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Gears of War Review

Xbox 360 Review by Kristan Reed

17 November, 2006

Page 3 of 3. <- Page 2

Tech suppoooooort

The other thing that doesn't aid the enjoyment process of playing Gears of War online is that the actual process of getting into an online game is not far short of a joke for some players. From my own experiences (and from scouting the dreaded forums to check it wasn't just me), it can be a lottery as to whether the game lets you join matches or not, with the 'connection lost' error message repeatedly delivered when you try to hook up to matches. The problem seems to be this: the server reports might state that a match has two spare slots, but in the second or so between giving you that information and you clicking on it, those places will have already been allocated to other people and the game reports that the connection is lost - presumably a consequence of the game's overwhelming online popularity at the moment. The workaround seems to be to immediately pick a game that - at the time of the search - has four or less players in it - any delay on your part will almost certainly see the game also fill up and be lost. But this is completely daft of Epic - the whole point of Xbox Live's quickmatch facility is to be able to hop into the nearest available game without the faff, not to have to select from a list of games the instant they appear. It's messy, and something that ought to be patched as soon as possible.

And if you're not put off by the connection issues or relentless, demented, selfish, smack-talking teenage Americans that seem to accompany every single match without fail (in my tortured experience, at least), you'll encounter idiotic hosts that quit out if it looks like their team is about to lose the match (and therefore the stats don't get uploaded). Just as annoying is the regular occurrence of players who drop out of matches and leave your team high and dry for no apparent reason, or people who just plain refuse to even entertain the notion of team play. The game is so wide open to abuse in so many ways at the moment, it's plain unbelievable that Epic has left the multiplayer in such a basic state for what is the most important Live game on the 360 so far. It's just as confusing why cheats who quit matches aren't punished in some way - some sort of points deduction for those who deliberately quit would soon clear this sort of nonsense up. At least some sort of ability to avoid players with a certain percentage of unfinished matches would help, however hard it would be to monitor in reality.

'Gears of War' Screenshot screenshot00

Is Marcus going bald?

Another thing that struck me as odd is why there aren't any solo multiplayer modes, such as an all-against-all deathmatch set in more expansive maps. Clearly the behaviour of most of the players online at the moment suggests this is what they'd prefer. At least then there would be a chance for the team players to actually be free to enjoy the concept of co-operation. Admittedly, the unranked Player matches are a lot less affected by the problems mentioned above, so perhaps your best bet is to avoid the TrueSkill mob and just have some fun. But when so many of the game's achievement points are directly connected to your performance in ranked games, it seems unfair of Epic to penalise those who go online and choose not to play ranked matches. Also, as a team game that relies so heavily on communication, it would have been nice to be able to filter out players who don't have the voice communicator, as matches are often spoiled as a direct result of people who don't and won't talk. It goes without saying that a lot of these issues just mentioned are hardly unique to Gears of War, but other games have solved them in numerous ways, so why didn't Epic - the developer with more online shooter experience than just about anyone?

Alone again, or...

'Gears of War' Screenshot heinz

Heinz fans rejoice: ketchup aplenty.

All that remains is to talk about the rather lovely online co-op mode. Having played it offline in split-screen for a few hours, there's no question that playing it online is where it's at. Split-screen is a bit confusing, not least because of Epic's decision to go for a horizontal rather than vertical split. On a widescreen TV, you're playing in a very narrow field, and it never feels quite right. Online (or system link, of course) it's a different story, and you can hop into any number of ongoing online campaign games at various difficulty settings, regardless of whether you've unlocked them yourself. Of course, there is the issue of finding a good companion, and some might find it frustrating to have to constantly retread certain sections because of someone else's mistake. For example, when you're both on the same section you can revive one another - which is fine - but on the branching paths you end up having to effectively go solo for a while, and if your partner goes down, it results in an instant return to the start of the checkpoint. Not only is this a bit irritating, it can take an age before they get it right - and on balance you might feel that playing it on your own is more fun after all. Having said that, you'll probably stand a greater chance of getting through the harder difficulty levels with a partner - not necessarily because of being able to revive one another, but because the AI squad members constantly get killed on Hardcore or Insane.

So, where were we? Ah yes, Gears of War's multiplayer has the potential to be great, and Epic had the means to make sure it was great. If anything, the multiplayer shows some of the game's core components - the controls, use of cover and weapons - in a much more sympathetic light. But then came up with a team-based multiplayer game where you can't create an official team, and failed to cater to the crowd that are just here for their own personal glory. And it's essentially these points that make it almost impossible to score - how do you rate something on its potential, if the reality is so wildly varying and the developer doesn't make it easy for it to live up to its potential? In a vacuum I'd have no hesitation scoring the multiplayer a nailed-down 9/10 (which is the very reason I waited to play it on real-life Live instead of dishing out pre-emptive hyperbole), but with all the niggles and issues surrounding the game right now, it's solid enough to still be great, but it still only worth an 8.

