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Supreme Commander Review

Xbox 360 Review by Christian Donlan

11 September, 2008

Page 2 of 2. <- Page 1

The first casualty of this war is the frame-rate. That all-important strategic zoom can be halting and jumpy, and once you get a fair number of units on screen, things start to get a bit juddery from whichever perspective you view them. On top of the flick-book moments, enemy units and obstacles in the landscape have a nasty habit of cheerily blipping into view a second later than you'd like them to, and - most damagingly - on more than one occasion during the course of the main campaign, the enemy ACU may simply pop out of existence when the going gets tough - a disappearing act that often happens to coincide with most mission endgames, when you're zeroing in to finish him off after an hour or so of multi-front slog.

Finally, freezes and even the odd crash during some of the more elaborate battles are rare - but crushing - annoyances. If the game was any more forgiving in its strategy, this would still be a fairly significant problem, but given the sheer effort Supreme Commander demands from the player in getting through to the last stages of the hour-long missions, it becomes incredibly frustrating. Regular saving in case the game decides it wants to sit down for a bit to get itself together is presumably not the kind of deep strategy the developers had in mind, and even though fatal crashes and freezes are relatively uncommon, when the frame-rate begins to go and the camera starts to stick for a few seconds, Supreme Commander gives off the definite impression that this particular marriage of hardware and software is probably not going to last.

'Supreme Commander' Screenshot 3

The plot is pleasantly free from irony; the presentation is less pleasantly free from decent lip-synching. [And the press site was even less pleasantly free from an appropriate screenshot. - Ed]

All of this could turn out to be a simple performance bug that can be patched at some point, but it's hard not to see it as an underlying problem caused by trying to shove such a taxing and resource-intensive game onto 360. What's easier to discern is that, with most of the cycles taken up with getting so many units acting intelligently on screen all at once (and not always - sometimes they ignore your commands and head off for a bit of a wander), the visuals have suffered dramatically. With blotchy, out-of-focus textures, lumpy, unappealing landscapes (except, it must be said, for the snowy maps, which manage to look so deep and crisp that even Good King Wenceslas would be tempted to pick up a controller and start churning out light infantry) and some fairly uninspiring unit design, it's hardly a good-looking game, and that's even before you compare it to the colourful toy-box riot of the forthcoming Red Alert 3.

Multiplayer fares better, with the smaller maps allowing for more controlled warfare, and it's important to point out that, buggy and only a little crash-prone, the game is sickly rather than definitively broken. If you've got the stomach for a couple of restarts along the way, and a few anxious moments when the big explosions kick off and the 360 starts to make noises that suggests there's an angry badger trapped inside the disk tray, then you may be able to appreciate the game's many treasures.

'Supreme Commander' Screenshot 4

As in the PC version, the Cybran faction are a bunch of emo whingers.

But the lingering feeling is that you shouldn't have to put up with this kind of thing in the first place. While there's still something immensely pleasing about seeing vast swathes of units marching across the screen, you can't help but wish that the developers had thought about making the PC game's magic formula work better with the 360's hardware capabilities rather than shoving it all in and hoping for the best. To put it another way, Supreme Commander is trying to build too many land factories without enough Mass extractors running - it may work out, but it won't be pretty.

It was always clear that Supreme Commander would be divisive on the 360 - and if you're expecting it to be hard, complex, and unforgiving, then you won't be surprised. But sadly, you're likely to find it ugly and a little unreliable too: you can fight your way through it if you want, but you may not enjoy it as much as you should.

6/10

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Comments: 1-32 of 32 in total

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NakedSnake
11/09/08 @ 21:20
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Same as Halo 2 Vista then?

http://www.eurogamer.net/article.php?art...

lmao

/lights flame
Edited 2 times, most recently on 11/09/08 @ 22:30
trixter©ú
11/09/08 @ 21:29
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Ummm...some things are just best left alone on the PC....including FPS!

/prepares for hate attacks
/cast IDontGiveA$hit Rank 10
dryden555
11/09/08 @ 21:32
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RTS games dont really belong on a console
Widge
11/09/08 @ 21:36
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If they had mouse support, I don't see why they can't go onto console.
Demento41
11/09/08 @ 21:37
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Does this include the stuff from the expansion pack as well?

edit: forged alliance, that was it.
Edited 1 times, most recently on 11/09/08 @ 22:45
Chufty
11/09/08 @ 22:11
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Some RTS games could make it onto a console. But not RTS games as vast and epically complex as Supreme Commander. I somehow don't see this selling well...
groovychainsaw
11/09/08 @ 22:27
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Have any of these RTS games sold well on the xbox? I only ever see them sold for 'bargain' price about a month after launch...
Khab
11/09/08 @ 23:20
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Darn. I was hoping for this, I can't be arsed to buy a new gaming rig.

and the 360 starts to make noises that suggests there's an angry badger trapped inside the disk tray

