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Super Smash Bros. Melee Review

GameCube Review by Tom Bramwell

23 May, 2002

Iconic

'Super Smash Bros. Melee' Screenshot 01b

Complete mayhem and pendemonium is never too far away

As the Melee part of the title suggests, Super Smash Bros. Melee is one of those games which really has to be played with others. It's a multiplayer fighter, but much more than a simple beat 'em up, or even just an update to its predecessor on the N64. SSBM is a dramatic reworking of the formula which now offers more of everything, providing a much more varied and enjoyable experience.

The game is a contest of might between two to four players, some of whom can be computer-controlled, and the objective is simply to batter your opponent and then knock him off the edge of the arena while he's vulnerable. The key to shunting your opponent into the ether is to batter him with attacks, take advantage of the level designs, which differ wildly from one stage to the next, and to make use of the power-ups and items that are strewn about the place. Instead of a health bar players have a percentage of damage which begins at zero and can go all the way up to 300 percent. Anything over the 100 mark leaves the player susceptible to being thumped into the stratosphere, so games tend to move back and forth, with one player on the defensive looking for an opportunity to strike and the other rampantly pummelling the pad in the hope of landing that decisive blow.

At the end of the round your various feats are totted up and the match is decided on points, with funky scoring categories to muse over before moving on. And that really is it. The joy of SSBM though is in the sheer variety of things you can get up to and the strategic elements of the game, not to mention all the minutiae and nuances you can feasibly imagine lurking just beneath the surface, and of course a boatload of memorable Nintendo characters to fight with.

Cute Yet Fearsome

'Super Smash Bros. Melee' Screenshot 02b

Pika!

Your control system is as simple as the game's premise. The A and B buttons are your main attacks, with an option to make A the only attack command - perfect for nippers. Using the analogue stick and these buttons in conjunction you can perform all the moves in the game, even charged special attacks and other nonsensica, but none of them is essential to victory.

You can still lose quite easily to a newcomer if you overdo it in an attempt to flaunt your skills, but the accessibility of the game really does count in its favour - it's the perfect party game, for example, with wacky characters and bright colours for drunken people, and options geared towards après-pub players who want some alternative to bouts of arm-wrestling. A quick and handy training mode will guide you through the basics if you don't trust your intuition, and there is a fully-fledged single player adventure game aspect to help you hone your skills.

Experienced players can introduce a degree of subtlety to proceedings by using the pad's three shoulder buttons, which help you to perform evasive manoeuvres and protect yourself from enemy onslaughts. You can also take advantage of the game's 31 odd power-ups and items, which can be anything from harmless to deadly. Some super-size you, whilst others endow you with little more than a humble fan. However, any given power-up literally has the potential to blow up in your face, adding a factor of risk to the whole shebang.

Comprehensively Cuddly

'Super Smash Bros. Melee' Screenshot 03b

That's one of the stages - you actually fight on that

Players can take up the mantle of fourteen of Nintendo's most popular characters, and with a bit of effort another eleven may be unlocked to supplement that total. Characters are wondrously designed in typical Nintendo fashion, and although many come from games with extremely different artistic styles, they all seem to fit together nicely.

Stages are thoroughly detailed with a tremendous amount going on. Sometimes you can fall prey to environmental hazards, with Donkey Kong's riverhouse sinking 'neath the surging water now and then, and many levels feature rotating platforms, traps and sometimes just an awkward layout. The Star Fox stage atop an Arwing is a superb level, with players leaping between the wings and sometimes coming unstuck from below, or hopping onto nearby speeders, and the F-Zero track-based level is also a hoot. Many of these will have you rubbing tears of nostalgia from your eyes.

Variations on the simple multiplayer game help to extend SSBM's lifespan, although I had actually been playing the game with a few friends for hours before we even tried them - it's addictive in no small way, so make sure you don't overlook anything! Turbo mode is a bit of a laugh, if only because it's practically uncontrollable, while Sudden Death mode is a nerve-wracking experience. As you will soon learn, the game has no trouble recording all of your feats and mishaps, with leaderboards and statistical readouts stored on the memory card for up to 30 players, so make sure you protect yourself from lunatic rounds with completely uncertain outcomes!