8/10

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Comments: 1-50 of 207 in total | next 50 »

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smugla
17/11/06 @ 14:04
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first lol
disc
17/11/06 @ 14:04
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If people complain about this now they really need a new hobby.
lambtron
17/11/06 @ 14:05
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lol indeed.
Steroyd
17/11/06 @ 14:06
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uh oh Spaghettio's!!!
Mho7276501
17/11/06 @ 14:06
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lol again
KnickKnack
17/11/06 @ 14:07
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yeah yeah yeah, but WHEN does the REAL next gen start? :)
Mho7276501
17/11/06 @ 14:08
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@KnickKnack, with the release of DX10 games?
alpha-0ne
17/11/06 @ 14:08
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Steroyd
17/11/06 @ 14:09
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using my calculator Gears of War still Averages at about an eight.
rhinoxious
17/11/06 @ 14:11
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So as good as Halo
fizzer25
17/11/06 @ 14:11
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Doesn't bother me one bit about the score I have already bought the game as I said I would regardless of the review as I like the look of it, however I foresee another few hundred comments protesting and chastising Tristan!! Feel sorry for him his opinion is different to every other reviewer I have read on the subject but so what fair play to him on being honest least he is prepared not to bow to the majority. When I have played the game over the weekend I will decide whether I agree with him or not!!
crazyhorse174
17/11/06 @ 14:11
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8?

Oh God...here we go...
spongebob
17/11/06 @ 14:12
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As good as GOW, then?
WooHoo!!!
17/11/06 @ 14:13
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After reading through which I doubt many will, seems fair.
rhinoxious
17/11/06 @ 14:15
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Am still really looking forward to the online co-op, despite the noted flaws.

I'm amazed that they didn't take a leaf from Bungie's book in the organisation of competitive multi-player.
Batman2100
17/11/06 @ 14:16
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After the flaming he got for the SP review, I'm faintly surprised Kristan was willing to do this one... Bravo, I say, regardless of score, for overcoming fear of the fanboys...
Dr.Mott
17/11/06 @ 14:19
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I just bought this today. I haven't had a chance to play an online versus mode yet, but the co-op thing is great.
gazareth
17/11/06 @ 14:20
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It seems a tad harsh to mark the game down because idiots play it. Welcome to online gaming!
Tonka
17/11/06 @ 14:21
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Never eat Sushi for lunch. Sure it's nice and you feel healthy and full when you are finnished. It's a chimère though. 2hrs later and you WILL be starving. There is also loads of sugar in the marinade for the rice.

Did you know that Sushi means marinated rice? It does. Sashimi on the other hand means raw fish.

Eighthours
17/11/06 @ 14:21
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I'm sticking to player matches. People are always far nicer in them than the idiots in the ranked ones... and this goes for most 360 games. So many idiots out there. But with your friends in a player match, this game is a joy.

Shame there aren't the clan options, hopefully they'll come.
krudster [mod]
17/11/06 @ 14:22
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You learn something new every day.
sickpuppysoftware
17/11/06 @ 14:22
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Oh man, the trolls are going to have to multi-task today
Adam_T
17/11/06 @ 14:22
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A Good Review.

A let down on the clan thing, I only play pc games online with clans I'm in as I'm so sick of online retards, so I can understand how you feel, moreso as it's heavy reliant team play, akin to the likes of DoW on the pc.

Hopefully most of those issues will be fixable with a reworked stats/drop system and possibly how points are accumulated.
gazareth
17/11/06 @ 14:23
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I should add that I spent several hours playing unranked games last night with friends and it was the most fun I've had on Xbox Live since I got my 360. I've gotten bored with every other game after a few rounds, but this held my interest all the way through.

It's a shame that they seem to have made a pigs ear out of the ranked matches system, and that there's no clan support, but the experience I had last night surpassed all my expectations.

P.S. I agree with the singleplayer review 100%.
therev
17/11/06 @ 14:24
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Interesting. My multiplayer impressions, written earlier today, based on a mere two games so far -

"I jumped into a quick ranked match and chose to be on the side of the locusts. (As is the way of things, they look much, much cooler than the good guys. Less armour, more cloth, great big teeth and terrible skin. I think I want to be one when I grow up.) We started off outside an old house that had seen better days. The kind of spooky, ruined house kids would dare their friends to walk up to and just touch - because entering would be unthinkable, even in daylight.

