Lost Planet: Extreme Condition Review

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Version tested: PC

Lost Planet is a game designed for the Xbox 360. And in its PC incarnation, it's going to let you know this just about as often as possible. And by any means possible. This might be having a game mechanic entirely designed for a console, or it could be a screen-sized image of a 360 controller splashed intermittently throughout the game. Just don't you forget its origins, okay?

You will remember Kristan's review of the original version back in January, in which he was one of the few not to be all confused by the pretty graphics, and recognise quite how hollow the experience really was. So today we're here to find out how Capcom have managed to shed marks in the last six months.

Quick summary for people too lazy to read the previous review: You play Wayne... Yes, Wayne. That about sets the tone. I'm now fully looking forward to Half-Life 2: Episode Two revealing a new character called Sharon. (We would apologise to readers called Wayne or Sharon, but really, it's not us with whom you should be cross. It's your parents). He's part of a group of humans who decide, in that terribly human way, to colonise a very cold planet that is already somewhat populated. The locals, insectoid creatures called the Akrid, aren't best pleased at these presumptuous arrivals, and are so very rude as to physically object to the invasion. The bastards! Kill 'em all. And that you do, and almost nothing else.

'Lost Planet: Extreme Condition' Screenshot 1

It's safe to describe the enemies as 'big'. Crysis has these to beat.

The gimmick, because that's what it is, is that it's so damned cold on this planet that if you don't constantly infuse orangey gloop called T-ENG (thermal energy), you'll freeze your bits off. Everything you slaughter drops the stuff, as well as structures you demolish, cars you blow up (what exactly are cars doing there? This is never even halfway explained, and keeps me up at night), and so on. When you lose health, it's replenished by your T-ENG, and with so very much available throughout it's rarely anything you worry about. Which I suppose you were sort of supposed to. Oh, and the VS suits. They are giant mechs you can hop in and use to clomp about, killing far more effectively until they start fizz-popping from too much damage. They are the best bit.

It won't be any surprise for you hoary old cynics to learn that this is yet another arsed up console-to-PC conversion. In fact, were someone to do a half-decent job of such a thing, we'd probably set this website on fire to get your attention. But somehow it never stops being incredibly galling. And most offensive is the absolute assumption that you'll be playing using a 360 controller.

While you can set up mouse/keyboard controls in the options, and indeed interactive objects tell you which of those buttons to press (along with the 360 button, strangely), getting into a new VS brings up a splash screen telling you all its unique controls with a giant picture of a 360 controller, and no information at all for those USING A PC, YOU IDIOTS. Yes, it is perfectly possible to use a 360 controller with the game once you've got the appropriate dongle (though a wired one also works), but guess what folks - this is a PC game, on the PC, and not on the 360, so it bloody well shouldn't need a peripheral for an entirely separate machine.

'Lost Planet: Extreme Condition' Screenshot 2

Smeary action shots and amazing billowing smoke create some really intense moments.

Interestingly, the mouse/keyboard controls do something much more significant. They completely change the game. The original was all based on targeting specific regions of the Akrid's bodies (generally their poor vulnerable bottoms), and to an even greater degree with the humungous boss fights. With the peculiar Xbox moving target, and the imprecise nature of analogue controls, this offered a modicum of challenge. With the mouse, it's all gone. You point, you shoot, you win. And as such, the emptiness is more starkly revealed. One thing that remains the same, and is fantastically annoying, is the inability to raise the cursor high enough. Like dogs, Wayne can't look up. Which makes a bit of a farce of the grappling hook, needing you to edge ever backward until you can align with a platform above. Just raise your head higher, Wayne! Wayne!

Each of the eleven chapters tasks you only with running from one side to the other. There's nary an obstacle in the way, beyond the armies of hostile natives (which you're apparently justified in killing, because one of them killed your dad). And actually, this isn't too bad. You have guns the size of your entire body, mech suits that can glide, jump and stomp, the opportunity to hold a gatling gun in each metal arm and eviscerate beautiful beasts the size of a hill. And flipping heck, it looks incredible. So I've got this far and I've not mentioned DirectX 10. That's because I'm a gamer, not a technical writer, and bor-ing.

