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Too Human Hands On

Xbox 360 Hands On by Tom Bramwell

9 July, 2008

Page 1 of 2. Page 2 ->

It's not really in the room yet, but playing through a near-finished build of Too Human, Diablo III is certainly an elephant on the horizon. Cruising around the universe as a cyberpunk Norse myth splattering tinsel-covered robots with a big blue hammer, something Blizzard's Rob Pardo said the other weekend springs to mind: "If there were a ton of games out in the market that are the isometric action-RPG model, then we probably would have more seriously done a different approach." Too Human is trying to be something like that - a mixture of hackandslash and shooter and customisation-heavy RPG, with an isometric camera among the various automated options - but if this had come out a year ago would Blizzard have looked elsewhere for its next big reveal?

Too Human is the story of the Norse gods - who in Silicon Knights' thoroughly articulated fantasy are cybernetically enhanced humans - and their struggle against a machine army. For the single-player campaign, you play Baldur, Odin's son, and split your time between chatting and tinkering with your weapons, armour and augmentations back at home base and smashing up massive hordes of robots in gigantic dungeon fortresses.

Initially it's the latter that's more pronounced. Using the left stick to move and the right stick to attack, with other buttons for jumping, rolling and specials, you build up combinations by moving fluidly between opponents with gentle analogue swipes, juggling them into the air and building up combinations with directional gestures on the two sticks. Baldur's packing, too, so you can build gunfire into your combos, pulling the triggers and targeting enemies with the right stick, locking on to some extent. Successful chains, calling on both skills, feed a special meter that lets you unleash a devastating multi-target ground-pounding stun attack.

There's depth here, but it's the RPG elements, which announce themselves gradually over the opening hours, that draw you in with greater urgency. There aren't that many enemy drops, but there's a mountain of loot to recover on your violent adventures, some of which can be applied and re-crafted through the hub level's cybernetics lab, or simply invested in new equipment, and there's an elaborate skills tree to explore, which differs depending on which of the five character classes you chose at the outset.

'Too Human' Screenshot 1

By relying on the right stick for combat, targeting enemies is handled as part of the motion to attack, but at the expense of fluid camera control.

The interface for this looks complicated, but always signals which items are the best at any given time, and there's a healthy mixture of logic and choice behind the decisions you make on these screens. For instance, armour items often have slots for runes, which have modifying properties that may suit your play style, and after a couple of hours you're invited to choose one of two broader progressions to pursue: cybernetics or refined, combo-heavy human attributes.

You have to pay attention to get to the core of the game's expectations, though, because while you're getting your head around all this you're being thrashed constantly with head-spinning in-engine cut-scenes plotting the machinations and politics of Too Human's elaborate fiction. There's your dead wife to consider, and a god on trial, and Thor's secret feelings for Freya, and whether the mystical three-bodied NORN spirit (part wench, part crone, part tranny) is right about your Wyrd. There's lots of shouting about who gets to go on missions, and lots of traipsing around the hub between cinematics.

Despite Silicon Knights' very public spat with Epic about Unreal Engine 3, the developer's dragged a lot of vast, detailed environments out of the Xbox 360 for these scenes and the hackandslash combat to occupy. Dungeons are cavernous fortresses of ornate stonework glistening amongst pulsing blood-red technology; lifts between levels hide behind massive carvings that fold away from crackling torches and relentlessly impractical masonry; and dozens of bowing NPC soldiers (you're a god, remember) and shiny robot adversaries can inhabit the same space without the engine belching any discomfort.

'Too Human' Screenshot 2

Baldur's not a pretty man, so it's a good idea to invest in a face-covering helm as soon as possible. Or failing that a paper bag.

The developer's proud of its fiction too, and waves its hybridised cyber-Norse flag at every opportunity. Thor takes a seat at the dinner table by plonking his hammer down and cracking the glass surface, which gradually reconstitutes itself as you stare through it from below and admire his hulking crossed legs, and death is punished by an unskippable animation of a robotic valkyrie descending out of a white light to scoop you up to the heavens (or more accurately to a save checkpoint a hundred-or-so feet in your past).

