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Skate 3 Hands On

Xbox 360 PlayStation 3 Hands On by Christian Donlan

6 November, 2009

Page 1 of 2. Page 2 ->

Jason DeLong, the extremely polite senior producer from EA Black Box, demos the latest instalment in the company's quietly excellent Skate series with the understated pleasure of a man who knows he doesn't have to convince you to invest in a plastic skateboard with infrared sensors instead of wheels. It's a nice position to be in, I imagine: while it looks very much like Tony Hawk is off to see the wizard, EA's developers are free to focus on something that's potentially a little more exciting.

And that's playing with teams. Skate 3 picks up with your character from Skate 2 - let's call him Fabian D'La Peche? - having risen through the ranks of the board culture elite, and emerged as a true titan. Clearly having hit the streets with an MBA from Yale, that can only mean that the time has come for him to start his own company, get his logo out there, and gather a crew together. Go Fabian!

This all bodes rather well, seeing as building a brand is obviously something that EA knows a bit about already. Yet, while I'd love to report that Black Box has taken a jaunty suicide swerve into the realms of business sim, the team is focusing on the social aspects of running a company with this game.

In Skate 3, your team works on three levels. "From a story perspective, the game is about you as a legend and your board company," explains DeLong. "The way you get your company out there is to recruit a team to ride your board and show off your brand. So from that perspective, for a single-player, if you're not online at all and you just want to play through the story of the game, that's how teams are integrated: you recruit AI team members as the story progresses, and over the course of the game, you become more famous, and more central to the world."

'Skate 3' Screenshot 1

Almost every landmark in the game, be it a statue or the bow of a ship, has that familiar ramp-like curve suggesting you should really try flinging yourself at it really fast to see what happens.

"But the next level is, if you're playing single-player and you're online when it comes time to recruit team members, you can recruit them through your online friends lists," he continues. "Then you can play the game co-operatively with your friends. We're still juggling player limits for this, but the really cool thing about this from an AI standpoint is, once I've recruited you into my team, you're a real team member: you've created a character in your game, and you've brought it into my game. When you're not online, you're still in my game: the guy looks like you and skates like you, and we know all that stuff about them. And you play the same team-based challenges, the races, the trick challenges, as you would in standard single-player."

This all sounds totally dope, but the real focus of today's unveiling is the pure online team stuff. "The third use for teams is actually creating a separate team from the single-player team," says DeLong, who has now used the word 'team' so much in such a short space of time that everyone else has to avoid it for a few hours while it goes and has a quick lie down out back. "This is where you can get together as a group of 15 players." Confusingly, actually playing together online maxes out at six people at any one time, but, such disappointments aside, the handful of modes we get to see are well-tuned for the smaller group cap.

First up is Domination, which flings you into an arena with a number of spots to control by performing the most tricks inside them. It's almost an RTS, really, and at the end of each round, the team that owns the most real estate wins. "The idea is to think about the space in terms of management," says DeLong. "There's an odd number of spots, so you can never tie a game. You have to really be thinking about what your team is doing, and what the other team's likely to be doing."

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svd_grasshopper
06/11/09 @ 10:33
#1
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they are just milking it now. which was against the principle of this title when it first arrived it was fresh and different.

skate 2 was a bore. first one was a classic.
crwoody
06/11/09 @ 10:37
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"Skate's regular dalliance with sharing stuff goes a little deeper this time with the ability to export and import user-generated skate parks."

Love the sound of this bit.
joe90
06/11/09 @ 10:38
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"but we are working on some stuff behind the scenes for an easier setting, which hopefully you won't notice where you're skating. Stuff like knowing to align you to a grind, knowing how high you can jump, and tweaking the variables. "

Oh dear.. the first step to tonyhawkness..
andywilkie35
06/11/09 @ 10:39
#4
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Didn't Skate 2 come out a few months ago? Or has this year flown by faster than I thought?
crwoody
06/11/09 @ 10:43
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January of this year I think.
jonsaan
06/11/09 @ 11:01
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Hmmmm. I can seeeee the fuuture:

Skate Underground
Skate Underground 2 Remix
Skate's American Wasteland
Skate Project 8
Skate: Ride
chimneyleaf
06/11/09 @ 11:14
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I'm really surprised to see this so quickly. Skate is one of my favourite games of this gen if not all time but I still haven't got around to Skate 2. But I know I'll keep playing these until they do a THPS and go completely insane.

I hope they don't make it too easy either. People who who haven't played Skate don't believe me when I say this is as punishing as some games of old, for me it really adds to the quality of the game.
Eraysor
06/11/09 @ 11:18
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Skate 1 was excellent, Skate 2 was just more of the same. Can't see this being much different.
Nath_monn
06/11/09 @ 11:18
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God your all so cynical, these are the first four shots and real bit of info about the game and your all quick to cast it off as the next Tony hawks, just because they are introducing stepping stones for pig handed people who couldn't learn the controls. Chill out wendy!!

