Two Worlds Review

Forsooth!

Version tested: Xbox 360

Forsooth, 'tis oft uttered from the mouths of knaves that to unleash a game upon a console is a much different endeavour to unleashing that self-same game upon the PC. Verily, verily, thine developer should have to be some kind of knave to attempt such a release without great alteration to the very fabric of the game!

If that paragraph made you want to stab me in the face (and frankly, we had to hide all the sharp objects in the room while writing it for fear of facial self-harm), then your path is clear. Close this tab in your browser, leave this review, and never, ever consider playing Two Worlds.

The alternative is that you become another videogame violence statistic, with Jack Thompson carping on about the rampage you'll inevitably embark upon at one of those bloody awful Medieval Banquet tourist-trap nights. Which, despite a few really promising ideas, is just about exactly what Two Worlds turns out to be.

Well met! Or not.

The game sets out with a very clear goal - to be the next Oblivion. Now, simply copying a popular game isn't the world's most worthy goal in the first place, but that doesn't matter. If you're going to copy Oblivion, then at least that means that you're aiming for a certain standard of quality - a bar which has been set remarkably high by the development wizards at Bethesda.

Unfortunately, the team at Reality Pump who turned out Two Worlds seemingly missed that memo. Instead, they have created a game which fails to impress on almost every level - from the hackneyed, annoying dialogue and storyline, to the utterly dreadful graphics, through to the clumsy interface and completely tedious combat. Yeah, I guess we're probably not selling you on this one.

The first thing that will slap you in the face like a sack of rotten crabs upon embarking on your epic quest is that Two Worlds looks like a PlayStation 2 game - and a PlayStation 2 game with remarkably weak, uninspired art direction, at that. The textures are consistently low resolution, which makes most things into a pixellated mess up close. Entire towns and villages pop into existence right before your astonished eyes, as the primitive game engine struggles to keep up with the advanced concept of a character walking around and looking at things.

'Two Worlds' Screenshot 1

You can customise your character's appearance at the start of the game. Somehow they all end up looking like this anyway.

Here and there, the game attempts feebly to establish its next-gen credentials by throwing around impressively wide vistas. These are normally utterly devoid of any detail - what's the point in being able to see a long way if the terrain is totally barren from about 50 feet in front of your nose? It even splashes the occasional bit of normal mapped lighting in, although where games like Gears of War used this effect to create wonderfully subtle textures and details, Two Worlds artfully applies it to making things look unrealistically shiny. Nice.

It's not that there's much worth looking at, mind. Human characters achieve the near-impossible by making Oblivion's gallery of uglies look attractive and well-formed, while the various beasts which take you on are variations on the "furry shoebox on four legs" archetype which we thought we'd left behind on the PSone. To add insult to injury - or injury to insult, we're not sure which at this stage, but be assured that there's a huge bloody bucket of insults and injuries to choose from - the game struggles to keep up even with such awful graphics.

The framerate is, for the most part, in figures so low it wouldn't be allowed to go out and buy a packet of fags. This is the first game in years (and the first ever on the usually graphically brilliant 360) which has given me headaches and nausea from extended play sessions - although I can't say for sure how much of that is down to the choppy, lurching framerate, and how much is down to having to listen to American voice actors attempting to replicate British regional accents they've clearly never heard. And saying "prithee" a lot.

'Two Worlds' Screenshot 2

At this point, you'll probably hear a hilarious witticism like 'Hmm, rain!' or 'Drip, drip, drop!'. Kerazy.

No lengthy moan about Two Worlds' stunning technical under-achievement would be complete without mentioning that the game also fails miserably at providing a seamless, free-roaming world. Yes, many other games on the 360 (hell, many games on the original Xbox and the PS2) managed this, despite having far better graphics - but that doesn't stop Two Worlds from regularly freezing the action and throwing up a spinning disc icon, as it manfully shoulders the burden of loading in another group of bandits identical to the one you killed 30 seconds ago. Quite often the action freezes for no reason, for several seconds, as the game thinks about something for a while - what colour to paint the ceiling, perhaps, or why on earth you're still playing.

Damned knave.

Technical concerns aside (look, we could write a book about technical "concerns" alone, but if you've really got a stiffy for awful graphics and bad framerates, you're probably in the small minority of people who should buy this game), Two Worlds is a sub-par action RPG which occasionally displays flashes of sheer competence.

'Two Worlds' Screenshot 3

You can fight from horseback. You won't want to, but you can. Riding a horse in this game is like herding cats through burning buildings.

As is standard for games of this sort, you play a character who has an Epic Personal Quest - in this instance, saving your hot sister, whose imprisonment at the hands of an evil chap who looks a bit like a cross between Darth Vader and a knobbly black dildo hasn't stopped her from applying a lot of gothy make-up each morning. However, you're free to wander around the world carrying out other quests instead - slaying bandits, slaying wolves, slaying more bandits, slaying boars who look very like wolves but make boar noises so we assume they're boars, slaying some more bandits, delivering some parcels like some trumped up bloody Parcel Force man, and slaying some more bandits.

Along the way, the developers insist, the focus is on making choices. Indeed, there are several different factions with whom your reputation can be built up (although this happens remarkably fast - do three quests for some factions and you'll be told that you are a "living legend" among them, which presumably implies that they really, really respect couriers). However, more often than not, the choices you make will be entirely accidental - and downright annoying as a result.

Take an early quest, where having spent a while building up your reputation with a ruling feudal lord, you are offered a further task - one which involves threatening the wife of a suspected rebel in order to extract information from him. Trying my best to role-play, and feeling that my character wouldn't want to threaten an innocent woman, I decided not to do it.

Apparently, doing this somehow released the woman from her cell - at which point the feudal lord attacked me, leaving me with no choice but to kill him. I promptly became a legendary hero among the rebels, whom I'd never met, and had only assisted by accident because of selecting a seemingly unimportant conversation option. Similarly, you can turn entire cities (including many quest characters) against you by picking the lock on a door, even when nobody is looking. This isn't choice - it's just a steady tumble from accident to accident.

It is assisted somewhat by the fact that the game is, for the most part, spectacularly easy. Once we'd gone a couple of hours in, we never again encountered a foe that actually threatened our heroic chap in any way - suggesting a huge problem in the balance of the game. That's even without using the dodge button, an addition to combat which, after a few minutes of training, allowed us to effectively dodge nearly every attack in the game.

