Sony's Peter Edward

A chat with the head of Home.

In December last year, following a series of delays, PlayStation Home launched - or the beta version did, anyway. At the Develop conference last week, platform director Peter Edward delivered a speech titled Home: First Term Report. In it he discussed how the last seven months have gone and the lessons Sony's learned.

Afterwards, Eurogamer sat down with Edward to quiz him further. Read on to find out when the beta phase will end, what he makes of Microsoft's trash-talking and why there's no virtual mace for female avatars who get gang-stalked. [You're not going to call him Petey E then? - Ed]

Eurogamer: In your Develop speech, you mentioned the "trials and tribulations" you experienced in the run-up to the launch of Home. Were there more of those than expected?

Peter Edward: I don't know that I had any expectations. To be honest, it was probably more complicated than we expected it to be. You don't realise the complexity of an undertaking of this nature until you start to get into it - then suddenly it dawns on you just what you're taking on.

That's why it took us a while to get Home out there. We wanted to make sure it was working and it was right and it was going to give people what they wanted. It's an evolving service so obviously it's going to update and get better over time, but we wanted to make sure what we put out there initially was at least something we were happy with.

Yes, it's been really difficult and there have been lots of pitfalls along the way. I don't think we knew what we were letting ourselves in for when we started. But then who does? That's what's exciting about our industry, most people don't know what they're taking on when they start something and they only find out halfway through.

'Sony's Peter Edward' Screenshot 1

It's in beta until it's not, basically.

Eurogamer: How long will the beta phase last for?

Peter Edward: Until we're ready to not call it a beta any more. We don't really get that fixated about it. Anyone who wants to access Home can, there are no barriers to entry, so in that respect it's not like there's anything holding users back.

We're still developing it, we're still working on it, we're still improving it. We'll remove the beta name when we're happy that it represents something that is not final, because it'll always be evolving, but at least represents a kind of final quality. We don't have a specific target for when that will be.

Eurogamer: So you don't have a list of certain criteria which need to be met before you can remove the beta label?

Peter Edward: No, not as such. We have more philosophical targets for when it should come out of beta.

Eurogamer: What did you think of the initial reception Home received?

Peter Edward: It was kind of what I expected. There was a lot of interest in it and there were a lot of people who were very sceptical about it, and I think a lot of people's opinions changed after they'd seen it. Some people thought it was way better than they thought it was going to be, some people thought it wasn't as good.

I like to think a lot of the sceptics have slowly come around. Even people like Kotaku, who are famously sceptical about most things, have been saying some quite positive things about us lately. People have recognised this is an evolving service and they've given it a chance.

'Sony's Peter Edward' Screenshot 2

Tom's wearing classic white trainers for real. The lines are blurring.

Eurogamer: There were quite a few delays to the launch of Home. Why did you finally say, 'Right, this is the time'? Was it because you'd reached a state where you thought it was ready? Or did you think, 'We can't delay this yet again, it's gone on too long - we just have to shove it out and hope for the best?'

Peter Edward: We released it because we felt it was ready to be released. You can tweak things ad infinitum and you can always make something better. But it had got to the point where we thought it was good enough to put it out there so people could see it, and then continue to make improvements. It wasn't at the point where we thought it was perfect, obviously.

You don't want to tweak and hone something so much that when you give it to people, you can't incorporate any elements of the public's reaction to it. So we've been able to see how people use it and react to it and make some tweaks along the way. We felt it was time.

Eurogamer: Speaking of how people use it, I've found that if you've got a female avatar you tend to get surrounded by big groups of male avatars, which is, you know, a bit freaky and unnerving. Are you aware of that issue? Do you have any ideas for dealing with it, or do you think it isn't a problem which needs to be solved?

Peter Edward: Yes, I am aware of it. To a certain extent it's a function of the internet generally.

Eurogamer: It's full of mad stalking men?

Peter Edward: Well... There is a smaller percentage of women who get a lot of attention, regardless of what platform you're talking about. Home just brings that to life a bit more with the avatars.

I think it's calmed down a bit and will continue to do so as people realise having a woman in there is not such a big deal. And also when they realise that actually, a good percentage of women in there aren't actually women, as is standard with the internet.

'Sony's Peter Edward' Screenshot 3

"What shall we do this evening?" "Let's respect women."

Eurogamer: I actually am actually a woman, just for the record. You haven't thought of offering something like downloadable mace? Maybe you could shake the Sixaxis to spray it.

