Super Smash Bros. Melee Review
Review - Nintendo's cutesy fighter is a darn sight more relevant than you'd think
Version tested: GameCube
Iconic

Complete mayhem and pendemonium is never too far away
As the Melee part of the title suggests, Super Smash Bros. Melee is one of those games which really has to be played with others. It's a multiplayer fighter, but much more than a simple beat 'em up, or even just an update to its predecessor on the N64. SSBM is a dramatic reworking of the formula which now offers more of everything, providing a much more varied and enjoyable experience.
The game is a contest of might between two to four players, some of whom can be computer-controlled, and the objective is simply to batter your opponent and then knock him off the edge of the arena while he's vulnerable. The key to shunting your opponent into the ether is to batter him with attacks, take advantage of the level designs, which differ wildly from one stage to the next, and to make use of the power-ups and items that are strewn about the place. Instead of a health bar players have a percentage of damage which begins at zero and can go all the way up to 300 percent. Anything over the 100 mark leaves the player susceptible to being thumped into the stratosphere, so games tend to move back and forth, with one player on the defensive looking for an opportunity to strike and the other rampantly pummelling the pad in the hope of landing that decisive blow.
At the end of the round your various feats are totted up and the match is decided on points, with funky scoring categories to muse over before moving on. And that really is it. The joy of SSBM though is in the sheer variety of things you can get up to and the strategic elements of the game, not to mention all the minutiae and nuances you can feasibly imagine lurking just beneath the surface, and of course a boatload of memorable Nintendo characters to fight with.
Cute Yet Fearsome

Pika!
Your control system is as simple as the game's premise. The A and B buttons are your main attacks, with an option to make A the only attack command - perfect for nippers. Using the analogue stick and these buttons in conjunction you can perform all the moves in the game, even charged special attacks and other nonsensica, but none of them is essential to victory.
You can still lose quite easily to a newcomer if you overdo it in an attempt to flaunt your skills, but the accessibility of the game really does count in its favour - it's the perfect party game, for example, with wacky characters and bright colours for drunken people, and options geared towards après-pub players who want some alternative to bouts of arm-wrestling. A quick and handy training mode will guide you through the basics if you don't trust your intuition, and there is a fully-fledged single player adventure game aspect to help you hone your skills.
Experienced players can introduce a degree of subtlety to proceedings by using the pad's three shoulder buttons, which help you to perform evasive manoeuvres and protect yourself from enemy onslaughts. You can also take advantage of the game's 31 odd power-ups and items, which can be anything from harmless to deadly. Some super-size you, whilst others endow you with little more than a humble fan. However, any given power-up literally has the potential to blow up in your face, adding a factor of risk to the whole shebang.
Comprehensively Cuddly

That's one of the stages - you actually fight on that
Players can take up the mantle of fourteen of Nintendo's most popular characters, and with a bit of effort another eleven may be unlocked to supplement that total. Characters are wondrously designed in typical Nintendo fashion, and although many come from games with extremely different artistic styles, they all seem to fit together nicely.
Stages are thoroughly detailed with a tremendous amount going on. Sometimes you can fall prey to environmental hazards, with Donkey Kong's riverhouse sinking 'neath the surging water now and then, and many levels feature rotating platforms, traps and sometimes just an awkward layout. The Star Fox stage atop an Arwing is a superb level, with players leaping between the wings and sometimes coming unstuck from below, or hopping onto nearby speeders, and the F-Zero track-based level is also a hoot. Many of these will have you rubbing tears of nostalgia from your eyes.
Variations on the simple multiplayer game help to extend SSBM's lifespan, although I had actually been playing the game with a few friends for hours before we even tried them - it's addictive in no small way, so make sure you don't overlook anything! Turbo mode is a bit of a laugh, if only because it's practically uncontrollable, while Sudden Death mode is a nerve-wracking experience. As you will soon learn, the game has no trouble recording all of your feats and mishaps, with leaderboards and statistical readouts stored on the memory card for up to 30 players, so make sure you protect yourself from lunatic rounds with completely uncertain outcomes!
