Gothic 3 Review
A well-trimmed beard can take you places.
Version tested: PC
In order to set the scene, let's go back to the first couple of hours in Piranha Byte's third-person swords and goblins adventure and take a gander at my mission list:
- - Collect ten wolfskins
- - Take care of group of bandits
- - Kill pack of aggressive wild boar
- - Retrieve missing fire chalices
Yep, you guessed it. Such well-worn tasks so early in the game can only indicate that we're back once more into a comfortable, traditional role-playing territory we know like the back of our hand. In essence, it's a sequel that's returned home from a stressful term at university, older and wiser, prepared to spend a week snuggled up in its Transformers duvet as the smell of its mum's home-made macaroni cheese wafts under the bedroom door.
In other words, Gothic 3 isn't an exercise in pushing back against the colossus of Oblivion, that RPG that now pretty much defines the fantasy genre in Europe and the U.S. Given the latter's pedigree, that would have been foolish. Instead, Gothic 3 is an attempt to successfully improve on both the ancient fantasy template and its own personal formula. In a sense, that's its own reward: the first two in the series fell in between the pre- and post cracks of Morrowind, usurped by that game's scale. And while it did gain some popularity on the continent, we'd gather it passed a lot of you by. This time, however, by concentrating on evolving in its own niche, number three succeeds on its own terms: an interface that actually works, a modern lick of paint, and an (albeit misfiring) attempt to revise its fighting system; now's as good an opportunity as ever to step onto that carousel of orc-bashing familiarity.
Devoid of reams of back-story and supplementary literature, don't worry, it's as easy for newcomers to jump in as it is for veterans - maybe a little too easy for those who invested their hard-earned time in its prequels. Here's all you need to know: you've just returned from adventure and intrigue on the island of Khorinis only to find your homeland of Myrtana conquered by orcs (and your stats inexplicably reset to zero, coincidentally). It's up to you, then, whether you work on uniting the rebels to liberate the land, or side with the mercenaries and kiss some scaly green bottom for a share of power and one of the alternate endings. All the while there's the whiff of something bigger beneath the surface, a dangerous element that threatens to rear its head the further you progress. As per bloody usual.
Again, don't worry: names and places aren't important. Such a conventional RPG format (talk, get quest, do quest, repeat) and an admittedly pedestrian script make characters mere conduits for quests rather than people you actually care about.
Rural Warrior

If this were any other game, I'd take my chances.
So what exactly makes the archetypal Gothic games such a respectable yet undervalued series? Perhaps, chiefly, because of its open-ended world, a vast potential of lush greenery sculpted lovingly by the designers (joined this time by obligatory desert and ice landscapes). It's a beautifully rich free-form environment, as much a pleasure to explore without resorting to combat as is World of Warcraft's or Oblivion's, even if that natural splendour does come at something of a price. The graphics engine's a bit of a system-hogger and on lesser computers can chug more than a charity worker at a frat party. If you've already upgraded your system to make the most of Oblivion or equivalent you'll be well-serviced. If you're one of the many who are committed to holding out for Vista before taking the plunge, and hence have a graphics card that runs on coal, prepare to lose quite a bit of detail.
Yet, for all its go-anywhere charm, unlike 'that-game-beginning-with O' (we really can't escape these Elder Scrolls references, can we?), it's not overwhelming in its scope. Because while there's plenty of room to manoeuvre and missions to undertake, in terms of character-building, things are vastly reduced.
Ostensibly, Gothic 3 plumps you with one unalterable character - a bland, bearded nobody with little in the choice of class or weapon skills. You're then given the choice to specialise as a warrior, hunter, or magician. It's nowhere near as dynamic as Dark Messiah, however and, in the world of Myrtana, circumstances tend to dictate becoming a bit of a jack-of-all-trades. For one, because the opportunity to confidently shoot off a few spells doesn't occur until a lot later on, and two, because you need all the help you can get. Those who've experienced Gothic numbers one and two should realise that they could be a bit of a tough cookie on occasions. Unwieldy melee-combat and unrelenting beasts, coupled with a slow levelling up system, meant progress was somewhat tardy. At times, it felt more like picking away at the edges of the game to find an unguarded weak spot, than to go in guns blazing. (Or swords slashing, I suppose.) Get surrounded and you're done for, so most times you resorted to picking individuals off from afar with your bow before wading in with a blade. And still dying. A lot.
Two Legs Good, Four Legs Bad

For some misogynist reason, Gothic 3 contains next to no woman at all. Orcs, though: plenty.