Five hours in, we could wipe out entire villages by walking in and swinging our sword around a bit - with, seemingly, little consequence, since the villagers half a mile down the road still welcomed us in and didn't mention a thing about the ghost town we'd just created. Even on the rare occasions when we did die (jumping off things worked nicely for that), you simply resurrect at a nearby shrine with no equipment or XP loss.

'Two Worlds' Screenshot 4

These guards probably saw you picking a lock in someone's attic through six stone walls. If David Cameron wants to reform the British police force, he should just draft in some of these guys.

There are some quite nice ideas in place in terms of equipment and inventory - the most notable being the ability to combine multiple copies of the same item, creating a higher level version of the item in the process. This is great for freeing up inventory space - while an alchemy system allows you to combine elements you find into more powerful (and more useful) items, such as gems that add magical effects to your weapons. Similarly, you can boost the effect of magical attacks by attaching special "booster cards" to slots on your magic screen, which is a nice system that's sadly mostly wasted on this game.

Verily, verily, verily, verily.

The fact that the rest of the game is so weak - and yet in some ways, so promising, since we'd love another Oblivion-style free roaming RPG to play around in - draws unwanted attention to another of the developer's major sins. This is, frankly, one of the worst PC to console ports we've ever played - quite clearly an unloved and unwanted side-project from a developer that knows nothing about console gaming, and cares even less.

Horrible framerate and graphics aside (acceptable, sort of, on the PC where players can adjust settings or buy better equipment - totally out of bounds on a console), the game suffers terribly from a total lack of thought or consideration in the transition to the Xbox 360.

'Two Worlds' Screenshot 5

Working on your stealth skills allows you to get one-hit kills on unsuspecting foes, which is one of the game's stronger points.

The interface - especially in the inventory and map screens - is quite clearly designed for a mouse and keyboard, and controlling it with a joypad feels clunky and awkward. Even simply giving us a virtual mouse pointer to push around with an analogue stick would have been better than this - as it is, your cursor bounces from place to place and often gets stuck and refuses to move on to the object you want to highlight. Another jaw-dropping example of misunderstanding console gaming lies in the Alchemy system - where creating a new concoction saves it in your potion list, usually as "New Potion", and you must rename it laboriously using the on-screen keyboard.

The save system, too, is pure PC gaming - and very traditional PC gaming, at that. Two Worlds has no auto-saves, no checkpoints, nothing. If you don't save the game manually - by pulling up the main menu screen and selecting Save - the game saves precisely nothing of your progress. For PC gamers, who can set up a shortcut on an F-key and press it every few minutes, that's fine. To console gamers used to checkpoints and the ability to turn the machine off with impunity, this is simply anathema.

Finally, it's not just that too little has changed on the way from console to PC. One major change has occurred - and sadly, it's a very negative one. Where co-op multiplayer is a big hook of Two Worlds on the PC, the Xbox 360 version of the game has found itself castrated in this department - probably with a large rusty knife.

'Two Worlds' Screenshot 6

Does the armour mean he's evil, or just a rather peculiar fetishist? Who can say, eh?

Where the PC version features large, persistent worlds for co-op play in an almost MMO style environment, the Xbox 360 version restricts you to eight players and a set of one-off maps for specific quests or deathmatch encounters. RPG players have been hoping for ages for a great co-op game in this mould; Two Worlds quite certainly is not that game. We may as well put the boot in and point out that when we found a couple of friends we could talk into experimenting in the multiplayer with us, we also ended up with so much lag and such awful framerates that we suspect we've lost their friendship forever. Sorry, guys.

Two Worlds, in other words, is a mess - a game which was very average but quite charming on the PC, where its occasional clever ideas could blossom, but whose conversion process to the Xbox 360 has left it staggering around like a former pop princess relaunching her career at a high-profile music awards ceremony.

If you're absolutely desperate for a further dose of free roaming RPG action after finishing up with Oblivion.... No, even at that, we can't recommend Two Worlds to you, except possibly as a cure that will put you entirely off the idea. Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.

4 / 10

Read the Eurogamer.net scoring policy

Comments (98) Latest comment 1 year ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Kazzahdrane #1 4 years ago

    Hmmmm, will wait for the Oblivion: GotY edition then. One of the guys at work got this and was worried his Elite was starting to break down as the disc spun very noisily and the game seemed to stutter.

    I'm guessing it was just the shitty game.
  • polar #2 4 years ago

  • ProtoformX #3 4 years ago

    "...whose conversion process to the Xbox 360 has left it staggering around like a former pop princess relaunching her career at a high-profile music awards ceremony."
    Fantastic stuff :-D Shame about the game though.
  • Stupid_Fat_Hobbit #4 4 years ago

    The first thing that will slap you in the face like a sack of rotten crabs...

    Comedy gold.
    Edited by 1 at 13/09/07 @ 07:15
  • TripSkyway #5 4 years ago

    The idea of co-op in a game like this was extremely appealing, but it sounds dreadful. Shame.
  • Talha #6 4 years ago

    Wow, wow, wow. At last a bad games inspires the kind of poetic, lyrical tirade that made me fall in love with EG in the first place, and which has regrettably gone missing recently.

    Long live Two Worlds - if it were any good, we wouldn't have this golden review.
  • Sid-Nice #7 4 years ago

    Is Poo Worlds coming out on the Wii?
  • Pike #8 4 years ago

    People should buy Gothic 3 instead. Instead of Oblivion as well, for that matter.
  • NegativeZero #9 4 years ago

    I saw this at a store yesterday and was tempted.

    Thank god I got Blue Dragon on the cheap instead.
  • BrokenSymmetry #10 4 years ago

    We get 2 pages of extremely-well written and funny text on this shit RPG, and a handful of dreadful and shallow paragraphs on the terrific new Guild Wars expansion? Who is setting the priorities at Eurogamer?
  • DDevil #11 4 years ago

    Better than Space Giraffe?
  • le_Matt #12 4 years ago

    Didnt see that score coming
  • TheDudesRug #13 4 years ago

    Like NegativeZero, I nearly picked this up yesterday on a lunchtime whim. Thank goodness I didnt (I think the words online something or other put me off) after reading this review.

    However, I like the sound of hurding cats through burning buildings, maybe theres a option there for the developers.

