Doom III: Single-Player Review
Right. That's it. London's too hot - we're off to Mars.
Version tested: PC
Order yours now from Simply Games.
It's hard to figure out what's more hellish. Being trapped indoors on a hot, sticky, humid London summer day at 32 degrees C, fighting off your body's desire to dissolve into a pool of salty ooze, or being trapped on a base on Mars in the future, fighting off an endless respawning succession of Satan's minions. The fact that we had to do both at the same time in order to get a review out on time simply made the experience all the more authentic. In our spare time, we sin for fun, so hell seems like our natural home; it's like playing tourist to your future.
Doom III kicks off with a knowing nod to Valve, with an opening sequence that bears more than passing resemblance to Half-Life but feels more like a fitting tribute to their excellent ideas than an all-out lift. Still, you can't help but smile as your grizzled, muscle bound marine arrives at work, faced with orders to go and see his superior, assorted grunting co-workers and jobsworths barking at you to get a move on or moaning about their lot at the UAC base.
Single white bad guy: seeks relic to enter the gates of hell

Of course, exactly to type, your initially humdrum arrival heralds the start of hell literally breaking loose. All but a handful of your colleagues are instantly turned into shambling Dawn Of The Dead extras, fixated on killing anything in sight, and suddenly your brief is to send a distress call, before eventually taking on the culprit - who happens to be the power-crazed boss of the base Malcolm Betruger. Now, where would videogames be without some megalomaniac let loose with supernatural powers, we often wonder? No-one expected anything different, of course, but rather than being a worthless over-the-top exercise in science fiction, the narrative is actually one of the game's strong points - but more of that later.
Ultimately the narrative's a sideshow to the main event. The reason Doom III's taken so long (over four years) to emerge is evidently the sheer amount of grunt work to get the tech in the state they wanted it. The result is largely magnificent - a true next-gen engine, and the sort that most serious PC gamers have been waiting years for; a game to truly test the capabilities of recent and forthcoming graphics cards, and an engine that fellow developers will be making games with for the next five years or so. For what seems like an age, PC games have been stuck in something of an incremental rut, but what id has produced consistently surprises with the grace and subtlety on what boils down to a very straightforward shooter - once you pick your jaw up off the floor and stop drooling at what's being displayed in front of your eyes.
Everywhere you look Doom III has improved on something incidental. Just take the environments. As samey as the interiors of a 22nd Century base inevitably become, it gets away with it by making every area feel alive. Every corridor, every office, every crawl space regardless of how bland has something going on inside it. A flickering light, a burst pipe pumping out steam, a PC monitor that you can actually read (and in many cases interact with), a smashed up fixture, a knocked over chair and discarded soft drink can. It no longer feels like a generic, tiled gaming environment that anyone could put together.
No wonder it took a gazillion man-years

Almost every single environment feels hand crafted, thought through, built. At times it feels almost too real. Look through a window for the first time and see the distortion effect behind it. That, along with 1500 other things will jump out at you and make you go "ooh - look at that". Enter a connecting corridor and gaze out wide-eyed onto the rocky exteriors of the red planet with swirling dust and feel the sense of awe wash over you. You might as well be there. This could almost be the real thing. Doom III's biggest draw is the sense of heightened immersion. This isn't marketing bullshit anymore; at times you're no longer just playing a game. In your head, this could be Mars.
No amount of mental imagining via text-based narrative, or Hollywood movie blockbuster special effects, could replicate the sensation of being on that UAC base in Doom III just trudging around, alone, afraid. This is one of the greatest realisations of an interactive audio/visual experience. Ramp up the detail, buy a bigger screen, spec up the surround sound system, dim the lights. Doom III creates a special atmosphere of tension around every corner, and is exactly the sort of game you can see the audio/visual potential in - and as a result you won't mind spending money to make the most of it. To play it any other way would be like trying to play a guitar with one hand. Frankly, anyone interested owes it to themselves to make the most of what's on offer here. This, along with a bunch of other games coming soon, is a hardware company's wet dream.
Doom III starts out tight and enclosed. Enemies come at you in ones and two. It feels claustrophobic, like Resident Evil crossed with Aliens. Every fight in Doom III has you reeling on your heels; there's rarely enough firepower to just send them packing - and when there's a bunch of them, close quarters combat will have you facing hammer blows, claws and fireballs raining down, bluring your vision, accompanied by shrieks of menace and pain. You learn to back the hell off - Doom III is never an easy ride. Nevertheless, the challenge is a sound one, because you're simply revelling in the unprecedented level of detail packed into every creature, every survivor, and it only ever looks better the closer you get to them. The stills can never do them justice, but seeing them in motion is something else; not only are they designed to a level that's reaching perfection, but they're animated with such convincing fluidity it's hard to take it all in.