Personally I think the story and the brand idea sounds great, I cant wait to recruit my friends and do the story co-op, as the online challenges were great fun in skate2.

Skate2 was the biggest suprise for me this year and woukd say it was definately one of my top 3 releases, considering I hated the first two hours play, I manage to get 1100g and a nice 40 hours of game, roll on skate 3
Nath_monn
06/11/09 @ 11:25
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Sorry can't edit on this iPhone app, I wanted to edit to say chances are the easier mode will probably be done thru guidence like that of forza or operation flash point, which can be turned on and off at users discression an won't alter the game play in anyway, at least I'd hope it would.

Either way we don't know yet so no point cryin over something that could be insignificant to overall gameplay
crwoody
06/11/09 @ 11:29
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Well said Nath_monn I was thinking the same.
destroy-apathy
06/11/09 @ 11:37
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The problem with moving closer to online play is that with Skate 2 the online competitions and any score based system is completely at odds with the rest of the game and the real skating feel. the free-skate and small challenges (360 + any grab over said gap, etc) are really cool, but as soon as it's point based it turns into doing the same ridiculous and monotonous 540 triple varialflip, some kind of grab into a grind and the same out.

Hopefully the online games will focus on the technical detail that sets this series out from the (ridiculous) arcade nature of the "other" not to be named skateboard game franchise.
Edited 1 times, most recently on 06/11/09 @ 11:38
Sonic_D
06/11/09 @ 11:45
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I bought Skate 1, played for a bit, but didn't have time to really get into it even tho I enjoyed it. Bought Skate 2 a few months back for £12 and haven't opened it yet due to all the other games I'm playing. To see Skate 3 info already was a bit of a surprise.
Burkey123
06/11/09 @ 12:08
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Is there anywhere where I can pick Skate 2 up cheap?

This sounds good but I hope they don't make it too easy.
sargulesh
06/11/09 @ 12:12
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More skate.? I'm happy. The first two are stone cold classics, despite skate.2's 'problems'.

Well said, Nath.
Edited 1 times, most recently on 06/11/09 @ 12:13
Quint2020
06/11/09 @ 12:18
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I skipped Skate 2 as the major thing I wanted from it was the ability to get off your board and walk about and that was pretty gimped so I just stuck with the original, sounds like they've fixed it with this though so I'll probably be picking this up on release.
Nath_monn
06/11/09 @ 13:29
#17
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I think most problems with skate, and I was a culprit of this is that you try and play it like tony hawks, speed everywhere and chain stupid amount of tricks together, and when you don't achieve this (which is more often than not) you get titsed off.

With skate I don't particulary aim or ride towards anything, I just go with the flow and direction of the previous trick I've just landed, and then trick off the next thing that comes to me. If what I just said doesn't make much sense then you've probably not been in the skate zone, those that have will know what my giberish means ;)
knightmt
06/11/09 @ 13:32
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I hope it has got some good music and is not too difficult for me too complete?
Pastici
06/11/09 @ 16:43
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Can't wait. Only bad thing about Skate 2 was the music and the fact it was a bit easy. The fact it appears to have around 15 months between each game means it will be a bit longer before the THPS crappyness sets in.
Les
06/11/09 @ 17:23
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Might actually get this version if it turns out any good. Was tempted by the previous two but never got around to buying them.
smelly
06/11/09 @ 20:18
#21
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I *loved* the original skate.. but if they're doing yearly sequels.. i'll wait for the better skate 4.

Lexx87
06/11/09 @ 20:34
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The problem is all this online having friends together just goes against the whole pick up and play thing I like. I just want to fucking skate around a bit not bother with all this online stuff.
bobhoffnee
07/11/09 @ 12:33
#23
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I enjoyed Skate 1, but found Skate 2 didn't seem like that much of a step forward. Here's hoping Skate 3 blows it out the water:)
el_pollo_diablo
08/11/09 @ 02:21
#24
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The second game was a disgrace.

If you remember the entire ethos of the first game was that nothing else matters but you, your board and four wheels. The anti-Hawk game. It was about simple pleasures and creativity. The second game destroyed the vibe of the first (by going all teenage and angsty), and - bad decision - allowed you to jump off the board and move fucking bins around. Now they're bolting on some team management crap.

I think someone needs to tell them that they had it right the first time, and that they should just KEEP IT SIMPLE.
lord
08/11/09 @ 09:26
#25
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and port it to PC.

Comments: 1-25 of 25 in total

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