Fiddle With Me

'Super Smash Bros. Melee' Screenshot 04b

Bowser shifts a load

It's not just varied multiplayer modes either; you can customize virtually every aspect of the playing experience. You can limit the amount of power-ups in play or turn them off altogether; you can choose health limits and whatnot and tinker with the play mechanics until the game barely even resembles itself. And if you're a man (or woman) of ambition, you can fight to win some of the two hundred or so awards on offer, try to collect trophies throughout the game, or even head to the mini-game stadium and win some points that way.

As you can probably tell, this is one of the deepest and most vibrant examples of a beat 'em up for many years, highly deserving of its countless awards and sterling sales record. It looks great and moves swiftly, has a huge soundtrack of classic Nintendo tunes, and although the PAL version lacks a 60Hz mode it runs at virtually full screen. You can be as good or as bad at it as you can be bothered to be, and you'll still be able to play competitively with newcomers or cope with seasoned opponents. I've also yet to meet somebody who doesn't like it…

Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.

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Comments: 1-50 of 92 in total | next 50 »

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Errol
23/05/02 @ 08:14
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Xbox looking punch-drunk now. Gamecube closing in for the decisive knockout.
Pirotic
23/05/02 @ 08:15
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"and although the PAL version lacks a 60Hz mode it runs at virtually full screen."

i read an interview saying they have included a 60hz option.. as its 'cheaper' than doing a full-screen conversion or something equally confusing. u sure you guys are holding down the B button on start-up :P
skalmanxl
23/05/02 @ 08:18
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Xbox looking punch-drunk now. Gamecube closing in for the decisive knockout.

Well, one can pass a judgement now, or one can wait a while and see how things turn out.
Grom
23/05/02 @ 08:23
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fucking gamecube fanboys are worse than Xbox fanboys
skalmanxl
23/05/02 @ 08:24
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fucking gamecube fanboys are worse than Xbox fanboys

That's actually not true, whenever I broswe the TeamXbox forums (I don't do it by free will mind you) I get scared of the people in there...THEY are truly console zealots.
Pirotic
23/05/02 @ 08:25
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looking at the E3 games its clear that the xbox is considerably more powerfull than the gamecube, and with Rarewares surprising lack of games on display makes you worry about the future for the gamecube, it can't just live off Nintendo 1st party games can it ?
Blerk
23/05/02 @ 08:26
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I’ve also yet to meet somebody who doesn’t like it…

I hate fighting games 'cos I can never be bothered learning the combos. Would I like this? Or is it, despite its cute loveliness and novelty options, still a normal fighting game underneath? :-/
otto [mod]
23/05/02 @ 08:29
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Blerk, my question exactly. I really, really don't like fighting games. I'm assuming I shouldn't even think about getting SSBM. Right?
skalmanxl
23/05/02 @ 08:37
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As someone said earlier, I'd rather have a real fighting game like Tekken 4 or Capcom v SNK 2.
bystander
23/05/02 @ 08:43
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What this got more than Halo you GC fanboy! *coughs* ;)

Edit: looks like someone beat me to it.
Edited 1 times, most recently on 23/05/02 @ 09:44
st3ph3n
23/05/02 @ 08:47
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It's 34.99 on play, not 38.99.

Looking forward to getting this tomorrow. Oh yes.
eviltobz
23/05/02 @ 08:49
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I'm a bit of a tekken pro, master of the ten-string and all that, but I cant wait for this to arrive.

mmmm, pre-orders
Jeex
23/05/02 @ 08:50
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I suddenly had a horrible vision... imagine if Nintendo were to follow Tecmo (DOA3) and create Super Smash Bros. Melee Beach Volley! The thought of Pikachu or Mario in a bikini is very worrying...
bystander
23/05/02 @ 08:52
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*shudders*
deepmenace
23/05/02 @ 08:58
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ack....godamnit.

Do i get playstation chipped or buy a gamecube ?!?!?!?

games like this make such a choice difficult.

Will ps2 EVER have party games to rival the gamecube?
terminalterror
23/05/02 @ 09:02
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I really hate traditional fighters (tekken etc.) but SSB on the N64 is my favourite game. If you are in any doubt over this game, try it first, but its very hard not to love it (unless you absolutely suck)
Edited 1 times, most recently on 23/05/02 @ 10:03
Alastair
23/05/02 @ 09:04
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If I place an order for this at play.com, is it likely to arrive tomorrow?
Blerk
23/05/02 @ 09:06
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If I place an order for this at play.com, is it likely to arrive tomorrow?