Fiddle With Me

Bowser shifts a load
It's not just varied multiplayer modes either; you can customize virtually every aspect of the playing experience. You can limit the amount of power-ups in play or turn them off altogether; you can choose health limits and whatnot and tinker with the play mechanics until the game barely even resembles itself. And if you're a man (or woman) of ambition, you can fight to win some of the two hundred or so awards on offer, try to collect trophies throughout the game, or even head to the mini-game stadium and win some points that way.
As you can probably tell, this is one of the deepest and most vibrant examples of a beat 'em up for many years, highly deserving of its countless awards and sterling sales record. It looks great and moves swiftly, has a huge soundtrack of classic Nintendo tunes, and although the PAL version lacks a 60Hz mode it runs at virtually full screen. You can be as good or as bad at it as you can be bothered to be, and you'll still be able to play competitively with newcomers or cope with seasoned opponents. I've also yet to meet somebody who doesn't like it…
Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.
10 / 10
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Comments (92) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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i read an interview saying they have included a 60hz option.. as its 'cheaper' than doing a full-screen conversion or something equally confusing. u sure you guys are holding down the B button on start-up
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Well, one can pass a judgement now, or one can wait a while and see how things turn out.
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That's actually not true, whenever I broswe the TeamXbox forums (I don't do it by free will mind you) I get scared of the people in there...THEY are truly console zealots.
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I hate fighting games 'cos I can never be bothered learning the combos. Would I like this? Or is it, despite its cute loveliness and novelty options, still a normal fighting game underneath? :-/
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Edit: looks like someone beat me to it.
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Looking forward to getting this tomorrow. Oh yes.
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mmmm, pre-orders
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Do i get playstation chipped or buy a gamecube ?!?!?!?
games like this make such a choice difficult.
Will ps2 EVER have party games to rival the gamecube?
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No chance. They're good, but they're not exactly 'lightening quick'.
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Not likley with only two controller ports.
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No chance. They're good, but they're not exactly 'lightening quick'."
There's still an arguement for going to the shops then!
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Go to shops - hand over 44.99 - look at shop keeper having the smug satisfaction they've screwed you out of a tenner.
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I'll be picking this up tomorrow.
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That's interesting, all the articles I've read point to Flipper as being an extremely competent texturing unit. Perhaps it's a texture compression problem?
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Here we go with the 'it looks like a cartoon hence it can't be any good' argument again.
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Pika!
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"yeh mate that buttons jump and thats kick iz fuckin head in..... press fuckin start then, I'm dry grab me a can girl!" lol
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Did someone forget to tell whoever converts Nintendo games for Europe that PAL gamecubes have 60Hz?
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probably the same way nintendo service centre said i dont have to pay a thing to get my gamecube repaired.. only to then go on and say you have to pay for postage and packaging yourself... huh?
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heh - FeZZ, you Mr Benn?
Anyway, are there even 8 games worth having?
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It looks like I might be pleasantly surprised when I actually get around to picking up a Gamecube.
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Disclaimer: That's the UK situation as I understand it, and I am most definitely not a lawyer!
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(yes i have the receipt, but i lost all the manuals and stuff.. im guessing they send it back to nintendo anyway tho)
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EDIT: Oh, and you don't have to hold down 'B' to get it either.
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In fact, do you *ever* have to hold down 'B' to get it? You don't for SMB & RL either.
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M$ can do it and Nint€ndo can do it why not $ony??
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I think you do the first time. I reckon it saves it on the mem card that you used 60Hz and so prompts you for ever after....
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RL didn't give me an option of 60Hz when I first started it up, but it offers it in the options screen, and subsequently prompts me each time I load it up now.
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I've got my two to claim, which will be DOA and RS. I couldn't get on with Munch when I played the demo. F1 is on this months OXM so I'll have a muck about on that tonight.
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Three racing games, two xtreme sports sims and a beat-em-up? Would anyone really have spent £150 on three racing games if they weren't getting them for free?
Even if you like those kinds of games, I think it's a bit far-fetched to say that those 8 are worth spending 400 quid on.
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They are not identical games.
Also, you could get Amped, JSRF and THPS3, all again a similar genre, but different enough to warrant purchase.
Individually all good games, with the exception of (IMO) Munch which has a sucky camera and ruins anything good about the game. J&D ruined my perception of platformers forever!