Peter Edward: The thing is with those sorts of things, unless you know for certain the person using it is really a woman, it's open to just as much abuse. We're very confident in our moderation ability and our process. If anybody is giving you grief there are a number of different ways in which you can get that person out of your face.

Rather than try to put measures in place to prevent people doing things, we want the community to establish acceptable levels of behaviour and almost police itself. There are a lot of people within Home who will push back against griefing and say it's unacceptable.

Eurogamer: Microsoft's hit the headlines several times over their policy with regard to the use of the word "gay" on Xbox Live. Sony doesn't seem to have suffered the same controversy. Is this because you have a different policy? Have you learned lessons from their experience?

Peter Edward: I can't really comment on the policy. Home uses exactly the same moderation policy as the PlayStation Network as a whole, we all the same text filters and operate on the same matrix of severity of complaints.

Again you want to give people the freedom to express themselves, but you don't want to give them so much freedom they're able to abuse each other ad infinitum. So yeah, we have swearword filters and abusive word filters but you have to be quite careful what you put in those lists. It's a fine line. I guess if we're not in the headlines maybe we have learned some lessons somewhere.

'Sony's Peter Edward' Screenshot 4

"I wonder if I can jump off the balcony."

Eurogamer: Do you keep an eye on what Microsoft is doing in terms of their avatars and community activities?

Peter Edward: Yes, obviously. But when we started working on Home, we were very conscious not to pay too much attention to what other people were doing. Because then you run the risk of developing something that's basically answering your competitors, rather than developing something that's addressing your community's wants and needs. Obviously we're aware of what other platforms are doing, but we don't use that as our to-do list.

Eurogamer: Microsoft is keeping an eye on you, it seems. When Home first launched Aaron Greenberg described it as "Second Life for hardcore gamers". He said, "It feels like 2005 tech in 2008." How do your respond to that?

Peter Edward: He's entitled to his opinion. I don't think it is 2005 technology in 2008. Graphically it's a very good-looking platform; the fact we've been nominated for a Visual Arts Develop award speaks to that. We've also been nominated for a Technical Innovation Develop award. I don't want to get into a platform-versus-platform discussion

Eurogamer: Oh go on.

Peter Edward: The Second Life thing comes up quite a lot but I think it's a very different platform to ours. It's easy to make those comaprisons because they're both 3D, avatar-based virtual worlds. But Second Life is very much a PC experience, a solo experience.

There's much more of a wild west approach in terms of what's allowed to happen there - which is great, if that's what you're into. PlayStation Home gives you a more secure environment where it's impossible for someone to create their own animations and objects.

Eurogamer: So we're unlikely to see a brothel in Home? Not even a Red Bull-sponsored one?

Peter Edward: Haha! Well, who knows what might happen in the future... But we're very conscious of what people expect from Sony as a company and the sort of implicit trust people put in a brand like that. Second Life is more of an experimental platform really, where anything goes. That's one of its selling points. Home is more family-oriented, it's less of a solitary thing.

'Sony's Peter Edward' Screenshot 5

I hadn't seen this. Oh my life.

Eurogamer: What about something more wholesome, like a nudist camp?

Peter Edward: I'm not going to say yes to that, because then it'll be all 'Home developer discusses nudist colony'.

We have an age-rating system within Home, but at the moment if someone says they're over 18 that's because those are the details they've inputted. We have no way of knowing whether those details are true or not. Before we can be a hundred per cent certain of a person's age, things that are truly adult in content would be very difficult to approve.

Eurogamer: In the Q&A after your speech today, the issue of Europe's Home being behind other regions' was raised. Even community manager TedtheDog has admitted this is a problem. You said that localisation is an issue, but why does it cause such a big hold-up? Surely you can translate into the different EFIGS languages simultaneously?

Peter Edward: You can, but it is a big, complex job. It's not just a case of translating a text file and shoving it in. It also depends on where development started, because if it started in Europe development will tend to have localisation planned from day one. If it started elsewhere in the world it might get done later in the development cycle, which slows things down.

'Sony's Peter Edward' Screenshot 6

The Resistance 2 space, complete with ironic propaganda. And probably real propaganda.

Eurogamer: Why not at least give the UK the English-language content soon after it appears in the US? Surely that would only require minor tweaking? How come Americans can hang pictures off their hard drive on the wall of their Home apartment, and we can't?

Peter Edward: There are something like 29 PlayStation territories within PAL and 23 languages. There are different legal bodies governing those countries, individual legal requirements, ratings and boards... Anything that deals with moderation and copyright becomes massively complicated.

