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Final Fantasy III Review

DS ntsc-us Import Review by Simon Parkin

14 December, 2006

Excuse the unpleasant analogy but Final Fantasy III DS, which has never previously been released outside Japan, is your grandmother in the aftermath of a miracle TV-makeover. She's had her face sculpted back to 18-year-old porcelain perfection, skin ironed so as to wipe away the wrinkled scrawl of merciless, advancing years. Her tweed, sensible trousers have been tailored down to rude mini-skirt; granny stockings swapped for provocative fishnets and that blue rinse bob repainted blonde, flowing and coyly curled. The transformation is terribly impressive for the cameras and, y'know, you kinda fancy her for it, but still... something is definitely Not. Quite. Right.

Similarly, Final Fantasy III DS might always be pretty, but it's rarely beautiful - the potential pitfall being that, if we're honest, boys like us always have a tough time distinguishing the two at first.

Initially, you'll be wondering who upgraded your DS with the ability to display PS2-quality full motion video and perform soaring (if tinny) orchestral soundtracks. The game's astonishing introduction sequence is the sweetest of eye candy and you'll gawp as it hopskotches between the DS's top and bottom screens with showboating flair. Then, as the game plonks your character, the orphaned lead, Luneth, deep in the armpit of a cavernous maze you'll marvel at how remarkably close in quality the character models, textures and environments are to Final Fantasy VII. Indeed, the graphical overhaul of this ancient RPG is consistently arresting and, while it might not rival the slick curves of the top level PSP output, it's the prettiest and most technically impressive title we've yet played on Nintendo's handheld.

'Final Fantasy III' Screenshot subchar

A few sub-characters join your team occasionally (usually in order to be escorted) but they are always uncontrollable and pitch in to help your team out randomly.

All of which can seduce you into thinking this is a fresher game than it really is. But play for a few hours and the make-up cracks, unable to conceal the antiquated mechanisms and functions it so thickly covers. Criticising the game for it's hackneyed storyline (four orphans, four crystals, an airship and mission to save the world) or it's clichéd mechanics (explore the world, fight monsters in random battles, find and upgrade armour and weapons and explore towns and dungeons) is obviously unfair as, when this game was first released in 1990, its storyline was fresh and its gameplay formative. But, although obviously unfair, you can't escape the fact that the plot is hackneyed and the gameplay formative. In spending all of their time updating the game's looks, Square have neglected to tweak, balance or update any of these other primitive sins.

Random battles in late eighties/early nineties RPGs were far more capricious and frequent than the genre's younger fans will be used to. In fact, the game's difficulty is a big problem even for veterans. Wander even slightly off the narrative path (something easy to do as the game's progression is remarkably poorly sign-posted) and the game will punish you mercilessly with powerful enemies far beyond your team's current capacity. This is disingenuous as it forces the player to stay within small areas to level up rather than encouraging gently curved exploration. Boss fights are generally over-tough and you will need to spend much time simply walking up and down areas fighting identikit battles to upgrade you team's core stats - something which always feels like poor or negligent pacing rather than a conscious and reasonable design decision.

'Final Fantasy III' Screenshot yoshida

Character redesigns were handled by Akihiko Yoshida before names (originally the four leads were nameless) and back stories were added to each.

Internally the battles are simple affairs - this game was created before Square's trademark Active-Battle system and so is turn-based in the most orthodox sense of the phrase. The frustration of frequent, necessary but ultimately shallow battles is exacerbated by the game's technical demands: these graphical fireworks come with a heavy loading price which, when set against the lightning quick load times of the GBA's recent Final Fantasy V seem terribly clumsy. Waiting for the game to load your team's victory pose after each fight quickly becomes a bore. Bore turns to chore outside of battles where the game demonstrates no small amount of design clumsiness - especially with regard to its menus. For example, equipping your characters with new items is a convoluted procedure requiring trawling backwards and forwards and in and out menus just to buy and equip a new sword. The swift and useful 'best equipment' option in FFV is missing - something the game could absolutely have done with on a handheld where most players want brevity and elegance on their bus-journey; not wrestling with an unintuitive and vindictive GUI.

