Skate 3 Review

Shred & Grind Inc.

Version tested: Xbox 360

In Skate 3, as the old T-shirt slogan goes, "skateboarding is not a crime" - and even if it were, it would be a white-collar crime. Departing from the anti-establishment trappings of Skate 2, the latest game in EA's kiss-our-butt-Tony-Hawk series is a tale of skateboarder as capitalist. After founding a new skateboard company, you set out to move 1,000,000 units. ("I have to pay for my summer home," growls your delightful business partner.)

On the face of it, Skate 3's quest looks a lot like its predecessor's. In the skater mecca of Port Carverton, you pop ollies, flips, and grinds to complete a huge array of challenges peppered across the cityscape. Except this time, instead of security guards and pedestrians chasing you away, they applaud and reach for their MasterCards. And while Skate 2 asked you to free your hometown from an oppressive corporation, Skate 3's Port Carverton is a blank canvas for you to deface with branded stickers, posters, and billboards.

The distasteful corporatism is leavened by the casual charm of the cast, composed almost entirely of real-life professional skateboarders. For people like me whose knowledge of the skating scene is limited to, well, videogames like this one, Skate 3 begins with a funny, beautifully produced music video that reintroduces pros like Joey Brezinsky and Rob Dyrdek. (I assume those names mean something to the right people.) The skaters voice digitised versions of themselves in the game, turning in surprisingly good performances with an easygoing camaraderie that makes you feel like one of the boarding elite.

'Skate 3' Screenshot 1

In idyllic Port Carverton, this factory makes nothing but skateboards and men's capri pants.

That moral support is welcome, as there's a great deal to master here. A staggering number of moves (more than ever before) are packed into the modest confines of the PS3 and Xbox 360 controllers. Most attention is focused on the poor, overworked right analog stick, which is responsible for jumps, flips, spins, and a laundry list of other contortions. You execute this magic by flicking the stick - each move has its corresponding angle. Flick directly upwards for an ollie, and toward one-o'clock for a kickflip.

Inevitably, this is an imprecise science, so I was often left wondering why my rider did a Laserflip when I was sure I flicked a Frontside Pop Shuvit. Combine this with the shoulder and face buttons required to pull off tweaked grabs, and some truly weird outliers - bailing from your board requires you to hold all four shoulder buttons and depress both analog sticks - you get the feeling that this game's intentions may have exceeded the reasonable capabilities of a handheld controller. Then again, the crummy plastic toy-ness of Tony Hawk Ride showed us all what happens when a skateboarding title ditches the gamepad, so maybe the makers of Skate 3 know what they're doing.

You rarely need to pull off a specific trick to complete a mission, anyhow. Which is not to say the game is easy. The action in Skate 3 is often unforgiving, but never unfair. The open-world structure of Port Carverton means that you can choose from dozens of different challenges at any given moment, yet the game still maintains a graceful learning curve as you forge your own path. Beyond the first couple hours (which are relatively easy), the challenges always seem to exist just at the edge of your current ability, nudging you to push yourself a bit harder.

'Skate 3' Screenshot 2

It tends to work better if you put the skateboard part on the bottom.

Most challenges fall into categories that will be familiar to fans of the series. Photo opportunities require you to pull off a camera-friendly trick like grinding your board on the blade of a giant bulldozer, so you can advertise your greatness to potential customers. It's fun to pick the most flattering shot from the contact sheet - the one that best encapsulates your glory - after you succeed. The always-satisfying "Hall of Meat" events invite you to hurl your sorry carcass into the ground in the most painful way possible - lacerations are splendid; compound fractures sublime. (How this sells skateboards isn't clear; it just does, OK?)

One fresh addition is the advent of team challenges. With a friend or two, you can build a squad and head online to compete in some of the same trick jams that are available in the single-player mode. It's a blast to showboat as spectacularly as possible (thereby racking up trick points for your team) in these frantic timed challenges, and the loose team format doesn't try to force too much of a co-op feel onto an essentially individual sport.

"Own The Lot" mini-quests are also new to Skate 3. Each one consists of eight or nine trick-based missions to complete in a single part of the city. To gain the reward, you must finish them all.

The OTL modes instill a sorely needed sense of place. Because I typically started new challenges by warping from point to point, the world started to feel like a disconnected patchwork of individual venues. In the course of an OTL, you familiariSe yourself more deeply with a region and gain an appreciation for the terrain.

