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Gears of War Review

Xbox 360 Review by Kristan Reed

17 November, 2006

Page 2 of 3. <- Page 1Page 3 ->

Just a shot away

Where Gears of War's multiplayer comes into its own is the realisation that even intimate knowledge of the maps isn't enough. Death is always one mis-step away. It may well be a game that's all about cover, but there's always a weakness to wherever you position yourself. As a result, there's a tension to the gameplay that absolutely requires co-operation and teamwork, and knowing which weapons work in given positions. Getting people to watch your back while you lie in wait next to the doorway makes for a compelling game when it all goes to plan. Revving the chainsaw just at the right time and sawing an unwary opponent in half just as they stride through a door - well, Freud would have a field day.

Co-operation is, without question, absolute paramount to getting any enjoyment out of Gears of War. The four-on-four team-based dynamic can work a charm as long as you all have your microphones switched on and can be bothered to communicate with one another. Having people on your side who all know the map's weaknesses and can inform you where the enemy is likely to appear can make a huge difference when you're an unfortunate n00b.

And even then, death itself is a lesson, with a great spectator mode that gives you a chance to observe the tactics of your more experienced team-mates, noting the way that certain players whip out the Gnasher shotgun at close quarters to deal with those chainsaw-bayonet-wielding sods that try and go for the g(l)ory kill. Or the clinical efficiency that certain players pull off a melee grenade kill by ramming it into the body of a shocked opponent, or the sniper specialists who manage to pull off headshots seemingly at will. All the while, you and the other dead players are busy shouting in joy or utter despair as the often-thrilling spectacle plays out in front of you. In the dead space, no-one can hear you scream - which is probably just as well, given the amount of smack talking going on.

Team deathmatch to the power of three

'Gears of War' Screenshot aroundthecorner

Careful with those fingers Marcus...

As you get into the game and start learning the various maps, you start to appreciate the differences between the three multiplayer modes - however subtle they might appear in the first place. In particular, Warzone and Execution feel like the same team deathmatch mode to begin with, but the ability to revive yourself in Execution mode (by hammering the A button) after being injured actually makes a big difference to how the match tends to play out. Whereas Warzone gives you the chance to kill foes from a safe distance, Execution essentially forces players to go for the close quarters kill in most instances, putting the aggressors at risk of being ambushed by opposition laying in wait - possibly using their own team-mate as bait. As such, you have to rely on your team-mates a lot more - not only in the hope that they'll be kind enough to run over to you and revive you in the first place (a risky business in itself in the heat of battle), but that they can help finish off downed opponents before they manage to revive themselves. Assassination differentiates itself from the other two by assigning a leader to each team (one's Hoffman, the other RAAM). The winner of the round is the one who kills the other team's leader, which often leads to quite short rounds if you end up with a gung-ho leader who wades in and gets shot early on. In a sense, it's the most team-focused of the three modes, but it's also by far the least popular for that very reason. Which leads me to my next, and most important beef with Gears of War's multiplayer shenanigans.

The problem with Gears of War right now is that it's only a team game in theory. It sounds great talking about the fun that you can have when you've got a good team with you, but in practice the servers are currently populated with an alarming number of selfish players (notably in ranked matches) that are merely obsessed with getting their TrueSkill rank up and going for as many kills as possible. In one astonishing incident, I was actually booted out of a match for supposedly 'stealing' the host's kills, when in fact I thought I was doing the decent thing of being clinical and finishing opponents off before they were revived. I pointed out incredulously that it was a team game, and that surely all that mattered was that our team won, but sadly, such incidents are not rare in the realm of Gears of War's evidently younger audience. In short, the ranked games are a mess, full of whining kids with nothing better to do than bitch, swear, boast and talk absolute non-stop gibberish. It's a scary glimpse into the void of where we're at right now if people really are this demented.

'Gears of War' Screenshot mansionskirmish

Get some cover, losers!

It could have so easily been avoided, though.

Why on Earth didn't Epic put clan options in the game? Sure, you can host your own match with private slots and get your own buddies together in an unofficial clan, but the whole process of actually finding good team-mates isn't made any easier when the end of a ranked match results in everyone disappearing and having to start afresh - before you've even had time to make a note of who the guy was on your team that wasn't a moron. And so it goes on. You're then left with the lottery of playing with another random selection of people who may or may not end up being a bunch of idiots who have no desire to communicate or play as a team. When that happens - which is with alarming frequency - the game goes to pot. My advice? If you find someone good and not a jerk and evidently knows the game well, definitely make a note of their gamertag.