Likewise game saving is handled atrociously - the game providing no save points anywhere leaving the player to work out that they have to save via the main menu when on the world map. By not including save points before key boss fights you'll frequently have battled your way through a long and meandering dungeon only to be finished off at the final hurdle. Losing 45 minutes of playtime to such a rudimentary design oversight was unforgivable in 1990, let alone in a gleaming update for a modern audience.

'Final Fantasy III' Screenshot wifi

Some basic wi-fi functionality is included in the form of a simple mail system whereby you can send letters to in-game NPC characters as well as friends who own the game.

The narrative and story is predictably thin for such an old game - even if it has been padded out from the original here. However, less forgivable is the translation of the game, sixteen years in the making and a huge disappointment. Yes it's technically and grammatically correct and there are no clumsy spelling mistakes or localisation disasters. But it's relentlessly average, displaying none of the flair or artistic license that Square's Ted Woolsey used in FFVI or Alexander O. Smith in FFXII to such great effect. It reads just like you'd expect an early nineties videogame to read - without a trace of irony - and just a few sprinkles of the flavouring seen in, say, Dragon Quest VIII or Phoenix Wright would have gone a long way to modernising these less visual building blocks.

Positively, the game cradles a simple job system at its managerial heart. Although beautifully expanded upon in FFV, even in its more simple form here it works well and is generally fun to use as you assign your four team members specific roles and seek to balance their abilities in complimentary ways. On the downside you can't mix and match job abilities and when switching jobs it takes a few fights before you start to earn experience in the new one - something which discourages experimentation and causes constriction where there should have been variation.

Of course, many of these flaws and weaknesses were acknowledged by their removal or evolution at Square's own behest in subsequent FF games. So you could argue that, had they changed them here, the game would have ceased to be Final Fantasy 3. It's a reasonable argument to make but does nothing to counter the point that these emergent and superseded mechanics just aren't that much fun to wrestle with these days. Not all things that flutter wide, pretty eyes and flash impressive curves are necessarily beautiful. In a sense then, this is a game for the RPG fan willing to overlook intolerable weaknesses of character just to have a desirable looking girl on their arm. If that's you, add, say, 2 to the score but know that these looks will fade and age soon enough and then you'll see what they mask for what is really is.

6/10

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Comments: 1-50 of 61 in total | next 50 »

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14/12/06 @ 14:41
#1
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Nice graphics!
faëlnor
14/12/06 @ 14:42
#2
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... this is not me.
6/10 :[

FF games don't really age well.
JediMasterMalik
14/12/06 @ 14:43
#3
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It's the first proper JRPG for the DS FFS.

And that automatically makes it worth more than a 6?
absolutezero
14/12/06 @ 14:44
#4
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Cry more, the first proper JRPG for the DS happens to be a bit shit. Its not like FF3 was all that fantastic in the first place.
Gamblers_Luck
14/12/06 @ 14:45
#5
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6/10 huh. awwww was hoping this was the reason to get a DS :-(
Guess not.
UncleLou
14/12/06 @ 14:45
#6
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Hm, almost glad I didn't order this yet.

And what's it with the "Barbie Horse Adventure" pic on the frontpage for this article? :)
Steroyd
14/12/06 @ 14:48
#7
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:O

Well that's a shocker.

