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Mario Kart DS Review

DS Review by Tom Bramwell

22 November, 2005

Ah, Mario Kart. You don't even need to describe the basics.

(Since I'm paid to though: eight go-karting characters from Mario's world dart around themed tracks for three laps, collecting power-ups and projectiles from question-mark blocks and doing unspeakably cruel things to one another with them; the controls are superb and the intuitive power-sliding system superbly judged; and there's a multiplayer power-up-focused arena mode which remains one of the few games my sister will agree to play with me as we sit there in the lounge on Christmas Day staring down the Queen's speech and wishing we'd eaten less chocolate.)

I still think back to the way the sliding worked in Super Mario Kart and marvel at it in my head. It was a show-off move, a boost and an evasion tactic rolled into one - it was one of my first experiences of leaning into the corners with a racing game, and as you realised you were on collision course with something unavoidable, a hop-and-turn threw you to one side, screeching across the racing line like a surfer dodging a shark. (Presumably. My surfing experience is pretty much limited to the sort that led me to wind up here. That and Home & Away.) Mario Kart DS is closer to Mario Kart 64 in its approach to sliding - it doesn't whip you out to one side quite as much when you start, but when you throw yourself into a turn with enough drifting room to push away from the curb and into it again twice before running off-track, and you gain a red-sparked boost. Most of the new tracks seem purpose-built to be taken advantage of in this manner.

Mind you, even I, the chap who famously loved Mario Kart: Double Dash like a child when most of the other critics decided to hate it, have to confess that conquering single-player Mario Kart has become more of an unshakable habit than a true delight. My pleasures and pains haven't diverged greatly from the ones I experienced as a skiving teenager pretending to do my homework but invariably playing Super Mario Kart instead. A finely timed red shell that robs a computer counterpart of a podium position still excites, an elastic adversary's last-minute success still makes me want to rip the cartridge in half and snarl at its innards.

'Mario Kart DS' Screenshot 1

You can see the shells spinning around your opponents on the touch-screen. Genius.

The quality of track design and the intense joy of success fuel a determination to keep going, and there are new joys here too - like holding an enemy's slipstream long enough to gain a momentary boost - but there is also a certain amount to criticise. The divide between success and failure is all too often bridged by chance and the side of the bed the AI woke up on that day. It ought to be measured in skill. As with previous Mario Karts, you'll heap much of the resultant hate upon your recognisable opponents and their cheating ways - the enduring breadth and depth of Mario's character-base means that you can hate Princess, Yoshi or Bowser and wish a pox upon them instead of turning the DS around, lifting out the game card and actually cursing its children. But yes, it's far from perfect. There's one positive introduction, mind - not the aforementioned slipstreaming, which is a likable inclusion (not exactly new, but polished and implemented excellently), but the game's Mission mode, which deserves its own paragraph.

It is, I'm reliably informed, fun on trains. Since I usually sit there trying not to make eye contact with people, or consciously starving and yet too polite to rip open my bag of crisps and ruin the ambience of the "Quiet Zone" with my crunching and crinkling, I really can't comment on that, but the missions certainly offer something different. Collecting X amount of coins within a time limit, breaking open X boxes, scoring three shell-hits on the eyeballs of a pair of giant slapping hands - to start with it feels awkward, an aberration, but its compulsive quality quickly becomes apparent.

As for multiplayer Mario Kart, it remains something quite exceptional, and transferred to the DS ("reborn on" would be pushing it), it's grown into that rarest of things: a handheld game that people will genuinely spend more time playing with others than alone. You can race and battle with up to seven friends using one game card - your opponents are limited to using one character, but you have eight racing tracks and three arenas to take on in two battle modes. You can even play the battle modes against AI opposition, although it's a rather soulless experience when you can't laugh in their actual faces afterward.

'Mario Kart DS' Screenshot 2

Visually, there's not that much to separate this from the Cube one.