As it happens, the game looks pretty much the same in either DX9 or 10. And as such, it looks utterly astonishing. Frustratingly, even the most powerful of rigs are going to struggle running it at its max in DX10, which makes no sense at all since such a machine would dwarf a 360. My reasonable Core2Duo 2.4GHz, with 2GB of RAM and an 8800 GTS was collapsing under the weight of it, which doesn't seem fair. Turns out half the problems were thanks to a bug in the game with the 8800, requiring the use of the latest beta driver to fix, and then after that, with some settings moderated, it ran well enough for the majority of the time, until things got too frantic. Then the framerate completely goes to crap. Not too often, but annoying.

'Lost Planet: Extreme Condition' Screenshot 3

Wayne.

But here's the biggest problem with Lost Planet: it's so boring. The cut-scenes, while pretty enough, are hideously bad. Ghastly acting and lines like:

"I have business with Solotov."
"He must mean Yuri. His last name is Solotov."

or

"Why should I believe you?"
"Because it's true."

do nothing for a story more boring than listening to Tom and me talking about Slitherlink for four hours. The levels, while occasionally spectacular, are extremely repetitive (never more so than when the game breaks its own respawning ethos of letting you destroy the spawn points, and just has beasts ceaselessly burst from the ground), and god forbid you should die and have to repeat a vast section. First time through - tolerable, occasionally fun. Second time - swearing, stamping of feet. It's not until mission 7 that it really starts to feel fun, and indeed slightly open, and that's far too late. (Even though the game can be charged through in less than five hours thanks to the mouse - or in my case, closer to seven).

'Lost Planet: Extreme Condition' Screenshot 4

The deep focus shots are lovely, with intricate towns to fire rockets at.

A once-reasonable game for the 360 is now a distinctly mediocre game for the PC. Stick a 360 controller in, and you'll still not match the experience, as the cursor remains fixed in the centre of the screen, but it's closer. Run it on your high-end system and it will look utterly incredible, with smoke effects and exploding walls, beautiful massive creatures to carve with lasers, and sound like nothing else I've ever heard (best use of the 5.1 in my experience). But it's so hollow. So empty. There's no puzzle, no challenge, no mystery. You run, you gun, you win. The bosses get, madly, easier as you go along, to the point where I defeated one end-of-level mega-beast (more than halfway through the game) in less than a minute, and thought it was just a regular enemy.

A bit more effort having it recognise that you were playing on a PC, not only with regards to the bloody 360 controller bias, but more with raising the difficulty in relation to the accuracy of the mouse, and the vacant game would have scraped its 7 again. As it is, too much is too wrong to be worth such a recommendation.

5 / 10

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Comments (43) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kissthestick #1 5 years ago

  • skillian #2 5 years ago

    I like John Walker. He knows what he's talking about when it comes to PC games.

    If a dev team can't be bothered to edit a splash screen for its intended audience, then why should I be bothered to play it?
  • SuperZ #3 5 years ago

  • Whizzo #4 5 years ago

    Pop cultural reference missed by comments thread poster.
  • projectmayhem #5 5 years ago

    this provides essentially the same experience as the 360 (bland and hollow at best), but worse.

    this "games for windows" 360 ports lark (of which my experience is halo2 and this) needs to figure out that there are better multiplayer experiences that are FREE, and that not everyone with a PC has a 360, or wants to use a 360 controller.

    lazy ports at a luxury item price.

    piss off microsoft...
  • Dynamize #6 5 years ago

    Dear Capcom/MS,
    If a job's worth doing, it's worth doing well.

    Regards,
    Me
  • UncleLou #7 5 years ago

    And that after Capcom promised, after the RE4 disaster, it'll all be better this time because it's developed internally...
  • SuperBas #8 5 years ago

    Capcom + PC = sad faces all around.
  • SuperZ #9 5 years ago

    @ Whizzo

    /gunshot

    Okay. But dogs can look up!

