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Resistance 2 Review

PlayStation 3 Review by Dan Whitehead

5 November, 2008

Page 2 of 2. <- Page 1

The campaign mode is hefty in size, at least for the genre, offering around ten hours for an averagely skilled player on normal difficulty. It's well-paced, and throws up plenty of varied scenarios to test your mettle. The story feels somewhat perfunctory, though no worse than any of its rivals, and even the predictable excursions inside enemy ships are more bearable than similar levels in other games, even if the sweeping alien architecture may leave you wondering if you're fighting the Chimera or the Covenant. Speaking of which, Resistance 2 is arguably more cohesive than any of Halo's single-players, and while the game never quite matches Bungie's highs, it never plunges to the same depths either. Even in a battle against an alien swarm that some will peg as a Flood rip-off, the challenge is more balanced, the outcome more interesting and the integration into the wider gameplay more satisfying.

Then again, Halo never got its highest marks for the solo campaign, but for the huge strides it made in first popularising and later defining console FPS multiplayer. Resistance 2 brings its own innovations to the table, though they're more evolutionary in nature. Insomniac's boast of increasing the number of simultaneous players for competitive games from 40 to 60 could well fall into a pit of PR bluster, were it not that the team has obviously considered ways to balance that many players rather than just bolstering the net code to allow more people in. Rather than having sixty people running around at random, these large-scale matches have their own dedicated mode - Skirmish - and players are split into a number of competing squads. Each squad has objectives to meet; objectives that are also being attempted by a rival team. So rather than one giant battle, you get a series of smaller confrontations all taking place on the same map.

It's either a stroke of genius or a fiendish cheat, depending on how you view the world of online play. Certainly, depending on the map and objectives, there will be times when you won't even notice that there are dozens of other people elsewhere in the same game. When the combinations click, however, the result is quietly impressive - a traditional and accessible multiplayer that convinces you you're taking part in a larger war. It probably won't be enough to impress Warhawk fans, but in the realms of FPS it's a shrewd idea.

'Resistance 2' Screenshot 3

A Titan boss in co-op play, and this four-man team wisely opts to attack from all sides rather than face its powerful beam weapon.

Resistance 2 saves its most innovative ideas for co-operative play, however. The traditional answer would be to let players go through the single-player side-by-side, but instead, up to eight players join forces and take on a series of miniature campaigns that run alongside the main story, suggesting some of the other events that are occurring while Hale does his hero thing. There are six maps, drawn from this game and the original, with a set number of different objectives attached to each. The game randomly selects and shuffles three of these objectives for each game, throwing in some boss encounters to spice things up further.

You choose from three classes - Soldier, Spec Ops and Medic - with each relying on the other two for success. Soldiers are tough, well-armed and can use their Wraith mini-guns to create mobile shields to protect other players as you push forwards. Medics can heal wounded teammates, but rather than removing them from active duty the game allows them to join in the combat as well - drawing health from enemies to heal themselves. Spec Ops troops can fling fresh ammo to other players but also deal in heavy damage, making them the frontline choice for larger boss battles.

Each also has an optional "Berserk" - a gameplay buff activated by filling a meter with enough kills - and these offer benefits, like Prototype Ammo, which allows Spec Ops players to dish out extra-powerful ammunition; Ring of Life, which creates a healing circle around a Medic; and Overload, which allows a Soldier to take enemies with him by exploding upon death in a manner similar to Call of Duty's Martyr perk.

'Resistance 2' Screenshot 4

Meanwhile, on Tatooine, Jabba the Hutt is solemnly sticking "lost pet" posters on lampposts.

Each class earns experience based on successful execution of their roles, as well as completed objectives and defeated enemies, and this then plays into a simplified levelling system. New abilities and Berserks are unlocked as you advance through the ranks, while "grey tech" retrieved from fallen enemies can be used to purchase new armour and weaponry, which customises your character's appearance. This currency can be carried from one class to another, so you can use a successful Soldier character to build up a Medic on the same account without tiresome grinding each time.

It's a simple system, elegantly executed, and by keeping the classes to just three it creates an instinctive symbiosis between players. One class cannot succeed alone, so working together is your most attractive option simply because it works. The only potential downside is that you will, inevitably, run out of combinations of maps and objectives sooner or later. Some may also mourn the lack of a traditional co-op mode. It'll take you a decent amount of time to explore all the co-op options, however, and even more if you want to level up each class and earn all the bonuses, medals and other rewards for good play.

Overall, multiplayer is the satisfying other half to a formidable package, and Resistance 2 is precisely the sort of exclusive game that the PS3 needs. Improving tenfold on its predecessor in almost every area, it not only belongs on the shopping list of existing Resistance fans, but those who were underwhelmed with the original will also want to check it out, and then fight for it on the internet. It's the way of the warrior.