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RE: SSB-M - I have been orderd by my Nephew to buy this (I wanted it anyway) but I'm worried he will kick my ar$e as he had the N64 version and played it to death. I've pre ordered it from GAME but went and bought an extra controller yesterday as I can see these being in short supply once SSB hits the stores.
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Have you played it? The game chugs and looks nothing at all like the screenshots EA gave us pre-release.
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Well then don't fuck them. Use some self control and keep your pants on.
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tut
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=)
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Only complaint is that getting into the control system takes a while, especially since the training video seems to whizz by so quickly.
Hats of to HAL Laboratory for such a fine game, and thanks to them for adding a 60Hz mode and making the end credits a really fun experience.
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And you're still typing? How many arms have you got?
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Didn't play myself, but the spotty oik said it was 'Awesome' or something.
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maybe they employ the Spinal Tap method of scoring?
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There Next Day delivery is never next day for me.
BAR STEWARDS
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gizmo: with a massive picture of mario on the front or some WWF freak.
WWE get with the times
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1) When you read a review your are reading someone's opinion. Your best bet is to read a variety of reports on a game from different sites.
2) I assume 10/10 means it is a good game. It doesn't mean you can judge it next to others of a different genre, but it stands by itself; a nice well rounded package.
I played the N64 version and it was entertaining, although rather MOR. I am really trying to decide what GC package I'm going to go for, so does anyone have any suggestions on places to go for deals. I'd like the console, two pads and 2-3 games (Tony Hawks and Super Monkey Ball are musts. I'm going to be buying it mainly for multi-player aspects). Is there anyone doing such a package that really is "cheap", or should I be going to different places and getting everything seperately?
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LOL, but there really isn't that great a distinction between steroid taking pandas and wrestlers
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Have a list of "must-have" games and see if you can get a bundle that incorporates most of this. Check out Amazon, Toys R Us, GAME, Play etc. But don't forget people like WH Smiths, who stock the GC as well.
If you have stuff to trade, GAME may be your place to go if you can't be ar$ed selling stuff privately.
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http://www.e pigamer.com/article.php?a=85
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The pack I got from comet was the system, 3 games, an extra controller and a memory card and that was about £240.
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http://www.e pigamer.com/article.php?a=85"
That review appears to have decided not to like the game and then scored accordingly e.g. graphics 5, people may not like the game but it clearly looks well above average.
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Cheers. I'll check it out. I gues sthat sounds pretty cheap.
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Toys R Us are even cheaper than that.
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Prick."
You don't need to sign your posts as your name is added just above them.
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to get giga bowser do adventure on normal or above and beat bowser without losing a single life... pretty easy
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Take one point off because it's not as good as Super Smash Brothers, and take another point off because it's got no replay value. In fact, it RUINS the prospect of playing a fighting game for three hours everytime you even THINK about the game.
It's like this: Ever had a game that you played SO MUCH that it got to the point you were just bored of it so much that when you THOUGHT about it, your life became a dull, boring pit of ashes?
Well, that's how it is with Super Smash Brothers Melee. It just gets old-- now, Super Smash Brothers for the Nintendo 64.
The first time I played that game was four or so years ago, and to THIS DAY I can play it and enjoy playing it for at LEAST an hour before getting bored.
Then an hour or so later, I can pick up the controller and play it again.
It's not like that with Melee... I just-- can't play it, it's boring. You know why? It's because nothing FEELS right anymore, feeling is 80% of a game.
Example: In the original game, when you used Mario's tornado, anybody you hit was like "BANG BANG bANG! FWOOM!" WHAHAAA!
In Melee, try using the tornado-- it's like, "fpppp" AGH GOSH! HE ESCAPED AND hIT ME WITH A CoUNTER!
Hitting someone not only doesn't have the same powerful sound, but the feeling and strength is lost.
Hit someone with a smash and it -- it just doesn't feel as if you've really HURT them unless they have 500 damage. And even then, you have to use the right attacks.
It's just-- it doesn't feel NEAR as good as the last one, it lost all it's JUICE!
I could EASILY go right back to the first game and forget I ever bought Melee-- can't believe this..... not enough trophies either....
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