    ...

    Better for you? :p

    /Spaced/SotD obsessive
  • Hunam #10 5 years ago

    The demo was fine on my dads DX10 system, looked and played fantastically.
  • Pike #11 5 years ago

    Capcom in worthless PC-conversion shocker.

    I'm still pissed that they fucked up the RE4 conversion.
  • Pike #12 5 years ago

    In fact, were someone to do a half-decent job of such a thing, we'd probably set this website on fire to get your attention.

    Well, Starbreeze did a cracking job on Riddick.


    But then aghain you did review that game roughly 27 times, so I guess you did, sort of set the page on fire back then.;)
  • smurphs #13 5 years ago

    This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

    The snowy levels of any game are usually pretty crap, so perhaps Lost Planet was doomed from the start.
  • Huntcjna #14 5 years ago

    Capcom in shite pc port shocker!

    /considers ringing phone number on review tagline
  • skillian #15 5 years ago

    This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

    This is a Capcom PC port. It's hardly indicative of PC gaming as a whole.
  • Hypercube #16 5 years ago

    This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

    I play PC games almost exclusively, and I cannot remember the last time I had to spend hours fiddling to get a game to work. And the settings tweaking is accomplished pretty easily as well.

    Perhaps you're ideally suited for consoles.
  • bluebird #17 5 years ago

    a Core2Duo 2.4GHz is not up to spec with an XBox360 (3GHz triple core). That may have something to do with the slowdown.
  • SimonM7 #18 5 years ago

    This review sort of re-raises some points I've always made about hypothetically adding mouse support in console games. What about the difficulty levels then? Certain "special needs" levels for those playing with gamepads? How condescending would that be! :o
  • macksed #19 5 years ago

    IMPORTANT NOTICE: that number is only 10 digits long! who should i ring??????
  • Razz #20 5 years ago

  • Lee #21 5 years ago

    The port is indeed lazy, but it's still a fun game. Sometimes a heads-down no-nonsense mindless shooter is all you want, especially when it looks and sounds as good as this.
  • WrongShui #22 5 years ago

    Still want a bad Dead Rising PC port than nothing!
  • aticatac #23 5 years ago

    Actually, I enjoyed the game. The graphics are really nice and also the sound effects. This is really a game to show your friends if you have the right hardware.
  • Skeletor #24 5 years ago

    I'm not interested in Lost Planet but I really want a PC port of DEAD fucking RISING!
    You hear me Capcom, give us your bloody zombie apocalypse! Make it modfriendly and it's going to rain money for you...
  • Darren #25 5 years ago

    I never bothered with Lost Planet on the 360. The demos were OK, although the mutliplayer one was dull, dull, dull, but the game took so long arriving that I lost interest in it! Now I'm really glad I never bothered with it as the numerous videos I've seen make it look pretty but very boring, little more than a generic shooter with next-gen visuals.
  • wizbob #26 5 years ago

    At least it looks the part, unlike the PC port of RE4. Sounds like they've done a decent enough job on a game that has already aged a bit.

    It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?
  • miiiguel #27 5 years ago

    PC = Work
    360 = Play Games
    Wii = "oh look kid, wave your arms and don't bother me"
    PS3 = TBA
  • Overlush #28 5 years ago

    PS3 = all the above, dumbass
  • Darren #29 5 years ago

    @Bluebird - The Xbox 360 might have a triple-core 3GHz PowerPC but I've read that it's the equivalent of a Celeron processor and not as impressive as it first sounds. I'd wager that a Core2Duo CPU running at 2.4GHz packs in more grunt that the 360's CPU but, whatever, games these days are less about CPU performance and more biased toward GPUs and that's where the 360 scores well as its Xenos graphics chip was ahead of its time. Lost Planet's engine was obviously written for the 360 so that's why it doesn't perform so well on the PC. It's the same reason that PC developed games don't run so well on the 360, i.e. Prey, Quake 4, Battle For Middle-earth II and C&C 3 for example.
  • haowan #30 5 years ago

    Ugh. This game is awesome on 360. Probably sucks on PC though.

