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Lost Planet: Extreme Condition Review

PC Review by John Walker

2 July, 2007

Page 2 of 2. <- Page 1

Each of the eleven chapters tasks you only with running from one side to the other. There's nary an obstacle in the way, beyond the armies of hostile natives (which you're apparently justified in killing, because one of them killed your dad). And actually, this isn't too bad. You have guns the size of your entire body, mech suits that can glide, jump and stomp, the opportunity to hold a gatling gun in each metal arm and eviscerate beautiful beasts the size of a hill. And flipping heck, it looks incredible. So I've got this far and I've not mentioned DirectX 10. That's because I'm a gamer, not a technical writer, and bor-ing.

As it happens, the game looks pretty much the same in either DX9 or 10. And as such, it looks utterly astonishing. Frustratingly, even the most powerful of rigs are going to struggle running it at its max in DX10, which makes no sense at all since such a machine would dwarf a 360. My reasonable Core2Duo 2.4GHz, with 2GB of RAM and an 8800 GTS was collapsing under the weight of it, which doesn't seem fair. Turns out half the problems were thanks to a bug in the game with the 8800, requiring the use of the latest beta driver to fix, and then after that, with some settings moderated, it ran well enough for the majority of the time, until things got too frantic. Then the framerate completely goes to crap. Not too often, but annoying.

'Lost Planet: Extreme Condition' Screenshot 3

Wayne.

But here's the biggest problem with Lost Planet: it's so boring. The cut-scenes, while pretty enough, are hideously bad. Ghastly acting and lines like:

"I have business with Solotov."
"He must mean Yuri. His last name is Solotov."

or

"Why should I believe you?"
"Because it's true."

do nothing for a story more boring than listening to Tom and me talking about Slitherlink for four hours. The levels, while occasionally spectacular, are extremely repetitive (never more so than when the game breaks its own respawning ethos of letting you destroy the spawn points, and just has beasts ceaselessly burst from the ground), and god forbid you should die and have to repeat a vast section. First time through - tolerable, occasionally fun. Second time - swearing, stamping of feet. It's not until mission 7 that it really starts to feel fun, and indeed slightly open, and that's far too late. (Even though the game can be charged through in less than five hours thanks to the mouse - or in my case, closer to seven).

'Lost Planet: Extreme Condition' Screenshot 4

The deep focus shots are lovely, with intricate towns to fire rockets at.

A once-reasonable game for the 360 is now a distinctly mediocre game for the PC. Stick a 360 controller in, and you'll still not match the experience, as the cursor remains fixed in the centre of the screen, but it's closer. Run it on your high-end system and it will look utterly incredible, with smoke effects and exploding walls, beautiful massive creatures to carve with lasers, and sound like nothing else I've ever heard (best use of the 5.1 in my experience). But it's so hollow. So empty. There's no puzzle, no challenge, no mystery. You run, you gun, you win. The bosses get, madly, easier as you go along, to the point where I defeated one end-of-level mega-beast (more than halfway through the game) in less than a minute, and thought it was just a regular enemy.

A bit more effort having it recognise that you were playing on a PC, not only with regards to the bloody 360 controller bias, but more with raising the difficulty in relation to the accuracy of the mouse, and the vacant game would have scraped its 7 again. As it is, too much is too wrong to be worth such a recommendation.

5/10

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Comments: 1-43 of 43 in total

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kissthestick
02/07/07 @ 12:58
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oh dear
skillian
02/07/07 @ 13:01
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I like John Walker. He knows what he's talking about when it comes to PC games.

If a dev team can't be bothered to edit a splash screen for its intended audience, then why should I be bothered to play it?
SuperZ
02/07/07 @ 13:01
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Dogs can look up
Whizzo
02/07/07 @ 13:04
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Pop cultural reference missed by comments thread poster.
projectmayhem
02/07/07 @ 13:04
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this provides essentially the same experience as the 360 (bland and hollow at best), but worse.

this "games for windows" 360 ports lark (of which my experience is halo2 and this) needs to figure out that there are better multiplayer experiences that are FREE, and that not everyone with a PC has a 360, or wants to use a 360 controller.

lazy ports at a luxury item price.

piss off microsoft...
Dynamize
02/07/07 @ 13:08
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Dear Capcom/MS,
If a job's worth doing, it's worth doing well.

