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Two Worlds Review

Xbox 360 PC Review by Rob Fahey

13 September, 2007

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Forsooth, 'tis oft uttered from the mouths of knaves that to unleash a game upon a console is a much different endeavour to unleashing that self-same game upon the PC. Verily, verily, thine developer should have to be some kind of knave to attempt such a release without great alteration to the very fabric of the game!

If that paragraph made you want to stab me in the face (and frankly, we had to hide all the sharp objects in the room while writing it for fear of facial self-harm), then your path is clear. Close this tab in your browser, leave this review, and never, ever consider playing Two Worlds.

The alternative is that you become another videogame violence statistic, with Jack Thompson carping on about the rampage you'll inevitably embark upon at one of those bloody awful Medieval Banquet tourist-trap nights. Which, despite a few really promising ideas, is just about exactly what Two Worlds turns out to be.

Well met! Or not.

The game sets out with a very clear goal - to be the next Oblivion. Now, simply copying a popular game isn't the world's most worthy goal in the first place, but that doesn't matter. If you're going to copy Oblivion, then at least that means that you're aiming for a certain standard of quality - a bar which has been set remarkably high by the development wizards at Bethesda.

Unfortunately, the team at Reality Pump who turned out Two Worlds seemingly missed that memo. Instead, they have created a game which fails to impress on almost every level - from the hackneyed, annoying dialogue and storyline, to the utterly dreadful graphics, through to the clumsy interface and completely tedious combat. Yeah, I guess we're probably not selling you on this one.

The first thing that will slap you in the face like a sack of rotten crabs upon embarking on your epic quest is that Two Worlds looks like a PlayStation 2 game - and a PlayStation 2 game with remarkably weak, uninspired art direction, at that. The textures are consistently low resolution, which makes most things into a pixellated mess up close. Entire towns and villages pop into existence right before your astonished eyes, as the primitive game engine struggles to keep up with the advanced concept of a character walking around and looking at things.

'Two Worlds' Screenshot 1

You can customise your character's appearance at the start of the game. Somehow they all end up looking like this anyway.

Here and there, the game attempts feebly to establish its next-gen credentials by throwing around impressively wide vistas. These are normally utterly devoid of any detail - what's the point in being able to see a long way if the terrain is totally barren from about 50 feet in front of your nose? It even splashes the occasional bit of normal mapped lighting in, although where games like Gears of War used this effect to create wonderfully subtle textures and details, Two Worlds artfully applies it to making things look unrealistically shiny. Nice.

It's not that there's much worth looking at, mind. Human characters achieve the near-impossible by making Oblivion's gallery of uglies look attractive and well-formed, while the various beasts which take you on are variations on the "furry shoebox on four legs" archetype which we thought we'd left behind on the PSone. To add insult to injury - or injury to insult, we're not sure which at this stage, but be assured that there's a huge bloody bucket of insults and injuries to choose from - the game struggles to keep up even with such awful graphics.

The framerate is, for the most part, in figures so low it wouldn't be allowed to go out and buy a packet of fags. This is the first game in years (and the first ever on the usually graphically brilliant 360) which has given me headaches and nausea from extended play sessions - although I can't say for sure how much of that is down to the choppy, lurching framerate, and how much is down to having to listen to American voice actors attempting to replicate British regional accents they've clearly never heard. And saying "prithee" a lot.

'Two Worlds' Screenshot 2

At this point, you'll probably hear a hilarious witticism like 'Hmm, rain!' or 'Drip, drip, drop!'. Kerazy.

No lengthy moan about Two Worlds' stunning technical under-achievement would be complete without mentioning that the game also fails miserably at providing a seamless, free-roaming world. Yes, many other games on the 360 (hell, many games on the original Xbox and the PS2) managed this, despite having far better graphics - but that doesn't stop Two Worlds from regularly freezing the action and throwing up a spinning disc icon, as it manfully shoulders the burden of loading in another group of bandits identical to the one you killed 30 seconds ago. Quite often the action freezes for no reason, for several seconds, as the game thinks about something for a while - what colour to paint the ceiling, perhaps, or why on earth you're still playing.

Damned knave.