The occasional pop-in texture or pause before a door opens are the noticeable costs of the game's epic construction, but the rather more grating one is the absence of environmental interaction, with invisible movement buffers around jagged edges and rather a lot of walls you have to walk around rather than jumping over.

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Comments: 1-50 of 78 in total | next 50 »

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malteaserhead
09/07/08 @ 13:03
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(P)review?

edit - bum, now you changed it completely to make me look silly ;)
Edited 2 times, most recently on 09/07/08 @ 20:21
HolyJebus
09/07/08 @ 13:08
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I think this article is for all the idiots who think EG are biased towards MS
tnt_2008
09/07/08 @ 13:08
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this game is suposed to be awful terrible graphics and very short game as was post on video gamer 247
kelly's_h
09/07/08 @ 13:10
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I'm getting this on the basis of how much I liked Eternal Darkness, and Baldur has a cool sword.
dan13l
09/07/08 @ 13:12
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"repetitive, overly forgiving and quickly forgotten" - So a bit like Dennis Dyack then?

It really does sound like you've written this off already Tom - I can't see the final review code changing much after its been in development for so long.

Shame, for a brief moment I was interested again.
Darren
09/07/08 @ 13:12
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This game looks horrible in the videos I've seen... generic art design and dull, empty, box-like environments to fight in. Urgh! Maybe it's better to play but its bland looks certainly don't sell the game to me at all.
IronGiant
09/07/08 @ 13:14
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Yet another massively over-hyped and long delayed disappointment awaits. This game will quickly end up in the bargain bins i suspect.
Xensor
09/07/08 @ 13:15
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This game is unfortunately doomed to fail. It has some good ideas but it seems blighted by poor design decisions and the 800lb gorrilla that is Diablo 3. In fact it reminds me a lot of Hellgate.
UncleLou
09/07/08 @ 13:17
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Yet another massively over-hyped

This game has been hyped? O_O

Everywhere I look, people have been slagging it off for years, even before the "pirotic incident".

Should add that I always thought it looks interesting, but then I love this kind of game. If it really is short though, then that's a major failure for that genre.
Edited 1 times, most recently on 09/07/08 @ 14:18
BlankOBlank!
09/07/08 @ 13:18
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So presumably the enemies will all be using mistletoe tipped weapons then?
Edited 1 times, most recently on 09/07/08 @ 14:18
LunatikCajun
09/07/08 @ 13:19
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This game had me when I found out about the Bezerker Class. Dual Wielded Hammers? Yes Please

As for Repetative Combat, well, I like the Dynasty Warriors games, so I'm sure I'll live.
Edited 1 times, most recently on 09/07/08 @ 14:19
berelain
09/07/08 @ 13:21
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I was always a little skeptical of Too Human, given that preview videos always looks rather stunted and, well, unfinished (as you'd expect! I hear you cry), but I did harbour a secret hope that it might surprise me.

Looks like it won't.

Oh well.
Gnort
09/07/08 @ 13:21
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I don't think Too Human is doomed to fail by Diablo 3, if you consider that this is a console-exclusive and D3 is a PC-exclusive. Also, TH is out in August, and, knowing Blizzard, D3 will be out in 2010.
sanctusmortis
09/07/08 @ 13:21
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I'm awaiting reviews on this one. A lot of people have slated the repetitive nature lately, but if we're honest, isn't that a genre trait? I'll just wait and see what there is beyond that for now.
Quint2020
09/07/08 @ 13:21
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Shame, was really looking forward to this.

/Resumes waiting for Sacred 2
Prodigy_BE
09/07/08 @ 13:25
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People who are interested in this, should look up the Denis Dyack vs Neogaf saga on the web.

And seriously, don't buy this. It's Microsofts answer to Haze :D
Darren
09/07/08 @ 13:31
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Well Haze wasn't an awful game but it was terribly, terribly bland and uninspired. That's the vibe I'm getting from Too Human too. Could do well if it gets 6/10+ reviews and Xbox 360 owners are looking for something to play after the July/August games drought, who knows?
systems
09/07/08 @ 13:31
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A demo of the starting levels is meant to be out during E3 isn't it?
UncleLou
09/07/08 @ 13:33
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People who are interested in this, should look up the Denis Dyack vs Neogaf saga on the web.