Architect of death wanted: must have designs on the soul

And the spectacle is heightened all the more by simply watching them recoil in accordance with the force delivered. A mere pistol shot might nudge them slightly, a shotgun might even blow their brains out close up, but whack a rocket at them, and the chances are they'll go flying with hapless velocity. The damage modelling isn't quite as expansive - in that you can't target individual limbs - but the force of destruction is no less spectacular once you see their skeleton dissolving with the shattering force of your blast. Add to that the celebrated lighting capabilities of the engine, which plays a huge part in the game. For much of the game you're in partial darkness, and Doom III makes the most of scaring the bejesus out of you, placing enemies where you least expect them, or saving them until you trigger them by picking up an innocuous object first. It's a cheap trick, but one that serves the game well by keeping the player in an almost perpetual state of fear. Eventually you almost just learn to be scared, be ready, reloaded and primed for another architect of death to have designs on your soul.
One of the hasty conclusions drawn about Doom III is the tightness of the environments, which leads to an initially un-Doom-like experience, where manageable clusters have replaced the relentless assault of the many, and downed enemies merely vanish into the ether - obviously a CPU saving tactic, but disappointing for those that like to see the fruits of their labours (especially given that this was one of the trademarks of the original). The UAC base could never be described as the most expansive location for a game, but as things progress, the architecture changes subtly, along with the enemies that populate it. At first corridors are low and narrow, and this gives as false impression, as it turns out. Not only does the terrain start deforming (sometimes right in front of your eyes), but the terrain changes altogether (no spoilers from us!) - dramatically. Suddenly it's like playing an entirely different game, and one where the odds are stacked firmly against you. One where the only hope is that you'll actually get good enough to figure it out, and it's at that point Doom III really clicks. Once you raise your game in the face of brutally hard odds, it's like old times again, only with the most impressive graphics engine ever.
Even the audio stands out as being exceptional. Whether via the means of surround sound or, our preference, through headphones, you're constantly struck by the attention to detail. Just wandering around, it's like everything has a sound. The intermittent blips of a nearby terminal, the whooshing of air from a pipe, the faint footsteps of an oncoming enemy on a metal walkway above you. Possibly more than even the visuals themselves, the audio fills in the mental gaps of what's going on, and cannot be underestimated as to its role in making Doom III what it is. And more. Praise be for the addition of quality voice acting - if only every game developer realised how important this is to the overall atmosphere and suspension of disbelief. In what is a relatively solitary game, you don't come across too many survivors, but when you do it's worth the wait - each is blessed with excellent lip synching and facial animation that allows id to dispense with the idea of ever having to resort to rendering cut-scenes out of the engine.
id in good story, shock!

Even when things are getting lonely, the game's use of PDAs allows id to subtly tell a story in roughly the same manner that Capcom, Konami and Tecmo have been doing for years with their surivial horror game. In Doom III's case, instead of discarded notes and keys, the PDAs come with keycodes, security clearance, as well as their audio logs, emails and the odd videodisk lying around. Reading emails and listening to logs provides a unique insight into just how the base has ended up in this state in the first place, with many voicing concerns over security and a general dissatisfaction over many of the procedures leading up to the incident. Not only that, they often provide the combinations you need to access the many lockers around the base that provide crucial ammo, armour and health - often just when you need it most. All told, the narrative structure works well within the context of the incident, and although ultimately the concept of one man's megalomania causing havoc is hardly original, the execution makes it easy to forgive such an obvious route. And certainly, given that it's id's first attempt at injecting any kind of story element into one of its games, it's a big success, even if ultimately it hasn't quite got the imagination to come close to usurping some of its rivals in this respect.
Naturally, there have been complaints that Doom III doesn't do enough to take things forward, and in many respects those claims are hard to argue against. There are basic errors and omissions that seem unjustifiable. For example, why on earth couldn't there have been some sort of head mounted lamp? Forcing the player to ditch their weapon every time they need to illuminate the proceedings just seems daft - at least id could have compromised and made certain weapons one-handed (like the pistol or hand grenades). Other touches that seem standard in other games are also missing, such as being able to lean around corners, and adding other soldiers fighting on your side might have added personality and credibility. Small points, but things that would have made the game feel just a fraction better.