And it was raining. And somehow, despite being almost devoid of colour, the house, the cloth flapping from my teammates' waists and the rain all added up to one of the most beautiful things I've seen in a videogame.

It was - and I really don't say this lightly - it was up there with leaving the castle in the Ico demo and walking out into the sunlight.

Then we were off, running towards the house. I followed a teammate, but lost him, found myself alone. Using cover, moving slowly, hearing firefights far off, inside the house. Unintentionally, I'd come up to the enemy from behind. Not sure if I killed anyone that first round, but I helped.

Soon I'd discovered I had a shotgun and I'd learned the layout of the small but perfectly-formed map. Two very important things.

I worked with a teammate to take down a sniper crouching behind an old sofa at the top of some stairs. I didn't have my headset, so I couldn't speak, but it's one of those games where you don't really need to. You know what needs to be done and you do it, instinctively working together.

The sides were evenly matched in numbers, but not skill, and my team won the match, getting to five wins first. I was the worst player on my team, but not by a lot and I got enough kills and downs to feel pretty pleased with myself.

It was glorious. I want to remember that match for ever.

The second match couldn't and didn't live up to it. Firstly, it took me about five minutes to get into another match. Then it was two against four and I was one of the two, which really showed up my weakness - the primary one being a weakness to chainsaws being forced into the back of my head. It was still great fun - the one kill I did get felt like a real victory - but it didn't reach the same heights. It was a first-to-ten wins match and after the first couple of rounds it was obvious how each round was going to go. I did feel some comradeship with my single teammate, though, and by the last couple of rounds we were really working well together. (The map wasn't as good, either, for the record. Just a square room with spawn points either end and various bits of cover lying around.)

You may have noticed that I've not mentioned lag. Simple reason - there wasn't any that was visible to me in either match. End of story."

The main point being, as someone currently headsetless I enjoyed the fact that it's possible to, effectively, communicate in-game with your teammates. Like I never felt the need to say anything when playing Counter Strike, beyond the odd quickly-typed "sorry" or "oops" or "cheers, bye".

As I say, though, first impressions only. I'll see how I feel after more play - though hoepfully I'll get my headset back some time today.
disc
17/11/06 @ 14:24
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Tonka: I agree about the Sushi, it's a health risk.

If you want a better lunch you should take a look at some brown rice which fills you up for hours. Or maybe you should look at some pasta, though here you need to make sure it is made with the slower kind of carbs.
krudster [mod]
17/11/06 @ 14:25
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The multiplayer isn't marked down based on idiots, it gets the 8 because Epic didn't implement a way to *stop* the idiots. Clan matches and so on would make this an awesome multiplayer experience, but right now it's a teenage dementia city...
gazareth
17/11/06 @ 14:25
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Oh yeah, there's a bug where you can't hear people who join unranked games midway through. If you don't join at the pre-game lobby stage then no one can hear you speaking. A pretty unforgiveable bug really...
disc
17/11/06 @ 14:27
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If you dont have a headset will you still hear the teens?
bonker
17/11/06 @ 14:28
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/Reserves yet more hours tonight to suck this up along with the R:FOM thread :)
therev
17/11/06 @ 14:28
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Without the headset you do hear people - I had to mute one guy last night in my brief play. He was playing fine, but just singing nonsense in a high-pitched voice the entire time.
krudster [mod]
17/11/06 @ 14:28
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Before this point gets lost in the malaise - this is fantastic fun when you get a keenly contested match between two well-drilled teams. But you'd have to be blind deaf and dumb not to point out the issues that I, and probably thousands of others are having with it right now.
rhinoxious
17/11/06 @ 14:31
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Anyone from this thread fancy a sensible team based game tonight?

If so my gamertag is: SEF

We can get together some eurogamer teams and play it properly!
Clive Dunn
17/11/06 @ 14:31
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I'm not sure about the validity of including peoples online behaviour in a review. After all the biggest weakness with online gaming is usually the human element - which is exactly why many of us only play games with people on friends lists.
disc
17/11/06 @ 14:31
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krudster: Mark it down for other people? That's a very patchable offense you know.
krudster [mod]
17/11/06 @ 14:32
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MMUK: Try clans. Try offering all vs all deathmatch. Try giving % of DNF stats so you can avoid quitting retards. Try giving instant point penalties to users that host and quit. Try a quickmatch system that takes you straight into the lobby.

There are plenty of easy solutions of fixing what's wrong with this.
zErOb_cOOl
17/11/06 @ 14:36
#37
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I'm sorry for the unoriginal comment, but lol (again.)
kangarootoo
17/11/06 @ 14:38
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Please people. Lets try and keep this thread in good order, if only to show the outside world that gamers aren't all hormonal f'kwits with binary mood controls.

