The Agency downplays subs, will have ads
Spy MMO considers revenue options.
We've known for a while that Sony Online Entertainment hasn't decided exactly how its PS3 and PC espionage MMO, The Agency, is going to make money.
In an interview with Kikizo, designer Kevin O'Hara has revealed that the jury's still out - but that SOE is leaning away from full subscritptions and towards advertising revenue.
"We're acutely aware that shooter players are not used to playing monthly fees, so I doubt we'll go for an outright USD 15 a month," O'Hara said.
"We'll definitely have some ad revenue models. The Agency's the perfect place for some in-game product placement," he added, presumably meaning the contemporary setting and aspirational materialism of the glamorous spy lifestyle. The producers of recent James Bond films would certainly agree.
As the company has noted before, The Agency will follow the findings from SOE's forthcoming family MMO Free Realms, a free-to-play game which includes every kind of revenue stream imaginable, from advertising to premium subscriptions, micro-transactions and a trading card game to be produced by Topps.
"We're checking out Free Realms to see how they're going to do with their micro-transactions, and we might incorporate some of that," O'Hara said.
However, earlier this year, lead designer Hal Milton told Eurogamer that micro-transactions wouldn't be used to sell game items.
We'll be seeing more of The Agency next year, and we can't wait.
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Comments (15) Latest comment 3 years ago
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Casino royale's product placement was hilarious at times, security camera monitoring rooms commonly use blu-ray to store footage
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"The door will open in 60 seconds. In the meantime please enjoy this video of the Ford Fuelburner 4x4"
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I'm not sure why they can't present both models. Premium membership for no-ads, or free-to-play with ads.
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Cola banners on the side of cola vending machines, Gillette adverts in billboards next to roads, real products advertised on TVs in shop windows. These are all fair uses that I think can enrich a game world.
Massive hi-res banner for modern film on side of medieval castle. Bad implementation.
I always cite this as an example, but take a look at the Bladerunner film. HUGE Coke ad floating over the city was completely appropriate to the scene, and the scene was improved as a result due to the grounding it provided.
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"[Agent_Name], one of our informers is missing!
He was last seen enjoying a delicious ice-cold Coca-Cola[tm] and eating a mouth-watering BigMac[tm] at the wonderful McDonalds[tm] family restaurant in Plazastreetplace.
We need you to take the Ford ThunderCougarFalconBird[tm] and go find him, and feel the gees!"
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I'd have thought the current economic climate would have people thinking twice about spending extra money, apparently not.
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If there are only a few ads, carefully squeezed into nooks and crannies, then all is well.
If there are shed loads of them pasted onto every flat surface, then clearly the game experience will suffer.
Until we know how, what, where and when we can't really make a judgement on whether this is a good idea or not.