What many players will certainly end up arguing long and hard into the night over is whether Doom III's ostensibly old school, simple gameplay was the right direction to go in. Once the game opens up a little and becomes a little less like a survival horror FPS, the conclusion we came to by the end was that, yes, it definitely was the right decision. There's ultimately a place for all sorts of sub-genres to flourish within the broad bracket of first-person shooters, and to have strayed too far from the cherished Doom brand and all that it stands for would have been considered sacrilege. For the purposes of bringing the Doom gameplay up to date, after a questionable early portion of the game id absolutely hits the sweet spot between adding in the new features we know and love; the physics, the narrative, the benchmark audio/visual elements, while staying true to the relentless assault on the senses that the previous Doom games fostered.
Doomed to be Doom

Taking Doom III out of context and isolation is somewhat easier to do. It is not a varied game, and it's certainly about as far away from being original as you could get. In simple terms it's just one unending succession of locked door/find key tasks populated by the endless repetition of killing everything that gets in your way - but isn't that exactly what id games are supposed to do? Sometimes it doesfeel a little samey, although it would be harsh to interpret that as boring; there's simply too much going on in the environment for it to ever stoop to being that. It would have been nice to maybe have more than three or four extremely simple puzzles in the entire game, and to that end Doom III does little, if anything, to update the status quo. A bored, apathetic cynic might take a weary glance at Doom III and mutter sarcastically something along the lines of "ooh pretty graphics, shooting, zzzzzz, really exciting". Yes, if you want to completely miss the point about Doom III's appeal, then it is easy to sum it up into digestible, cynical chunks. More justifiably, you might also baulk at the amount of money it might take you to spec your PC and audio/visual equipment up to the 'right' levels. For the sake of one game, yes, it could well be out of the question, but bear in mind there are other games around the corner that will demand the same...
It may not feel like it's taking gaming forward to any appreciable degree in terms of astounding new ideas, but when it's as all round immersive and entertaining, who cares? The thrill of Doom III is simply that id has not only created something genuinely stand-out impressive on a technical level, but has gone on to create a beautifully unpretentious game that feels at home with itself in that it's not trying to be something it isn't. At once retro in its simplicity, yet managing to create a compelling world that drags you in, Doom III dissolves your apathy by taking you on the kind of harrowing journey in the unknown that all the best shooters should. Doom III feels like glimpse into the future of videogaming but without forgetting its past, and for that, Doom fans will be thankful. It's best not to think of what Doom III isn't or what it should have been; far better to celebrate what it is - a terrifying back to basics blast with incredible atmosphere. Doom III is id's crowning achievement, and well worth the wait.
Given that we only took delivery of our hastily delivered import copy just days ago and have slept very little since, we plan to devote a standalone review to the multiplayer side of game early next week. The score issued here is based purely on the single-player experience, and was reviewed on a system comprised of a Radeon 9800 Pro using the Catalyst 4.9 beta drivers, 1GB RAM, and 3.4GHz Pentium 4.
Order yours now from Simply Games.
9 / 10
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Comments (211) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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It sure is getting hard waiting for the Uk release though.
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Peej
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Confirm/Deny
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I have a feeling very few reviews will be as fun as this one, though.
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I don't really like marmite.
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But as usual, I get to be the only stick in the mud / lone dissenting non-fps fan...!
Peej
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Now wait, didn't you want to wait for your pre-order?
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the game quickly tires, i've only played the first 3 hours or so, but iam bored of it now.
how many more dark corridors filled with crap monsters can there be. The engine is amazing and the lighting very atmospheric, but as a game its very dull.
mulitplayer was fun for about 2 secs.
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Still you'd get bored quickly if every post on this thread was "Yep good review mate, issa great game"...
Once again though I wish just once I could see PC owners gushing about a game that didn't drive the PC tech tree through the roof, and wasn't FPS..
Peej
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There's some very nice things in the game; the PDA, graphics, characters, shadows etc but on the whole I'll go for a Blerk like "meh".
I'm finding it a bit of a slog to be honest.
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It's getting a bit silly now, Peej.
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looking forward to the coop play on the Xbox next
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It sure is getting hard waiting for the Uk release though. "
/errol mode
Matron!
