SEGA: Alpha Protocol sales were "slow"
Unspectacular RPG targeted in financials.
SEGA's blamed "slow" sales of Alpha Protocol and Iron Man 2 for weak videogame income in the three months ending 30 June 2010.
The company's consumer business lost $7.4 million during April to June. Bad, but a dramatic improvement on last year's Q1 result of minus $52 million.
SEGA openly told the world earlier this month that Alpha Protocol - an espionage RPG made by Obsidian and released in May - "hasn't sold what we've expected". The upshot: no sequel. Eurogamer gave Alpha Protocol a solid and not-to-be-sniffed-at 6/10.
Not that any of this seems to be preventing Obsidian finding work; the studio is currently making Fallout: New Vegas for Bethesda and Dungeon Siege III for Square Enix.
SEGA had this to say: "In the home videogame software industry, the demand was generally weak in the US and European markets due to the headwind-like sluggish personal consumption.
"The Group needs to adapt to changing business environment in which the market demand for new content geared to social networking service (SNS) and smartphone is expanding."
For SEGA, the US was the strongest territory, where 1.68 million units were sold. Europe shifted 1.33 million units and the rest of the world (including Japan) managed only 270,000 units.
SEGA's best earner was arcades and amusements, which transformed a $12.5 million loss in Q1 2009 to a $16.2 million profit this year.
In light of the lower-than-expected consumer sales, yearly forecasts for videogame sales have been dialled down to 5 million from 6.3 million.
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Comments (56) Latest comment 2 years ago
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When people buy a SEGA game they wan't hardcore gaming in bright and colourful scenarios. For example; Virtua Fighter, 2D Sonic the Hedgehog, Outrun, After Burner, Daytona USA, Streets of Rage. All of these feature hardcore gameplay that was made specifically to get the best out of its' genre (whether it's driving, platforming or fighting) but they appeal to all gamers because they're so damn pretty. This was the ethic that made me such a big fan of yours.
Games like Alpha Protocol, The Conduit and Tournament of Legends are pale imitations of games by other developers and they should not be getting your financial backing.
Seriously SEGA, look to the past and improve on it. I know you can do it because you've already done it successfully a few times. Outrun 2, After Burner Climax, Bayonetta and Bleach: Dark Souls (seriously, this is an awesome 2D fighter) ring any bells? Stop funding rubbish movie games (Iron Man, Planet 51, Hulk) and remember who you are. Your fans will love you for it.
You can do it SEGA. I know you can.
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Mechanics like that work great in stuff like Dragon Age, Baldur's Gate and Neverwinter Nights, where it's all close combat, you're not directly involved in the fighting, it's all based on chance, and perhaps most importantly of all, the game isn't meant to be based on stealth - so missing shots matters A LOT! But when it's kind of an FPS, and you NEED your shots to count (such as silently sniping a far-off enemy), it becomes absolutely ridiculous. Like I said, I loved the rest of the game. Just not that mechanic.
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Still not really played much of it myself as Borderlands has jumped the queue and is eating my time but from what I have played it is a decent game worth checking out.
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Still it not selling well meant I got it nice and cheap just a shame the lack of sales has also killed any chance of a sequel.
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Imagine if, for example, Sony brought them, released upscaled games on a retro store categorized by each era, covering the Master System, Mega Drive, Saturn/PS1, Dreamcast/PS2 with Game Gear games offered on the PSP exclusively. They included trophy support divided by era and all the other bumf available on PS3. It would give you a whole history of games and achievements going back to the 1980s. Not only would it be cool to have all that in one place but it would pretty much tie those who brought into this idea to the Playstation brand forever and at the same time bolster the history of the brand - not to mention the IPs and studios you would get your hands on (which is surely attractive to Microsoft).
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All in all, a game with a huge amount of potential, massively hamstrung by pretty much every other aspect.
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Are those figures for all Sega games or just for AP?Because 3 million sales for a brand new IP could hardly be considered bad.Especially one made by a dev that doesn't have a stellar track record and that reviewed poorly enough
EDIT:after reading the article again it appears to be for all games not just AP
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On the contrary, it will encourage publishers to stick to making sequels and spin offs for previously successful franchises.
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They're no longer in the same league they once were.
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Well aren't you superior. Despite the fact that the action and adventure occurs from a third person perspective, and all the combat occurs in real time, relying mostly on skill rather than statistics. You know, if it looks like a duck, etc.