The day I deliberately read the Neogaf forum is the day I quit gaming...
Snidesworth
09/07/08 @ 13:34
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I really want this to be good, but I don't expect it to be. Hopefully a demo will let us evaluate it before we have to hand over hard cash.
samaran
09/07/08 @ 13:36
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"Okay, you're meant to be gods, but does this really mean the boss's office should be in a sort of whale ribcage construct with giant sparrow statues suspended over a mountain range accessible only by a magic floating platform?"

yes

that sounds amazing
kelly's_h
09/07/08 @ 13:37
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It does sound cool.
darc
09/07/08 @ 13:38
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"The Grendel monster chases you around a big room smashing up pillars for a bit, but you can grind him to death after a while - whereas all his painful-looking chest-weapon can do is spit you back to a checkpoint without restoring his health."

One of the biggest complaints - the inevitable and inconsequential death/respawn rythym - reminds me of a little 2007 game called Bioshock. Oh wait, wasn't that like game of the year or something? ;)

I can't recall ever reading such a harsh preview on EG before. This must be in pretty rough shape. Shame, the opening paragrahs had me thinking this was right up my alley. Anyway, if the multiplayer is co-op (and there's some measure of co-op strategy involved) my wife and I might enjoy it.
Edited 1 times, most recently on 09/07/08 @ 14:39
Killerbee
09/07/08 @ 13:42
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Sounds... um, rubbish?

Definitely one to wait for the final reviews on - that's if the level of interest even lasts that long.

Ho hum. Next?
systems
09/07/08 @ 13:43
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@darc - the co-op is over Xbox Live. There is no local co-op so you'll need a console and TV each.
Dizzy
09/07/08 @ 13:44
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Repetitive?

That is the trademark of Diablo style games. The fun is usually the loot and the skilltree.
klem578
09/07/08 @ 13:46
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This comes out the same day as Mercenaries 2,right?

Now, this OR Mercs 2? Tough decision - NOOOOT !
Edited 1 times, most recently on 09/07/08 @ 14:46
mikeck
09/07/08 @ 13:52
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"This comes out the same day as Mercenaries 2,right?

Now, this OR Mercs 2? Tough decision - NOOOOT ! "

Exactly...Too Human all the way ;)
mikeck
09/07/08 @ 13:53
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"Okay, you're meant to be gods, but does this really mean the boss's office should be in a sort of whale ribcage construct with giant sparrow statues suspended over a mountain range accessible only by a magic floating platform?"

"yes

that sounds amazing"

My sentiments too, that sounds like it should look pretty cool...
seasidebaz
09/07/08 @ 13:56
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So, this is the 360's answer to Haze ;)
Zelos
09/07/08 @ 14:01
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Isn't repetition kind of a selling point for dungeon crawlers?I'm just playing through Diablo 2 now, and it's not exactly varied. Not all that difficult, either, with the same ability to get through difficult encounters by dying and respawning.
darc
09/07/08 @ 14:05
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"@darc - the co-op is over Xbox Live. There is no local co-op so you'll need a console and TV each."

Stranger things have happened...
Feanor
09/07/08 @ 14:06
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The EG forum has as much per capita nonsense as NeoGAF.
PlugMonkey
09/07/08 @ 14:16
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This game is going to rock.

Edit: Also, how has this game been massively over hyped? It's been massively over *panned* based on an ill-advised showing of some very early code. I can't say I've seen that much actual hyping inbetween the spite and bile.
Edited 1 times, most recently on 09/07/08 @ 15:17
septimus
09/07/08 @ 14:29
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@HolyJebus: Indeed, this one article about a shit game really does set the record straight. Tool. If you can't see the strong EG/MS link on this site you must be blind.

