Resident Evil 5: Lost in Nightmares Review
Found its form.
Version tested: Xbox 360
Strange as it might be for downloadable content to arrive almost a year after the game's release, few will complain when it's as good as Resident Evil 5's Lost in Nightmares. Available for around four quid on either PSN or Xbox Live, it includes not only a fantastically enjoyable new chapter, but the added bonus of a 'Mercenaries Reunion' mode featuring new playable characters.
Set in 2006, Lost in Nightmares taps into the franchise's almost bottomless well of back-story intrigue by fleshing out a flashback touched upon midway through Resident Evil 5. If you've played the game already (if not, skip this paragraph) you'll recall Chris Redfield and Jill Valentine duking it out with the perennially annoying Albert Wesker before flying through a window to their apparent doom. Originally destined for the main game, it was cut to ensure that your co-op partner remained consistent throughout.
With such concerns irrelevant in the context of a standalone episode, this new vignette catches up with the hour or so leading up to that climactic stand-off, as Chris and Jill uncover the unsavoury mysteries of Ozwell E. Spencer's mansion. As you scope out the grand building for cranks, emblems and passwords, Lost in Nightmares feels comfortingly familiar.
Instead of fighting a relentless, repetitive rearguard action against the Majini hordes, the emphasis switches back to the more thoughtful, slow-burn, explorative style of old. The change of direction and the slower pace instantly cranks up the atmosphere several notches as you creep tentatively through darkened corridors, expecting a slavering apparition to burst through cobwebbed windows at any moment. Occasionally these moments arrive right on cue, but most of the fear comes from the sheer anticipation of it all. Moments of panic-stricken violence are saved for later.

First rule of Resident Evil: never trust a corpse.
Of course, no sooner have you made yourself at home in the salubrious, delicately detailed and high-ceilinged opulence, than you take to smashing up the furniture in anger, mostly in the vague hope of finding a hidden stash of weapons. Usually you wouldn't even blink at such random acts of vandalism, but Resident Evil has never looked so lovingly crafted, to the extent that it feels somehow wrong. Not that it stops you.
Some things never change, though. In a throwback to the old-style Resident Evils, you're desperately ill-equipped, armed with little more than a pistol and a few clips and expected to make every bullet count. But for the first section, at least, the absence of combat puts the focus firmly on puzzle-exploration, as you work on finding the necessary components required to open up Spencer's festering basement.
Once beyond this pleasingly understated throwback, Lost in Nightmares starts to come into its own with a tense sequence of set-pieces which neatly demonstrates what was sorely missing from the parent game.
Armed with just enough ammo, you find yourself squaring off against malformed axe-wielding sentries, undeterred by the bulging mutations rippling through their flesh. Squeezed down narrow prison corridors, it's the usual race against time as the pair of you frantically blast every last slug into rancid, cankered torsos.
But it's the third quarter of the episode where the old Resident Evil design genius really returns. With minimal resources at your disposal, you're forced into the kind of true survival-horror scenario that makes games such as these so compelling. No longer is it about the accuracy of your aim, but how you utilise the environment to your advantage to get the better of your vastly overpowered foe.
Eventually, of course, we catch up with Wesker and engage in the usual cat-and-mouse shenanigans as he, yet again, does his best Neo impression and dodges every bullet with lightning balletic grace. By the end you're left in no doubt that you've had your money's worth, in what has to represent one of the best-value slices of DLC yet.
With an assortment of added bonuses there are even more reasons to be cheerful. Most significant is the new rejigged Mercenaries Reunion, where you get to play the ever-popular score attack mode with a bunch of new characters and skins.

They should know by now that they're going to lose.
Available from the word go are Excella Gionne, the glamourous CEO of Tricell Corporation, as well as STARS Alpha Team member Barry Burton. Once you get good enough to achieve an 'A' rank on each map you'll also be able to unlock other characters, such as Rebecca Chambers and rather amusing new versions of Chris and Sheva (including the leather-clad 'Warrior Chris' and hood-wearing 'Sheva Fairytale' and more which we won't spoil for you here). In keeping with the free Costume Pack it's all throwaway stuff, obviously, but in the best possible way. There's nothing quite like a Village People version of Chris Redfield.
The obligatory presence of online leaderboards for your solo and duo excursions adds a tremendous degree of replay value, so the opportunity to run through all eight familiar maps and compete for honours again holds the same curiously moreish allure it always did. As with the main game, it's far more enjoyable to play alongside a buddy than to run solo, giving you the opportunity to take the fight to the Majini with a broader selection of weaponry. With split-screen available alongside online options, one of the best co-op experiences around now has even more to offer.
Having received a fair bit of criticism over the handling of its previous Versus DLC offering, Capcom more than makes up for some of its questionable decisions a year ago with Lost in Nightmares. Whether you play this via DLC or as part of the forthcoming Gold Edition of Resident Evil 5, it's an essential episode. For the price, you can't go wrong, and it bodes extremely well for the Desperate Escape DLC next month.
9 / 10
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Comments (77) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I love the DLC, but would've liked to have seen stats recorded for it similarly to how it was for the main game.
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instant purchase if so
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Edit: Oops did I say RE4 I mean't the travesty that was RE5. I actually enjoyed 4. My bad!
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So glad I didn't sell it. This is instabuy!!
Is RE back?
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No one told me there was actual decent DLC coming!
