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Street Fighter IV Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

3 June, 2008

Page 3 of 3. <- Page 2

Unseen at Captivate, but announced while we're on the plane to Vegas, the console versions of SF IV (and a PC version) are currently being assembled at Dimps, Capcom's development partner on the SF IV project, back in Japan, and the subject obviously comes up. Online play has been touted, and Ono says "a lot of time and energy" is going into it. Asked how the team plans to combat lag, Ono says that there's simply no way to eliminate it completely, but there are ways to disguise it, and the developers are exploring prediction code and other ideas.

A key area of focus at the time of writing though is console controls on PS3 and 360. Ono points out that Capcom has done Street Fighter games for previous PlayStation consoles, which gives him an advantage when it comes to designing for that pad. "We know what kind of sensitivity adjustments need to be made and people can very easily control fighting games on the PlayStation controller, so we're very confident there - we think it's pretty well-suited to a game like this," he says.

Xbox 360, though, isn't as simple. "The 360 provides a bit of a unique challenge because the placement of the d-pad and the analogue stick is more suited for 3D games," Ono points out. "In a fighting game like this, an analogue stick is not necessarily the way to go - it would certainly make spinning pile-drivers easier to do if you're a Zangief player, but it's not going to do much else for other characters. So basically what we're trying to do now is figure out a way to make the d-pad work really well with Street Fighter IV.

'Street Fighter IV' Screenshot 5

Vega's still a bit of a ponce.

"Given the controller is what it is, what we're going to do on the software side, we're looking to see what kind of sensitivity and timing adjustments we need to do - what we can do on the software side to make a controller that's not necessarily designed for fighting games work really well in a fighting game. We're confident we can do that," he reassures us. Expect this subject to dominate discussion of the game when Capcom gives us the chance to play the game on consoles rather than with the arcade controls.

What's most apparent throughout our discussion with Ono, and during the several hours we get to spend playing the game, is that it's a project very close to his heart. Although he says the popularity of the Xbox Live Arcade release of Street Fighter II: Hyper Fighting was critical to Capcom giving the SF IV project the green light, development master Keiji Inafune is also said to have been swayed by Ono's passion and ideas.

'Street Fighter IV' Screenshot 6

El Fuerte's special moves have names like Quesadilla Bomb and Guacamole Throw.

At times that passion crosses over into fandom, too, as Ono himself admits when we ask about his recent statement that he wants to restore the car- and barrel-smashing side levels that broke up the fighting in SF II. "When I say things like that you have to remember I'm speaking as the fan Yoshi and not the producer Yoshi," he laughs. "At recent interviews, people really seem to want that to feature. As soon as I get back to Japan I'll be going to the dev-team and begging them on my hands and knees to try and free up some time to do something like that."

There's a lot left to do, even though the arcade versions shown at Captivate 08 are virtually complete. Based on what we've seen, played and heard, though, the series in good hands. "This is not simply a remake," Ono says. "It's definitely deserving of the IV attached to it." We believe him.

Street Fighter IV is due out in Japanese arcades this summer with PC, 360 and PS3 versions to follow.

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Comments: 1-35 of 35 in total

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Azazel
03/06/08 @ 12:17
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HADOUKEN!
phoopipe
03/06/08 @ 12:18
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Can not wait.
BadBoyBonner
03/06/08 @ 12:20
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I think the graphical style in this game could have as large an impact as Cel shading had in it's heyday. This game looks exquisite.
lambtron
03/06/08 @ 12:20
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Awe-som-o
Bennicus
03/06/08 @ 12:25
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"getting him to stretch right ... He took a lot of time to pull off." arf!
Subquest
03/06/08 @ 12:25
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stoked, but mildly perplexed, at a PC release for this. BG&E2 skips the PC, but this doesn't? Go figure...
DFawkes
03/06/08 @ 13:06
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I want Vega and a level with a climbable background, or no sale!

deafwing
03/06/08 @ 13:20
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lol@DFawkes ... AINT THAT THE TRUTH. It would suck if they didn't implement a cage style stage again geared towards the boss ... that's what made him interesting in the first place back in SF II. As for the other aspects of the game, even though I seriously hate what they've done to Chun-Li manly exterior, the game is slowly growing on me. The lag, well, lets just say that I've played enough Tekken 5 DR on PS3 and experienced some seriously f'd up shit.
Edited 1 times, most recently on 03/06/08 @ 14:20
fiery_jackass
03/06/08 @ 13:27
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an ellipsis is a mark or series of marks, he'd not have needed three of them.

/half moon specs
bdc
03/06/08 @ 14:24
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AKUUUUUUUUUUMAAAAAAAAAAAAAAA

akuma akuma akuma
CrispyXUK
03/06/08 @ 14:32
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Akuma-matata!
caligari
03/06/08 @ 14:51
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/wee wees
mcmonkeyplc
03/06/08 @ 15:13
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YOGA FIRE!
LetsGo
03/06/08 @ 15:34
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Strange hearing a developer basicly say 'the controls are shite on the 360'.