Technical concerns aside (look, we could write a book about technical "concerns" alone, but if you've really got a stiffy for awful graphics and bad framerates, you're probably in the small minority of people who should buy this game), Two Worlds is a sub-par action RPG which occasionally displays flashes of sheer competence.

'Two Worlds' Screenshot 3

You can fight from horseback. You won't want to, but you can. Riding a horse in this game is like herding cats through burning buildings.

As is standard for games of this sort, you play a character who has an Epic Personal Quest - in this instance, saving your hot sister, whose imprisonment at the hands of an evil chap who looks a bit like a cross between Darth Vader and a knobbly black dildo hasn't stopped her from applying a lot of gothy make-up each morning. However, you're free to wander around the world carrying out other quests instead - slaying bandits, slaying wolves, slaying more bandits, slaying boars who look very like wolves but make boar noises so we assume they're boars, slaying some more bandits, delivering some parcels like some trumped up bloody Parcel Force man, and slaying some more bandits.

Along the way, the developers insist, the focus is on making choices. Indeed, there are several different factions with whom your reputation can be built up (although this happens remarkably fast - do three quests for some factions and you'll be told that you are a "living legend" among them, which presumably implies that they really, really respect couriers). However, more often than not, the choices you make will be entirely accidental - and downright annoying as a result.

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Comments: 1-50 of 98 in total | next 50 »

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Kazzahdrane
13/09/07 @ 06:10
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Hmmmm, will wait for the Oblivion: GotY edition then. One of the guys at work got this and was worried his Elite was starting to break down as the disc spun very noisily and the game seemed to stutter.

I'm guessing it was just the shitty game.
polar
13/09/07 @ 06:12
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Shit Worlds.
ProtoformX
13/09/07 @ 06:12
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"...whose conversion process to the Xbox 360 has left it staggering around like a former pop princess relaunching her career at a high-profile music awards ceremony."
Fantastic stuff :-D Shame about the game though.
Stupid_Fat_Hobbit
13/09/07 @ 06:15
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The first thing that will slap you in the face like a sack of rotten crabs...

Comedy gold.
Edited 1 times, most recently on 13/09/07 @ 07:15
Trip SkyWay
13/09/07 @ 06:16
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The idea of co-op in a game like this was extremely appealing, but it sounds dreadful. Shame.
Talha
13/09/07 @ 06:18
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Wow, wow, wow. At last a bad games inspires the kind of poetic, lyrical tirade that made me fall in love with EG in the first place, and which has regrettably gone missing recently.

Long live Two Worlds - if it were any good, we wouldn't have this golden review.
Sid Nice
13/09/07 @ 06:24
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Is Poo Worlds coming out on the Wii?
Pike
13/09/07 @ 06:56
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People should buy Gothic 3 instead. Instead of Oblivion as well, for that matter.
NegativeZero
13/09/07 @ 07:00
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I saw this at a store yesterday and was tempted.

Thank god I got Blue Dragon on the cheap instead.
BrokenSymmetry
13/09/07 @ 07:02
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We get 2 pages of extremely-well written and funny text on this shit RPG, and a handful of dreadful and shallow paragraphs on the terrific new Guild Wars expansion? Who is setting the priorities at Eurogamer?
DDevil
13/09/07 @ 07:11
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Better than Space Giraffe?
le_Matt
13/09/07 @ 07:12
#12
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Didnt see that score coming
TheDudesRug
13/09/07 @ 07:14
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Like NegativeZero, I nearly picked this up yesterday on a lunchtime whim. Thank goodness I didnt (I think the words online something or other put me off) after reading this review.

However, I like the sound of hurding cats through burning buildings, maybe theres a option there for the developers.

To folk that have played this other than the eloquent reviewer: Is Two Worlds really that bad?
le_Matt
13/09/07 @ 07:16
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ok i just watched some videos of this on youtube and seriously is the soundtrack ripped straight from emmanuelle?
Darren
13/09/07 @ 07:28
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I just knew Eurogamer would give it a 4, I said as much in the forum thread a couple of days ago!