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Comments: 1-50 of 207 in total | next 50 »

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smugla
17/11/06 @ 14:04
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first lol
disc
17/11/06 @ 14:04
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If people complain about this now they really need a new hobby.
lambtron
17/11/06 @ 14:05
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lol indeed.
Steroyd
17/11/06 @ 14:06
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uh oh Spaghettio's!!!
Mho7276501
17/11/06 @ 14:06
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lol again
KnickKnack
17/11/06 @ 14:07
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yeah yeah yeah, but WHEN does the REAL next gen start? :)
Mho7276501
17/11/06 @ 14:08
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@KnickKnack, with the release of DX10 games?
alpha-0ne
17/11/06 @ 14:08
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Steroyd
17/11/06 @ 14:09
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using my calculator Gears of War still Averages at about an eight.
rhinoxious
17/11/06 @ 14:11
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So as good as Halo
fizzer25
17/11/06 @ 14:11
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Doesn't bother me one bit about the score I have already bought the game as I said I would regardless of the review as I like the look of it, however I foresee another few hundred comments protesting and chastising Tristan!! Feel sorry for him his opinion is different to every other reviewer I have read on the subject but so what fair play to him on being honest least he is prepared not to bow to the majority. When I have played the game over the weekend I will decide whether I agree with him or not!!
crazyhorse174
17/11/06 @ 14:11
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8?

Oh God...here we go...
spongebob
17/11/06 @ 14:12
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As good as GOW, then?
WooHoo!!!
17/11/06 @ 14:13
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After reading through which I doubt many will, seems fair.
rhinoxious
17/11/06 @ 14:15
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Am still really looking forward to the online co-op, despite the noted flaws.

I'm amazed that they didn't take a leaf from Bungie's book in the organisation of competitive multi-player.
Batman2100
17/11/06 @ 14:16
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After the flaming he got for the SP review, I'm faintly surprised Kristan was willing to do this one... Bravo, I say, regardless of score, for overcoming fear of the fanboys...
Dr.Mott
17/11/06 @ 14:19
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I just bought this today. I haven't had a chance to play an online versus mode yet, but the co-op thing is great.
gazareth
17/11/06 @ 14:20
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It seems a tad harsh to mark the game down because idiots play it. Welcome to online gaming!
Tonka
17/11/06 @ 14:21
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Never eat Sushi for lunch. Sure it's nice and you feel healthy and full when you are finnished. It's a chimère though. 2hrs later and you WILL be starving. There is also loads of sugar in the marinade for the rice.

Did you know that Sushi means marinated rice? It does. Sashimi on the other hand means raw fish.

Eighthours
17/11/06 @ 14:21
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I'm sticking to player matches. People are always far nicer in them than the idiots in the ranked ones... and this goes for most 360 games. So many idiots out there. But with your friends in a player match, this game is a joy.

Shame there aren't the clan options, hopefully they'll come.
krudster [mod]
17/11/06 @ 14:22
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You learn something new every day.
sickpuppysoftware
17/11/06 @ 14:22
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Oh man, the trolls are going to have to multi-task today
Adam_T
17/11/06 @ 14:22
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A Good Review.

A let down on the clan thing, I only play pc games online with clans I'm in as I'm so sick of online retards, so I can understand how you feel, moreso as it's heavy reliant team play, akin to the likes of DoW on the pc.

Hopefully most of those issues will be fixable with a reworked stats/drop system and possibly how points are accumulated.
gazareth
17/11/06 @ 14:23
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I should add that I spent several hours playing unranked games last night with friends and it was the most fun I've had on Xbox Live since I got my 360. I've gotten bored with every other game after a few rounds, but this held my interest all the way through.

It's a shame that they seem to have made a pigs ear out of the ranked matches system, and that there's no clan support, but the experience I had last night surpassed all my expectations.

P.S. I agree with the singleplayer review 100%.
therev
17/11/06 @ 14:24
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Interesting. My multiplayer impressions, written earlier today, based on a mere two games so far -

"I jumped into a quick ranked match and chose to be on the side of the locusts. (As is the way of things, they look much, much cooler than the good guys. Less armour, more cloth, great big teeth and terrible skin. I think I want to be one when I grow up.) We started off outside an old house that had seen better days. The kind of spooky, ruined house kids would dare their friends to walk up to and just touch - because entering would be unthinkable, even in daylight.

And it was raining. And somehow, despite being almost devoid of colour, the house, the cloth flapping from my teammates' waists and the rain all added up to one of the most beautiful things I've seen in a videogame.

