Smith explains Blacksite issues
"This project was so ****ed up."
Midway's Harvey Smith has admitted that relatively low review scores for Blacksite are "no surprise", admitting to various problems during development.
Speaking at the Montreal International Game Summit 2007, in comments caught by Wired, Smith pulled no punches: "This project was so ****ed up," he said.
Smith's said in the past that he wasn't all that enamoured with the Area 51 property when he first came onboard (there's more on that in our interview with him from June), but it sounds like a rush to completion became a bigger problem as development went on.
"It took eight months to get one thing working," he notes. "With a year to go, the game was disastrously off rails." It even "went straight from alpha to final". Eek. And there was virtually no time to spend play-testing the game.
Asked why he was being so honest about all this - and his belief that they "deserved" a critical hammering - Smith said: "I believe in personal accountability."
He also believes that the game's attempts at satire were either missed or ignored in some quarters, questioning how anyone could react to a particular element - detailed in the Wired report - without thinking "this is super ****ing subversive".
Blacksite is due out on PC and Xbox 360 tomorrow in Europe, with a PS3 release also on the way. Check back for our review soon.
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Comments (36) Latest comment 4 years ago
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That's the sound of someone getting fired.
+1 for being honest, by the way.
What a world it would be if everyone was as honest as this guy. DMC2, Enter the Matrix, Dirge of Cerberus... oh, the stories they could tell...
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"In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. ... This game is a complete mess, and that's the only thing complete about it."(EGM, August. 2003)
...which didn't stop it selling 5 *million* copies and making a huge wad of cash for Shiny.
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Which, btw, was great
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I'm confused how you can be so sure it's going to turn a profit...? Sure they'll recoup some cost, but making a profit is by no means a certainty.
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( I am a PC Gamer first and foremost, and sometimes I do feel that games are "toned down" (I think dumbed down is a patronising way of saying it), and I do indeed think DX2 was toned down, which is part of the reason I prefer DX1. However, just because it was toned down slightly doesn't mean it should be dismissed, and as you say it made it more accessible to some, and in general was still great. See the massive forum argument on this for more
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Publishers need to begin to understand just what's involved in putting a winning title on the shelf
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Casting Marylin Manson as the alien was a masterstroke, IMO.
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Things is, I'd love a really decent FPS shooting bugs Aliens style.
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He also doesn't seem to have mentioned any specifics, which could have at least been useful for other people. It would have been especially interesting to hear what he thinks that he did wrong himself.
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You are confusing Harvey Smith with Randy Smith. They are both graduates from the university of Warren Spector.
Interestingly, honesty seems to be a major at that particular educational establishment. Here is an interview in which Randy Smith explains why Thief 3 was shit (which I personally think it was far from being).
http://ww w.evilavatar.com/forums/showthr...
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The original demo seemed like it could turn out to be a solid, fun shooter, haven't bothered to play the new demo yet though.
Oh and DX2 was fantastic
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I'm guessing a six.
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http://www.roc kpapershotgun.com/?p=626 - I know who you mean, but Harvey Smith was there as well
I agree with you about Thief btw - I don't get where the DS hate comes from, I thought it was... better than the first two? /runs
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and many sisters in his family"
Hey, that's me!
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