Resident Evil 5: Desperate Escape Review
Desperate measures.
Version tested: Xbox 360
Just two weeks on from the release of the excellent Lost In Nightmares DLC, Capcom has seen fit to serve up another delectable portion of episodic content for the five-million-selling Resident Evil 5. How kind.
But while Lost In Nightmares saw a refreshing return to the slow-burn style of panic-stricken survival horror that characterised the series' early days, Desperate Escape sees the gameplay firmly back in bullet-spraying territory as you fight a concerted battle to get out of the Tricell facility alive.
Set midway through the events of Resident Evil 5 - beware! spoilers ahead - we catch up with Jill Valentine just after Chris and Sheva have removed the mind control amulet that turned her into a pirouetting death machine. With Chris and Sheva determined to high-tail it after Albert Wesker, they leave the exhausted BSAA agent to fend for herself. Manners.
Having blacked out from her exertions, Jill comes around to find West African BSAA agent Josh Stone on the hunt for his errant colleagues. Josh having evidently awoken the entire Majini neighbourhood en route to Jill, the seemingly straightforward task of getting back to his waiting helicopter suddenly becomes one of the most death-defying missions encountered in the entire Resident Evil series.
Save for some flirtatious banter between the two, the mood takes a distinct turn for the worse the moment it becomes apparent that they're going to have to fight every step of the way. Desperate Escape certainly lives up to its title.
Unlike in the ammo-light Lost In Nightmares, it's just as well Josh and Jill bothered to pack for the journey ahead, as there's no shortage of targets. For the record, Jill comes equipped with a machine gun, while Josh must settle for the pistol, but, fortunately, any arguments over who gets the "best" character fade once you pick up the additional weapons along the way.

Josh performs his patented Elbow Drop manoeuvre with extreme prejudice.
With no puzzle-solving of any note to worry about, the simple goal is to fight your way through the docks and the remainder of the facility, dispatching the unrelenting Majini hordes as they spring forth from every darkened corner, eager to stove their sharpened projectiles into your skull. As with Lost In Nightmares, boosting your points tally with 'score stars' adds an extra element to the killfest, but the bigger ones are notably harder to find this time around.
No sooner have you cleared the path ahead of Majini foes than these nimble adversaries leap down from unseen gantries to keep the pressure on, threatening to grapple you at a moment's notice. Whatever it is they want, you've got it, and they're bringing all their chainsaw-toting and Gatling gun-wielding mates along for the ride. To up the ante considerably, the Desperate Escape designers have devised elaborate ways of heaping on the agony, with numerous rocket turrets criss-crossing intricately constructed environments to provide additional hazards as you dash between the incoming missiles of death.
With a seemingly unending procession of infected stalking you down every corridor and gantry, the only solution is to eventually take out the emplacement operators and try and turn the tables before reinforcements arrive. That's easier said than done, however.
Armed with the collectable scoped rifle or rocket launcher, you frantically work together to take advantage of the small window of opportunity to aim at them before they get a chance to wreak havoc with your health bar. It's a wonderfully balanced cat-and-mouse affair as you gingerly hop through the relentless explosive mayhem, and challenging even on Normal difficulty. Veteran and Professional players can fully expect to receive the bloody nose they probably deserve.
The climactic third portion of this stressful episode essentially plays out like an arena battle, with enemies pouring over the walls from all sides as a countdown ticks down to your eventual rescue. But nothing is ever quite as straightforward as it initially appears, and you wind up facing no end of setbacks before you can relax once more.
As usual, this kind of combat-focused brand of Resident Evil works far better in tandem with a competent real-life player than the perennially hapless AI, and with co-op possible via split-screen, system link and online, all bases are covered. Strangely, the process of failure actually works in the context of this bite-sized portion, and while you might find yourself screaming blue murder at the game for defeating you yet again, it merely toughens your resolve for next time.
You might feel a slight initial pang of disappointment that Capcom has merely reverted to type after the bold about-face we were treated to with Lost In Nightmares, but if you're one of the many that actually preferred the more action-oriented Resident Evil, then you'll definitely give this hour-plus chapter the thumbs-up.
Even if, like me, you prefer the more brooding old-school puzzle-exploration style, then there's still a very good chance you'll appreciate the sheer challenge thrown at you by Desperate Escape. In terms of all-out action, there are few co-op experiences quite like it. On that note, though, I would be wary of recommending ever playing Resident Evil 5 on your own. Simply put, it was designed from the ground up to be played with a friend, and, sadly, the AI does the game no favours whatsoever.

I count seven enemies in this shot alone. How many were ready to attack from behind? Probably more...
It is a shame, though, that there's nothing new about Desperate Escape. While Lost In Nightmares provided a refreshing gameplay twist, as well as a new monster to fight, this merely recycles old enemies and old gameplay in a new setting. The fact that it does so in pleasingly overwhelming style is great consolation, but you can't help but reflect that things could have been freshened up in other ways without making it any less action-packed. New enemies certainly wouldn't have hurt, for a start, not to mention a bona-fide boss fight.