/errol mode off
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Well, I'm not very far in, so if that's true, good. I just hope I can motivate myself to get through these early bits.
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I still disagree with the torch comments - although your point on the combined use of single handed weapons such as the pistol was a very good one. Oh and good call on the lack of friendly marines fighting on your side, would've been a nice extra touch.
Anyway, for what it's worth I totally agree - A well deserved 9/10.
[MH]
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Why is every1 forgiving Id for making a repetitive game that offers nothing new?
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Lutzie's tenner's well safe. Copy's long gone. The only possible reason I'll have for picking up a copy next friday is if everyone's really massively insistent on playing it at the LAN but I think with the list of games people have already expressed an interest in, Doom 3 multiplayer would be a bit weak in comparison.
Peej
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huh?!
Firstly I think some of the latest games have been developed with scaleability in mind. Far Cry, Doom 3, HL2 can all be run on half decent machines. Secondly, what on earth is wrong with developers constantly pushing things forward?! That's something that should be applauded and not criticised IMO. It really isn't their fault that people are trying to run their games on ancient (in PC terms) systems. If upgrading your PC is something that bothers you, stick to the consoles for a hassle free gaming lifestyle.
I guess the reason that FPS games are so popular is that, when done well, you can be totally immersed and feel like you yourself are actually in the game.
[MH]
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Developers driving things on, I don't have a problem with that. But once, just once, I would love to see a thread in the forums or a comments section on here alive with people talking about upgrading their rigs to run, I dunno, say a decent properly rotateable gorgeously realised RTS, or driving game, or (ffs) a fishing sim! But it's always FPS.
Good comment about scalability. You show me one gamer here or in the forums who will freely admit that they play all the latest FPS games on a PIII 800 running a 64mb graphics card and I'll show you a truly dedicated soul...!
Peej
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Peej
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Do I really have to name the one RTS I bet quite a few people will/would upgrade their rigs for?
And iirc, you were the only person recently who thought it looked a bit "meh".
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It's never happened before, upgrading just for one single game. I'm slowly transforming into a gfx whore I think.
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good review, nice to see old school games showing the 'newbies' how its done.
Off now to change my underwear as ive soiled it that many times already.
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All flash and no substance, a game that doesn;t really offer anythign new in terms of gamplay and a step backwards in others is not a nine.
IMO, this games an 8 at best but more like a 6 or 7.
Blinded by the light (or lack of), who'd'a thunk it.
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Originality is highly overrated in my opinion.
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If a 10 year old game mechanic can be given a face lift and get a 9 where is the room to score truely remarkable games?
I love the gfx, sound, production and atmosphere in Doom3 but under all that flash is a deciededly average game.
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If you can bring in new ideas, that's great, but bashing something on the basis that it's "more of the same" is really desperately missing the point here.
It's like slagging off a football match and moaning that the rules haven't changed. Read between the lines
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better than halo??
\ runs and hides
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this one just kinds of winks at you and says 'hey, ain't it pretty', with that knowing look of if you're lucky you might get some fun later.
And sorry Krudster, football is shit cus they haven't change the rules. Now if they intruduced exploding balls and electrified penalty boxes I might just watch.
But then saying that the various rules of football have change to make it more enjoyable for the masses. The game you watch today is not the same game your granddad watched when he where a lad.
I also don't think they have done D3 this particularly well, unless the intention was to creat a repetitive, derivitive boring gaming experience.
What would be so bad a scoring this game a 7 or 8 on the EG scale. Surely this would be a score that reflects that while it is a very well done game it's just not a groundbreaking, genre defining one?
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If you can bring in new ideas, that's great, but bashing something on the basis that it's "more of the same" is really desperately missing the point here.
It's like slagging off a football match and moaning that the rules haven't changed. Read between the lines
Verry true, but isn't it the 9/10 games that take the genre to a new gameplay hights, where as the 7/8 games just do the same but with better graphics?
What sets a great game apart from a good game is the innovation that goes beyond just the engine.
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better than halo??
\ runs and hides
YES!!! THATS WHY THEY GAVE IT A NINE AND GAVE HALO AN EIGHT!!! 9 > 8, YOU FUCKING MORON!!!!!!!!!!!!!!!!
You see, typing in capital letters make you appear angry. and i swear, if anyone mentions motorbikes, or l33t spelling of motorbikes, i will, personally, kill you.
...at nintendo.