Battling with real people is available in balloon and Shine modes. Shine mode involves collecting scattered stars and trying to hold onto them as your friends pelt you with projectiles, the winner being the fellow with the most when the clock runs down. Balloon mode, as is tradition, is about popping others' balloons with power-ups. But, ah! Here you start with one, and four in reserve, and you blow up auxiliary balloons by finding a quiet spot and then blowing into the microphone, for a maximum of three spinning round you at once. Of course, in a decent battle-mode game, a quiet spot's about as easy to find as a pub that serves Coke and Pepsi, which adds another layer of skill to an already frantic little multiplayer game.

Annoyingly though, the arenas themselves are a bit bland and limited. The cake one, with a giant boost-pad-iced cake in the centre, is just a big circle and the centre section sparks too much easy evasion. The one set on top of a Nintendo DS console in space is similarly open. The multi-layered block arena dragged back from the N64 is welcome, but it seems odd that while the original SNES game had four arenas that were almost uniformly excellent, Nintendo still struggles with its modern updates. Another criticism is that you can't do this bit online - that would have sealed Mario Kart an even higher mark.

As it stands though, it edges into one anyway because the game's vaunted online system, Wi-Fi Connection, is marvellous.

Assuming, that is, you get beyond the initial stage of setting it up. I had all manner of difficulties finding an access point that would let me share my skills with the outside world - my own wireless Actiontec router, firmware upgraded and every last tech-support comment on Nintendo's website taken into consideration, stubbornly refused to play ball even when I reset everything and turned my building's hallway into Pimlico's cheapest Internet café.

'Mario Kart DS' Screenshot 3

The range of karts grows as you unlock more stuff, and the range of skill demands grows concordantly.

But once you get it going, whether by not owning an incompetent router, by purchasing Nintendo's USB dongle, or by finding a public hotspot, it's a breeze. It's just a shame Nintendo's charging 30 bob for the dongle. You can gather opponents by world, continent, friends or skill, and although the friend codes the game spits out are unwieldy numbers, once you've plugged them into memory you never have to think about it again. Venture online and you can suddenly engage in races against Princesses, Yoshis and Bowsers who aren't cheating to keep up with you! Mario Kart's accessibility, gently concealed depths and sheer popularity guarantee a suitable field of opposition pretty much any time of day, and while they visibly jerk around from time to time, and there are a couple of concessions to potential lag in the power-up systems (dragging a shell behind you doesn't seem to work, for instance), it doesn't affect your race, and so it works. Waking up on a friend's couch last week, I decided it was much too cold to make for the bathroom, grabbed the DS from my jacket pocket and hid under a mountain of cushions spanking Americans.

When you lose, you can switch off, turn it back on again and sulk while you pummel your favourite tracks in Time Trial mode or try to unlock secret characters and new karts in the single-player modes. It won't take you forever to collect everything, but getting those top ranks and dispatching the mirrored 150cc racing class at the end of it all is certainly more than a frenzied weekend's play away, whatever your karting credentials.

Some will feel a little short-changed to discover that half the game is made up of tracks from the games you already own, but there are few weak links in the four cups of new material. There are several genuinely memorable additions - Fortress Airship, based on the airships from Mario Bros. 3, Cheep Cheep Beach, the new Wario Stadium with its various ramps and bumps, Bowser Castle with its rotating cylindrical walkway, moving ramps and turntable, Princess's castle garden with its bow-ows and flower-bed obstacles. Ok, so the weakest are really weak - the figure-of-eight circuit is rubbish, and the ticking clock level, despite a decent concept, just bores - but there's far more good than bad. The retro cup selections are mostly laudable, too - Mario Circuit 1, Donut Plains 1, Yoshi Circuit from Double Dash, that bastard Sky Garden effort from the GBA's Super Circuit... The only real pity is that the new Rainbow Road lacks the sense of danger and surprise that it used to have.

'Mario Kart DS' Screenshot 4

In multiplayer, each kart has an icon above its head. And yes, you can draw your own emblems.