And there's a great deal to enjoy in Port Carverton, a brighter, more celebratory place than Skate 2's New San Vanelona. If a cityscape this packed with ramps, ledges, and railings existed in real life, it would be the land that spawned a million amateur YouTube videos. Indeed, you can produce your own highlight reel with a replay editor that's rudimentary but does what it needs to.

'Skate 3' Screenshot 3

This won't end well.

The do-it-yourself features also include a skate-park creation mode where you can build your own concrete playground from a vast object library. This strikes me a tedious endeavor, especially given that there is already so much to explore in the pre-made world, but surely some aspiring halfpipe designer will construct the masterpiece he's been sketching in his notebook margins since grade school. Naturally, you can also upload whatever you make, user-generated content being all the rage.

There are some persistent annoyances. The camera has a nasty habit of drifting when you restart a challenge, which you will do often, given the trial-and-error nature of the game. And challenge objectives are often maddeningly vague. It only took me a few minutes to realiSe that "Do a Manny Flip Manny" meant that I had to go from a two-wheeled manual stance to a flip trick and back again. It took me a great deal longer to figure out that I had to do so without letting all four wheels touch the ground. (The casualties: one hour of my life and one PS3 controller that met a premature end against my living-room wall.)

'Skate 3' Screenshot 4

"Port Carverton's Amazing Neverending Pipe" is something of a letdown in person.

And in keeping with the corporate vibe, the product placement in Skate 3 is relentless to the point of saturation. The adulation for boarding-related companies like Stereo, Adidas, Etnies, Nike SB - and many, many others - is bad enough. At least they fit the context, though. More cringe-worthy are non-sequiturs like the Miracle Whip "Whipfest" Competition, which features a billboard: "MAYO IS FOR INLINE SKATERS." Wow! They really nailed those dorky inline skaters, I guess! I gather that this alternative sandwich topping must be quite badass!

Yet Skate 3's tin-eared cheerleading for corporate greed in the midst of a global economic crisis doesn't ruin the experience, which is a testament to the elegance of the underlying design. The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers. You may unlock an achievement at 1,000,000 boards sold, but the sense of accomplishment sets in long before that.

8 / 10

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Comments (43) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • huckan #1 2 years ago

    Excellent, deffo first day purchase!
  • BillyBrush #2 2 years ago

    'You rarely need to pull off a specific trick to complete a mission, anyhow'

    How many times? there was a challenge from 'big black' (so called because he was big, and...black) in Skate 1, it asked you to do a specific trick, and was a fiddly pain in the arse, so much so i gave up.

    Once, twice? three times a lady? Skate 2's career path required a specific flip trick precisely 0 times, which is why it was so good.
  • DreadedWalrus #3 2 years ago

    "Indeed, you can produce your own highlight reel with a replay editor that's rudimentary but does what it needs to."

    Does it come with all the features this time, or do you still need to buy an unlock code to get the extra camera options?

    Edit: See later comment. http://ww w.eurogamer.net/articles/skate-...
    Edited by 2 at 12/05/10 @ 14:43
  • Jay-ITFC #4 2 years ago

    I wanted to know if this was better than Skate 2.
  • PiD #5 2 years ago

    @BillyBrush Oh hell yes, that brings back memories.. I *still* haven't done that challenge :( 360 flip to crooked grind on that fricking bench >_
  • el_pollo_diablo #6 2 years ago

    I *hated* Skate 2 but loved the first one. I also kind of feel like they've had enough of my money. So I don't know what to do now.
  • BabyJesus #7 2 years ago

    Cool, not played a skating game since the ps2 days but this looks quite interesting,
  • schmung #8 2 years ago

    The mere mention of the Big Black challenge at the end of Skate has started my hands twitching. Weirdly, despite being a better game I didn't quite enjoy Skate 2 as much as first one and I think that's somewhat down to the city design. Skate 3 looks far more promising, but I can't justify buying it an a new joypad (as the right analogue on my current one is a bit tired) in the month that Red Dead is out.
  • Zebula77 #9 2 years ago

    Bah! Gimme a new SSX game. Please!
  • Skurmedel #10 2 years ago

    Question for me if it is enough of an improvement. Have both Skate 1 and 2 and I didn't feel like Skate 2 gave me much more than the first one did. And since the review pretty much highlights the control issues I hoped they had fixed by now I think I'll give this a miss.
  • OllyJ #11 2 years ago

    Never could get to grips with the controls, face buttons all the wat for me!
  • cozeny #12 2 years ago

    I wanted to know if this was better than Alan Wake.
  • pyquila #13 2 years ago

    From what i've read most frustrations i had with the previous games being dealt with.