9/10

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Comments: 1-50 of 294 in total | next 50 »

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TheBiGW
05/11/08 @ 14:03
#1
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Not as good as Fallout 3 then
merkdot
05/11/08 @ 14:04
#2
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resistance is futile
GamerG
05/11/08 @ 14:04
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EG Xbox Bias Confirmed?

Oh wait.....
05/11/08 @ 14:04
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different genres you dickwad.
Mentalist(air)
05/11/08 @ 14:04
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OMG they turned the last score upside down!
Edited 1 times, most recently on 05/11/08 @ 14:05
Darren
05/11/08 @ 14:05
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I know I shouldn't have but I jumped straight to the score before reading the review.

Woohoo! Nice!

And doesn't someone on here have a PSP to eat? I hope he enjoys the crunchy bits! ;)
drumbaby
05/11/08 @ 14:05
#7
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Only as good as GOW2, eh? Lame.
Widge
05/11/08 @ 14:05
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Oh shit, I said I'd eat my PSP!
dr_faulk
05/11/08 @ 14:05
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Shock! I genuinely thought this looked boring from the E3 showing.

But what would a blind man know about videogames?
Steroyd
05/11/08 @ 14:05
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3 minutes late EG, I'm dissapointed.
Kingofnothin
05/11/08 @ 14:05
#11
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Interesting might get this after I'm finished with LBP.... would be a nice change of pace I guess!
chessboxer
05/11/08 @ 14:05
#12
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As good as Gears of War 2 and LittleBigPlanet though. Obviously "people" (I use that term loosely) will see a 9/10 as a fail.
Artemis_Matsas
05/11/08 @ 14:05
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Good stuff!!!
Moonprince
05/11/08 @ 14:05
#14
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Better than HALO!!!

lol
the_dudefather
05/11/08 @ 14:05
#15
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@Mentalist(air)
10\6?
Beano
05/11/08 @ 14:05
#16
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9!?!?!

Surprised...
chris_ace
05/11/08 @ 14:06
#17
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as good as gears of war 2 then ;)
DAN:SOLO
05/11/08 @ 14:07
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as good as! better than! not as good as! ect ect.....................
Benno
05/11/08 @ 14:07
#19
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I thought it was rubbish, surprised at the nine.
bad09
05/11/08 @ 14:07
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KZ2. That is all....... ;)
cthulhu_steev
05/11/08 @ 14:08
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How the hell can you check the score then read the review? The text matters more than that arbitrary number pinned at the bottom, Shirley?
Razz
05/11/08 @ 14:08
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Seriously. There's no reason why true gamers shouldn't own a PS3 now. That is if you can afford one, I was lucky enough to get one for free. Christmas is around the corner, beg and plead like there is no tomorrow! :))
andywilkie35
05/11/08 @ 14:09
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very surprised this got 9 - the first game was shit IMO

too many better games to play to warrant buying this, I'll pick it up in a years time when its £4.99
SPKRFCKR
05/11/08 @ 14:09
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this should be good enough to last until Killzone 2 comes out!
DAN:SOLO
05/11/08 @ 14:10
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Seriously. There's no reason why true gamers shouldn't own a PS3 now.

really?
squarejawhero
05/11/08 @ 14:10
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Excellent. Having seen this at the Expo it looked a real step up from the original and a return to form for Insomniac. Really do wish I had a PS3 to play it on!
GamerG
05/11/08 @ 14:11
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@ Razz

There is plenty too keep people occupied on the sub £200 consoles, the PS3 at £300 before games and accessories is still an unnecessary luxury if you have a Xbox 360, I mean its not as though Xbox 360 doesn't have some top shooters coming its way is there? Gears2, COD5, Left for dead, Dead Space, etc
Widge
05/11/08 @ 14:11
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Massively surprised, I had written this one off way earlier in the year. Time to do some serious thinking. Interesting to see the HL2 comparison because I thought that about the first game... almost as if someone had mashed together HL2 and Day Of Defeat.

When is this out again?
HardCoreGamer999
05/11/08 @ 14:12
#29
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fair review for a excellent game
drumbaby
05/11/08 @ 14:12
#30
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Seriously. There's no reason why true gamers shouldn't own a 360 now.

really?
Cylinder
05/11/08 @ 14:13
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Here's hoping for a PC release!
bad09
05/11/08 @ 14:13
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"Seriously. There's no reason why true gamers shouldn't own a PS3 now. That is if you can afford one, I was lucky enough to get one for free. Christmas is around the corner, beg and plead like there is no tomorrow! :))"

Completely agree, from MGS onwards I'm 100% converted. Not sure if I could could live without my 360 just yet, but not sure I could live without my PS3 either now! Still PS2less (bastards!) but worth the money now IMO (and about bloody time too!).