I can understand why though because Two Worlds is technically incompetent; you really have to dig deep to find the good stuff and that takes a good few hours which is when most people will give up on it. Personally I'm torn between hating it some days (the horrid jerky framerate) and loving it (looting people's home for uber-powerful stuff is always enjoyable) but even with the amateurish production values I'd have to give it a 6, maybe a 7 if I'm generous. Should have been much, much better though as this game is clearly not properly optimised for the Xbox 360.

P.S. The review was funny and very entertaining to read though... ;)
EffEmmGee
13/09/07 @ 07:31
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Eurogamer must have reviewed a different game to what im playing right now on my 360. Im hooked on it, the framerate is slightly below par but apart from that its a very enjoyable game. I will be putting up a review on my website soon.
Darren
13/09/07 @ 07:40
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Actually their review is spot on and they did say that it depends on how much you tolerate the technical issues as to how you perceive the quality of the actual game. I believe there's a fairly decent RPG in there and I am mostly enjoying it which is why I'd give it a generous 6 but it really is one of the shonkiest Xbox 360 games to date, I doubt anyone could dispute that.
Carlo
13/09/07 @ 07:40
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Looks good, plays shit
BBIAJ
13/09/07 @ 07:48
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Darren in overuse of the words shonky/shonkiest this week... SHOCKER!!!
chicknstu
13/09/07 @ 07:58
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Well, I'm enjoying it.

I'm going to draw a comparrison to Elite:Frontier, because like Frontier, everything about it is crap. The combat, the interface... yet taken as a whole it can be an enjoyable experience.

So, as a message to fans of 'Gothic' and 'Elder Scrolls (Before they were famous)'... this game is your bag! 'Gamers' should steer clear though.

lennon
13/09/07 @ 08:01
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Quite enjoying this to be honest and I cant really say that the technical issues have bothered me all that much although I agree the interface is tricky to use and the quest log is plain awful.

"you simply resurrect at a nearby shrine with no equipment or XP loss."

A very similar function didnt ruin Bioshock and for me is way better than being forced to reload every time you walk past a bear that doesnt like the look of you.
botherer
13/09/07 @ 08:17
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I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.
Darren
13/09/07 @ 08:26
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LOL

Has anyone heard your character singing when it rains yet... honestly it's possibly the most embarassing moment in a game. Ever. EVER!!! I blushed and reached straight for the volume control in case the neighbours heard it, it's that awful. LOL
Killerbee
13/09/07 @ 08:26
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I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.

Oblivion used to wind me up with the way it recycled voice actors and phrases all the time, so if this is worse that that...

Great review btw - despite the advice to stop reading in the opening paragraphs, the simple fact I could tell this was going to be a bloodbath of a review actually made me read on. :)
NthSimulachum
13/09/07 @ 08:27
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It does look awfully generic. Oblivion had some more whimsical design.
Rirekon
13/09/07 @ 08:33
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4/10 is a bit harsh imho, it's certainly a different game from Oblivion, but it's really not that bad. 6/10 sure though.
pjmaybe
13/09/07 @ 08:38
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LOL! Somehow I knew this would happen with this overhyped peesashit.

Peej
SBfistfun
13/09/07 @ 08:40
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Two turds more like
Pirotic
13/09/07 @ 08:43
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Owch, lower than expected.

I'm surprised you didn't mark it up a few more points just for Alexandra! (imagine Jade Raymond but way hotter).
UncleLou
13/09/07 @ 08:44
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LOL! Somehow I knew this would happen with this overhyped peesashit.

Peej


Two Worlds was hyped?

I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much.
Stoatboy
13/09/07 @ 08:52
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re: Better than Space Giraffe?

We may never know...
SilasMalkav
13/09/07 @ 08:55
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I bought this game already and unfortunatly the interface makes me want to kill small puppies.
AcidSnake
13/09/07 @ 09:07
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herding cats through burning buildings.
/steals idea

Coming soon from AcidSnake Software:
FireCats! (not affiliated with Thundercats)
chicknstu
13/09/07 @ 09:10
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"Has anyone heard your character singing when it rains yet"

Yeah man, I loved that shit!!

At that point of the game,I was totally 'In the zone' with the insane dialogue, and it cracked me up.

I think 'Monty Python and the Holy Grail' is the best thing to compare the dialogue to in terms of style. I don't know if it's ALL intentionally funny, but some of it clearly is.