It was - and I really don't say this lightly - it was up there with leaving the castle in the Ico demo and walking out into the sunlight.

Then we were off, running towards the house. I followed a teammate, but lost him, found myself alone. Using cover, moving slowly, hearing firefights far off, inside the house. Unintentionally, I'd come up to the enemy from behind. Not sure if I killed anyone that first round, but I helped.

Soon I'd discovered I had a shotgun and I'd learned the layout of the small but perfectly-formed map. Two very important things.

I worked with a teammate to take down a sniper crouching behind an old sofa at the top of some stairs. I didn't have my headset, so I couldn't speak, but it's one of those games where you don't really need to. You know what needs to be done and you do it, instinctively working together.

The sides were evenly matched in numbers, but not skill, and my team won the match, getting to five wins first. I was the worst player on my team, but not by a lot and I got enough kills and downs to feel pretty pleased with myself.

It was glorious. I want to remember that match for ever.

The second match couldn't and didn't live up to it. Firstly, it took me about five minutes to get into another match. Then it was two against four and I was one of the two, which really showed up my weakness - the primary one being a weakness to chainsaws being forced into the back of my head. It was still great fun - the one kill I did get felt like a real victory - but it didn't reach the same heights. It was a first-to-ten wins match and after the first couple of rounds it was obvious how each round was going to go. I did feel some comradeship with my single teammate, though, and by the last couple of rounds we were really working well together. (The map wasn't as good, either, for the record. Just a square room with spawn points either end and various bits of cover lying around.)

You may have noticed that I've not mentioned lag. Simple reason - there wasn't any that was visible to me in either match. End of story."

The main point being, as someone currently headsetless I enjoyed the fact that it's possible to, effectively, communicate in-game with your teammates. Like I never felt the need to say anything when playing Counter Strike, beyond the odd quickly-typed "sorry" or "oops" or "cheers, bye".

As I say, though, first impressions only. I'll see how I feel after more play - though hoepfully I'll get my headset back some time today.
disc
17/11/06 @ 14:24
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Tonka: I agree about the Sushi, it's a health risk.

If you want a better lunch you should take a look at some brown rice which fills you up for hours. Or maybe you should look at some pasta, though here you need to make sure it is made with the slower kind of carbs.
krudster [mod]
17/11/06 @ 14:25
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The multiplayer isn't marked down based on idiots, it gets the 8 because Epic didn't implement a way to *stop* the idiots. Clan matches and so on would make this an awesome multiplayer experience, but right now it's a teenage dementia city...
gazareth
17/11/06 @ 14:25
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Oh yeah, there's a bug where you can't hear people who join unranked games midway through. If you don't join at the pre-game lobby stage then no one can hear you speaking. A pretty unforgiveable bug really...
disc
17/11/06 @ 14:27
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If you dont have a headset will you still hear the teens?
bonker
17/11/06 @ 14:28
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/Reserves yet more hours tonight to suck this up along with the R:FOM thread :)
therev
17/11/06 @ 14:28
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Without the headset you do hear people - I had to mute one guy last night in my brief play. He was playing fine, but just singing nonsense in a high-pitched voice the entire time.
krudster [mod]
17/11/06 @ 14:28
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Before this point gets lost in the malaise - this is fantastic fun when you get a keenly contested match between two well-drilled teams. But you'd have to be blind deaf and dumb not to point out the issues that I, and probably thousands of others are having with it right now.
rhinoxious
17/11/06 @ 14:31
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Anyone from this thread fancy a sensible team based game tonight?

If so my gamertag is: SEF

We can get together some eurogamer teams and play it properly!
Clive Dunn
17/11/06 @ 14:31
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I'm not sure about the validity of including peoples online behaviour in a review. After all the biggest weakness with online gaming is usually the human element - which is exactly why many of us only play games with people on friends lists.
disc
17/11/06 @ 14:31
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krudster: Mark it down for other people? That's a very patchable offense you know.
krudster [mod]
17/11/06 @ 14:32
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MMUK: Try clans. Try offering all vs all deathmatch. Try giving % of DNF stats so you can avoid quitting retards. Try giving instant point penalties to users that host and quit. Try a quickmatch system that takes you straight into the lobby.

There are plenty of easy solutions of fixing what's wrong with this.
zErOb_cOOl
17/11/06 @ 14:36
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I'm sorry for the unoriginal comment, but lol (again.)
kangarootoo
17/11/06 @ 14:38
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Please people. Lets try and keep this thread in good order, if only to show the outside world that gamers aren't all hormonal f'kwits with binary mood controls.