    To folk that have played this other than the eloquent reviewer: Is Two Worlds really that bad?
  • le_Matt #14 4 years ago

    ok i just watched some videos of this on youtube and seriously is the soundtrack ripped straight from emmanuelle?
  • Darren #15 4 years ago

    I just knew Eurogamer would give it a 4, I said as much in the forum thread a couple of days ago!

    I can understand why though because Two Worlds is technically incompetent; you really have to dig deep to find the good stuff and that takes a good few hours which is when most people will give up on it. Personally I'm torn between hating it some days (the horrid jerky framerate) and loving it (looting people's home for uber-powerful stuff is always enjoyable) but even with the amateurish production values I'd have to give it a 6, maybe a 7 if I'm generous. Should have been much, much better though as this game is clearly not properly optimised for the Xbox 360.

    P.S. The review was funny and very entertaining to read though... ;)
  • EffEmmGee #16 4 years ago

    Eurogamer must have reviewed a different game to what im playing right now on my 360. Im hooked on it, the framerate is slightly below par but apart from that its a very enjoyable game. I will be putting up a review on my website soon.
  • Darren #17 4 years ago

    Actually their review is spot on and they did say that it depends on how much you tolerate the technical issues as to how you perceive the quality of the actual game. I believe there's a fairly decent RPG in there and I am mostly enjoying it which is why I'd give it a generous 6 but it really is one of the shonkiest Xbox 360 games to date, I doubt anyone could dispute that.
  • Carlo #18 4 years ago

    Looks good, plays shit
  • BBIAJ #19 4 years ago

    Darren in overuse of the words shonky/shonkiest this week... SHOCKER!!!
  • chicknstu #20 4 years ago

    Well, I'm enjoying it.

    I'm going to draw a comparrison to Elite:Frontier, because like Frontier, everything about it is crap. The combat, the interface... yet taken as a whole it can be an enjoyable experience.

    So, as a message to fans of 'Gothic' and 'Elder Scrolls (Before they were famous)'... this game is your bag! 'Gamers' should steer clear though.

  • lennon #21 4 years ago

    Quite enjoying this to be honest and I cant really say that the technical issues have bothered me all that much although I agree the interface is tricky to use and the quest log is plain awful.

    "you simply resurrect at a nearby shrine with no equipment or XP loss."

    A very similar function didnt ruin Bioshock and for me is way better than being forced to reload every time you walk past a bear that doesnt like the look of you.
  • botherer #22 4 years ago

    I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.
  • Darren #23 4 years ago

    LOL

    Has anyone heard your character singing when it rains yet... honestly it's possibly the most embarassing moment in a game. Ever. EVER!!! I blushed and reached straight for the volume control in case the neighbours heard it, it's that awful. LOL
  • Killerbee #24 4 years ago

    I think my favourite thing is how everyone has the same voice, so most conversations sound like the rambling of a lunatic.

    Oblivion used to wind me up with the way it recycled voice actors and phrases all the time, so if this is worse that that...

    Great review btw - despite the advice to stop reading in the opening paragraphs, the simple fact I could tell this was going to be a bloodbath of a review actually made me read on. :)
  • NthSimulachum #25 4 years ago

    It does look awfully generic. Oblivion had some more whimsical design.
  • Rirekon #26 4 years ago

    4/10 is a bit harsh imho, it's certainly a different game from Oblivion, but it's really not that bad. 6/10 sure though.
  • pjmaybe #27 4 years ago

    LOL! Somehow I knew this would happen with this overhyped peesashit.

    Peej
  • SBfistfun #28 4 years ago

    Two turds more like
  • Pirotic #29 4 years ago

    Owch, lower than expected.

    I'm surprised you didn't mark it up a few more points just for Alexandra! (imagine Jade Raymond but way hotter).
  • UncleLou #30 4 years ago

    LOL! Somehow I knew this would happen with this overhyped peesashit.

    Peej


    Two Worlds was hyped?

    I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much.
  • Stoatboy #31 4 years ago

    re: Better than Space Giraffe?

    We may never know...
  • SilasMalkav #32 4 years ago

    I bought this game already and unfortunatly the interface makes me want to kill small puppies.
  • AcidSnake #33 4 years ago

    herding cats through burning buildings.
    /steals idea

    Coming soon from AcidSnake Software:
    FireCats! (not affiliated with Thundercats)
  • chicknstu #34 4 years ago

    "Has anyone heard your character singing when it rains yet"

    Yeah man, I loved that shit!!

    At that point of the game,I was totally 'In the zone' with the insane dialogue, and it cracked me up.

    I think 'Monty Python and the Holy Grail' is the best thing to compare the dialogue to in terms of style. I don't know if it's ALL intentionally funny, but some of it clearly is.

    "Forsooth, shut thine trap old man!"
  • DFective #35 4 years ago

    I didn't find the graphics that bad. That score is generous though, this game deserves a 1 or 2.

    Great review though!
  • spelk #36 4 years ago

    I'm sure the 360 version has the autosave function.

    The 360 is just a bad port. The PC version is a decent enough free-roaming action RPG harking towards Diablo style hack and slash and character tinkering. I'm not sure it was designed as the next Oblivion though, perhaps it was marketed that way - when they thought they could port it over to the 360? I think comparisons to the Gothic games are more relevant than it being squarely held up against Oblivion.

    Mind you I am also in the minority who think the character models in Two Worlds look a lot better than the hideous Oblivion mugshots. However, the character creation options in Two Worlds (both versions) are a travesty of freedom. You can slighty change the shape of your eyes and your nose, but theres only 4 hairstyles, and 5 colours of hair. And in the single player game you can't choose a female character.

    If this game interests you a little, I'd advise you pick up the PC version, because thats how it should be played, the 360 version will just disappoint, and the low score is mainly reflecting the poor port.
  • Darren #37 4 years ago

    UncleLou - "I have the PC version and yes, it's not great. 4/10 is a tad too harsh in my opinion, but not by much."