Veterans might also complain about the lack of truly new power-ups, and moan that more than with any other series Nintendo goes against type by recycling so much with each new Mario Kart, but the majority will care not for their black-hearted protestations because the multiplayer racing model remains fundamentally unbroken. Meanwhile, the addition of the second screen means you can actually watch the bouncing shell projectiles across the track from above, and keep an eye on who has which power-up. You'll never need a stylus, but you'll love that second screen when you're pushing ahead in first position, someone unleashes a blue shell to take you out, and you use the second screen to judge relative positions and strategically brake and take down a pair of rivals in the unavoidable explosion.

Played alone, it's another satisfying Mario Kart game. I doubt anything will ever dislodge Super Mario Kart from the throne in my mind, but it comes close as the best of the series. But the beauty of Mario Kart DS is that it's really, genuinely practical to play with other people, wirelessly or online. There's not much more to say. Except that if the DS in Mario Kart DS stands for anything, perhaps it's "default state", because it's hard to imagine a time when I'll be reluctant to return to the multiplayer racing - and as long as there are people who feel likewise, it'll be a game that richly rewards anyone's investment.

9/10

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Comments: 1-50 of 67 in total | next 50 »

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Mike69_2004
22/11/05 @ 09:23
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yaaay. im number 1 :| :|
Edited 1 times, most recently on 22/11/05 @ 09:14
Hicksy
22/11/05 @ 09:34
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Can't wait to get this!!

Even gonna get a DS + MK + Nintendogs for Chrimbo, for her obviously, not at all for my benefit! Wifi whats that? : p

thegamesthething
22/11/05 @ 09:36
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i love my SP, i dont need this, or AW:DS, or a DS
i love my SP, i dont need this, or AW:DS, or a DS
i love my SP, i dont need this, or AW:DS, or a DS
i love my SP, i dont need this, or AW:DS, or a DS

/glances at wireless router

aaaaaargh
joey
22/11/05 @ 09:37
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Well done Mike! (and Phooey!)

OK, so another good reason to dust off the DS - but BLAST, we get a load of OK games then, Metoes, Sonic, Castevania, THIS and Kriby - I'm happy but broke!

I have booked Friday off, lets hope the big N servers can cope!
Teeth
22/11/05 @ 09:40
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Ooh, new icons.
SirScratchalot
22/11/05 @ 09:50
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FCUK, I can´t afford this right now. Or any of clothes from the retail chain I just mentioned. No cussing going on here, move along....
chacha
22/11/05 @ 09:51
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How does a game thats been around for 10 odd years which really has changed at all since its release on the SNES (apart from graphical updates) get a 9/10.

I realise its a great game but i am a little sick of nintendo charging full price for a game that has been around for 10 odd years with little to no changes.
I bought the MK for the SNES, N64, GC, GBA and now am thinking of getting it for the DS but at full price i think not
SlackMaster
22/11/05 @ 09:52
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Looks great but screen shots never seem to do DS games any favours until you actually see the graphics moving. Looking forward to this one but might be getting Kirby Canvas Curse if it's released this Thursday.
blizeH
22/11/05 @ 09:56
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STFU CHACHA!

This game deserves 10/10 and nothing less!

/shakes fist at Eurogamer
Fozzie_bear
22/11/05 @ 10:01
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Stupid question time!

Not got a wireless internet thingy at home. Just got standard connection. Will chucking that dongle thing in the back of the machine let me play over t'internet or do i need a router as well?
Salaman
22/11/05 @ 10:09
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Hmmm mgood review.
Can't say I'm tempted to get it ATM though.
gamingdave
22/11/05 @ 10:11
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"with little to no changes"

Apart from 16 new courses, new weapons and online multiplayer?
king_skins
22/11/05 @ 10:12
#13
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fozzie_bear, pluging the dongle into your PC will let you play over the interweb
Dizzy
22/11/05 @ 10:18
#14
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DS gets better by the month.
mad_caddy
22/11/05 @ 10:20
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i recently played the n64 version of mario kart again, just after player the snes version and have to say the n64 version is officialy my favourite version to date. maybe this will be the show stealer, woohoo! i'm pleased by this, shall endevour to purchase.
UncleLou
22/11/05 @ 10:23
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Another stupid question: can I use the Wifi dongle for anything else, or will it just work with the DS?
Carlo
22/11/05 @ 10:23
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CHACHA "How does a game thats been around for 10 odd years which really has changed at all since its release on the SNES (apart from graphical updates) get a 9/10.