    Unless you want a perfect score there is no need anymore to do exactly trick . If you just do any trick at a challenge spot it will be enough to clear it (although with a less than perfect score). Also there is an easy mode. Yay!. And if you can stand the guy from My Name is Earl, he has opened a skateschool (he actually was a pro skateboarder back in the days..)

    Going to pick this up for sure. But please no skate 4, make a new SSX next time =)



  • ParkerDigital #14 2 years ago

    This review kind of feels like it was written by my Dad. User-generated content is "all the rage", is it?!

    I've had my mitts on this for a few days now and I think it's the game that Skate 2 really should have been. It actually feels like a sequel instead of just making things arbitrarily and pointlessly different, with some worthwhile features - and the awful slowdown that affected both the Xbox 360 and PS3 versions of Skate 2 has thankfully been fixed.
  • miiiguel #15 2 years ago

    cozeny! yay! Say funny stuff clowny! But can you find another trick, the Alan Wake is getting a bit old, I know you can entertain EG better than that, you were born to be the joke, come on!
  • LittleSacky #16 2 years ago

    "Because I typically started new challenges by warping from point to point, the world started to feel like a disconnected patchwork of individual venues"
    That's why I didn't like Skate 2 as much as the first, it seemed intent on having the player play that way, instead of leading the player around its world, Skate1 seemed to instill a much better sense of place.
  • Lotos8ter #17 2 years ago

  • Quint2020 #18 2 years ago

    I quite fancy this, I skipped out on the second one due to the shonky on foot controls but after playing the demo it looks like they've sorted all that in this one.
  • OllyJ #19 2 years ago

    By the way folks I said "I" can't do the controls. not "the controls are shit".

    Just thought I'd clear that up!
  • Psiloc #20 2 years ago

    The series clicked with me from the first demo. One of the most inspired control systems in a game I have ever come across.
  • Eraysor #21 2 years ago

    Another game later, still 8/10. I bought the last two, but I was really expecting more of an improvement this time around.
  • Death-Jester #22 2 years ago

    I got Skate 2 on the '360, because I was a big fan of the Tony Hawk games. The one thing that put me right off was the 'mandatory trick' challenges, and like PiD, I just couldn't complete that Big Black one to do 360 flip to crooked grind on the bench. I tried and tried and tried, and it became so frustrating the game was put away and never played again. It was really unforgiving, considering it was a fairly unique control method.

    Like schmung said, I can't justify getting this on release, what with Red Dead coming out soon, but I'll probably pick it up once the price drops.
    Edited by 1 at 11/05/10 @ 12:08
  • Machetazo #23 2 years ago

    SSX: Yay! Skate 3: hmm...? I might give it a miss.
    Edited by 1 at 11/05/10 @ 12:25
  • speed182 #24 2 years ago

    I 1k'd Skate 1, finished every single player achievement and a few online ones on Skate 2 and this doesn't seem to offer anything different, so I'm unsure about this atm.
  • knightmt #25 2 years ago

    I hope it has got some good tunes.
    Edited by 1 at 11/05/10 @ 13:15
  • chokedcat #26 2 years ago

    goddamn this game looks good, can't wait to play.
  • DoctorFouad #27 2 years ago

    I downloaded the demo on ps3, but never tried it....8/10 ? maybe I sould try the demo...
  • sickpuppysoftware #28 2 years ago

    one area I wish they'd improve is making online scoring more fluid. It just became people spamming the same high scoring combo again and again rather than skating nice lines or mixing it up. The online on the demo seemed like an improvement.
  • Thedni #29 2 years ago

    Starting Skate 2 to ELO was probabally one of the best intros to a game ever. Can't wait to pick this up and break many virtual bones.
  • Feanor #30 2 years ago

    I'm really disappointed that this review didn't mention the new feature that lets you see exactly where you moved the right stick.

    Surely that was worth mentioning in the paragraph where the reviewer talks about the reasonable capabilities of the handheld controller.
  • thelatestmodel #31 2 years ago

    Is everyone going to hate me if I say that the Big Black challenge took me about 5 minutes? It's not *that* tough, you just have to be patient with it. Work out the stick movement in your head beforehand, and then execute.