But I'm not going to let something trivial as me not owning a DS stop me from collecting all the Final Fantasy's.
kincaide
14/12/06 @ 14:51
#8
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I am playing this and loving every minute. Yes random battles, etc, but it's exactly what I was after. It is a 15 year old game with a bit of polish, so from that point of view the review is fair, but I would give it a seven (or an eight with my Rose tinted glasses on)
neilka
14/12/06 @ 14:55
#9
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Is it meant to say "you can't escape the fact that the plot is hackneyed and the gameplay formative"...?
Daikon
14/12/06 @ 14:56
#10
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Fair score. Still worth getting if you're into old-school RPGs though.
I just wish Square-Enix had invested their time into a DS version of FF7 instead of FF3 (seriously, who really cared about getting to play FF3).
spongebob
14/12/06 @ 14:57
#11
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Goddammit. DS really needs proper RPGs.
djchump
14/12/06 @ 14:58
#12
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Well, if you've ever enjoyed an old Final Fantasy game, I'd say you'd like this.
It's a bit of an eye-opener after how much I enjoyed the streamlining and new battle system in FFXII, but for a portable fix of FF I'd say it's a good little game.

I mean, if you've played the old FF SNES/GBA games etc., you pretty much know what you're getting here and I'd say you wouldn't be disappointed ;-)
Kon
14/12/06 @ 14:59
#13
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OMG... That first paragraph was just awful...

/takes courage to read rest of review
spongebob
14/12/06 @ 15:00
#14
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By the way, why Golden Sun saga ended suddenly? If there was a Golden Sun game on DS and/or Wii, I'd buy them both immediately. Like now.
motslaps
14/12/06 @ 15:03
#15
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I have played this and it's hard, damn hard. I don't consider myself to be a hardcore gamer but I can hold my own in something like Devil May Cry 3 (granted it a different genre but it's a difficult game). Random battles p*ss me off, and your characters die constantly. With no healers to revive characters and only a few items in the game to resurrect it really doesnt help. I didnt even make it to the job system where I hear the game improves, but it doesnt make it any easier. No saves, in this day and age? I don't care if it's a remake, people expect a lot more these days.

Otherwise, great graphics, great intro.
doctor__no
14/12/06 @ 15:08
#16
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Incredibly flawed review, missing the point in many areas:

>>On the downside you can't mix and match job abilities and when switching jobs it takes a few fights before you start to earn experience in the new one - something which discourages experimentation and causes constriction where there should have been variation.

The point of doing this is so that you build up your jobs instead of being a knight, for instance, and switching to a white mage casting spells and switching back to knight.


As far as carry over abilities its part of the gameplay, also, there are parts of the story that you have use certain spells w/ certain jobs like Toad and Mini, and there are parts where certain jobs are useful to beat the boss, like Dragon Knight later, its entirely how you build a party, and the sacrifices/benefit of choosing a specific job. Doesn't make the game incredibly easy like some of the newer FF, but you have to actually think about the job instead of having every character have the ability of every job.
Mint
14/12/06 @ 15:23
#17
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"Moogle dressed as lamb"
*Snigger*
That's quite good, actually...
gallow
14/12/06 @ 15:25
#18
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I did not expect to read that. Still there is nothing I can do about it as the game is sat under my christmas tree. Sounds like a game not to be played around a new born baby then (well it will be come Febuary) as I can see myself venting lots of anger at the crap save system.
TakeTheVeil
14/12/06 @ 15:30
#19
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yeah after playing the best Final Fantasy, (XII for whoever cares).. its a bit annoying going back to the old slow style.. the game is a bit annoying.. characters are never really developed.. and either is the story but the job system is the only saving grace. It adds that bit of addictiveness that i often fall for.. and id say 6 is right.. but for those people who think 6 is a terrible score (i take 6 as being average) id say the game is 7-8..

its still the only 'real' game i own for the DS, all the others ones i own are 'party' type games or mario kart ya know.. needed a lengthy game for it
Edited 1 times, most recently on 14/12/06 @ 15:30
Psi
14/12/06 @ 15:34
#20
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so better than red steel?
simiankid
14/12/06 @ 15:40
#21
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"Her tweed, sensible trousers have been tailored down to rude mini-skirt; granny stockings swapped for provocative fishnets and that blue rinse bob repainted blonde, flowing and coyly curled."