I realise its a great game... "

You answered your own question there didn't you?
lemonfist
22/11/05 @ 10:24
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Ooooh, it's gonna be a looong wait 'till friday. Part of me wishes I'd preordered the US version!
stx
22/11/05 @ 10:29
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30 bob for the dongle? That's a good deal for £1.50
Psi
22/11/05 @ 10:30
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it's been on pre-order for ages... hurry up and give me the damn game!!! ARG!!!!!
Psi
22/11/05 @ 10:32
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@ chacha , you say no major updates... this is the first maz kart to be online

thats a pretty big update and what will keep me coming back to it :)

and no smack talking kids can tell you to eat shit after you bury them in 10 years worth of dust :)
Psi
22/11/05 @ 10:35
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..u read last week's vgcats bengali?

http://www.vgcats.com/comics/?strip_id=173
Edited 1 times, most recently on 22/11/05 @ 10:26
Genji
22/11/05 @ 10:40
#23
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ManicMiner: yes, it is closer to MK64, in that you can actually direct your powerslide to some extent. I'm sorry if that's a deal breaker for you - you'll really be missing out. I haven't had this much fun with a game for a very long time.
djchump
22/11/05 @ 10:40
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Bengali - he means, have you read last week's vgcats comic?
VGCats
it's relevant because it's about people being childish by making rude decals ;-)
chacha
22/11/05 @ 10:42
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@ blizeH
thank you for your insightful opinion - was really usefull.
you may well think the games worth 10/10 but all i am saying is i dont think it is due to the fact its not really doing anythng different to any of the other mario karts. I just dont believe it should be a full price game.

@ carlos
i admit mario kart is a great game, but one i am trying to get across is if it is worth the full price tag and wether a game that has not changed much from its early days, deserves a 9/10.
so its got wireless multiplayer, whoopidoo - not exactly innovating is it
Psi
22/11/05 @ 10:42
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hehe sry bengali, was just jokin with u too :)
cheers djchump, i have no idea how to linky on this site....
Edited 1 times, most recently on 22/11/05 @ 10:34
djchump
22/11/05 @ 10:45
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@chacha - "not exactly innovating is it"
So which games are?
Fair enough if you only want to play "innovative" games... but I think most people just go for stuff that they will find entertaining. As such, Mario Kart fits the bill perfectly.

BTW - After blagging the free £5 Play.com voucher, I got Mario Kart DS for £21 delivered :-) Not bad really.

@bengalibengali - BTW - Animal Crossing:WW DS isn't out til the 6th dec according to Tronix, Play-Asia has release date listed as the 12th Dec - so you may have quite a wait before you get it ;-)
Hicksy
22/11/05 @ 10:48
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I've got a question please!

Will gaming with 1 copy US version game and 1 copy UK version game world wirelessly? o_O
Teeth
22/11/05 @ 10:51
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Don't let that drool run off your chin and gum up your keyboard chacha; you wouldn't be able to post such excellent comments anymore.
disc
22/11/05 @ 10:54
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Not a fan but it was alright at E3. Good fun racing to be had.

A 7 for nonfanboys.
Genji
22/11/05 @ 10:55
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@Chacha... welcome to the land of sequels, my friend. I might understand your complaint if all this was just a port of a previous game.

But it isn't. There's 16 new tracks, in addition to 16 tracks from previous games. There's new items, new racers, AI-controlled bots in 8-player(!) battle mode, online connectivity, a mission mode, etc, etc. There's more than enough new content to justify the full price. Even then, it's only full rpice for a handheld game, which is cheaper than regular console games.
chacha
22/11/05 @ 10:57
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@ Teeth

Eh??
Carlo
22/11/05 @ 10:59
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Chacha. I'm genuinly sorry that you can't see the 'value' in this game. Especially as you have a DS already (right?).

The GREAT thing with the DS is you have such a diverse range of EXCELENT games across lots of genres, I'm sure they'll be a game for you to play on.