    It's because you own the PC version that you think it's underrated. Trust me, I've played the PC demo and own the 360 version and the latter is inferior in every way as Two Worlds has clearly not been made with the 360 in mind. The PC version runs better, the graphics look far nicer and the interface works better with a mouse and keyboard (although I found the controls themselves a bit confusing, why did I have to press F to go into weapons mode, why didn't pressing the left mouse button automatically invoke it?). On reflection, I regret that I did not buy this game for my PC instead of the 360...
  • Darren #38 4 years ago

    @spelk - The 360 version doesn't have an auto-save feature, you have to manually save your games.
  • Darren #39 4 years ago

    @DFective - You'll be delighted with the score that X-360 magazine gave the game then: 2/10!!!
  • TonyCocaCola #40 4 years ago

    i nearly bought this on saturday, ended up buying airbourne. i guess i was always destined to be let down.
  • Rowland #41 4 years ago

    So why the generous 4/10 ? The review builds us up to an expected 1/10 at best.
  • Darren #42 4 years ago

    @Rowland - Because underneath the creaky exterior is a reasonably OK game, that's why. It isn't truly awful, just deeply flawed, so if you can put up with those then you CAN enjoy the game. Ideally on the PC though.
  • UncleLou #43 4 years ago

    It's because you own the PC version that you think it's underrated.

    Yes, fair point - I hadn't read the review before my first comment. Makes me think now that it might be overrated, with all the problems, seeing how I wouldn't give even the PC version a lot more than 5/10! :)
  • Byzanite #44 4 years ago

    Im enjoying this. 4/10 a bit harsh i think. As Chicknstu said i think it depends on how you look at the game :)
  • PearOfAnguish #45 4 years ago

    "I think it depends on how you look at the game :)"

    I used my eyes, and it looks like shit.
  • miiiguel #46 4 years ago

    The combat ruins the game for me. Poor man's Oblivion. Anyways, it should be illegal for EG to score this 4 and Blue Dragon 5, if this is a 4 Blue Dragon should be a 8.
  • Crea #47 4 years ago

    I liked Gothic 3 with all its faults, and I'm enjoying this (sort of), albeit on the PC (sounds like the 360 version is the poorer of the two).

    It is really, really unpolished, though. And the voice acting and script have to be heard to be believed - the opening cut scene had me laughing out loud. My girlfriend was watching as I played - it must have set my efforts to persuade her that games are an evolving art form back around 10 years. Seriously embarrasing.
  • BBIAJ #48 4 years ago

    It took my character about a half hour to even notice that it was raining...
  • bdgr #49 4 years ago

  • Shinji #50 4 years ago

    The combat ruins the game for me. Poor man's Oblivion. Anyways, it should be illegal for EG to score this 4 and Blue Dragon 5, if this is a 4 Blue Dragon should be a 8.

    That would be an interesting piece of legislation to have voted on in Parliament :)

    Much as it fucks me off that people obsess so much over scores (we write 2000 word reviews and then get pages of discussion of the number on the end - sigh), I should point out that while I originally considered a 6 for Blue Dragon, I also originally considered a 3 for this game. The scoring system can't reflect that, obviously (which is why people should read the damned text), but there's certainly a much larger gulf in quality here than the scores can suggest.
  • miiiguel #51 4 years ago

    Shinji: true, but as you probably understand, it would be difficult to compare both reviews in anything but scores, while whithin a forum.
    The illegal "thing" was of course a figure of speech.

    And why don't you just ditch the scores (seriously), that would be a bold move.
  • TheBiGW #52 4 years ago

    Whilst I can't disagree with anything that's been written in the review I have played this game through to completion. There was 'something' about it that kept me coming back to it.

    Yes, the framerate is shocking and the menu takes a little patience and some of the dialog is a bit hit and miss but once you get into it and start to get some decent items and spells it's amazing how much you can overlook. There are so many places to explore and things to discover that it does keep you coming back.
  • bit_mite #53 4 years ago

    On an utterly unrelated note, I sure do wish the system of combining multiple, rubbish items into one good one worked in real life. I could combine old clothes into trendy ones, the four ancient PCs laying around my house (one's steam-powered, I swear) into something capable of running Supreme Commander, all those Tesco Value toilet rolls into that fancy quilted kind...

    ...hmm, a Legendary +3 Roll of Wiping...
  • UncleLou #54 4 years ago

    Heh. :)

    You could also buy two copies of Two Worlds and make it an 8/10.
  • wanksta10 #55 4 years ago

    haha great review,
    one of the best ive read in ages actually by EG, quite funny and made a game that looked shit anyway, sound even more shitter :D BRILL!!!
  • wanksta10 #56 4 years ago

    aye, and btw shinji s right in what hes sayin, STOP LOOKIN AT THE FUCKIN SCORES and not reading what the reviewer has too say, Blue Dragon and Two Worlds are totally different games, the scores are reflective, if anything, of their quality amongst the competition in it's given genre ITE!! :D
  • bonker #57 4 years ago

    Gutted at this.

    I think the ambitious design was A+ but the execution appears to be D- :(

    Wish someone else would pick up the gauntlet of a free-roaming RPG with co-op play (NOT MMO, just me and my mates, thanks!) on the 360, I'm absolutely gagging for that and it doesn't even have to be brilliant in its own right as the co-op ability is a +3 alone ...
  • RichGL #58 4 years ago

    This game is very shit.

    I convinced myself last night that maybe it wasn't as bad as I originally thought, and maybe I was being unfair.

    Thanks for giving me a metaphoric slap around the face Eurogamer!

    I'll take this back to Gamestation tomorrow methinks.
  • Darren #59 4 years ago

    miiiguel - "And why don't you just ditch the scores (seriously), that would be a bold move."

    I'd agree with that. I think EG should just put a word and brief summary of the games good and bads points at the bottom of the review. How about simply rating games as Poor, Below Average, Average, Good and Excellent for example? That's usually how we all think of games in real world terms, we don't think "Oh that was an 8/10 game, man!", just that it was good.

    There is a world of difference between in quality between games like Blue Dragon and Two Worlds yet their scores just don't reflect that at all.
  • Chauncy #60 4 years ago

    I made the unfortunate mistake of buying this for the 360 without reading any reviews, and having played it for a few hours I'm beginning to wish I had.

    Aside from all the other things mentioned in the review, I think the camera has managed to make it onto my list of irritations too. The damn thing is nigh on impossible to control on a joypad, made especially worse during awfully clunky fights.

    A game to aviod like the monkey from Outbreak I'd say.
  • Waldo #61 4 years ago

    Amusing review. Score seems kind of generous based on the words leading up to it though. ;)
  • Agent_Llama #62 4 years ago

    So the resurrection feature that was, and I quote, 'a masterstroke' in Bioshock, is hailed as a negative in Two Worlds. Hmmm.