    Anyway, this is a day one purchase for me - looking forward to the new Hardcore physics as well.
  • schmung #32 2 years ago

    What Feanor said a thousand times over. Half the frustration in previous games was wondering why a particular trick isn't coming off. Being able to see exactly where you're going wrong is a godsend.
  • Skire #33 2 years ago

    I could play the demo of Skate 1 over and over again, and I still can. There's just something about that game. It's really stylish and the level design is fun. The demo's of Skate 2 and 3 were really underwhelming and plain boring. It seems like their budget has drastically been cut back.

    I eventually didn't buy Skate 1 because of the lousy PS3 port. Such a shame.
  • devilmyarse #34 2 years ago

    I must be the only person in the entire world that did that 360 flip crooked grind on the first go. If you are still having trouble with it then switch to goofy foot, it turns your laser flip motion into a 360 flip. If you are already goofy then, sorry, can't help. You need to practice more I guess.
  • 3william56 #35 2 years ago

    Skateboarding a crime? Arf - I'm old enough to remember when it actually was!
    If there was any further proof that skateboarding has finally and completely sold out, here it is. They don't even have to try to *pretend* nowaday's skate fans aren't conforming logo whores - group approved tats and MTV issue piercings and all.
  • Craig0702 #36 2 years ago

    It might not be much different to the last outing but I'm totally not seeing that as a bad thing. Skate 2 was immense, just hope the races aren't as annoying...although barreling down a winding road was jumping over storage crates was fun in itself.

    Hopefully there won't be a cheaty way of getting high scores in Hall Of Meat online again.
  • jonsaan #37 2 years ago

    'The casualties: one hour of my life and one PS3 controller that met a premature end against my living-room wall'

    people actually do that?:D

    Why do they always have to tack on some lame story to these games now? The first game was glorious in its just skate attitude.
  • DreadedWalrus #38 2 years ago

    DreadedWalrus: "Does it come with all the features this time, or do you still need to buy an unlock code to get the extra camera options?"

    Looking at today's PSN update, I guess not:

    "Skate 3
    Skate Share Pack (£7.19/€8.99)
    Time is Money Pack (£5.19/€6.49)
    Filmer Pack (£7.19/€8.99)"

    [link url=http://blog.eu.playsta tion.com/2010/05/12/heads-up-playstation-store-update-12th-m ay-2010/
    ]http://bl og.eu.playstation.com/2010/05/1...[/link]

    Unless there's a code that comes in the box, whatever happened to "Project Ten Dollar"?
  • Harmonica #39 2 years ago

    It was replaced by Project Ten Thousand dollar.
  • FuzzyDuck #40 2 years ago

    Is the PS3 version a jibbering mess akin to the second game or is that sorted? Skate 2 was the first time i ever returned a game because of framerate issues, but i really want this.
  • fongy #41 2 years ago

    I downloaded both demos (PS3 / Xbox360) - was it me or was the Xbox a bit more stuttery re: frame rate?
    A tech comparison would be handy - love Xbox for their customized soundtracks / online play - love PS3 for the controller / graphics...
    I don't know why EA has favoured the right stick - first Fight Night, now Skate, I can imagine they'll do the same to SSX (loved that game) and somehow it'll make it less precise and a bit too fiddly...
    Bring back the buttons - all is forgiven!!!
  • dogbot #42 2 years ago

    No offline multiplayer.

    FAIL.
  • devilmyarse #43 2 years ago

    Shortest Skate game so far, it's either that i'm getting very good at this or this game just doesn't have a lot of depth. It had nowhere near the same amount of Own the Spot challenges as 2 or even 1. It's taken me around 10 hours to Kill (that's when you've already owned the challenge and want to beat it properly) absolutely everything in the game.

    The only achievements I need are the 6 player free skate one, which is unlikely to ever materialise thanks to EA nation being absolutely and utterly shit. It's very rare you can even load up your Skate team profile never mind getting far enough into the menus to invite somebody to your team.

    The other achievement is the 'It takes a really big village' achievement which is currently broken according to EA (what a surprise!!) and even then nobody really knows how it unlocks. So yeah, my game is currently stuck in achievement limbo because of these glaring bugs.

    I'm extremely disappointed in the fact that the game is nowhere near as long as Skate 2, and the fact that the 'city' split into 3 distinct parts. No more skating around the city aimlessly this time. It's just all fragmented. What a huge disappointment. If you have Skate 2, stick to that, don't bother with Skate 3. Aside from the improved walking controls and a park editor, which is pretty limited to say the least it's a worse game than it's predecessor. What a shame.