PS3 for this one then I guess.
theiceman
03/06/08 @ 16:11
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SHORYUKEN!!!
monkie_king
03/06/08 @ 16:12
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Attacks on shoulder buttons = fail anyway. Needs an arcade stick.
Buggs
03/06/08 @ 16:17
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My main ememory of playing SF with a d-pad is a sore and blistered left thumb. I would prefer to use the analogue stick to avoid that, but I can understand how some games are easier to control with the d-pad (eg. Pro Evo for me).

P.S. "Guacamole Throw" that had better be a joke
ianegg
03/06/08 @ 16:18
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Attacks on shoulder buttons = fail anyway. Needs an arcade stick.
That's exactly why I hate the PS controllers - they've always been terrible for Street Fighter. I find the D pad quite awkward and unresponsive too, but I think that's just me? I prefer the xbox style generally, but it's definitely worse than the PS ones for Street Fighter. Good oppertunity for Capcom to sell some official SFIV joysticks.
Feanor
03/06/08 @ 17:44
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Playing this with a 360 pad is madness. That thing's not good enough to navigate menus.
Ryze
03/06/08 @ 17:55
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"The 360 provides a bit of a unique challenge"

i.e. a broken D-pad. The controller is broken for d-pad based games, unless it is modded.

They should REALLY make and release a Sega Saturn-esque pad for the 360. It already happened for the Playstation 2 a couple of years back.

It'd make all the difference.
convercide
03/06/08 @ 18:34
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SHINRYUKEN!

Fuck Ryu and Akuma, Ken is the Ansatsuken master.
GrandpaUlrira
03/06/08 @ 18:38
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I'm so glad this is based on SF2 rather than SF3. For as much as SF3 brought to the table in terms of polishing the mechanics, there was something very unlikeable about a lot of the character designs, so that even now I much prefer SFA3 over SF3. I only hope Cammy returns...
P.I.Staker
03/06/08 @ 18:45
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SONIC BOOM!
patchbox360
03/06/08 @ 19:41
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("I think we lost a large portion of our audience and maybe scared them away from fighting games," Ono says

amen brother, allowing a dragon punch to be parried was not cool

Ken Masters forever
Load "$"
03/06/08 @ 20:16
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Now someone get me a goddamned decent arcade stick.
Gradius
03/06/08 @ 21:46
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Akuma-matata!

That's not even funny but it made me spit beer all over my screen :D
MGG
04/06/08 @ 05:32
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Wait, Street Fighter has a story? Who'd have thought! No, honestly? I thought it was just "choose character, kick living snot out of everyone who steps up". Story?!?


Amazing.
septimus
04/06/08 @ 08:26
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Indeed, the PS3 pad will win out on this one. SF2 on XBA is horrid thanks to the pad.

SHORYUKEN ftw.

Edited 1 times, most recently on 04/06/08 @ 09:26
chicknstu
04/06/08 @ 10:16
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"Seth - unveiled in Famitsu - looks like the key story figure."

There's a story?
Meho
04/06/08 @ 10:28
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Hmmm, this is a bit worrying. I play my PS2 Street Figfhters with a stick, not with a pad and I am really used to the stick. So I would really prefer to use a stick on my 360. The d-pad on that controller is crappy anyway so....... Hopefully he means that they will support both, pad and stick.... Or release a controller to go along with the game....
bobshirunkel
04/06/08 @ 12:00
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"In a fighting game like this, an analogue stick is not necessarily the way to go" he says - am I missing something? Surely arcade sticks are analogue?

Whatever - there are far greater barriers to me playing this well, including my utter cackhandedness at fighting games. I'm really looking forward to getting completely destroyed on Xbox Live.
Hog-lumps
04/06/08 @ 15:09
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"In a fighting game like this, an analogue stick is not necessarily the way to go" he says - am I missing something? Surely arcade sticks are analogue?

Nope, I think arcade sticks are digital in 8 directions only.
BillGaitas
04/06/08 @ 19:16
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"Akuma-matata!

That's not even funny but it made me spit beer all over my screen :D "


Touché

that makes two of us


...

Tatsumakisenpukiaku

learned it from my sf2' megadrive manual many moons ago ;)
Edited 1 times, most recently on 04/06/08 @ 20:17
nilay
05/06/08 @ 20:13
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so hyped ... but il need to buy a stick to play it on one of the platforms its released on might jut get the pc one and convert my ps2 arcade stick
ProtoformX
11/06/08 @ 17:16
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SHUN GOKU SATSU!!!

Akuma FTUW.

Comments: 1-35 of 35 in total

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