So who has played this online so far?
How did your experience line up with Kristans (no doubt it differed slightly, thats life, no-one is wrong ok)?
Has anyone had a ranked match that WASN'T full of annoying kids?

Is there co-op online BTW? Maybe you mentioned it (or its absence) in one of the reviews Kristan, but my eyes aren't what they used to be (they used to be ears, ahahahaha... sorry /fires self).
kangarootoo
17/11/06 @ 14:41
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@Clive Dunn

"I'm not sure about the validity of including peoples online behaviour in a review."

I think it is entirely relevant if it impacts enjoyment and COULD have been controlled by the developer. if you buy a game, and then it turns out to not be fun for whatever reason, you expect the review to tell you about it surely.


@disc

"Mark it down for other people? That's a very patchable offense you know. "

Surely you aren't suggesting that EG staff adjust their review opinions and scores based on what they presume might get patched at some point possibly in the future maybe?
Xerx3s
17/11/06 @ 14:44
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The multiplayer isn't marked down based on idiots, it gets the 8 because Epic didn't implement a way to *stop* the idiots. Clan matches and so on would make this an awesome multiplayer experience, but right now it's a teenage dementia city...

I doubt that you will find many game in the near future with those elements. Trueskill system. It doesn't allow things like groups. But both epic and ms said that they are working on it. I really think that ms should take a look at it's system. leaderboards/scores < fun with parties & clans.

All in all, fair enough. You can't judge something on what it will be but what it is (even though stuff like H2 went from good to fantastic by means of patches and upgrades later on).
rhinoxious
17/11/06 @ 14:47
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At least GOW is a big enough title that patches and improved online matchmaking are a definite possibility. Smaller titles often suffer from lack of post-release support, but I can't see that happening here.
sharpfish
17/11/06 @ 14:49
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Gears of war 8 my hamster!


Great game, 8 or not. (actually 9.5 average and 14th best game of all time on gamerankings.com so far!)
DCrider360
17/11/06 @ 14:51
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"The controls, while by no means perfect and easy to get tangled in knots with, at least attempt new things that have a major impact on how multiplayer games play out."

sounds like the eurogamer crew are just fuckin crap at the game basically!!!

gears shits on ALL shooters!!!!

jack_klugman
17/11/06 @ 14:52
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14th best game of all time on gamerankings.com

What a depressing statistic.
krudster [mod]
17/11/06 @ 14:55
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If this is the 14th best game ever, I'm Jesus.
pjmaybe
17/11/06 @ 14:56
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Had my first single AND multiplayer goes on this last night and it's absolutely rock solid multiplayer. In fact it's about bloody time a LIVE game came out for the 360 with good solid kick ass netcode as good as Halo 2's. No hassle joining a game, getting into it and it looks as good multiplayer as it does in single player.

I'm just hoping UT2007 gets a release on the 360 too...

Peej
hula hoops
17/11/06 @ 14:56
#47
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If you are new to EG and are surprised about the score here are some guides for you:

1. Football Manager = 10/10
2. Zelda = 10/10
3. FPS game on non PC platform capped to 8/10
4. Xbox (or 360) exclusive games get -1 score penalty
5. Gamecube (or Wii) exclusive games get +1 score modifier

you get the drift ... :P
Steroyd
17/11/06 @ 14:57
#48
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This is a crime how on earth did MGS 3 Subsistance rank 21 places behind MGS2. :/

...oops off topic.
kangarootoo
17/11/06 @ 14:59
#49
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"14th best game of all time on gamerankings.com "

Just shows what a sack of bollox gamerankings actually is.

It sets out to compare all games as if they were the same, and simply demonstrates that assumption is fatally flawed.


@hula hoops

Well done, you qualify for membership of the "I don't understand it so it must be wrong" club.
Tonka
17/11/06 @ 15:02
#50
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There is an Indian restaurant not far from my office. I go there maybe 2 times a week. I love their food and it keeps me full for a long time. But it also makes me drowsy. Could it be that stuff they put in the rice?

The reason I'm thinking this is because I once had some fried rice with lotus buds in it. It made so relaxed I couldn't be bothered to move for 2 hrs. My hands went all warm and fuzzy to. It was great.

Anyways, indian food with Nan keeps you full.
Sushi won't.

Beware of the sushi. I also find it a bit distressing to order food from a girl in a restaurant that smells of raw fish.

My copy of Gears is lying next to me on my desk and I can swear that Feicks guy is smirking at me.

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