MOST. DISTURBING. INTRO. EVER.
Edited 1 times, most recently on 14/12/06 @ 15:41
Hughes.
14/12/06 @ 15:43
#22
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HoLy ShIzZlE!1!1!

The effect sounds similar to my feeling playing MGS Twin Snakes on the Cube, it should have been better, but something was eerily missing, like if someone made an android of you, and you met it, and it crushed your trachea with its powerful cyber-hands while smiling and looking at you with cold, dead eyes.

Something like that anyway.
Muddtallica
14/12/06 @ 15:48
#23
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Yeah, this sounds to be in line with all the other reviews (except that hideous opening...o_O)...oh well. This looks gorgeous, and I considering picking it up to give Final Fantasy another chance, but it sounds like the older ones are even more focussed on the things I never liked about the series, like the random battles etc. Maybe XII might be worth a shot...

Well, at least this shows the DS is capable of running this type of game, and running it well. Can we have some better ones now, though - like a Chrono Trigger remake? *Enters pie-in-the-sky dreamland...*

PS - Oh, and Hughes - damn right about Twin Snakes. That seemed such a shoo-in, why wasn't it better? It's the reason why I never bothered to play the much-ballyhooed Eternal Darkness, either - I don't trust any developer who could have blown such a sure thing...
Edited 1 times, most recently on 14/12/06 @ 15:50
cyber_nicco
14/12/06 @ 16:01
#24
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What? A six? Did the same person that wrote the review score it as well?

I mean, reading the review I was expecting a lower score - I was a bit surprised by the 6 at the end...
Edited 1 times, most recently on 14/12/06 @ 16:07
LeD
14/12/06 @ 16:13
#25
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Shit. I SO wanted this to be good. On the upside, it means my whole life wont get sucked into that cartridge.
Steroyd
14/12/06 @ 16:18
#26
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Hughes you make total sense to me. o_O

While MGS TS kept it to what I loved about MGS1 it felt like The Terminator going back in time to fight a superior version of himself.

FFI is the hardest of all FF's to play because the game is so dated in every area it's not even funny.
Durandle
14/12/06 @ 16:19
#27
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I think the review is a little harsh... if you have played all the FF games ever then yes this may seem old, been there done that, whatever. If however, like me, you've maybe played one or two - then this is actually a lot of fun. So far (not that far) I've not found many things wrong with the gameplay (apart from one instance of getting wiped out by going somewhere when I should not). I'd give this an easy 7 or an 8 if feeling in a good mood - a 6 implies that too much is wrong, and its simply not.
ArcMonkey
14/12/06 @ 16:31
#28
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Goddammit. DS really needs proper RPGs.

Mario and Luigi: Partners in Time
Mr_Brown
14/12/06 @ 16:39
#29
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RPG's on the Ds seemed to be cursed. However this looks good, the score seems fair. Will scare away casual players, which is about right...this seems suited mainly to hardcore RPG fans!
Prehensile_Plant
14/12/06 @ 16:42
#30
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I actually agree with pretty much everything this article says. Bloody good review, Mr Parkin.

I imported it excitedly when it first came out, and wanted to cry with disapointment. It's a step on the evolutionary ladder of RPGs (maybe even videogames), but I don't think it's one that was worth revisiting.
Ryu
14/12/06 @ 16:45
#31
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I can see the points that the reviewer is making. The lack of save points in dungeons, the load screen after every battle, the regularity of random encounters, the punishing bosses and difficulty curve, and relatively linear game play are some of the negative things about the game that I agree with.

Add to that the below-par summon animations, the small restrictive towns, and lack of enough sub quests, I found the game quite disappointing which is a shame as I'm a great fan of FF games and was anticipating the release this one. I also noticed that there were similarities with Golden Sun in terms of the towns, the world map, and general gameplay.

would give it 6 or 7
PinkSpider
14/12/06 @ 16:55
#32
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Imported this back in November and it's probably my faveourite Jap RPG on a handheld. Good game, a few weak points but not as 'old school' as I thought it might be.