Anyway, all the previews of this game ever have read disappointingly so this is no real surprise.
TitusCrow
09/07/08 @ 14:41
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eek! never read a preview with so much negative energy in it, i think this game will bomb and if its in the shape this says it deserves to as well.

meh sacred it is then till D3 for isometric hack and loot :)
HolyJebus
09/07/08 @ 14:43
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Well septimus I guess that makes you one of the idiots I referred to above.
koji_m
09/07/08 @ 14:43
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loot? yes
stats? yes
menu screens? yes
glowing stuff? yes

ok

GIEF!
kelly's_h
09/07/08 @ 14:54
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Now that I've read the preview, it doesn't sound so good. Here's hoping SK next game is good again.
Paukl
09/07/08 @ 14:57
#40
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Did anybody hear Dennis Dyak on 1up Yours this week? Spent an hour discussing social interaction and technology's affect on society and whatnot, really interesting stuff.

On topic, the game doesn't appeal to me at all, I just don't like either of the genres it seems to be straddling (RPG and Dungeon Crawler), so it never had a prayer as far as I was concerned.

It does seem odd, though, that folk are so hyped on Diablo 3, yet so down on Too Human, surely there's some crossover appeal there?
Widge
09/07/08 @ 15:03
#41
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"borderline button-mashing until you learn or decide to restrain yourself"

The same problem with Heavenly Sword and Crisis Core. No need to really involve yourself in the combat engine if mashing away at X does the trick for the entire game.
anomagnus
09/07/08 @ 15:09
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hmmm, still undecided

EG gave viking 6, and i thought it was stunning.

Personally, though, i think this game gets bashed because its fashionable to bash (looking at onefag/neogaf here)
insane_cobra
09/07/08 @ 15:12
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I hope whoever reviews this is going to do that from a dungeon crawler fan's perspective, meaning that they're going to play the game more than once in an attempt to max out their character (unless it's atrociously bad and doesn't warrant repeated playthroughs, of course). I'd like to know whether character progression keeps pushing you forward, how rewarding the endgame is (for all classes, if possible) and whether the game is good at satiating the appetites of loot junkies.
drumbaby
09/07/08 @ 15:19
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Sounds marvellous.
glaeken
09/07/08 @ 15:29
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I am keeping an open mind on this one. It just seems its become cool to constantly bash it and the bashing is actually gettting tiresome now. Lets wait until its actually released and see what the reviews are like for the finished product.

@anomagnus this site actually gave Viking a 5/10 which is quite frankly shocking when I think how much I enjoyed that game. I don't think I have ever seen a review so out of touch with my own thoughts on a game.
PlugMonkey
09/07/08 @ 15:34
#46
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I feel like I'm reading a different article. I'm reading this getting a generally positive impression with a few reservations, none of which are particularly troubling me. I'm at a bit of a loss as to what the massively negative bits are.

For example, I thought this bit sounded good:

Using the left stick to move and the right stick to attack, with other buttons for jumping, rolling and specials, you build up combinations by moving fluidly between opponents with gentle analogue swipes, juggling them into the air and building up combinations with directional gestures on the two sticks.

The graphics got a positive write up. The gear and the levelling and the skills tree sounded good. The only reservations seemed to be the overblown cyber-norse plot (which I think sounds rather cool) and the combat being a bit repetitive and easy (which is a criticism I could level at every action RPG I've ever played, from Diablo through to Oblivion by way of Knights of the Old Republic and even God of War).
Feanor
09/07/08 @ 15:35
#47
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"Did anybody hear Dennis Dyak on 1up Yours this week? Spent an hour discussing social interaction and technology's affect on society and whatnot, really interesting stuff."

It was interesting, but he doesn't half talk some hypocritical bullshit. Endlessly repeating that review scores are meaningless doesn't make it so, and it sounds terribly self-serving coming from him.
groovychainsaw
09/07/08 @ 15:38
#48
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Really disappointing after the complexity and originality of eternal darkness - what have they been doing with their time? Knocking out a hackandslash clone without plot or even intersting locations to fight through? I don't mind basic combat, but the short length coupled with the lack of interest from the story and locations suggests it hasn't moved on from baldur's gate:da (which i enjoyed, but don't need to play through again!)
Widge
09/07/08 @ 16:03
#49
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MORE SOUL REAVER GAMES
Darren
09/07/08 @ 16:28
#50
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klem578 - "This comes out the same day as Mercenaries 2,right?"

IMO, Mercenaries 2 looks shit too so it looks like I won't be buying a 360 game that week! ;)

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