"Forsooth, shut thine trap old man!"
DFective
13/09/07 @ 09:13
#35
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I didn't find the graphics that bad. That score is generous though, this game deserves a 1 or 2.

Great review though!
spelk
13/09/07 @ 09:16
#36
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I'm sure the 360 version has the autosave function.

The 360 is just a bad port. The PC version is a decent enough free-roaming action RPG harking towards Diablo style hack and slash and character tinkering. I'm not sure it was designed as the next Oblivion though, perhaps it was marketed that way - when they thought they could port it over to the 360? I think comparisons to the Gothic games are more relevant than it being squarely held up against Oblivion.

Mind you I am also in the minority who think the character models in Two Worlds look a lot better than the hideous Oblivion mugshots. However, the character creation options in Two Worlds (both versions) are a travesty of freedom. You can slighty change the shape of your eyes and your nose, but theres only 4 hairstyles, and 5 colours of hair. And in the single player game you can't choose a female character.

If this game interests you a little, I'd advise you pick up the PC version, because thats how it should be played, the 360 version will just disappoint, and the low score is mainly reflecting the poor port.
Darren
13/09/07 @ 09:37
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UncleLou - "I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much."

It's because you own the PC version that you think it's underrated. Trust me, I've played the PC demo and own the 360 version and the latter is inferior in every way as Two Worlds has clearly not been made with the 360 in mind. The PC version runs better, the graphics look far nicer and the interface works better with a mouse and keyboard (although I found the controls themselves a bit confusing, why did I have to press F to go into weapons mode, why didn't pressing the left mouse button automatically invoke it?). On reflection, I regret that I did not buy this game for my PC instead of the 360...
boabg
13/09/07 @ 09:37
#38
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A score of four would indicate that the game is one point below average. By the sounds of the review it should have scored less.
Darren
13/09/07 @ 09:38
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@spelk - The 360 version doesn't have an auto-save feature, you have to manually save your games.
Darren
13/09/07 @ 09:39
#40
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@DFective - You'll be delighted with the score that X-360 magazine gave the game then: 2/10!!!
TonyCocaCola
13/09/07 @ 09:40
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i nearly bought this on saturday, ended up buying airbourne. i guess i was always destined to be let down.
Rowland
13/09/07 @ 09:42
#42
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So why the generous 4/10 ? The review builds us up to an expected 1/10 at best.
Darren
13/09/07 @ 09:45
#43
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@Rowland - Because underneath the creaky exterior is a reasonably OK game, that's why. It isn't truly awful, just deeply flawed, so if you can put up with those then you CAN enjoy the game. Ideally on the PC though.
UncleLou
13/09/07 @ 09:53
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It's because you own the PC version that you think it's underrated.

Yes, fair point - I hadn't read the review before my first comment. Makes me think now that it might be overrated, with all the problems, seeing how I wouldn't give even the PC version a lot more than 5/10! :)
Byzanite
13/09/07 @ 10:01
#45
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Im enjoying this. 4/10 a bit harsh i think. As Chicknstu said i think it depends on how you look at the game :)
PearOfAnguish
13/09/07 @ 10:06
#46
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"I think it depends on how you look at the game :)"

I used my eyes, and it looks like shit.
miiiguel
13/09/07 @ 10:10
#47
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The combat ruins the game for me. Poor man's Oblivion. Anyways, it should be illegal for EG to score this 4 and Blue Dragon 5, if this is a 4 Blue Dragon should be a 8.
Crea
13/09/07 @ 10:10
#48
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I liked Gothic 3 with all its faults, and I'm enjoying this (sort of), albeit on the PC (sounds like the 360 version is the poorer of the two).

It is really, really unpolished, though. And the voice acting and script have to be heard to be believed - the opening cut scene had me laughing out loud. My girlfriend was watching as I played - it must have set my efforts to persuade her that games are an evolving art form back around 10 years. Seriously embarrasing.
BBIAJ
13/09/07 @ 10:11
#49
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It took my character about a half hour to even notice that it was raining...
bdgr
13/09/07 @ 10:14
#50
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well i like it!

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