Anyways, roll on FFVI advance!
Muddtallica
14/12/06 @ 17:03
#33
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ArcMonkey: Gosh, how did I forget about that? Good call: I kind of feel that owning a copy of both Mario and Luigi titles should be a legal obligation. Check it out if you like your RPGs fun, witty and full of pure joy.
Shrike
14/12/06 @ 17:03
#34
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Gah.. was looking forward to this. Loading times & awkward mechanics are instant no-buy flags for me, though - they're the reason I sold my PSP to get a DS in the first place..
Tomo
14/12/06 @ 17:50
#35
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Seems very harsh to me, but I haven't had a chance to read the actually review - just going by score.

From my time spent with it so far (~7 hours) it's going the way of a good 8 for me, possibly 9 depending how badly I get my arse whooped later on. I'm really, really enjoying it. So much so that Phoenix Wright 2 is being left out of the slot. If it wasn't for my Wii, I'd be much farther in. I love the presentation of it and it really does feel like an epic game to have on a handheld. It's almost as good as its console brethren from what I've played.

Basically, I'm trying to say: buy it if you've enjoyed FFVII onwards (that's where I started).
Tomo
14/12/06 @ 17:57
#36
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Hmm... now having actually read the review, the points are certainly all fair criticisms. I'm just not so put off by them it seems. I haven't played the GBA conversions of the older FF games, so I can't compare, but I think this is a lovely game nevertheless and very enjoyable.

Fair enough then, but please don't write this game off your want-lists because of this review :[
CitizenGeek
14/12/06 @ 18:10
#37
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Meh, I;m still gonna buy it. It's Final Fantasy and it's on DS afterall......
Dirtie
14/12/06 @ 19:26
#38
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6 is low, those thinking about purchasing don't be put off - if you like Final Fantasy, you'll like this.
vegard
14/12/06 @ 19:36
#39
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i'm still rock-hard after that opening paragraph! thanks EG
yagisencho
14/12/06 @ 20:00
#40
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I bought a Japanese PS2 specifically to play the remake of the original Phantasy Star game. In other words, I'm just the sort of freak who would buy this game, as well. Bonus: Already have a DS.
jonchoo
14/12/06 @ 20:08
#41
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I didn't find the lack of save points in dungeon and 'difficulty' to be a problem. Fans of old school Final Fantasy will love this.
ilmaestro
14/12/06 @ 20:26
#42
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I'm not going to comment on the review (I'll let Simon have this as a muligan after his excellent treatment of VP2), but I'm disappointed to hear about the average localization job, Squenix has been exceptional in that area recently.
chupachups
14/12/06 @ 21:20
#43
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If they hadn't released this though, there would have been loads of fans demanding to see it because it hadn't been released in the West before.
Munin
14/12/06 @ 21:54
#44
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If you want an old school RPG done right, check out Magical Starsign.
Aretak
14/12/06 @ 22:03
#45
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"It's the first proper JRPG for the DS FFS."

Lunar: Dragon Song?
biru
15/12/06 @ 00:02
#46
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"It's a reasonable argument to make but does nothing to counter the point that these emergent and superseded mechanics just aren't that much fun to wrestle with these days."

Pssh. I had a lot more fun with it than FFXII, truth be told.

It's a simple, charming, traditional RPG. Expect nothing more than that, and it's difficult to see how you could be disappointed.
RedPanda
15/12/06 @ 00:47
#47
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i'll still be getting it as i love my DS and i love RPG's and this seems to be the first good un to play.

i think it might be a matter of taste.
J_C_X
15/12/06 @ 01:09
#48
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Suprise nobodies metioned the DQXI thing on Eurogamer. Is this me or does anyone think this is the Sony/Nintendo Final Fantasy thing all over again.
RedPanda
15/12/06 @ 01:20
#49
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Inquisitor [mod]
15/12/06 @ 01:35
#50
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That monster that the girl is touching really freaks me out. I can't wait till this review gets bumped off the first page.

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