Gothic 3 goes some way to improve on that fighting system, but still hasn't quite got it right. On the default difficulty level (easy's a bit too easy), it's often grossly unfair: it's near impossible to successfully counter after you've been hit once, meaning the enemy can land a flurry of death-dealing blows before you even recover from the first. The ability to cope with groups by directing your swing helps, but it's not ideal. Initial weapons and armour are pretty weedy and all the promise of being able to string light and heavy attacks together amounts to nothing more than frantic button-bashing. And, bizarrely, it's far easier to kill a man than it is to kill a wolf. Something to remember in life in general as well, we feel.
But if combat's just a part of the experience, Piranha Bytes have thankfully countered that persistent gripe by making overall progression far easier and slicker than before. As well as being able to outrun any beastie before it chases you halfway across the map, more than before a good deal of quests won't even require you to unsheathe your weapon. Missions are generous and experience points are given out willy-nilly, sometimes just for talking to people. For that reason, you'll fair shoot through the early levels earning enough learning points and amassing cash to buy up the various stats and skills that make you a stronger person pretty early on. It's not as much of a chore anymore, but it's also balanced enough not to completely break the challenge.
The same goes for pacing. Where previously you might have spend your first few days running around the open countryside wondering if you're making any kind of dent in the plot, Gothic 3 refocuses the drama. Each town and faction has its own problems and its necessary to build up a self-contained reputation via the completion of dedicated quests before siding with the orcs or the rebels, depending on which way your moral compass is pointing. So while the main story still lingers at the back somewhat, once you've conquered that little part of the world, you genuinely feel like you're getting somewhere. It's an incentive that goes hand in hand with the exploratory nature of the title.
Walking Into Oblivion

A horned beast fighting a spider. Our tequila dreams are finally kicking in.
While there's a lot of walking to be done initially, once you've found a town's teleporter stone you're free to go back there wherever you please. No horses, unfortunately, but straying off-road, there's plenty to encounter in the hills and valleys. What can't be forgiven, though, is the AI of the NPCs. Occasionally you'll have the choice of accompaniment in battle or have to escort someone to somewhere else. Forget it. They've got no sense of self-preservation and readily blunder into packs of wild animals without a care in the world. For those essential missions, the only solution is to cut a prescient swathe through their intended route before activating their quest. So much for innovation.
Yet for all the negatives, it's easy to get drawn in and enjoyable to boot. Let's face it, checking off that mission list and saving up enough cash for that new suit of armour is never going to get old. Gothic 3, indeed the entire Gothic series, is one of those games you feel a bit of a soft spot for. It's one with which you're able to overlook most of its faults entirely because it'll always been the overachieving underdog. Never mind 'that-other-RPG', if you're willing to make excuses for a meagre plot, paucity of character and a relatively scaled down role-playing experience - in itself, no bad thing as it's still huge - it's as compelling as can be surmised. At times gorgeous, at other times frustrating, it's worth persevering with just to bask in its snug atmosphere.
8 / 10
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Comments (36) Latest comment 5 years ago
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I'm loving this game at the moment. But I wouldn't reccomend it to casuals. It's one of those 'get out what you put in' type deals.
Stu
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Only got cash for 1 game this month.
This or Warhammer 40k DC.............decisions decisions.
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A patch is on the way though they say
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anyway, got this on sunday, great game, but damn buggy, plus you seem to need an 'uber l337 rig' to run it well (mine runs fine, but gets choppy in towns
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And while the combat system can be a bit frustrating, fighting humanoids is a lot of fun - it's just when you attack a boar with a short sword that you're in for a lot of trouble.
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Perfect fodder for a massive damage joke.
I'd like to play this but I have one of those pre-Vista coal burners.
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I agree that Goithic, at least the previous ones, piss on the Elder Scrolls games when it comes to depicting a living breathing beliveable world.
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I'm trying very hard to find the "soft spot" the reviewer mentions in his conclusion but some of the faults are just unforgivable. There is an interesting world to explore, sure, but what there isn't is a decently designed game to support it.
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Sorry, Amajiro, but that's just unfair - how is the interface awful? Keyboard shortcuts for everything important, completely mouse-driven, tabs you can click - a lot better than the unmodded Oblivion interface on the PC.
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Uninspired task list dressed up in a confortable sounding paragraph...check
Complaints about the fighting system being unfair and inadiquetly balanced...check
Review score on a game based around dull tasks and inability to kill stuff...8/10
Gotta love the unbiased scores these muppets print at the bottom of each review, i swear they are plucked out of a hat 5 minutes before being uploaded to the main page.