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Please don't insult me, I'm not some Modern Warfare playing numpty. I know what kind of game it is, I was just trying to think of a way to seperate it from RPGs like Dragon Age and Neverwinter Nights, and I don't think the attacking system that works so well for that style of RPG works for AP.
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If Nintendo fans are more open to Sega games then how come games like Madworld,HotD
The only Sega games people seem to be interested in these days are the ones featuring a certain hedgehog
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I think the problem is it's not obvious how stat based it is. For instance no "missed" captions or anything like that which may have helped people understand that the shooting mechanics are not broken they just don't work how it would appear that they work. It actually might have worked better if they did have damage captions like other RPG's. If you see the damage value or a miss caption on each shot I think it would have made the RPG nature of the combat more obvious.
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I'm sure it'll place in my top ten of the year.
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Damned if you do and damned if you don't.
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Fuck Sammy, fuck Sega, and until they buck up their ideas and remember who they're supposed to be, they deserve to fail.
Hopefully they'll split from Sammy and be picked up by a decent company who understand VIDEO GAMES, which is completely different to GAMBLING and FUCKING FRUIT MACHINES.
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Haha, I'm pretty sure it's not my machine, I fix the damn things for a living. And I'm certainly not of the COD generation. It's just that games 10-12 years older than this had the stealth/action/RPG genre down (hello, Thief and Deus Ex), so it's massively disappointing to see it messed up so badly when it could've been so good. Never mind, here's hoping they do a better job with New Vegas.
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There are also a few things in AP that are quite inspired. XP is awarded not only for defeating enemies but avoiding/evading them as well and the ability to "purchase" bonus objectives for future missions were great changes from the typical approach to risk vs reward in the genre. Unfortunately all AP proved was that many modern gamers aren't interested in interesting games and just want more of the same.
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If you are a Rambo type, poor points on your favorite weapon, add to Toughness and get Technical Aptitude for improved healing. And as for minigames, hoard EMP grenades and there is a small skill in the tech aptitude that will disable anything, bypassing the minigames and having the exact same results if you are doing the minigames). I never found a use for anything else than the assault rifle and the pistols (tranq darts as ammo). The assault rifle i've used it succesfully in boss fights, while the pistols were used with tranq darts on more common enemies. But i usually went for stealth approach. So really, it's just a matter of understanding how the skill tree works. It's not a shooter. It's as much of a shooter, as Hellgate London was. But I don't see anyone complainig that their weapon it's not accurate in that game. And should I remind you how accurate you are in the original ME???! Just after you start pouring skillpoints in the weapon and adding some mods you get the weapon of your dreams. So, yes, it's how you play it. It's how you understand that this is firstly an RPG with RPG mechanics, and just after that, it's a TPS. Speaking of Borderlands: that game is a shooter first, but even there you have to put skillpoints to improve your accuracy/aim/etc.
Personally, i can only hope that Obsidian will be able to make a sequel. One that will address many of the technical problems, one that will offer even a bigger variety in missions.
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It's more likely there will just be a rush towards titles with low dev costs and potentially high returns, and the tendency towards cramming in as many features as possible for as little money... hmm, what does that remind me of...
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And if someone says, it's probably your computer, go check the Obsidian or Sega forums, there are many many post regarding these issues. So when Sega says AP didn't sell as expected, it's because of poor marketing and even poorer support. Their own fault.
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/off to check bargain bin
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I will not buy any game with limited activations, no matter how friendly the system. In this case even the Steam version had the same DRM, so even when it dropped in price during the recent Steam sale I avoided it.
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Er...there are no activation limits on Uniloc. You do have a 5 machine limit at any one time which can be revoked from any computer on the net and SEGA have even promised to patch it out after 12-18 months. You really need it on more than 5 machines at once?
Personally outside of Steamworks (which is the way to go IMO why leave it SEGA?), Uniloc is actually one of the more consumer friendly sales killing piracy encouraging DRMs and does not really restrict you unlike another certain arse of a publisher.
/ spits on Ubiscum (and EA for trying it once with C&C4)
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It feels like one of those PS2 ports companies used to spew out onto the PC with zero marketing or effort just to make a quick buck. Clunky camera, frustrating controls, horrid graphics (even with everything on max), weird bugs, shite AI...etc. etc.
EDIT: I've toned the comment down a little - I only bought AP yesterday so my disappointment was still strong.
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/Strokes Mercenaries 2, Flatout UC
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No, you putt out a bunch of crap games nobody wanted. You know this but you can't say that publicly.
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