Many other people are very excited about this game, even at it's 'full price'... Pity... I would have thought you would be a great competitor to pwn on MK DS :)
chacha
22/11/05 @ 11:06
#34
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@ carlo

maybe one day - just need to sort out the voucher and then i may get it.
I am just pissed at the price of hanheld games - still have not bought LCS for the PSP as i refuse to pay £40 quid for a hanheld game, not even 360- games will cost much more than that.

but as djchump has said £21 from play.com doesnt seem to bad
Edited 1 times, most recently on 22/11/05 @ 10:59
Aretak
22/11/05 @ 11:14
#35
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Why are you "pissed" at the price of handheld games, chacha? Personally I can't see how the system a game is on is relevant as long as it entertains you.

In any case, if you shop around it's quite possible to get them cheaper, especially in the case of the DS. MovieTyme in particular are great for cheap DS games -- I've just bought Kirby: Canvas Curse from them for £17.99 for instance.
Teeth
22/11/05 @ 11:21
#36
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The price of handheld games makes me drunk too - drunk with fury!

Actually they're not that bad. Polarium was a rip off though.
CrispyXUK
22/11/05 @ 12:05
#37
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I'd give it a 9 too
smelly
22/11/05 @ 12:05
#38
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I've just bought Kirby: Canvas Curse from them for £17.99 for instance.

A bargain at twice that price! That game is tops!
Genji
22/11/05 @ 12:06
#39
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Oh yes, this review was CLEARLY biased in favour of Mario Kart, and Nintendo in general.
Psi
22/11/05 @ 12:11
#40
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smelly kirby comes out over here friday with maz kart :) double fun :D

( i know i can import and should )
smelly
22/11/05 @ 12:36
#41
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well ive not played mazza kart yet.. getting this weekend.

But kirby is THE best game i've played in a LONG while.. I love it.. even if he's pink.
rauper [staff]
22/11/05 @ 12:54
#42
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Voting bug now fixed so you can now vote for a score on this game.
Teeth
22/11/05 @ 12:57
#43
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D'you get a small electric shock if you vote before you've played the game?
smelly
22/11/05 @ 13:01
#44
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Voting bug now fixed so you can now vote for a score on this game.

How can we vote? It's not out yet?
caligari
22/11/05 @ 13:20
#45
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I'm still waiting for my hot rod red DS and Mario Kart from Video Game Plus...it isn't released until the 29th!

I feel like a kid waiting for Christmas...

Err...does that sound Creepy?
Aretak
22/11/05 @ 13:31
#46
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"Whats the website for MovieTyme"

Shockingly enough.
Shinji [mod]
22/11/05 @ 13:33
#47
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What do Krudster et al think of the game?

I dunno which other staff members have played it, but Tom brought it round here (via the pub) to play some wireless multiplayer with my housemates, and it was fantastic fun. The selection of tracks is perfect, the handling is absolutely spot-on and the game as a whole is just another tick on the long list of reasons to own a DS, for me.

Like any Mario Kart, I'd imagine that the singleplayer is dull (for me, anyway), but thanks to the online mode you never actually have to play singleplayer, which is a real value-add for me. I've not played it for long enough to write a review, but based on my experiences to date, it's fully deserving of 9/10.

Then again, I loved Double Dash too :)
Royal Fool
22/11/05 @ 13:40
#48
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Can we expect a Sonic Rush review soon? I'm actually itching to buy it!

In fact, I think I will regardless of your review! :D

There's so many high-profile DS games coming out now... it's rather silly of Nintendo to squeeze them all together like this! My wallet is having seizures...
Edited 1 times, most recently on 22/11/05 @ 13:36
caligari
22/11/05 @ 13:57
#49
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Yes, I want a Sonic Rush review too!

OH, and the new DS Tony Hawk game. None of this 'I wanna be GTA, so I'll let you get off the board and pointessly walk around'

...and hey, it even looks like Jet Set Radio!

RobTheBuilder
22/11/05 @ 14:14
#50
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Luckily I ordered this in September, so im only being charged 15 quid for the dongle.
Roll on 25th.

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