As a footnote, those who enjoyed the remixed Mercenaries Reunion mode can now play the game with even more characters, including, of course, Josh Stone. It won't make much difference, but the real obsessives have a few more leaderboards to compete on.
Despite Desperate Escape being little more than a rehash of any number of Resident Evil 5's levels, this is still a hugely enjoyable example of why DLC has become a vital part of the gaming landscape. For the meagre sum of 400 Microsoft Points, or £3.99 over PSN, you're getting another quality episode, and anyone who enjoyed the game's campaign won't be disappointed with more of the same.
8 / 10
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Comments (36) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Downloaded both now, very curious how they play in tandem.
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Happy to be dragged away from Heavy Rain for a few hours, for some mindless violence!
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MADNESS ... MADNESS I TELLS YOU !!
but looks like either pack will be a good buy for most ResE fans
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What a depressing conclusion to the review. "If you liked it before, we'll make the same thing again and you'll like it again". Why haven't other developers caught on to that idea? Oh wait, they have, and it's the bane of the industry.
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/irrelevant to thread rant over
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Sadly that is indeed true, Resident Evil is no more, same name different game. Although there is a small hope, 5 was "the last of it's kind" according to Capcom.
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They're damned if they do and damned if they don't. Announce that DLC is coming too early and a million rabid fanboys declare them satan incarnate for not putting it in the final game, keep quiet and release the info later and people complain they've already traded in their game. There is a balance somewhere which it appears no one has yet quite hit.
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Sure it was action-orientated, but it wasn't an 'action game' (-1 karma). I can't remember the last time I prayed for more ammo to come my way or actually running away from an enemy in something like Gears of War for instance (-1...ok, I'll stop)
The focus of the tension was more on being overwhelmed and feeling vulnerable (due to the restrictive controls, mainly), rather than creeped out and on edge.
A few more quiet creepy bits would have been great, natch, but from a lot of people's comments on these forums I had the impression you ran around blasting everything like a standard super-human protagonist and that it had turned into essentially a corridor-shooter, which is blatantly untrue.
*except the AI partner.
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So - dont trade in your games then... that's kinda the point of dlc.. stop people doing that.
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The simple fetch-quests and puzzles of classic RE worked well because they were part of expansive environments and typically broken up by zombie attacks. The first half of LIN is a couple of trivially easy puzzles set across about a dozen rooms, with nothing else to do! Things pick up a bit in the second half, with some Silent Hill inspired shenanigans, but then blots its copybook with a tedious Wesker showdown.
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I dunno, that seems a tad harsh. I finally got a chance to play some co-op with one of my mates and it was a blast, but frankly much, much harder than SP as he was a bit shit and pretty difficult to keep alive on veteran. I gained some new respect for AI sheva!
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.. but it seems you lot are saying it's only good in multiplayer? Or have i got the wrong end of the stick? I refuse to pay for gold membership (out of principle) - so online play is out for me
Is the single player worth it? I *really* liked resi 4 - and want to play some more.. but the reviews give me mixed messages, would prefer to hear from people who've actually bought it.
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A lot of people claim the AI is broken but personally I found Sheeva to be fine. If you like RE4 then you should find enjoyment in 5 without playing online.
It is a very bland shooter though and I know how you feel about them!
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It is not vital to all of us.
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"I read an awful lot of gaming websites and press every day and had NO CLUE either of these DLC packs were even being developed, and i suspect the general public will be just as ignorant"
Evidently you're reading "an awful lot" of the wrong gaming website, since news of this content has been around since mid-November, with it being confirmed not long after that it would be available as DLC.
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She's fine on normal (if a little prone to shooting enemies on the floor and wasting ammo), but she's a pain in the backside when it comes to some of the final bosses and any higher a difficulty level. Her tendency to walk directly at the penultimate boss resulting in an insta-death had me fuming with rage.
You can still play split screen with a friend if you don't have a gold membership, though...and it's not a bland shooter! It's basically the same as RE4 in terms of gameplay.
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>You can still play split screen with a friend
LOL - would i be posting on here and playing games if i had friends? :-D
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You can be tactical and use Sheva as storage, maybe just giving her a pistol and a batton thing so she does not waste the good ammo. No problem with her on any difficulty if you load here out right. Give her a machine gun and she will spray...
I dropped my xbox live as we have 2 xboxes (it costs double and I object now) so we play Resi 5 by systems link which is great (but not as good as borderlands)...
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Yeah, so they pretty much decided to make it a pure shooter, which would have been great, if it was a good shooter. The controls are appalling. I guess in this sense it's in-line with the other Resi games
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I'm currently playing ResE 5 single player .. and it is still a good game
but i do think it would work much better in 2 player .. i've got to convince one of my mates to come over and play it co-op now
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- a kart racing game with zombies? That I would buy!
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The move to Bio-terrorism was a smart one in my opinion, but hey I'm preaching to the fans and the haters wont change. It still sold superb so who honestly gives a fuck - people are buying it if nothing else. I enjoy it.
In fact this post is whole load of 'meh' as well looking back at it.