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You may not see it from the early part of the game. Like those classic songs you hate when you first hear them, it's a 'grower'. It's more like a triple album, with the dumb songs on first, building to the epics as it goes.
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/ falls into own trap
damn it! damn it! damn it!
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To be fair I pretty much knew it wasn't going to be my style of game, I love FPS', just not this style. But i was hoping to be plesently suprised and tbh the first hour did blow me a way a bit.
I'm thinking HL2 will be more to my liking.
I know they're normaly the most vocal bunch on forums but I find it interesting that reading around various forums I'm reading more about people playing about with it tweaking it etc than actualy playing the game. Which I feel is a good pointer to the fact that id have a great engine but a sub standard game.
It's a great interactive tech demo and a good advertisement for the tech that id have create. I just hope someone picks it up and makes the game the engine deserves.
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As they should be, I dont care if im playing certain game 5000, if its fun its fun. That rule seemed to go out the window with driv3r though, come on, behind the lack of polish there was still a better than average game, speaking fun wise here. People how dont find driv3r fun, fair enough, but most just played "spot the bugs" instead of having fun with it. Mind I did take mine back after blitzing it over a long weekend.
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Are you really dumb *and* a blonde?
As for your Unreal 2 comment, I wasn't a fan of Unreal 2 (loved the first), and Doom III kicks it all over the place.
Addressing those that wanted Doom III to be something else...could it not just be that you don't like id games in the first place? Would you expect Radiohead to make a skate punk album just because that's what the 'kids' want. Of course not.
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Bit strange to only review the single-player part though.
Also, I think we can assume that many players won't be playing the game on a 3.4ghz monster - so in the absence of a demo to test hardware compatibility, I'd love to see more "ordinary" PC specs used as review rigs
From what I've seen of Doom III, it looks very pretty but not good enough as a game to make me upgrade my one-year-old-but-terribly-out-of-date PC. A demo might change my mind though.
Ian
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It playes almost exactly like Quake 2 when is comes to your own speed and maneuverability. I think this is the feeling that kept me gripped, since I played Quake 2 to death.
The monsters are quite dumb at times, and more than often I would see them run back and forth over the same spot or literally run in circles, serious, no joke. They don't work together in any other way than surrounding you with numbers. The occasional Dead Marine will take cover, but sadly then you could hold a clock next to him, he has the ability to pop out at exactly the same time interval to shoot almost exactly the same amount of bullets. He also doesn't leave his cover when you get close enough to shoot him in the shoulder without him seeing you. Quite sad. Thankfully their pathfinding over the 5 or so meters they have to walk is generally OK and they make it around corners without too much trouble. On the other hand, sometimes when I was really outnumbered and ran a distance away (not through air ducts or over boxes, flat area) when I came back some of the mosters would be gone. Never knew running was a viable tactic to killing the enemy. Not to mention that jumping on somthing is often enough to get away from the mosters with no ranged attacks.
e.g: "Oh no, it's a large quardupedal Demon with huge teeth OMG OMG!!! Oh well, I'll just stand on this chair and then I'll be safe,".
It's not the difficulty that does this either, they make the same dumb mistakes on both normal and hard. By the way, the only difference between the two difficulties I could notice was that there were more enemies and they did more damage. No faster animations, no gained abilities and certainly not more adept at avoiding you blowing them up.
I liked most of the weapons. The last weapon you get is LAME (not the BFG) and not at all fun to use. The machinegun sounds TERRIBLE, the chaingun sounds mild in comparison. No other complaints 'bout the guns. Three plusses for putting the beserk back in, made me laugh
It scared me for a while, a couple of dark corners caused me to bump out of me seat. However... after a while you constantly expect being ambushed, what with enemies behind invisible doors and their ability to teleport into the room at any time (announced by everything going dark for a sec.). You just get suprised so often that... it's not at all suprising. Whereas the first hour or so had me scared to go through the next door, soon I was running around waving a chainsaw and screaming obscenities at the things that had tormented me. They weren't scary at all anymore, just fodder for whatever gun I had. This slowly chipped away the atmosphere. Once this happens, YOU again (like it many FPS's) are the thing that should be feared, not those silly monsters who only have two ways to attack you.
To sum it up, it only really has two things going for it:
It's quite playable because the controls are good (would have been hard for them to miss this one up).
It looks REALLY nice. If you can afford it (mumbles grudge against people with an obscene income).