Time to find a cheapo copy ! Bah!
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This DLC was announced MONTHS ago.
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It's only £14.99 from Amazon. Good good. I made money on it
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I was so disappointed with Resi 5, especially after the sheer genius of 4. Sounds like they've listened to people and gone back to being a more edgy/intense game
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Actually no I don't because I actually like to enjoy games that I play. Will be getting this DLC this weekend, sounds fantastic.
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But it was a fun hour and would so love it if Capcom had tried to go full monty on turning the dlc into more fleshed retail game but with Dead Space move n shoot.
Gears of War/Uncharted 2 third person shooter wouldn't work as too quick on feet and overpowerful. So need some form of restriction in movements and shooting to ratchet up the fear. That is the problem for the sequel.
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More of this plz, plenty more. Lots of games could do this mini-episodes thing, it would be another way to fight 2nd hand market.
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I agree that the game has issues, but I find the coop experience is so immensely enjoyable that it outweighs any shortcomings by far.
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I'm guessing that because the game world isn't as vast, they should both perform better?
Ta very much.
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I remember a time thinking this would be the norm. How naive i am.
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Well, it's all here, is it not:
[link url=http://www.eurogamer.net/articles/face-off-res ident-evil-5-article
]http://ww w.eurogamer.net/articles/face-o...[/link]
If memory serves, the PS3 version has less tearing when upscaled to 1080p, but it is otherwise slightly inferior to the 360 one (crude water reflection effects, less texture detail, etc.)
EDIT: Ah, the PS3 version actually has no tearing at all. My bad.
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15 minutes?
It has replay value in spades. Good thing i like getting the achievements as it will take a few playthroughs with different approach. Playing through on normal for the S rank and on proffesional for that achievement. Two very different playthroughs i imagine.
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Sort things out for RE6 please Capcom.
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Not to mention it also throws the two extra Mercs characters at you (Barry fucking Burton for one!) so that batters the 15 minute mark in itself.
Oh, and whilst i'm here, there's a second DLC pack in two weeks called Desperate Escape starring Jill and Josh just in case anyone's not aware of that one as well.
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Thanks for that, I think I've read that article before, but I was wondering specifically about the Lost in Nightmares episode. I know it's still very new but I was wondering if the same stutter, tearing problems were apparent. Or have the smaller game envronments (corridors, rooms, etc.) cured them.
My plan was going to play the main game (hopefully co-op online as the SP seems broken to me) on my PC. Then pick up a either a cheap 360/PS3 version to play the DLC...
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was that on the 360? cheers.
edit: just checked your profile and I think it will be the 360
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I'm playing it on the 360 at 720p on a 42" plasma & it looks gorgeous. Silky smooth so far.
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Oh well :/
(Dont suppose having the game data still on hard drive means I can still get this? Anyone?)
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http://ww w.game.co.uk/Games/Xbox-360/Res...
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No, the new modes & missions are accessed through RE5's main menu screen.
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Not as cheap as if you buy it all seperately. Be about £20 - £12ish for the game, and then £4 each chapter
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For the xbox version the DLC is not on the disc I believe. You just get a card with the DLC codes.
As Koborover said set your xbox to output 720p and you should have zero tearing over HDMI. If you set xbox to output at native res of your tv 1344 x 768 or whatever it is you will be in tear city as I was when I first played the demo. Capcom really should advertise this fact a bit more if it is the case with all their games.
Great game anyway. Not as epic as 4 but still fun. I found partner AI quite good on Normal at least. Only picked it up last month as all the outcry put me off but ended up being pleasantly suprised. 8/10.
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It's a fantastic time to be a gamer, but also a bad time...who has the time to play all the amazing games coming out, let alone the resources? I need to win the lottery
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Brilliant DLC, bring on the next one!
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Anyway, it's sad when one episode outclasses the game it anchors upon, but there it is.
I enjoyed the first part of this DLC a lot, although I have three - minor to slightly minor - gripes here:
(1) Since the focus lies on exploration, RE1 style, there should have been much more items to examine, more text to read. Having the opportunity to read Chris' and Jill's personal opinion on the environment - especially since it's so familiar to them - would have been sweet.
(2) A *few* enemy encounters/scares wouldn't have hurt - would have been nice if the butler was still prancing about, for example...
(3) Why no "Master of Unlocking" comments, Chris? Jill's just begging for it - twice
The second part was great, especially once you open the minimap in the latter part and realise that you're basically playing Pac-Man, including four Power Pills to kill the ghosts with. Awesome wink to a timeless classic
The third part (Wesker battle) is a downer. Too short, too familiar, especially since every RE5 player probably completed the main game at least once by now.
Well, if it's the same price, I'll definitely be there for the Josh/Jill DLC. Besides, Josh is probably the most interesting new character introduced by RE5. Anyway, this installment somewhat restored my faith in Capcom - RE6 just might end up being great again.
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Capcom! Bring back tank control and fixed angles for RE6. That, is where the horror lies.
Speaking of the first third, REmake actually looks better than RE5. Incredible achievement on the cube.
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I hadn't even played Resi 5 yet, but thankfully it seems spoiler free, given it takes place before the main game anyway.
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Cannot wait for a motion controller version, RE4 is one of the few games I enjoyed on the Wii.
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If you think the Wii can handle RE5 at the same quality your a moron.
RE4 was Gamecube game so that was another thing.