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Or, perhaps it's defined the fantasy genre, but as far as <em>role-playing games</em> goes, it's quite mediocre in a number of ways. The most jarring is probably its total lack of anything interesting to do apart from sightseeing.
Methinks Gothic 3 seems possibly interesting. Will give it a shot at some point.
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Changing resolution, graphics settings (from the lowest to a mix of medium/high), driver settings (mipmap level etc.) had virtually zero impact on framerate and freezes.
An extra Gig of RAM might help (but why is this game so memory and hardware hungry in the first place? Oblivion - yeah, sorry for the comparison - runs fairly well on my system at a bit below medium settings, and still manages to look better), but I've also seen people on the official forums with much faster computers than mine - including 2 Gb RAM - reporting almost the exact same issues.
Well, guess I'll just have to wait for another few patches - I was actually looking forward to this game. Or if all else fails I fortunately have a new computer on my shopping list for November or December.
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Oblivion may be big, but it sure as hell aint deep.
Now, about Gothic, the last games mixed incredible worlds and choices with pretty bad combat. This doesn't really seem to change the formula, but I will pick it up once I've upgraded my computer - and when it's patched.
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Eh?
What RPGs have you been playing, apart from Oblivion?. Those things you mentioned are pretty much staples in WRPGs, and Bethesda are particulary good att deriving those elements of anything that makes them stand out from the competition. Large, pretty and soulless worlds is what they do best.
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[link url=http://www .youtube.com/watch?v=Vu68ebISjHQ
]http://www .youtube.com/watch?v=Vu68ebISjHQ
[/link]
"Uh...oof......ahh....oooooh......matron"
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When you fight creatures like boars and wolves, yeah, it is. Very annoying. Against orcs and humans it's really easy.
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It's about as true a reflection of combat as the video of someone driving against a wall again and again would be a reflection of the driving in Gran Turismo.
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Ooh, score controversy. Nothing new, I suppose. Suffice to say, it's not an 8 in terms of just being an 8, it's marked that way only if you take the actual words into account, i.e. read the caveats before you splash out. I'd agree it takes a bit of work to make the most of it, hence mentioning the awful combat and slight lack of innovation in quests. It's improved a hell of a lot since the last two, though. If they keep going this way, the next one should be far, far better (not that you should ignore this one, of course).
UncleLou: I'm not sure I got that less sterile vibe. It's a beautiful world, sure, but I'm not blown over by the NPCs charm and individuality.
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I've got to admit that it's not nearly as pronounced as it was in Gothic 1 and 2 - I still find the world a lot more alive than Oblivion, but there are too many NPCs with no name, too many you can't speak to, and too many not quite logical reactions. The game has probably become too big to do this as consequently as they did in Gothic 1 and 2. :/
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I still enjoy the game a lot, but so far it feels as if they've made quite a few sacrifices in order to make the game bigger. It has been "oblivionised", in some respects.
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It really is dire, boars have their "stunlock of doom" effect, so melee against them is really bad, lizards are even worse.
I was really glad when I finally got enough arcane knowledge to learn firebolt.
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The story starts out slow, but things get a lot more interesting once you've been to a few places and figure out you really have to deal with them individually. Explore the world, try to make some sense of what's going on first. Its not until much later that you really have to take a stand and stitch it all together.
I've been playing over 5 hours a day for a week now (easily over 30h anyway), yet I have only been to maybe a third of the towns and important places yet, let alone explore more than maybe 20% of the landmass. The game is huge! The landscapes and towns are very diverse and not cookie-cutter standard (so far Faring is my favourite, that place is insanely beautifull). There's an actual 3D landscape with steep cliffs, overhangs, huge cave-systems, not just a very pretty heightmap with some rocks attached like in O... some "other game".
I'm not trying to compare here. I really like Oblivion, I've spent over 120h with that game and intend to continue somewhere down the road. I really think Gothic 3 is the superior game in terms of diversity, atmosphere and believability though. Its not as polished and has far more dents in its armor, but very charming in its own way.
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I save my game as I'm just about to take on one of the lizards (in the rebel camp mine), it kills me and I reload, only now every single creature in the game has disappeared.
I try a different save game and it's the same (so all my saves are now ruined), this game definitely lives in the bin.
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Also, find a Pig-from-hell(tm) near a township, lure it with you into town, and watch it slaughter everyone in sight. Anything less than 3-4 orcs or 6-7 armed humans won't take it down. Pick up the loot. I pitched two ordinary orcs against two ordinary wolves yesterday. Both wolves survived.