The Agency officially revealed
Action MMO for PC, PS3.
Sony Online Entertainment has officially confirmed the development of spy-themed MMO The Agency.
We'd already heard it would be available on PS3, but it seems we'll also be treated to a PC version. But although last week's news hinted it would be out before the end of the year, no date was mentioned this morning.
The Agency is designed to offer instant action so you can jump straight in, plus a long term hook as you'd expect from a traditional MMO.
You get to play the role of an elite agent who jets around the world taking on various syndicates in plenty of co-operative or competitive missions. You'll choose whether you want to be a rugged mercenary working for "ParaGON", or a super stealthy spy for "UNITE".
It seems there won't be any typical class restrictions here, as SOE is suggesting your role will be determined by the equipment you carry. You wouldn't want to be clad head-to-toe in heavy combat armour if you were going to sneak around and gather intelligence, for instance.
As your rank increases within your agency, your influence over the rest of the world will increase. Eventually you'll get the chance to break off and form your own organisations, and ally them with other players to make them more powerful.
The loot system sounds interesting, too. Rather than wait for bosses to drop the elusive pistol or kevlar vest you've been waiting for, you'll simply order a non-player character called an Operative to create it for you. These collectable, er, people, will grow in power as you push further through the game, and can be traded with other players. They'll even gather intelligence, make you a sports car, or do whatever you order when you're logged out, using instant messages and email to control them.
"SOE is looking to take the online gaming industry to new places with The Agency, not only in terms of its theme, but also in its design," said Matt Wilson, director of development at SOE. "It's accessible to all types of players, blending genres and changing up established conventions. It's different from anything SOE has released before."
"Our goal is to break from traditional online games and provide players with a 'fun now, no waiting' gameplay experience in a dynamic, ever-evolving online world."
Another nice touch is the option to take a break from the story-based missions and take on other players in a number of activities at the card tables, shooting ranges, or even in head-to-head duels.
Pop over to Eurogamer TV to see the first trailer for the game, or sneak into The Agency gallery for the latest screenshots.
Alternatively you can head over to The Agency website and sign-up in preparation for the inevitable beta test announcement.
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Comments (46) Latest comment 5 years ago
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My only concerns are;
1. The development time. It wasn't that long ago that Sony told us they would be developing an MMO. Now they game will be out before the year ends?
2. The graphics. I was expecting a more "serious" look and feel. Currently, it just reminds me of Perfect Dark: Zero, and that's the last game I want this to be.
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1. The development time. It wasn't that long ago that Sony told us they would be
developing an MMO. Now they game will be out before the year ends?"
I quess they had this game in development for a long time before they announced anything.
"2. The graphics. I was expecting a more "serious" look and feel. Currently, it just reminds me of Perfect Dark: Zero, and that's the last game I want this to be."
I agree completely - PDZ was a major letdown
But that's only the style of the graphics - my quess is that The Agency will be a lot different gameplay-wise.
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They could take it further and add texting too or even receiving phone calls from npc contacts. That brings in elements of alternate reality games. Very interesting.
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If they do that free-to-play with microrapements then I'd happily get this without much fuss.
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That's what they said about PDZ.
/cries into pink pillow.
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Safe Spying?
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but it's by SOE so it'll be crud
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Not if they're designed around a controller. From what I see, it's an MMO shooter, not MMORPG.
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He he he... well, PDZ was a FPS while The Agency looks to be far more... MMO'ish
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I'm not sure why people are suggesting MMOs work better on keyboard and mouse than controller. Surely it depends how many things you need to control simultaneously. Lets face it, the reason WoW (for example) needs a keyboard and lots of user cutomisation is because their stock interface blows. A good control system is all part of the normal design process, so I'm prepared to wait and see on that one.
Also, someone suggested cross PS3-PC gaming was a bad thing. Care to expand on why you feel that way?
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The Xbox 360/PC cross-platform "feature" in Shadowrun is keeping me from buying that game.
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Surely the PC owners are a more likely going to go in the Rambo ParaGON group or something, while the console owners go the stealthy spies the UNITE.
It may be deeper than just "first to put cursor over enemy wins".
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I'm not sure the mentality you describe really exists anymore. It perhaps used be present a long time back, when the kinds of games available on PC and console systems differed quite a lot (and therefore attracted different gamers). But these days I barely see a divide between console and PC games compared to what I was seeing 15-20 years ago.
As for Shadowrun, everyone I heard voice an opinion on the subject said they couldn't tell the difference between who was playing on PC and who was playing on 360, unless they asked. Is the game even released yet? Maybe it was the devs that said that.
I also know a bundle of people that play on both PC and console systems. Some of them have only just bought a console this generation. I know other PC gamers who are right on the cusp of purchase.
Any MMO will have people with different attitudes. Some people will want to play for advancement, some will want to develop guilds and help other players, some will be idiot bigots in real life and bring that baggage with them into the game screaming abuse at anyone who gives them any hassle (perceived or real). My point is that the system on which you play the game is perhaps the least potent influence on the kind of person you are. In other words, nice people will still be nice people and screaming kids will still be screaming kids.
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As its on ps3 and pc, it could be a good idea to make it free for ps3 users but charge for pc users
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Maybe it is just because there isn't any sound, and the bloke walking past her is saying "Morning Doris" or something.
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I'm not sure if that is a good idea from a cashflow point of view. Not saying I disagree with the sentiment mind you.
I think we all need to accept that if something costs money to run, that cash has to come from somewhere. There is no such thing as a free lunch and games are no different. Either way pay directly via subscription, or we pay indirectly via advertising, or we are somewhere in middle with paying for add-on packs and so on.
I think when some people say they don't believe in paying a subscription fee, that is simply a personal choice. Its a pefectly valid choice to make, but it make the product model any worse for it.
Its not a matter of having "already bought the game" or "bing nickle and dimed to death" or anything so moralistic or emotive as that. Its pure cashflow, nothing else. If it costs money to run an online game, and that money is not recouped in some way, eventually the electricity board cut off the supply for non-payment of bills and your game server comes to a graceless hault.
So, like all products we simply look at the deal presented to us and make a personal choice. And if we decide not to buy, that doesn't make the product bad, it just means the deal wasn't right us on the day. For others the deal will be right and they will be happy with their purchase. No one is wrong, just different.
/gets off somewhat tangential soapbox.
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Hehe. Nice one.
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Very true. But some of us might feel that if we shell out 60-70 euro's for a game, online play should be included in the upfront price.
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Bu then what with it being an MMO maybe a year after release it can be patched into a finished version... again hoping it will be great from the outset.
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"Very true. But some of us might feel that if we shell out 60-70 euro's for a game, online play should be included in the upfront price."
Again true, but if you know ahead of time that it does / does not include the multiplayer, then again it simply becomes a decision of: is this game worth my 60-70 euros?
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Why? That price generally gets you an offline game with 10-40 hours of gameplay. Want powerful game servers and GMs present? For hours upon hours? Pay for the privilege.
Personally I just download ZAngband and get hours and hours of offline gameplay for €0,-
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Well for one because there have been precedents of games at that price point that included online play at no additional cost: SOCOM, GuildWars, Ratchet & Clank, PES 6, Resistance, etc. In those cases you’ve paid for the privilege upfront.
I’m not a big fan of subscription-based games nor games that include advertising or micro transactions. It would probably be different though if those games were free or had a significantly reduced retail price. For me it just feels wrong to pay 60 euro’s for something that’s useless unless I pay an additional amount each month.
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