    Totally don't agree that the game is hollow and that getting cold is a gimmick.
  • PearOfAnguish #31 5 years ago

    PS3 = all the above, dumbass

    You can play games on a PS3? Where are they??
  • AOFanboi #32 5 years ago

    Vista + Games For Windows Live + 360 controller info popping up in a game = Microsoft wanting to turn your PC into a 360. Conclusion: The 360 is the last dedicated console from Microsoft, their next console is the PC you buy in three years time.
  • Pablo2k5 #33 5 years ago

    smurphs said... "This reminds me of why I hate PC gaming"

    No. Get it right. This reminds you of why you hate playing crappy console ports on a PC.
    I don't recall having any issues with HL2 and countless other 'proper' PC games... *sigh*
  • Skeletor #34 5 years ago

    @miiiguel
    PC = Work?

    Hehe, you probably confuse "Work" with "surfing porn". Never mind, smart arse...could happen to anybody, but you know that's maybe the reason why you don't find the time to fire up good stuff like HL2, Stalker or WoW;-)
    Oh and btw, have you heard of Crysis and Starcraft 2? No? Thought so...
  • Batfink #35 5 years ago

    020 7
    not
    0207

    GRRRR!
  • UncleLou #36 5 years ago

    It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?

    Bioshock on the PC is made harder by the devs to compensate for the greater accuracy of the mouse.

    So it's very well possible, but it's an effort, of cause.
  • YourMessageHere #37 5 years ago

    "It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?"

    Errr yes, it is their fault, they're supposed to be making it playable. You wouldn't expect a PC game ported to a 360 to fail to use the 360 pad properly and continually refer to a key on a keyboard you weren't using, would you? Why should PC gamers not expect their native controllers to be supported equally well? Surely this is crippling the controls in a way.

    Oh and good review.
  • Waffleaber #38 5 years ago

    I downloaded the demo of this on steam. It is bizarre when a pc game instructs you to "push the X button" to get into the mechs and you have to scour the keyboard trying to find which button IS X (not actually x if you hadn't guessed)

    Strangely it never happens the other way round just goes to show you everybody hates the PC.
  • Xerx3s #39 5 years ago

    projectmayhem: glol. Funny. Very funny.
  • Salaman #40 5 years ago

    Whew .. I was eyeing this up the other day and if it hadn't been for "3rd person shooter" I'd probably have picked it up.

    /close escape
  • Talha #41 5 years ago

    Well all this confirms an opinion I have had since long - playing shooters on PC is easier, less of a challenge due to mouse and keypad combo.

    That said, you can always build compensations, something which Capcom were apparently to lazy to do.

    And don't even get me started on the whole DX10 fiasco. PS3 is not the only overpriced toy outthere - this whole DX10 scandal, perpetrated by MS and hardware suppliers, is far costlier and far more dangerous than that. Come to think of it, so is the iPhone - no one complains THAT being overpriced.
  • andromeda #42 5 years ago

    just got around to playing the 360 version last night as i was given a free copy.
    Lucky that.
    Aside from the very lovely visuals, i got bored pretty much after the second boss. For all its looks and promise Lost Planet has absolutely no atmosphere! And having to replay the whole damn level again after i failed to shoot the obvious "glowing red tail for massive damage bit" just made me reach for that home button...
    Metroid Prime is still the benchmark for bug bashing on alien worlds.
  • UncleLou #43 5 years ago

    Well all this confirms an opinion I have had since long - playing shooters on PC is easier, less of a challenge due to mouse and keypad combo.

    Um, sorry, but that's just complete nonsense. It entirely depends on how the game is designed, and most PC shooters aren't straight 1:1 ports of consoles, just like console shooters aren't straight 1:1 ports from PCs. Which is why the reviewer obviously felt obliged to mention that it is indeed the case here and the game is too easy. Just like reviewers complained about the too easy console versions of FEAR because of very generous auto-aim and hitzones.

    That doesn't mean that STALKER is easier than Gears of War though.