Remedy "definitely" wants to do Wake 2
Can't see why Microsoft wouldn't go for it.
Alan Wake developer Remedy would love to make a sequel to its Xbox 360-exclusive psychological thriller, but Microsoft hasn't said yes yet.
That's according to head of franchise development Oskari Hakkinen, who told IGN that the studio is "in a limbo at the moment".
"We're still in launch phase of Alan Wake 1, but Microsoft have an option for [a sequel]. That was in the deal a long time ago.
"I don't see why they wouldn't. We're happy with the partnership and they're happy with the game. I think it fits in their portfolio quite nicely. I don't see any reason why we wouldn't continue with Microsoft and why we wouldn't renew the IP. We definitely want a sequel of course."
Hakkinen also said that a sequel would take considerably less time to produce.
"Max Payne 1 took us also five years to make. Max Payne 2 took us 18 months. I think we'd be looking at something of a similar cycle."
As to what happens in the meantime, Hakkinen said that there are no downloadable content plans beyond The Signal and The Writer, but more content is a possibility.
"Originally we agreed that we'd only do two," he explained.
"Microsoft are interested in more episodes. Where we're sitting right now is we'll see how these go. We'll see how the attach rate is to the episodes."
The Signal is a free add-on for the game available to people who bought the game new, and will be released on 27th July. The Writer is the game's first premium content and is due out later, with a 560 Microsoft Points (£4.76 / €6.72) price tag.
Check out our Alan Wake review for more.
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Comments (38) Latest comment 2 years ago
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And at the risk of treading old ground, I thought that the EG review was way out on this one.
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Alan Wake and Crackdown 2 will keep me entertained through the summer.
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I don't hold out much hope for a sequel.
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BTW, was there ever a demo?
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I loved Alan Wake's moody and atmospheric trek through those forests. I actually didn't care so much for the story's development in the last two chapters and had preferred that it all remained a bit more grounded in forests. In the same way David Cronenberg's movies (the good ones) do not explain when the ongoings are in the imagination of a character, or that they are actually happening. Less Lynch, more Cronenberg ; )
But that is just a little critique for a game that was full of atmosphere and had a really fun, often engaging and stylisch combat system. Great music and audio too. The play world as a "universe" I found entirely believable, if indeed somewhat stuffed with empty cars and cliché's.
I too thought the review did not do my experience enough justice but that's not the same as saying it was a bad review. It's just one of those games that doesn't lend itself to continuous playing. The game structure (chapters) is a very distinct signal how it could be best enjoyed. But as said, the review wasn't unfair even if I would have preferred to focus a bit more on those things that work.
The game is highly re-playable, just like the original Max Payne. Once you start to "dare" more into the enemies (instead of backing so they all run in a single line towards you) the combat really has it's stylish moments. But you have to create this for yourself. Also, don't pick up the pages, I think that's in there for people easily scared. Perhaps a bit like how you tell kids what's going to happen so they won't be startled ; )
Back to this news, the fact that Remedy is now openly asking for support (the hidden message?) is not the best of news for a guaranteed sequel. I for one would be picking it up on day one. I think with the feedback from gamers and reviewers and more focus, they could make a killer game. The engine paints a gorgeous world and if Microsoft has the money to invest in their future, I'll do the same again when it is released. If you haven't played this yet, pick it up, it's really a fun game!
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Wake is a dull as dishwater lead, though.
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Obviously Remedy want to make more, and its a promising start to a franchise, but if MS put the brakes on that due to poor sales figures then they really only have themselves to blame, EG review or no EG review...
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Granted it wasn't the QTE-gasm that was Heavy Rain but the occasional box pushing was a little jarring. Generators were good for generating suspense when the Taken were closing in though.
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Enjoy your Limbo and being in bed with MS!
I will pick up AW as soon as Zavvi etc. will price it the usual 22 EUR offer.
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Especially as they seem to have nothing much to do while they're "sitting in limbo"... Maybe a "special edition" with the game and the DLC for PC release?