The issue with the picture frame stuff is yes, I can put my holiday snaps on there, lovely. But what if I put some copyrighted material up or worse? How do different countries require us to deal with that? That's were it gets complicated and slows down. It's being worked on and it's something the European guys do want to put out there.

Eurogamer: So is the gap between content arriving in Europe and the rest of the world going to narrow, or is it something we'll just have to live with?

Peter Edward: Clearly it's something we want to narrow. It's not a desirable situation for users or for us. It's something everybody wants to fix. As for how long that's going to take... The games industry generally has suffered from this issue for 20 years, so I don't think we're going to make instant progress. But everybody is working to make a difference.

Peter Edward is Home platform director at Sony Computer Entertainment Europe.

Comments (43) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Ryze #1 3 years ago

    Yes! Another Ellie interview!

    /reads...
  • GamesConnoisseur #2 3 years ago

    Lol re virtual mace but a very fair point re males ganging up on female avatars, I had seen it and was one of the reason Home turned me off aside from loadings and avatar poppings in. Accept that it is still in 'Beta' stage, though would be well prepared to give it another go but perhaps simply catering to certain audience more than some of us.

    The idea is good but the implementations, how successful are they? Time will tell.
  • laudy #3 3 years ago

    Eurogamer: How long will the beta phase last for?

    Peter Edward: Until we're ready to not call it a beta any more. We don't really get that fixated about it. Anyone who wants to access Home can, there are no barriers to entry, so in that respect it's not like there's anything holding users back.

    where's that tosser zedzee? stick this url in your collection and tell me it's not a beta site. Yes, I remember...
  • Dizzy #4 3 years ago

    Beta just means you have no right to complain when things go wrong ;)
  • laudy #5 3 years ago

    @ dizzy

    I tried explaining that Home was a beta site and zedzee tried to get clever...nothing more, nothing less.

    I can't complain about home because at the moment i have no interest in it, things can go wrong til the cows come home!!
  • pankomentarz #6 3 years ago

    See, this, in comparison to the last interview, is a talk with someone without a sense of humour (or at least who's hiding it very successfully).
  • jaguarwong #7 3 years ago

    Normally can't abide Ms Gibson's stuff but glad she raised the Female avatar thing...

    Shame corporate boy didn't answer the question though - or any of the others now I think about it.
  • pankomentarz #8 3 years ago

    True, standard PR stuff from newsletters.
  • Fodder #9 3 years ago

    The EU release date stuff is one of those things that the Xbox Marketplace just seems to have done much better than PSN. The vast majority of XBLA games and demos seem to come out at the same time in all regions, whereas with the PSN you get massive delays at times, and some stuff that never comes out at all. You even get odd things like downloadable games having a trial version in one region but not another.

    At least creating multiple accounts so you can have one per region is pretty easy on PSN.
  • Tonasaurus #10 3 years ago

    People with 2 first names are a bit suspicious.
  • uglygamer #11 3 years ago

    Is this interview funny? if not I aint reading it so please let me know
    Edited by 1 at 24/07/09 @ 12:02
  • peterfll #12 3 years ago

    I would like to be interviewed by Ellie. We would make each other laugh I reckon....

    \cyber-stalks
  • Evolution #13 3 years ago

    "developing something that's addressing your community's wants and needs. "

    Because that's exactly what Home is doing...
  • pankomentarz #14 3 years ago

    People what to stalk, harass and curse. Isn't that what the internet was made for?
  • NorUraeus #15 3 years ago

    Agh, you forgot to ask about 3D trophies in Home :)
  • Vanmunt #16 3 years ago

    Had not looked at home for quite awhile.. apart from yet another update, I was quite impressed with the new content.. plenty to do know with buzz space, ea poker and racing, the dj thing is ok as well. If home would have opened with this much content it would have been better recieved.

    Well, thats what I think.. prior to about a -90 rating.
  • Zomoniac #17 3 years ago

    Seems Jay Rayner was overeating a bit so decided to get a new job.
  • MeBrains #18 3 years ago

    now this is an interview which I do think is very good. Ellie knows how to be serious as well! O_o j/k

    here was no over-the-top chitchat and valuable answers were given to well stated questions. although there were a lot of absurdly optimistic comments in the mark rein thread, personally I prefer this style a lot more.
  • Eighthours #19 3 years ago

    I don't know about the complexities of localising for Home specifically, so I'll give Peter the benefit of the doubt there. But what he says about the general lag for content coming to Europe is mildly disingenuous - Microsoft, for example, and many third parties, have almost totally removed the gap between US and European release for all their games and Live content.
  • berelain #20 3 years ago