    Anyways, I like this game a lot. It's very rough around the edges, and it's clearly not been ported well, but it's got a decent story, absolutely tons to do and explore, and the character models and graphics are good - it's the dodgy frame rate that ruins these. The game can be very easy in parts, yes, but come up against some big skeletons with the wrong equipment, and you're f*cked. All in all, it's a lot of fun, and I suspect will last me a lot longer than other games have done.
  • espy #63 4 years ago

    Wonderful review! Very well written and quite hilarious :D
  • Shinji #64 4 years ago

    So the resurrection feature that was, and I quote, 'a masterstroke' in Bioshock, is hailed as a negative in Two Worlds. Hmmm.

    Different reviewers. Personally I thought it took all of the tension out of encounters in Bioshock, since you knew you could just die and come back to take on a significantly weakened enemy. Why they ditched the cost for using resurrection chambers (as in System Shock 2) is something I really don't understand, to be honest.
  • Shinji #65 4 years ago

    Oh, and the big skeletons? After the first time I encountered them, I realised that you need to keep a bludgeon weapon AND a slash weapon in your inventory. From then on I basically had no problem with any enemy type - one or the other weapon will damage anything thrown at you.
  • Agent_Llama #66 4 years ago

    @Shinji

    R.e the skeletons, yes I know that, but there may be times when you face creatures with the wrong equipment. Currently I have to run away from ghosts as my magic is nowhere near strong enough.

    R.e Bioshock, yes I know it's different reviewers. But it's better to be resurrected when there's no autosave. Plus I believe on 'hard' setting the resurrection portals no longer function. As for Bioshock, on my 'easy' (and only) run-through, I never had to use the chambers as I never died. (But it was bloody easy.)

    Good review as ever though. :o)
  • Shinji #67 4 years ago

    I thought Ghosts would be tricky, but then the game threw so many items for adding magic effects to conventional weapons at me that I started being able to just hit them like every other enemy in the game. Ho hum. :)
  • jonnyreb #68 4 years ago

    I downloaded the PC demo last week to see if it 'felt' like a good game to buy for the 360.

    I'm not exaggerating when I say that the demo was utterly, utterly shit - on my powerful rig it ran like crap too.

    I'm sure that if you really, really like these kind of games then maybe it's worth a 'bargain bucket' buy, but if you compare this to Oblivion, Gothic or even Morrowind it is, in my opinion, total trash.

    But if people like it, then good for them :) I actually really enjoyed Perfect Dark Zero, even though I could tell it was shitty while I was playing it!


    /Jonno
  • darc #69 4 years ago

    Very happy to see Gothic 3 getting some respect here. I loved that game and it took a heavy beating in many customer reviews (mainly over technical problems I never experienced.)

    Reviewer calls the PC version of Two Worlds "charming" which is a pretty serious upgrade from the 360. But can I assume there will be no PC-specific review?

    About the co-op - is this just for MMO style wandering and killing, or can you play the full single player quest with another player? That might make it worthwhile for me.
  • PearOfAnguish #70 4 years ago

    I have a lot of time for Gothic 3, very underrated game and the patches have fixed many of the problems with the original. In fact I may play through it all again once I'm done with Bioshock.

    I think Two Worlds multiplayer lets you dick about in the world and do side quests, but not the main story.
    Edited by 1 at 13/09/07 @ 17:31
  • Tyedyed #71 4 years ago

    Not really surprised at the review score.

    Im still really enjoying two worlds though, for me the only thing really wrong with it is the performance.
  • darc #72 4 years ago

    Thanks PoA - more love for Gothic3, and an answer to the most important Q re: Two Worlds.

    Sadly, I never quite finished Gothic3. I guesstimate I got about 80% in, then gave it a rest and had a hard time w/ re-entry, as is sometimes the case. So I guess I'd do better to revisit that, or maybe just play Shivering Isles, which has been collecting dust... And yes it's a given that all of this comes *after* Bioshock. :)

    Random aside: why do all game journalists insist on PSone vs. PS1?
  • FortysixterUK #73 4 years ago

    Each to his or her own.

    But for those of you slating this game.....

    You're WRONG....( sing next bit in time to big bens chimes)
    wrong wrong wrong wrong ,wrong wrong wrong wrong,

    It's good fun, easy a 7.5 out of 10.

    I reviewed the PC version earlier this year on Eurogamer, then revised the review as the patches were released, and the xbox version is almost identical to the PC version. Both versions are good ( not great but good )

    But frankly, I read Eurogamer for the amusing writing and oh so often incorrect opinions of this sites writers and forum members.

    You're all a bunch of "Edge" readers aren't you?

    ( Space for Flaming here )
  • miiiguel #74 4 years ago

    "So the resurrection feature that was, and I quote, 'a masterstroke' in Bioshock, is hailed as a negative in Two Worlds. Hmmm. "

    Shitty descison of Bioshock devs, me thinks, even the Audio Diary that plays about it makes a joke on it.
    They could exist, but BD's should slowly get their health back.
  • Agent_Llama #75 4 years ago

    R.e performance issues, apparently there's a big patch coming up for Two Worlds shortly (it's just been through Microsoft to be checked or whatever happens) so hopefully that will help to alleviate some of the problems. Not, of course, that I'm advocating an unoptimised game being released in the first place.

    Actually TW reminds me a lot of Morrowind, which in my mind is a very good thing. Like TW, Morrowind was never really 'consoled', just ported. I think Oblivion has spoilt us a bit. (Although Morrowind is still a better game than Oblivion IMHO.)
    Edited by 1 at 13/09/07 @ 19:16
  • jonnyreb #76 4 years ago

    On the subject of how bad the inventory system is, I just read on another forum that there is actually an 'organise inventory' button which no-one seems to know about.

    Dunno if that makes a difference.
  • Randell #77 4 years ago

    Why do all the reviews say it is copying Oblivion? What is it copying? A medieval, westernised european tolkienesq setting? I hardly think Oblivion gets the origianl setting merit there. Bearing in mind I have the PC version of this, I honestly don't know why people are blind to Oblivion's gaming faults. It may be more polished than this, but the boring gate closing, no impact on the game world of the main story, auto-levelling and ridiculous loot made it lose my interest once I had done the assassin quests. At least with Two Worlds I get owned and get loot that rewards the effort.

    Plus I like the intelligent hot bar, stacking of redundant items, cheesy dialogue :)
  • Smugglarn #78 4 years ago

    I'm I the first to call plants in this place? Not the review mind you. Rather the mindless supporting posts I see creeping up here. I was expecting a 2/10 and rightfully so.
  • indotoonster #79 4 years ago

    Great review!