/ Goes back to LBP
Edited 1 times, most recently on 05/11/08 @ 14:17
Garulon
05/11/08 @ 14:14
#33
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PS3 has good game shock! It's a shame you can't play through the whole campaign in co-op mode though. That's disappointing.

MY teeth are braced for the Banjo Kazooe review. The demo was absolutely dire.
Darren
05/11/08 @ 14:18
#34
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Great review and by Dan Whitehead too, one of my favourite EG writers because I find his reviews trustworthy and usually spot on! :)

No mention of the A.I. focusing on only you though that was mentioned in a couple of other reviews I've read - it's not noticeable then? How good is the A.I. overall, is it worse or better than other games in the genre?
muscleblade
05/11/08 @ 14:18
#35
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"Not as good as Fallout 3 then"

Not as good as the 360 version of Fallout 3 you mean. The PS3 version is not as good sadly.

I knew R2 was going to be great. And i love the fact that it did turn out to be this good. The best exclusive action game for the PS3 for sure.
Mogs
05/11/08 @ 14:19
#36
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10 hours is hefty?!

I weep for humanity!
Darren
05/11/08 @ 14:20
#37
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cthulhu_steev - "How the hell can you check the score then read the review? The text matters more than that arbitrary number pinned at the bottom, Shirley?"

Of course it does but I just couldn't resist a quick peak, mainly because I wanted to see whether Widge would be having his PSP for tea or not! ;)
Bartacus
05/11/08 @ 14:21
#38
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See the PS3 is OK at playing games after all; I'm off out to Argos to pick mine up with LBP, GT5 prologue , & accessories pack for £299.
Widge
05/11/08 @ 14:21
#39
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Didn't Uncharted come in at about 10 hours play? It took me months to finish that game off. Not via excessive difficulty or anything, but just because I can sit all evening and weekends just soaking up games. Nothing wrong with something coming in at 10 hours.

Thankfully I can do lunchtime gaming on my laptop or I'd never get through anything like Mass Effect or Fallout 3.
muscleblade
05/11/08 @ 14:22
#40
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@heddbogg

Its easy to see from your comments that you are not the original headbog/blig merk. If you are you certaintly have become a smarter person.
Kenshin001
05/11/08 @ 14:23
#41
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Genuinely surprised. Insomniac have obviously worked hard to improve on the first and it seems to have paid off. Played a bit of the beta and it was great fun but looking forward more to the SP. Dan, do the Cloven make an appearance in the sequel or are they mysteriously absent yet again?
Razz
05/11/08 @ 14:24
#42
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Bah! I have to wait untill 28/11 to play it. ;_;
zuljin
05/11/08 @ 14:24
#43
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Awesome! Gears + this now means I'm not leaving the house in the month of December...
Tomo
05/11/08 @ 14:24
#44
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Nice score. I was completely wrong about this one then. Looked completely generic at the Expo, although I didn't get to play it.
Rash'
05/11/08 @ 14:25
#45
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kingofnothin, LOL!!! " ... after i'm finished with LBP". Don't expect that to happen anytime soon!

Most surprising thing about this review is the high score. Oh, teh bias! As Beano continues to point out EG's reviews have been shockingly inconsistent. I'll hold out for Edge's review. They ripped it apart in their last preview.

Widge, do want some salt with that PSP?!! ;o)
05/11/08 @ 14:26
#46
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"...30 or more enemies on screen at one time..."

Dont mean for this to sound trollish but how many does GOW2 manage? Im a big fan of lots of on screen action, its a real immersion puller for me.

Gazza_UK
05/11/08 @ 14:27
#47
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Woahahahahahahahahahaha

shit, just ordered COD5.. bought Far Cry 2 and Fifa before that.. it is right for me to buy yet another game before christmas!!!
Darren
05/11/08 @ 14:28
#48
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Considering that both Call of Duty 4 and Gears of War took me less than eight hours to complete, I'd say a ten hour campaign is decent, particularly if the first game is anything to go by as that was a very nice length IMO. I certainly didn't feel shortcharged like with Gears for example. Usually I can add 30-40% to that figure too for me to finish a game! :)
dr_faulk
05/11/08 @ 14:30
#49
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@ DanSolo

Hmmmm.... owning every console BUT the PS3.... it's still a bit pricey...
tonynibbles
05/11/08 @ 14:31
#50
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Better than MGS4?

I dont think so.

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