Regards,
Me
UncleLou
02/07/07 @ 13:11
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And that after Capcom promised, after the RE4 disaster, it'll all be better this time because it's developed internally...
SuperBas
02/07/07 @ 13:13
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Capcom + PC = sad faces all around.
SuperZ
02/07/07 @ 13:13
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@ Whizzo

/gunshot

Okay. But dogs can look up!

...

Better for you? :p

/Spaced/SotD obsessive
Hunam
02/07/07 @ 13:20
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The demo was fine on my dads DX10 system, looked and played fantastically.
Pike
02/07/07 @ 13:27
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Capcom in worthless PC-conversion shocker.

I'm still pissed that they fucked up the RE4 conversion.
Pike
02/07/07 @ 13:31
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In fact, were someone to do a half-decent job of such a thing, we'd probably set this website on fire to get your attention.

Well, Starbreeze did a cracking job on Riddick.


But then aghain you did review that game roughly 27 times, so I guess you did, sort of set the page on fire back then.;)
smurphs
02/07/07 @ 13:48
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This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

The snowy levels of any game are usually pretty crap, so perhaps Lost Planet was doomed from the start.
Huntcjna
02/07/07 @ 13:49
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Capcom in shite pc port shocker!

/considers ringing phone number on review tagline
skillian
02/07/07 @ 14:02
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This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

This is a Capcom PC port. It's hardly indicative of PC gaming as a whole.
Hypercube
02/07/07 @ 14:09
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This reminds me of why I hate PC gaming, you spend hours fiddling about trying to get the thing running as well as possible, then you can't be arsed to play the game. Or maybe it's just that tweaking the settings is more fun than playing.

I play PC games almost exclusively, and I cannot remember the last time I had to spend hours fiddling to get a game to work. And the settings tweaking is accomplished pretty easily as well.

Perhaps you're ideally suited for consoles.
bluebird
02/07/07 @ 14:14
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a Core2Duo 2.4GHz is not up to spec with an XBox360 (3GHz triple core). That may have something to do with the slowdown.
SimonM7
02/07/07 @ 14:14
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This review sort of re-raises some points I've always made about hypothetically adding mouse support in console games. What about the difficulty levels then? Certain "special needs" levels for those playing with gamepads? How condescending would that be! :O
macksed
02/07/07 @ 14:19
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IMPORTANT NOTICE: that number is only 10 digits long! who should i ring??????
Razz
02/07/07 @ 14:23
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Lost Port.

/coat
Lee
02/07/07 @ 14:57
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The port is indeed lazy, but it's still a fun game. Sometimes a heads-down no-nonsense mindless shooter is all you want, especially when it looks and sounds as good as this.
WrongShui
02/07/07 @ 15:27
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Still want a bad Dead Rising PC port than nothing!
aticatac
02/07/07 @ 15:29
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Actually, I enjoyed the game. The graphics are really nice and also the sound effects. This is really a game to show your friends if you have the right hardware.
Skeletor
02/07/07 @ 15:38
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I'm not interested in Lost Planet but I really want a PC port of DEAD fucking RISING!
You hear me Capcom, give us your bloody zombie apocalypse! Make it modfriendly and it's going to rain money for you...
Darren
02/07/07 @ 15:41
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I never bothered with Lost Planet on the 360. The demos were OK, although the mutliplayer one was dull, dull, dull, but the game took so long arriving that I lost interest in it! Now I'm really glad I never bothered with it as the numerous videos I've seen make it look pretty but very boring, little more than a generic shooter with next-gen visuals.
wizbob
02/07/07 @ 15:42
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At least it looks the part, unlike the PC port of RE4. Sounds like they've done a decent enough job on a game that has already aged a bit.

It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?
miiiguel
02/07/07 @ 15:44
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PC = Work
360 = Play Games
Wii = "oh look kid, wave your arms and don't bother me"
PS3 = TBA
Overlush
02/07/07 @ 15:50
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PS3 = all the above, dumbass
Darren
02/07/07 @ 15:53
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@Bluebird - The Xbox 360 might have a triple-core 3GHz PowerPC but I've read that it's the equivalent of a Celeron processor and not as impressive as it first sounds. I'd wager that a Core2Duo CPU running at 2.4GHz packs in more grunt that the 360's CPU but, whatever, games these days are less about CPU performance and more biased toward GPUs and that's where the 360 scores well as its Xenos graphics chip was ahead of its time. Lost Planet's engine was obviously written for the 360 so that's why it doesn't perform so well on the PC. It's the same reason that PC developed games don't run so well on the 360, i.e. Prey, Quake 4, Battle For Middle-earth II and C&C 3 for example.
haowan
02/07/07 @ 16:22
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Ugh. This game is awesome on 360. Probably sucks on PC though.