No chance. They're good, but they're not exactly 'lightening quick'.
skalmanxl
23/05/02 @ 09:12
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Will ps2 EVER have party games to rival the gamecube?

Not likley with only two controller ports.
Alastair
23/05/02 @ 09:12
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"If I place an order for this at play.com, is it likely to arrive tomorrow?

No chance. They're good, but they're not exactly 'lightening quick'."

There's still an arguement for going to the shops then!
st3ph3n
23/05/02 @ 09:14
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Amazon are preparing mine for Dispatch. It will arrive tomorrow. They are also 34.99 (or at least they were, and I've got it at that price). I would order from Play usually, but with games they tend not to have them available for launch delivery. DVDs though, sometimes 2 weeks before release.
st3ph3n
23/05/02 @ 09:15
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Go to shops - hand over 44.99 - get game and that smug satisfaction ... no wait.

Go to shops - hand over 44.99 - look at shop keeper having the smug satisfaction they've screwed you out of a tenner.
terminalterror
23/05/02 @ 09:18
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Alternatively you could go to your local independant games retailer (Vision Games in my case) who charge £34.99 for all gamecube games (including Rogue leader that everyone else charges £44.99 for some reason)
fernandoweb
23/05/02 @ 09:18
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I love the game, but interestingly in the Guardian review of it this morning (which gave it four stars out of five), it said that it suffered the same muddy textures as Luigi's Mansion, "textures obviously being a problem for the console." I've never seen anything else about this before - does GC have a poor texture memory? Dreamcast still does by far the most stunning textures imho - sorry, this is beginning to sound boring.
Nemesis
23/05/02 @ 09:21
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EG liked it then!

I'll be picking this up tomorrow.
st3ph3n
23/05/02 @ 09:24
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Not sure what my local indy sells them at. Whilst I'm working through here in Edinburgh I tend to just get games delivered or (in worst case scenario) visit EB. I don't know any independants through this way that are easy to get to (from George IV bridge, on the mound) and well priced.
Nemesis
23/05/02 @ 09:33
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I personally wouldn't read the papers to form any view on any game on any console. They're universally rubbish.

Blerk
23/05/02 @ 09:37
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I mentioned the other day that our local paper reviewed Obi-Wan on Xbox and gave it "5/5 - best Xbox game yet!". That tells you all you need to know about newspaper games reviews.
fernandoweb
23/05/02 @ 09:50
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Yup, I know, but the Guardian's won awards in the past because it's the only national newspaper with decent games reviews by people who also write for the actual dedicated gaming press - people like Steven Poole and Nick Gillet. They're normally pretty good.
bystander
23/05/02 @ 09:59
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I love the game, but interestingly in the Guardian review of it this morning (which gave it four stars out of five), it said that it suffered the same muddy textures as Luigi's Mansion, "textures obviously being a problem for the console." I've never seen anything else about this before - does GC have a poor texture memory? Dreamcast still does by far the most stunning textures imho - sorry, this is beginning to sound boring.

That's interesting, all the articles I've read point to Flipper as being an extremely competent texturing unit. Perhaps it's a texture compression problem?
Nemesis
23/05/02 @ 10:08
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Ahhh, I don't read the Guardian see. One you've been exposed to The Metro style game reviews you lose faith in the whole system.

;-)
Blerk
23/05/02 @ 10:44
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But grown men trying to hit eachothers with caracters like pikatchu and yoshi and stuff is basicly not right at all.

Here we go with the 'it looks like a cartoon hence it can't be any good' argument again.
Nemesis
23/05/02 @ 10:44
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Cmon FeZZ chill, Rallisport got 10/10 also.

Pika!
Psi
23/05/02 @ 10:48
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First game was great in multiplayer used to come in drunk wi mates and at 3 in morning is as complicated a game as anyone can handle...