    The problem with developers wanting to give us truly open-ended Choice, with a capital C, is that until they start implementing really cutting edge AI methods, we know far too well that the choice is an illusion. It's all a big IF-THEN-ELSIF monolith, and we're all on the rails for the ride.

    Sandbox games like GTA work because the important narrative choice points are still well-defined and you can formally map the tree out, leaving you the gamer free to play Mr. ParcelFarce for a while.

    Give me the well-scripted linearity of Half Life 2 over the pretentious pseudo-openness of games like Two Worlds anytime.
  • 3william56 #80 4 years ago

    We are the Knights who say 'No'.
  • Tyedyed #81 4 years ago

    @smugglarn

    oh do fuck off, theres a good chap. God forbid some ppl actually *gasp* enjoy this game (as i do!)
  • darc #82 4 years ago

    "I reviewed the PC version earlier this year on Eurogamer"

    Reviewed or previewed? If the former, can you post a link? I can't find the article. Thanks.

    Randell great points re Oblivion. For all the things that were great about that game, it had some very serious flaws.

    indotoonster, agree 100% that "open-ended gameplay" is generally overhyped, illusory, and no substitute for intentional composition.
  • Garulon #83 4 years ago

    "Is Poo Worlds coming out on the Wii? "

    Amazing as it may seem, one or two dreadful third-party lumps of wet shit accidently make their way to the 360 in amongst the glistening AAA titles. If you're after a dreadful third party game for the Wii may I suggest, erm, any third party Wii title?
  • spelk #84 4 years ago

    It would be nice to see a PC only review of the game, because it was obviously developed for the PC, and the 360 port is just a bad port to rake in an extra bit of cash on the back of the Oblivion comparisons.

    Most PC review sites give the game a healthy 7/10-ish. It is a shame the PC Version will get a lot of bad press, because of the poor port to 360.
  • Randell #85 4 years ago

    Smugglarn - it seems to me that the points from the people slating it here are more mindless than the people supporting it.
  • FortysixterUK #86 4 years ago

    In response to DARC:-

    ... here's a copy of my review that started life as a review for the PC version 1.0 then the review was revisited after some patching. This review started life on the official TWO WORLDS website. ( this is a PC version review)

    Needless to say the game has changed MASSIVELY for the better since this review and its now worthy of a 75% score in my book as far as I'm concerned. Please read the comments at the end of the review from other forum users, then my review retraction notes right at the end !

    This is a blooming long review and post, soz about that !
    ------------------------------------------------------------ ---
    ZuxxeZ Forum > Two Worlds > Two Worlds: Common
    FortysixterUK.
    You last visited: 22.06.2007 at 22:05
    Old 24.05.2007, 15:38 FortysixterUK Join Date: 24.05.2007


    Version 1.1 review
    I wrote a review based on VERSION 1.1 of Two Worlds only this morning.
    ( and posted it to Eurogamer and Amazon)
    Then I found and registered on this forum and read to comments that the " anonymous" admin person has been making.

    It would appear some of the major gripes I wrote in my review are resolved. For your reference I have pasted the ( incredibly long and yet still not detailed enough ) review of VERSION 1.1 below. I will now go back and start the game again with 1.3 installed and on hard and see what happens.

    I hope I can write a retraction next. but the damned video clips STILL don't work !

    Bear in mind this was written after I'd completed the game in just over 21 hours and I was sorely dissapointed with the game as of version 1.1, also its posted in 2 parts as its so long !

    ------------------------------------------------------------ --------------



    Two Worlds- A review of the completed Game
    By Fortysixter_UK

    This review is based upon the European import version of the game, which will be the same as the UK release when it comes out on June 20th 2007. Only the single player game is reviewed. The multiplayer aspect has not been reviewed or even tested out by this reviewer.

    Two Worlds is big. Physically big. The world map is easily larger than that of Oblivion and quite possibly larger than that of Gothic 3 , which is this games nearest counterpart. Simply put, this review will be quite large , as the game is quite large.

    Also to be noted before you read this is that fact that RPG games are my life, and have been the mainstay of my gaming life since the days of the classic SNES RPGs. I know of what I speak. I am Otaku !

    Story is pretty much good RPG fare. A criminal organisation has kidnapped your sister to get you to do their bidding, and the reason you were both victimised by said organisation is that you both have links to a powerful magical device, which is a family heirloom, that may be able to make a chaos god be re-born. And the criminal organisation wants said artifact. Game on.

    Cut Scenes
    Ok with the story out the way lets concentrate on a few issues that appear in the game.

    Two Worlds begins very abruptly by dropping you into a very small dungeon where there are two Orc Like creatures called “ Groms” that you need to kill, then simply exit said dungeon. I say the game starts abruptly at this point as upon a perusal of the install folder I found several video clips, and when I played them, they were the cut scenes that were supposed to play at key points during the game. Like the INTRO that shows how close you and your sister are and explains how you end up in this starter dungeon.

    Suffice to say this is the first of some small but niggling issues with an otherwise fun game. On two different PCs the video clips failed to play, and that also included the absolutely vital end game movies. I did what had to be done at the end of the game, the picture cuts out and next thing you know you are back on the main menu without so much as a “Thanks for playing” screen. No cut scenes being played led to an unexplained start to the game and a frustratingly un-explained ending, especially as you had two endings to choose from.

    The Game Engine
    Anyway, the cut scenes do not make up the meat of the game, but rather top and tail it. The engine for this game is very well made, with detailed landscapes being drawn in extreme detail close up, with a nice little trick for the clip plane issue. The middle distance clip plane has not been written just to “pop” into sight. Instead a very subtle blur / fade effect is used and proves to be a lot less intrusive that the clipping plane on Gothic 3 for example, which just stops at around a 50 foot diameter around your player, and items are either rendered or not, and therefore “ pop” into existence. It’s a far from perfect solution, but shows the programmers have given this issue some thought.

    The Game
    Levelling in this game is standard for RPG’s , kill a mob , get some XP, and sometime soon you get a level. That level raise gives you points to distribute around your initially very limited, skill set. New skills are purchased from various trainers in the game for 10k each and are immediately available to you after purchase. If you make a mistake in points distribution, there are other fellows in the game that act as DE-trainers, who will set all your added skills to zero and let you re-distribute your skill points again. A simple and effective system

    Combat , Weapons and Armour
    I completed this Two Worlds well before I had time to investigate the magic system in the game, but from what little I did find it seemed comprehensive, everything from self healing spells to calling forth monsters to fight on your behalf were the order of the day, and I never got to join the illegal ( in the game world ) Necromancers guild, whose spells seemed most promising, Instead I concentrated on my armour and weapons. This is where one HIGHLY unique aspect of the game both shone brightly in the field of originality, and also bought the game low for someone with no self- control like myself.