Totally don't agree that the game is hollow and that getting cold is a gimmick.
PearOfAnguish
02/07/07 @ 16:48
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PS3 = all the above, dumbass

You can play games on a PS3? Where are they??
AOFanboi
02/07/07 @ 17:20
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Vista + Games For Windows Live + 360 controller info popping up in a game = Microsoft wanting to turn your PC into a 360. Conclusion: The 360 is the last dedicated console from Microsoft, their next console is the PC you buy in three years time.
Pablo2k5
02/07/07 @ 17:22
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smurphs said... "This reminds me of why I hate PC gaming"

No. Get it right. This reminds you of why you hate playing crappy console ports on a PC.
I don't recall having any issues with HL2 and countless other 'proper' PC games... *sigh*
Skeletor
02/07/07 @ 17:33
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@miiiguel
PC = Work?

Hehe, you probably confuse "Work" with "surfing porn". Never mind, smart arse...could happen to anybody, but you know that's maybe the reason why you don't find the time to fire up good stuff like HL2, Stalker or WoW;-)
Oh and btw, have you heard of Crysis and Starcraft 2? No? Thought so...
Batfink
02/07/07 @ 18:08
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020 7
not
0207

GRRRR!
UncleLou
02/07/07 @ 18:10
#36
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It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?

Bioshock on the PC is made harder by the devs to compensate for the greater accuracy of the mouse.

So it's very well possible, but it's an effort, of cause.
YourMessageHere
02/07/07 @ 18:10
#37
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"It's not their fault you can break the original 360 game design by using a mouse (it even sounds like they've tried to discourage the mouse option). What were the staff writing the port to do; cripple the controls?"

Errr yes, it is their fault, they're supposed to be making it playable. You wouldn't expect a PC game ported to a 360 to fail to use the 360 pad properly and continually refer to a key on a keyboard you weren't using, would you? Why should PC gamers not expect their native controllers to be supported equally well? Surely this is crippling the controls in a way.

Oh and good review.
Waffleaber
02/07/07 @ 19:10
#38
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I downloaded the demo of this on steam. It is bizarre when a pc game instructs you to "push the X button" to get into the mechs and you have to scour the keyboard trying to find which button IS X (not actually x if you hadn't guessed)

Strangely it never happens the other way round just goes to show you everybody hates the PC.
Xerx3s
03/07/07 @ 00:31
#39
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projectmayhem: glol. Funny. Very funny.
Salaman
03/07/07 @ 10:03
#40
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Whew .. I was eyeing this up the other day and if it hadn't been for "3rd person shooter" I'd probably have picked it up.

/close escape
Talha
03/07/07 @ 11:40
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Well all this confirms an opinion I have had since long - playing shooters on PC is easier, less of a challenge due to mouse and keypad combo.

That said, you can always build compensations, something which Capcom were apparently to lazy to do.

And don't even get me started on the whole DX10 fiasco. PS3 is not the only overpriced toy outthere - this whole DX10 scandal, perpetrated by MS and hardware suppliers, is far costlier and far more dangerous than that. Come to think of it, so is the iPhone - no one complains THAT being overpriced.
andromeda
03/07/07 @ 12:02
#42
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just got around to playing the 360 version last night as i was given a free copy.
Lucky that.
Aside from the very lovely visuals, i got bored pretty much after the second boss. For all its looks and promise Lost Planet has absolutely no atmosphere! And having to replay the whole damn level again after i failed to shoot the obvious "glowing red tail for massive damage bit" just made me reach for that home button...
Metroid Prime is still the benchmark for bug bashing on alien worlds.
UncleLou
03/07/07 @ 16:18
#43
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Well all this confirms an opinion I have had since long - playing shooters on PC is easier, less of a challenge due to mouse and keypad combo.

Um, sorry, but that's just complete nonsense. It entirely depends on how the game is designed, and most PC shooters aren't straight 1:1 ports of consoles, just like console shooters aren't straight 1:1 ports from PCs. Which is why the reviewer obviously felt obliged to mention that it is indeed the case here and the game is too easy. Just like reviewers complained about the too easy console versions of FEAR because of very generous auto-aim and hitzones.

That doesn't mean that STALKER is easier than Gears of War though.

Comments: 1-43 of 43 in total

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