Scott Pilgrim vs. The World

Precious, little.

There seem to be two schools of thought regarding Scott Pilgrim vs. the World following its E3 showing this year: the game is either a charming pixel-art confection, or a simplistic Double Dragon clone.

There's no good reason why it can't be both: a side-scrolling 8-bit throwback with art by Paul Robertson, it probably makes sense to turn Scott Pilgrim into a retro beat-'em-up. Bryan Lee O'Malley's comic book series is about a videogame fanatic who gets in a lot of fights, after all, and the chunky character art suits his cast of slackers down to the ground. Just say a quiet prayer of thanks that you didn't end up with a kart racer, eh?

Ubisoft's game certainly looks the part, anyway. Covering the entire span of the books, as Scott Pilgrim attempts to win the heart of mysterious Amazon delivery girl Ramona Flowers by taking on her seven evil ex-boyfriends, the demo level drops you into snowy Toronto streets filled with roaming thugs, all of whom bear O'Malley's trademark sheepish grins and devious eyes.

The detailing is excellent, right down to the creaky clapboard houses you walk past and the snow-clipped chain link fencing in the background, Robertson's sprites are large and colourful and bob up and down with anticipation in that classic 2D brawler style, and there are references to classic videogames everywhere, from the Super Mario 2 theatre curtain on the character select screen, to the Earthbound-style pastel checkerboards of the menus. Someone's being paying attention.

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While the jury's still out on whether George Michael has what it takes for Scott, I'd like to state up front that I quite fancy the lady playing Ramona.

It feels pretty good to play, too. With a cast made up of Scott, Ramona, Stephen Stills and Kim Pine to choose from, there are plenty of different fighting styles to sample, and four-player local co-op should bring back all the right memories of hacking away at the Teenage Mutant Hero Turtles arcade game.

Taking to the streets with Ramona reveals a pleasantly straightforward brawler, as you tackle one screen of enemies before panning onto the next, and while the mixture of fast or strong attacks, combined with blocks and jumps, aren't going to tax anyone too much, there's also a super meter to stoke, allowing you to pull off a special move - Ramona hula-attacks enemies with her purse.

There's also a Striker you can call in when you really get stuck. In the demo level, that saw Knives Chau (17 years old), dropping out of the sky in a whirl of blades and scarfage and slicing everyone to ribbons before disappearing once more. I guess she's not over Scott yet.

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And the lady playing Kim Pine.

On top of that, there's a levelling system that sees you unlocking new moves and combos, and plenty of weapons lying around to use on your idiotic rivals. Baseball bats and basketballs all feature fairly entertainingly, and Ramona can occasionally produce the concrete hammer that came in so handily against Envy Adams in the books. Elsewhere, you can vector in occasional trips into sub-space to take on waves of flying pigs in a mini-game, and buy upgrades and health or experience boosts in various themed stores, such as Sushi bars.

Enemies range from street punks to clusters of paparazzi with camera flash stun attacks, and the demo level ends, fittingly, with a fight against Matthew Patel, Ramona's first evil ex, who can summon a disco spotlight of invincibility and attack with winged vampire ladies.

It must be handy creating a videogame of a book that was, itself, partly inspired by videogames in the first place: Ubisoft won't have had to ponder over the structure for very long.

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And Scott's sister.

It's simple stuff, then, but it's riddled with charm, and not just the books' - from the sprite distortion that kicks off whenever you take a sub-space shortcut, to the RPG in-jokes you find in the in-game shops.

You could complain about the lack of online play, but if there was ever a game for four friends to play together on the couch - preferably over at Wallace Wells' house - then it's probably this one.

What with the movie, this game and, most importantly, the final book in the series all coming out in the next few months, these are good times to be a Sex Bob-Omb groupie, and while Ubisoft's latest may be far less elaborate than the average film tie-in, it's looking a lot more suitable - and a lot more charming - all the same.

Scott Pilgrim vs. The World is due out for PlayStation Network this August and will appear on Xbox Live Arcade later.

Comments (17) Latest comment 2 years ago

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  • secombe #1 2 years ago

    What the hell is going on with the world? After years of 3D for the sake of it (in many cases) the 2D revolution seems to be well and truly with us. Brilliant.
  • Zebula77 #2 2 years ago

    Don't think it ever really went away, and I'm fine with that. Love games like Loco Roco and PixelJunk Shooter. This looks like...a bit of fun. I'll need a demo to decide anyways.
  • Frybird #3 2 years ago

    ...especially Scott's Sister!

    For once, a timed exclusive-deal that REALLY annoys me, especially since i probably also have to wait till november to see the movie...at least the final book shouldn't be too far off now.

    That said, will the game actually feature stuff from the final volume? Will it be accurate or is it something written for the game (like in the movie)?
  • ukslim #4 2 years ago

    I'm even more excited about it being a Paul Robertson game, than it being a Scott Pilgrim game.

    Tell the readers about Paul Robertson!
  • CrispyXUK64 #5 2 years ago

    I for one, welcome our 2D overlords.
  • Moonprince #6 2 years ago

    Looks ace, Paul Robertson is awesome!
  • TheTingler #7 2 years ago

    Shame it's not on PC, Wii, or most importantly, HANDHELDS.
  • Frybird #8 2 years ago

    @TheTingler: True, a Scott Pilgrim game that is NOT released on any Nintendo platform is highly irritating given the source material loves what can be pretty much called the NES-era.

    Especially since it does not look like porting the game to a "non HD console" would be a stretch since...you know...there isn't any HD looks to find here
  • ant72 #9 2 years ago

    Can't wait for the Amiga version!
  • neonxaos #10 2 years ago

    This is the game of the show this year for me, and I'm not even kidding. A return to one of my most beloved genres, a cool concept, 16-bit graphics (no, not 8-bit, thank you very much!), character design and animation by cult phenomenon Paul Robertson (of Pirate Baby's Cabana Battle Street Fight underground fame) and music by the fabulous chiptune masters Anamanaguchi! And it has 4-player multiplayer? SIGN ME UP!
  • Trillion #11 2 years ago

    Looks beautiful. Just wish it was on the DS.
    Edited by Trillion at 22/06/10 @ 13:20
  • Slipstream #12 2 years ago

    Everytime I see the closes up of this Scott Pilgrims face I see Wind Waker Link lol.

    Anyhow, this looks very entertaining, a demo would indeed be nice.
  • Antsy #13 2 years ago

    "Everytime I see the closes up of this Scott Pilgrims face I see Wind Waker Link lol"

    Better than seeing bloody Michael Cera ;)
  • Zaiz #14 2 years ago

    So many in jokes. I feel bad for recognizing most of them even though I only read the first Scott Pilgrim 2 years ago.
  • Kazzahdrane #15 2 years ago

    Had a go of this, it's really lovely.

    Suspect anything not mentioned in this preview might be NDA'd, but suffice to say that even the opening menus and level select are very very retro (stolen from other games in a very loving way!).
  • RedPanda #16 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • RampagedDeath #17 2 years ago

    This looks really cool. I'll be buying it day one.