    Imagine this. In the distance are two orcs , both equipped with Bows. You manage to close on them and kill them both. You search the bodies. On body “one” you find a bow and equip it. On body “two” you find another bow of a similar calibre, and the game lets you overlay bow two on top of bow one, thus combining two bows into one and also combining some of their stats.

    This works for any weapon, and any piece of armour, so long as you can find the correct match. Now imagine that bow is almost twice as powerful now. Then imagine I found thirty eight ( 38 ) other versions of that initial bow, all of which could be merged with the first one. What kind of statistical boost do you think that would yield you? Suffice to say after four merges the bows are starting to display magical properties, and are starting to gain elemental resistances that are passed onto you.

    Imagine that bow at LEVEL 40, along with the games ability to allow you to also put gems into your weapons, essentially socketing them, and giving them even more powers. Imagine then, that this bow , albeit when socketed once, can only now receive the same type of gem ( so if you socket a fire gem, the bow can then only take fire gems), allows for an infinite number of gems of the same type to be added to the bow and NOW you are looking at a further massive statistic increase.

    Finally, imagine your delight AND horror, when combined with the bow skill of Multiple arrows ( essentially a skill that lets you fire six arrows at the same time ), that ANY monster in the game, including the end game bosses, can now be shot just once and they are TOTALLY defeated, destroyed, killed, wasted etc etc.

    I wound up doing this weapon merge with a Katana two handed blade and a bow.

    I was unstoppable.

    There is a small caveat to this, if some of the larger more powerful monsters did manage to get a strike in on you, as I had neglected my dodging, shield and other defensive skills, it was often a one hit kill for them too. However, that rarely happened, not only was my bow a multi- shot, one hit killing weapon, it had a range of 120 metres. I reigned death from afar on large groups of baddies with just one hit.

    A serious game balancing issue there that needs to be addressed in a patch.

    At time of writing there are three patches available. I played the game at version 1.1, having patched it from the install discs version 1.0. Patch 1.3 does mention in the readme something about weapons stacking, but does not go into great detail, so I would need to replay Two Worlds to see what that change is, but for now , for me , it’s too late, I’ve finished the game as version 1.1.

    (continued on next forum entry)

    Default Re: Version 1.1 review...oops PART 1 of 2 ( part 2 )
    (continued from part 1 of this post)

    The Quests
    Which brings me neatly over to the side quests. Had I not been so impulsive I could have spent many an hour playing the side quests and yielding respect from the various in game factions and probably eventually have had to choose a faction to join. I did not have the will power to do this. The main quest line sounded simple, so I assumed it would be hard. ( I realise there’s no logic in that, but I was hoping this would be the case, OK ? ) Find the family relic that was distributed in five parts across the landmass. This, I thought, is going to take weeks. There’s going to be tricks and forced side quests, and the game is going to make me jump through hoops to get said items.

    Oh dear, at level 38 with my all powerful bow, I breezed through every dungeon that contained a necessary relic piece, I would say no longer than three hours to get all five pieces, and that included a game exploit where you could jump over a fenced off area, that was supposedly in-accessible to get the first part ( the handle ). No, what had taken me 21 hours ( yes just 21 hours ) was the exploration and inadvertent grinding I found myself doing to get me to level 38 coupled with the main quest line and game completion.

    Upon finding myself in possession of all five parts I went to the NPC who had started the quest, the game stuttered and I was suddenly in a town down the road from Said quest starter, here, it turns out, was where a lengthy video clip should have played giving story exposition and further depth to the storyline. The clip did not play.

    I had a new quest now, go to a massive castle and take on the end boss. Of course, the baddies here were numerous and strong. It did not matter. All powerful bow in hand I laid waste to the path leading to the end boss in a matter of minutes. A brief discussion with said boss, one arrow shot at his head from the self made bow of all conquering slappage, and it was game over, and once again, a judder and the game drops me out to the main menu, and once again a video clip had failed to play. This time the end game clip.

    Note to self:-
    Learn to have more self control in games. If a game gives you such an easy way out to complete it, do not weaken, instead walk off in the other direction and do lots of side quests. That’s the reprimand I gave myself, fully knowing that if a programmer is going to put massive world exploits into a game, I just know I am going use them.

    This would appear to be a a serious issue with the non-linear game. As the game is non-linear, you can use it’s very nature to speed things along artificially.

    Note to the games producers and programmers:-
    A little more play testing would have made it apparent that the weapon stacking was a bad move, so limit the weapon stacking to maybe four weapons ( who knows, maybe that’s been done in patch 1.3 ?).

    Make the main quest something that can only be progressed after certain other game targets are met, like perhaps completing 20 side quests, then you earn the right to go to ONE of main quest dungeons.

    Of course I realise those comments fly in the face on “ non-linear” gaming, but as far as I am concerned, non-linear gaming IS NOT THE WAY TO GO. At least not for RPGs.

    Old school type RPGs ( and I include games as recent as the excellent Final Fantasy 12 here, as an "old school type" ) made you pay your dues before you could progress, and made you take your time and earn the right to complete the game.

    Reel off any number of RPGs that make you work for the end game…...Might and Magic series, Chronotrigger, Secret Of Mana, Baldurs Gate, Fallout, ...…all of these games were a serious slog, and were all the more fun and rewarding for it.

    Bring back linear RPGs and forget the non linear concept for RPGs, it just doesn't work very well !

    Final Words:-

    Note should be made of the voice acting, that was so bad it was almost comical, but worked well for the game regardless, ( you will have to hear it to know what I mean )but really, some of it was painful.

    The game music, especially the opening theme was great fun. The opening theme was a gothic rock metal operatic tune that scored highly on the cheesy factor and worked really well. Most of the game music was suitably atmospheric and I often heard pieces late into my game I did not think I had heard before. Although one painful piece of music was seriously out of place with an 80’s semi techno theme to it.Very odd.

    I can recommend this game with a smile on my face as a very long diversion if you can resist bulking up your weapons and armour the way I did and go for the side quests. Do that and I reckon you are looking at 200 hours of gameplay.