Genius.
dudeluvspussy
11/09/08 @ 23:36
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I really wanted this game to be good be good on the 360. eurogamer has done a good job of putting me off, I may give it a bash then return it. Its a damn shame...it could have been epic!
Pulsar_t
12/09/08 @ 00:45
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It was too demanding on the PC and being a huge TA fan I was ultimately disappointed. Mr Taylor should have done a sequel that closely imitated/improved upon Assembly's Total War franchise. SupCom is just TA in 3D, an unoptimised and aggressive one at that.
RazorObsession
12/09/08 @ 00:54
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would the fall update and the option to install to hard drive do anything for frame rates you reckon?
I'd be interested in a lot of dodgy games re-reviews if it made any performance differences.
barchetta
12/09/08 @ 01:11
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@RazorObsession: Had the same thoughts about install to HDD too. Surely this is just the kind of heavy access game that would benefit the most from the full-install option.

Still, looking at the screenshots I'm guessing SDTV is probably going to suffer a la Dead Rising. Small text, murky units at min zoom etc. so I'm doubtful over this one.
barnard666
12/09/08 @ 01:44
#13
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I played it on PC at 10 fps....and loved it - this is probably a litle better than my PC experience so I'll still get it :)
Lutz [mod]
12/09/08 @ 07:13
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RTS Games *do* work on a console, look at Kanes Wrath. But given the scope of SupCom, I think it may be a case of biting off more than it can chew.

Still, I'll grab this in the bargin bins.
northside
12/09/08 @ 07:44
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Shame, the first page of the review was very promising. Hopefully they'll be able to improve some of the frame rate issues in a patch. I can't really imagine playing an RTS on this scale without a mouse though.
Dizzy
12/09/08 @ 07:48
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I think this game was a bit too much to port to console. It even ran like shit on my PC.
Chufty
12/09/08 @ 07:48
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Installing to the hard drive won't reduce the massive amounts of AI computation and asset rendering that the game does, which is what makes it chug.

Might make your load times a bit quicker though.
Ryuken
12/09/08 @ 08:19
#18
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" SupCom is just TA in 3D, an unoptimised and aggressive one at that. "

You think TA was optimised? lol. :) SupCom is future-proof and it really does scale well on high-end PC's, for lower specs you'd need to limit yourselves to smaller maps and lower unit caps like this Xbox360 version does. Anyway, hopefully the lack of success of the console version won't have an impact on the future on the PC franchise even though several members of the original SupCom crew has already left GPG to do their own thing. I think the seperate release US/EU won't help this version either.
symmetry
12/09/08 @ 08:21
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Well I guess I'll see if they patch it into a decent shape before I buy then.

Big shame though, was really looking forward to this.
Quak
12/09/08 @ 08:47
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[And the press site was even less pleasantly free from an appropriate screenshot. - Ed]

Isn't it about time you guys took your own screenshots? What is this? 1995?
Bumbuliuz
12/09/08 @ 08:51
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Considering the bad reviews the game got when it was released in the US for the 360, I was suprised to see a 6/10. I was expecting 2-4/10 because of several reviews of other games in the last few weeks.
anomagnus
12/09/08 @ 09:32
#22
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this just didnt work for me even on the pc, and thats with a two monitor set up!

yea, i felt bad ass, but after a while, it just felt, well, hollow for some reason

yea, there were tonnes and tonnes of units but they had no personailty

good for casual dips in of and out of every few months
bf
12/09/08 @ 09:45
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The logic for not releasing Soul Calibur et all on the PC seems so clear and yeat there is an endless trickle of RTS ports for consoles...
FooAtari
12/09/08 @ 10:32
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Did anyone seriously think it would work? It's a high end PC game. The 360 was never going to cope with it's complexity and scale.
robg
12/09/08 @ 10:41
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Standard Eurogamer PC bias.
schnide
12/09/08 @ 10:56
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"Fitting Supreme Commander onto the 360 is a bit like squeezing a horse into a chest of drawers - even if you can, that doesn't mean you should."

Funniest thing I've read today!
cam_guin
12/09/08 @ 11:44
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kudos for the angry badge
Bremenacht
12/09/08 @ 12:10
#28
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I was quite looking forward to this, but now I wonder if it's RROD bait.
bonker
12/09/08 @ 15:39
#29
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/pre-orders for the angry badger

You get to control the badger, right??
FooAtari
12/09/08 @ 22:41
#30
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"Standard Eurogamer PC bias"

PC biased today are they? Yesterday they were 360 biased. On Monday I read they were PS3 biased.

Make up your mind people.
barnard666
13/09/08 @ 01:48
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I think it was a joke
Mooks
20/09/08 @ 22:58
#32
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I thought the PC game was average, if you look at the individual models they arent as detailed as many other RTS games, the enviroments where pretty bland also I imagine alot of the problems where to do with porting an already unoptimised engine. I predict like most of GPG games Demigod is another " average " title.

Comments: 1-32 of 32 in total

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