    I *still* don't get Home. I go in and have a wander around every once in a blue moon, but it feels so sterile and lifeless and theres just nothing to do. If I want to watcha film trailer, I just google it. That way I don't have to walk around in a virtual world to find the thing I want, its there, with a click. If Home was actually offering some content that had a purpose, or wasn't available everywhere else, I might be interested, but right now if still feels woefully underdeveloped. Anyone been the Resident Evil 5 Kijuju area? Theres nothing there. Literally. Nothing. There. At. All.
  • MyAfroAndMe #21 3 years ago

    This dude looks like a chunky version of the guy from Dragons Den.
  • Lemming81 #22 3 years ago

    The guy should be ashamed. Home is the biggest embarresment Sony has faced since Star Wars Galaxies. Just get rid of it and make LBP the 'Home' and Sackboy the official Sony mascot.
  • Spooke #23 3 years ago

    I've never understood Home, all the money they are pouring into it and for what?

    I was trying to think about what would make me use it regularly and I can't think of anything.
  • Zebula77 #24 3 years ago

    Have to agree with you there. Tried for a few days, had an open mind about it, but it never really spoke to me. So now I'm just waiting for it to become...well, not "beta" perhaps? I dunno. I'd rather play WipEout HD lol.
  • moggsy #25 3 years ago

    Ellie you missed the most important question:

    'What, in a nutshell, is the point of Home?'

    It's something I've yet to fathom out and having used it a few times I'm still struggling to see the point of it all.
  • oktava #26 3 years ago

    Lots of fake flawless beauty people in a fake flawless beauty world. Sounds really boring to me.
  • AaronTurner #27 3 years ago

    Peter Edward is a silly name.
  • Retroid #28 3 years ago

    I can't believe the idea of people displaying copyrighted material / porn in their picture frames / TV screens (notice how shared video is not even mentioned anymore?) never occurred to them. It was the first thing which occurred to me when I heard about 'sharing pictures and video from your PS3 HDD with friends' was mentioned, the very first thing.

    This is the internet, after all!
  • TopKatt #29 3 years ago

    @oktava

    You haven't seen my avatar! He looks worse than me first thing in the morning. Not a pretty sight.
  • thebaron #30 3 years ago

    great BIG F'ing MEH!

    It's rubbish and boring - sorry Sony you have to be told....
  • robg #31 3 years ago

    Summary: Playstation Home brings the idea of men stalking women online to LIFE!
  • stepneg #32 3 years ago

    If I was this guy I would be looking for another job, I certainly wouldn't want my CV tarnished with having anything to do with the development of Home.
  • Telepathic.Geometry #33 3 years ago

    Have to say, I'm loving these interviews lately. :)
  • busboy33 #34 3 years ago

    "Eurogamer: So you don't have a list of certain criteria which need to be met before you can remove the beta label?

    Peter Edward: No, not as such. We have more philosophical targets for when it should come out of beta."

    . . . what?

    We want to make it better. We're working to make it better. We have no way of measuring "better", which means we don't actually have a specific measurable goal in mind. Not sure what "better" is, but certainly something better than this thing now. When auras vibrate in synchronized pulses, we'll know that "better" has arrived.

    Home Beta To Release Plan:
    1. Make something and call it Home
    2. ???
    3. Profit (Home is ready)
  • man.the.king #35 3 years ago

    @busboy33

    While there are a few 360-only "gamers" trolling on this topic (apparently, if you own only the 360, then anything from Sony is a failure), I have to admit that your viewpoint is entirely correct.

    When I read that statement, something like what you posted was exactly what went through my mind :) . How can a corporation design and develop something and not have acceptability criteria?
    Edited by 1 at 25/07/09 @ 02:08
  • Retroid #36 3 years ago

    Conversely, there are people on here who take any comment against Sony as an example of 360 fanboyism :/

    I had such high hopes for Home. Having my own apartment full of (free, as unlockables) gaming furniture and trinkets, maybe sitting with my friend's avatars watching the latest trailer or talking about my latest poster up on the wall. I've really wanted to like it but it still feels clunky even if it does look nice enough...

    If they want a target, a goal, how 'bout making Home something you really want to boot into rather than just something you'll load up to see a new area which has been added, and have to mill around in your own apartment for a few minutes while you have to re-download all the standard locations again because there's been an update?
    Edited by 1 at 25/07/09 @ 09:43
  • MeBrains #37 3 years ago

    I do understand Busboy. I have yet to work for a company where a project is released without acceptance criteria. But with Google having started this complete "beta" approach, I wonder why we have not complained about that company using it. Both are free services.