"yeh mate that buttons jump and thats kick iz fuckin head in..... press fuckin start then, I'm dry grab me a can girl!" lol
Nemesis
23/05/02 @ 10:55
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Chri$t Psi, that's the worst Irish accent I've heard in a long time..........
binky
23/05/02 @ 11:05
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Is this as much fun and long lasting in Single player mode? or is it purely a multiplayer thing?
Pirotic
23/05/02 @ 11:09
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i heard its good fun in single, takes about 10 hours to unlock most of the good stuff... then again i heard it has a 60hz mode so i dunno if i trust the newsgroups anymore :)
terminalterror
23/05/02 @ 11:11
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Well Wave race and Luigis Mansion both didn't, so its very likely that SSB:M doesn't have 60Hz mode.

Did someone forget to tell whoever converts Nintendo games for Europe that PAL gamecubes have 60Hz?
Pirotic
23/05/02 @ 11:21
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like i said earlier, i read an interview with somebody from Nintendo Europe saying that while the initial release titles were only PAL optimized, starting from SSBM all future nintendo inhouse titles will feature a 60hz option as standard.

probably the same way nintendo service centre said i dont have to pay a thing to get my gamecube repaired.. only to then go on and say you have to pay for postage and packaging yourself... huh?
otto [mod]
23/05/02 @ 11:51
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"8 games and three contollers in total, now that's costumer service"

heh - FeZZ, you Mr Benn? ;)

Anyway, are there even 8 games worth having?
Kylun
23/05/02 @ 11:53
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FeZZ - genius.
mal
23/05/02 @ 12:02
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Crikey - that's a bit of a different review from the usual 'fun when you're drunk but ultimately shallow' review opinions I see. Not that it isn't worth getting just for the characters alone, but I find it hard to believe it can be that deep from unlocking extras only, what with the actual play seeming so simple.

It looks like I might be pleasantly surprised when I actually get around to picking up a Gamecube.
mal
23/05/02 @ 12:06
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Pirotic: No need to use Nintendo for repairs. It's the shop's fault for selling you faulty goods, so they're legally bound to replace or repair (usually up to a year after purchase, except for perishables). The only time you need to use the manufacturer is if they give you a longer warranty period, or if it needs to be repair, not replace (like repairing a DC so it keeps the same machine identifier for PSO).

Disclaimer: That's the UK situation as I understand it, and I am most definitely not a lawyer!
Edited 1 times, most recently on 23/05/02 @ 13:07
Pirotic
23/05/02 @ 12:13
#44
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Thanks MAL.. so if i just dump the cute/pad/power supply and scart thing back in the box and take it to EB they'll gimmie a brand new one ?

(yes i have the receipt, but i lost all the manuals and stuff.. im guessing they send it back to nintendo anyway tho)
Bad Ambassador
23/05/02 @ 12:18
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Not sure if this has been mentioned already, but the PAL version *does* have a 60Hz mode. I hold it in my hands right now, and I've seen it first hand. It asks you when you boot up if you want to display it in 60Hz or not.

EDIT: Oh, and you don't have to hold down 'B' to get it either.
Edited 1 times, most recently on 23/05/02 @ 13:20
otto [mod]
23/05/02 @ 12:24
#46
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"Oh, and you don't have to hold down 'B' to get it either."

In fact, do you *ever* have to hold down 'B' to get it? You don't for SMB & RL either.
BartonFink
23/05/02 @ 12:30
#47
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So when are $ony going to cop on and give us proper PAL conversions??
M$ can do it and Nint€ndo can do it why not $ony??
Alastair
23/05/02 @ 12:39
#48
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'In fact, do you *ever* have to hold down 'B' to get it? You don't for SMB & RL either.'

I think you do the first time. I reckon it saves it on the mem card that you used 60Hz and so prompts you for ever after....
mal
23/05/02 @ 12:39
#49
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No problem PIROTIC - not sure about the manuals and stuff, but you have a contract with the shop for them to supply you with goods that are fit for the purpose intended, under the UK consumer goods act or something. They probably do just end up going back to Nintendo though - after all, what are EB going to do with a broken console?
eviltobz
23/05/02 @ 12:47
#50
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'In fact, do you *ever* have to hold down 'B' to get it? You don't for SMB & RL either.'

RL didn't give me an option of 60Hz when I first started it up, but it offers it in the options screen, and subsequently prompts me each time I load it up now.

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