    If you do what I did, explored like crazy, set the difficulty to easy ( I thought this was going to be another Gothic 3 and that’s amazingly tough ) , attacked everything, levelled like mad and stacked weapons and armour to ridiculously high levels and YOU WILL RUIN THIS GAME for yourself. Oh and it will only last 21 hours, which is a real pain as I imported the expensive limited edition from Germany !

    Play it on hard, and limit weapon stacking to 3-4 weapons each, OK ?

    There’s a great game here trying to get out, but with twats like me finding massive game exploits, what chance does it really stand ?

    Old 24.05.2007, 17:19 #3
    darecki
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    Join Date: 19.05.2007
    Posts: 90

    Default Re: Version 1.1 review...oops PART 1 of 2
    great review! really, I have nothing to add. I set difficulty to hard and I stack items only to 3 weapons and distribute only half skill points when leveling and game is really challenging.
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    Futurep
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    Default Re: Version 1.1 review...oops PART 1 of 2
    To fix the video clips I located one of the movies in the game folder, and loaded it up with Windows Media Player. It then asked me to install and add-on/codec/or something to that effect. Once I did that I was able to see the movies.

    Something to try if you havent already.
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    Old 25.05.2007, 07:22 #5
    Condor360
    Junior Member

    Join Date: 22.05.2007
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    Default Re: Version 1.1 review
    when stacking items, we might break those items, the higher the stacking the higher the percentage of item breaking. This drive the players to choose: "should I risk it?"


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    Join Date: 05.05.2007
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    Default Re: Version 1.1 review
    not much of a risk if you can save the game before you stack ^^
    __________________


    THEN I ADDED THIS BIT TO THE FORUM THREAD :-


    FortysixterUK
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    Join Date: 24.05.2007
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    Default Re: Version 1.1 review UPDATE
    13 June 2007 update

    This is an update to the reasonably damning review at the start of this thread

    Put simply the guys who made this game have released a series of patches and now the game, to put it bluntly, is fixed.

    The weapon and armour stacking issues have been fixed.
    The overall game balance has been fixed.
    The travelling with mounts issue has been fixed.

    Essentially, with the advent of patch 1.4 ( released first week of June 2007) I would say 99% of the issues I mentioned in the review have been resolved.

    Bear in mind, the review below was written based on version 1.0 of the game, having now spent some considerable time with version 1.4, available from the companies website, I can safely say this game is now, in my opinion, an OBLIVION beater, and quite possibly, superior to Gothic 3 as well ( although that game had its faults, it still rox ).

    When this game is released in the UK and US, it will be already patched up to version 1.4 so you will have a well balanced and highly enjoyable gameplay experience waiting for you.

    By all means read the review at the start of the thread to find out what WAS wrong, then take note of this addition to the review, as I said 99% of the issues have now been fixed, and this game is now most excellent

    The review is of version 1.0....remember version 1.4 ( will be the official UK version) does not have this issues of V1.0, so this review is now more for entertainment than information !

    The fact that the company fixed the issues so fast and so effectively just goes to show how much they care about getting it right.

    ------------------------------------------------------------ ------------------------------------------------------------ ----

    A final note , the UK version was actually released as Version 1.5 on both PC and Xbox 360 on Sept 7th 2007, and still yet another patch is on the way, but mostly for MP issues this time.
    Edited by 2 at 15/09/07 @ 01:30
  • FortysixterUK #87 4 years ago

    Just checked in with my submitted reviews and saw my original Two Worlds review sitting there un-submitted...DOH, anyway, a slightly modded version of the review sits just before this post if you have the desire to read such a lengthy tome !
  • scaramanga10 #88 4 years ago

    21 Hours, beat this game in Normal difficulty. Most quests. Game is beyond off balance.

    Honestly, the Lv.10 Berserk Skill is ridiculous. If you combine, Berserk + the Necro skill the holds enemies you can kill pretty much anything. Basically, hit and run, cast hold spell, attack with your Berserk (500% damage, no cost).

    Using alchemy to combine stats weapons makes it even easier. Plus you can make those insane potions that increase your stats 16+ (using Ghoul brains etc.)

    There is absolutely no balance to this game. Sorry, its not without its charm, but flawed to the core.



  • darc #89 4 years ago

    FortysixterUK, thanks so much for the review, etc. Really great info, and hopefully I'll have forgotten any spoilers by the time I get around to picking this up. I'll wait for it to get cheap, and then enjoy it for what it is.

    As for self-control, not likely. Finding the path of least resistance is part of playing well, and it's up to the developers to make sure the game doesn't just dissolve when the player makes the best decisions. As for it's ending quickly, well I've never played a game that I considered too short. No matter how much I love a game, I always get to the point of "alright alright just end already!" So perhaps this will be a perfect match! :)
  • nexusbob #90 4 years ago

    some bugs but i love it - is make ((Oblivion - is crap)) look like a real old game if u ask me i hate it - TW is bether
  • nexusbob #91 4 years ago

    TW is not bad is just got some bugs like a bad mini map and the mount is not so easy to use but els is all ok and a lot bether then --Oblivion -Gothic 3- i ben play RPG and moorps for 18years and i love - TW - as long xbox360 cant play WoW TW is the best rpg on the damm xbox so - let wait on the next Rpg or mmorpg for it and see
  • nexusbob #92 4 years ago

    and dont buy -TW- for a PC is full of bugs and run like crap on PC- got a top end PC 3150$ and it stell run like crap on the PC - get it on xbox runs a lot bether and the control is bether on xbox to
  • nexusbob #93 4 years ago

    lol maby u all need to go back to WOW and stop compar all rpg wed WOW u fuck noobs is not WOW
  • dryden555 #94 4 years ago

    Still enjoying this game after several dozen hours. its a shame game-reviewing websites palyed it for 5 hours and then slammed it.
  • onyx_elite #95 4 years ago

    @nexusbob

    Are you sniffing glue, like at this very moment?
  • darc #96 4 years ago

  • DUFFMAN5 #97 4 years ago

    Fail to see how this scores so low.
    I have just completed this morning. I spent 29 hours in (still a few more to go, to complete a few side quests) Got my level up to 48 and apart from the fucking Horse controls I have enjoyed every minute. I shall write a review shortly.
  • ubergine #98 1 year ago

    Bring on the sequel!

    Eventually.