So who has played this online so far?
How did your experience line up with Kristans (no doubt it differed slightly, thats life, no-one is wrong ok)?
Has anyone had a ranked match that WASN'T full of annoying kids?

Is there co-op online BTW? Maybe you mentioned it (or its absence) in one of the reviews Kristan, but my eyes aren't what they used to be (they used to be ears, ahahahaha... sorry /fires self).
kangarootoo
17/11/06 @ 14:41
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@Clive Dunn

"I'm not sure about the validity of including peoples online behaviour in a review."

I think it is entirely relevant if it impacts enjoyment and COULD have been controlled by the developer. if you buy a game, and then it turns out to not be fun for whatever reason, you expect the review to tell you about it surely.


@disc

"Mark it down for other people? That's a very patchable offense you know. "

Surely you aren't suggesting that EG staff adjust their review opinions and scores based on what they presume might get patched at some point possibly in the future maybe?
Xerx3s
17/11/06 @ 14:44
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The multiplayer isn't marked down based on idiots, it gets the 8 because Epic didn't implement a way to *stop* the idiots. Clan matches and so on would make this an awesome multiplayer experience, but right now it's a teenage dementia city...

I doubt that you will find many game in the near future with those elements. Trueskill system. It doesn't allow things like groups. But both epic and ms said that they are working on it. I really think that ms should take a look at it's system. leaderboards/scores < fun with parties & clans.

All in all, fair enough. You can't judge something on what it will be but what it is (even though stuff like H2 went from good to fantastic by means of patches and upgrades later on).
rhinoxious
17/11/06 @ 14:47
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At least GOW is a big enough title that patches and improved online matchmaking are a definite possibility. Smaller titles often suffer from lack of post-release support, but I can't see that happening here.
sharpfish
17/11/06 @ 14:49
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Gears of war 8 my hamster!


Great game, 8 or not. (actually 9.5 average and 14th best game of all time on gamerankings.com so far!)
DCrider360
17/11/06 @ 14:51
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"The controls, while by no means perfect and easy to get tangled in knots with, at least attempt new things that have a major impact on how multiplayer games play out."

sounds like the eurogamer crew are just fuckin crap at the game basically!!!

gears shits on ALL shooters!!!!

jack_klugman
17/11/06 @ 14:52
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14th best game of all time on gamerankings.com

What a depressing statistic.
krudster [mod]
17/11/06 @ 14:55
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If this is the 14th best game ever, I'm Jesus.
pjmaybe
17/11/06 @ 14:56
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Had my first single AND multiplayer goes on this last night and it's absolutely rock solid multiplayer. In fact it's about bloody time a LIVE game came out for the 360 with good solid kick ass netcode as good as Halo 2's. No hassle joining a game, getting into it and it looks as good multiplayer as it does in single player.

I'm just hoping UT2007 gets a release on the 360 too...

Peej
hula hoops
17/11/06 @ 14:56
#47
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If you are new to EG and are surprised about the score here are some guides for you:

1. Football Manager = 10/10
2. Zelda = 10/10
3. FPS game on non PC platform capped to 8/10
4. Xbox (or 360) exclusive games get -1 score penalty
5. Gamecube (or Wii) exclusive games get +1 score modifier

you get the drift ... :P
Steroyd
17/11/06 @ 14:57
#48
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This is a crime how on earth did MGS 3 Subsistance rank 21 places behind MGS2. :/

...oops off topic.
kangarootoo
17/11/06 @ 14:59
#49
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"14th best game of all time on gamerankings.com "

Just shows what a sack of bollox gamerankings actually is.

It sets out to compare all games as if they were the same, and simply demonstrates that assumption is fatally flawed.


@hula hoops

Well done, you qualify for membership of the "I don't understand it so it must be wrong" club.
Tonka
17/11/06 @ 15:02
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There is an Indian restaurant not far from my office. I go there maybe 2 times a week. I love their food and it keeps me full for a long time. But it also makes me drowsy. Could it be that stuff they put in the rice?

The reason I'm thinking this is because I once had some fried rice with lotus buds in it. It made so relaxed I couldn't be bothered to move for 2 hrs. My hands went all warm and fuzzy to. It was great.

Anyways, indian food with Nan keeps you full.
Sushi won't.

Beware of the sushi. I also find it a bit distressing to order food from a girl in a restaurant that smells of raw fish.

My copy of Gears is lying next to me on my desk and I can swear that Feicks guy is smirking at me.

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