    @donnie: don't forget that the 360 console itself was still in early beta when it was released at a premium price! I suppose you would not be complaining about that, hmm?!
  • man.the.king #38 3 years ago

    @Retroid

    Conversely, there are people on here who take any comment against Sony as an example of 360 fanboyism"

    If you are referring to me, that would be incorrect. How about looking at people like donnie.. 's profile, their post history (where they seem to have nothing good to say about Sony and only praises to sing about MS - surely no company can be right or wrong in their actions all the time?) and then cogitating on whether it is indeed an unbiased comment against or for?

    "how 'bout making Home something you really want to boot into"

    I presume that would be the "philosophical" target Peter Edward was alluding to? ;) On a more serious note, in my opinion, that train of thought is just as wrong as P Edward's statement as to there not being a definite target. Although I can understand MeBrain's point of view in referring to GMail as a 5-year Beta as well, I would prefer there being some solid acceptance criteria.

    Also, from posts on here, I understand that the UK version of Home seems to have somewhat less content.
    Edited by 2 at 25/07/09 @ 23:06
  • busboy33 #39 3 years ago

    @mebrains:

    I'll cop-out of the Google question by stating I'm a Yahoo man, so while I'm aware that there is a thing called Google I know zero about it's day to day functionality.

    My suprise isn't with the Eternal Beta status, but rather with the "we have no goals" concept. You and others have commented that things just don't work that way in reality. The speaker could have lied and said they have targets but they can't discuss them for fear of tipping their hand to MS and Ninty, whatever. He could have been vague and said they were working on functionality, expansion, speed, etc. Instead he admits they don't have a goal -- how is that even possible?

    I've been critical of Home in the past certainly, and I suppose it would be fair to label me a 360 fanboy because its the console I own and enjoy and Sony's Playstation brand will not get another dime from me for personal reasons . . . but I would object to the term "fanboy". I don't blindly support the 360 regardless of what occurs. I don't blindly reject everything PS3 related -- I may not purchase anything from them, but I do admire alot of what they do, and have accomplished. I'd love to see Home become what they described in 06, but I honestly think they can't figure out what its going to be.
  • nutellapr #40 3 years ago

    "Yes, it's been really difficult and there have been lots of pitfalls along the way. I don't think we knew what we were letting ourselves in for when we started. But then who does? That's what's exciting about our industry, most people don't know what they're taking on when they start something and they only find out halfway through."

    He needs to be fired. He freely admits he didn't know what he was doing, had no plan, and obviously had done zero marketing research. Home's pathetic user base is a testament to Peter's incompetency. What logic does he follow in saying that home is a"family" space when the PS3 is a gamer's console? Huge disconnect in the target audience and the disconnect between home and the rest of the system. It's quite clear he couldn't offer an end state for home because he still doesn't know what the heck he's doing with it.
  • MeBrains #41 3 years ago

    @busboy: yes, that part ("no goals";) must be the strangest thing he said. I can't imagine Sony - or any company for that matter - saying: here's a few million, now go... err... do... some-thing! We agree there.

    btw: you are way too balanced for what I would call a fanboy. I am on the opposite fence. I tend to prefer Sony's format, but that does not mean I immediately hate everything MS does. yet because of the shoddy HW they released, they will not get my money - at the very least not this gen.
  • busboy33 #42 3 years ago

    @MeBrains:

    "here's a few million, now go... err... do... some-thing! "
    That really is what he's saying, isn't he? I keep re-reading that, assuming that I must have misinterpreted it. It defies the rules of logic that a major company would function in such a manner.

    No disagreement about how shoddy the 360 hardware is/was. Ironically, that's the exact reason I'm boycotting SonyPS (the shoddy launch PS2 drives) and why I'm a 360 fan now -- MS has bent over backwards to kiss my ass every chance they have (free repairs, even outside of warranty, resolving my questions immediately, etc.), and Sony told me I might as well go but another PS2 because their launch drives were flawless and its almost as expensive for me to pay them to fix my unit which I broke.
    I know people (apparently especially in Europe) have had problems with MS, but I've been really impressed with the Xbox division's customer service so far.
  • Retroid #43 3 years ago

    @man.the.king: "If you are referring to me, that would be incorrect."

    No, if I'm referring to someone in particular then I'll usually mention them :) I was being general.