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By the way did anyone think of Garth Marenghi the whole way through? Would make a great sequel!
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Yet, I think that recent news that Microsoft is setting emphasis more on PC gaming (cf. e.g. Fable III), could of course mean that they actually would release Alan Wake to PC. This would likely give the game some much needed sales with (likely) minimal costs. And who knows, maybe Alan Wake will be a steady seller of 20,000 - 50,000 copies per week which will eventually lead to that magical one million mark. I just think that everyone, including Remedy, expected a way better sales for this one. And sales is the reason they release sequels, not charity.
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Shows that they have no say whatsoever in these matters since they went to bed with MS.
I don't understand how devs can agree on being bought by the big publishers while seeing how one by one of them lost their IP and the right to decide on which platforms their games will be released.
In the end it's probably money and so my emphaty for the poor dev is pretty limited as it's right now with Remedy!
The PC made them big (like EPIC). Then we got spit on since "PC gaming is dying due to dirty pirates" (EPIC).
Now some of them come crawling back and want our support. Fuck them!
Seems "mea cupla" is in fashion now (BP, EA and Activison to name but a few in the last days).
If we'd let them fly so easily we react like the abused part in an abusive relationship...
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I'd make a guess that it's 30 or so people minimum based on the incredibly scientific method of counting heads in their Team photo on their jobs page.
Ah, Google is my friend:
http://forum.alanwake.com/showthread.php...
How much has it cost so far to develop Alan Wake?
The game's production costs were estimated at 7 million dollars before Remedy entered in to a publishing deal with Microsoft. Remedy was financing the production itself for a couple of years until Microsoft Game Studios came in with its vast resources. The game's final budget is a business secret.
So it was estimated at €7 million before MS got involved in 2006. Who knows how much extra the delays cost?
Personally, rather than getting the Xbox version I'm waiting for the PC one (if it shows up). If they do bring it out then that's excellent; I know a few people who were planning on buying it who don't own an Xbox, but if they don't do it soon they run the risk of it being lost amongst "newer" titles when it actually does come out.
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I said it before. Prove me wrong Remedy. Prove me wrong.
edit; And vote me down, Alan Wake IS NOT ORIGINAL. There's an undercurrent of a game that had hope in there, you can see it so clearly, but it's disjointed from the actual game which feels... well... a bit shallow. It's not bad but after six years of waiting, surely Remedy could have delivered more than an album of covers? Most artists can pump out two or three decent to good albums in that time.
Harsh truths are still truths.
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If MS dont bite, and i was rememdy, i would also consider getting the PC version out asap, they could probably make some good money on that (as long as they arnt contracted to not release a PC version).
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Games really arent all 'deep and meaningful' just simply good entertainment and i expect Alan Wake to will deliver just that. So why people want to dispute that and ram their opinions down my throat i'll never know.
If you have such strong opinions and want to share with others then look to more worthy mediums like film and literature which are more than just entertainment. You will find it more rewarding and a more substantive experience.
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The only way it'll get a sequel will be if it uses Kinectic and changes the name to Waggle Wake.
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So actually by not developing another they basicaly lose the investment.
I mean Dead Space probably lost money, so they should probably not develop another right? Its not just about the initial cost its about the IP and what it will be worth if you continue to develop it. The same goes for the Tech.
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I bet half the people bitching didn't end up playing it so that says alot in itself (Kami Im looking at you) and would tip the scales even further in the positive reactions camp.
I don't think you can blame MS if it really hasn't sold enough(I think alot of people are just presuming it hasn't, lets wait for the real figures to come through... infact isn't it better to wait atleast till the end of their before proclaiming flop?) that mini series thing didn't look cheap and you can bet MS payed for it all, it had plenty of attention really.
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I placed a thermometer over the fan of my 360S to see how hot it was running. I'm getting temps from 119-123F, around 50C or so... Just thought you'd like to know that it's not running as hot as some people claim. I reckon there are other games more taxing on the processors, but yeah, 50ish playing Alan Wake so far.
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