So, if you like running down beautiful hallways shooting at beautiful dumb enemies with predictable attack patterns then this is for you.
I guess that means it's for me too, since I finished the game. I had fun, but I resent it
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Does AMD T-Bird 800 with a GF2MX 32MB card count? =)
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The engines even dissapointment for me, tiny spaces, no outdoors, small number of monsters and a low player limit in multi. Considering what the unreal engine is pusing out these days, and the outdoor and vehicle vids we've seen of Half Life 2, and doom looks very weak.
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I'd give Halo a 9: I can see its flaws (level repetition being the main one), but altogether the gaming experience is simply one of the best I've ever encountered. Were I to play Doom 3 I probably wouldn't - for the same reasons that people would.
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Were I to play Doom 3 I probably would for the same reasons as other people probably would, but not in any way contradicting the reasons of those who wouldn't or those who think they would but actually woudn't for reasons similar to those that I gave earlier for being one of those who would.
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Why no in-game shots?
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I can't remember the last time a game made me break into a sweat so often from sheer terror and adrenline.
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It looks sensational, and runs well !
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I'd give Doom3 a 6/10 at best... once you get over the gloss, you find a very predictable and very flawed game beneath.
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There are games that have technically impressive graphics, but yet their graphics don't achive anything like atmosphere or immersiveness, like Unreal 2.
And of course there are games that are immersive and full of atmosphere despite having bad graphics.
And there's the third category, games where the graphics are an important factor for immersiveness, atmosphere etc. , so they're much more than just eye-candy.
So taking away the graphics, at least for games of this last category, to judge a game is not a valid method . It's like saying if you take away the motor of a Porsche, you're left with an average car, or if you take away the lead singer of a band, you're left with an average instrumental band.
Graphics, gameplay, sound etc. form a unity that is more than the sum of their parts.
Mind, I haven't played Doom 3 yet, but from what I've heard so far, it could very well be a game of the 3rd category.
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And what makes people dislike Doom (the ones that have tried, though many arounf here surely didn't) is that they don't feel like they're in Mars fighting enemies and for some reason aren't afraid to take the next step.
I do, as Kristan seems to, and that's what makes Doom3 great for me.
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Though I still fin Doom vastly superior to the IMO average Halo.
And why is that. Because I appreciate immersion and atmosphere above all in a FPS. Halo was much more about gamelay I believe. Well that and the fact it was one of the best FPS on a console.
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It's about graphics so that would be taking away the styling of the Porshe and the half naked cage dancers of the band.
You'd still have a sports car that's exciting to drive, and you'd still have the bands music.
So the analogy doesn't quite work.
But i'm just nitpicking for no reason
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Setting a bit of a precedent for all future reviews aren't you?
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A nine should bring more to the table than a lick of varnish. A nine should be recognition of everything the original was famous for: pioneering multiplayer, panoptic views, laugh-a-minute co-op, satisfying weaponry, all the stuff that makes the Doom ports so popular.
What we have here is an overdue, over-engineered follow up that sucker syou with lush visuals on the first run through but which nobody sane will be playing past October. Honestly, truthfully, people will have either completed it or been bored giddy by it.
It's all engine and no game. But I should care, eh?
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Sorry, Freek, but you kind of missed the point of my analogy*. What I was trying to convey was that the graphics, for this category of games, is much more than the styling of the Porsche or the cage dancers (= the eye-candy).
*edit: might very well be my fault, so here's another example:
Would "Night of the Hunter", or "The Third Man" be the great movies they are if they hadn't been shot in expressionistic black and white?
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We're not creating that image, the game is. As far as repetition goes, Doom 3 manages to somehow emphasize it. Surely you didn't still think it was 'suprising' or 'fair' or whatever when the walls open up just centimeters away from you to release an imp and another spawns in right behind you. If they have to rely on that to 'suprise' you I find it more than a bit cheesy. Not to mention the imp behind the door. I found myself opening doors from the side just to avoid the inevitable cheese damage.
And, anyhow, most FPS's nowadays offer some other feature too such as vehicles, some special ability, stats of some sort, heck even an inventory. Doom doesn't have any of this or anything else apart from the PDA (which I did like) and thus the diversity is not as large as other games.
Sure, Halo had exactly the same type of architecture throughtout large sections of the level and yes, it did get repetitive. But the thing is, it featured some neat AI, vehicels, a new race of enemies introduced later to keep things fresh... Despite the repetition you kept going because you knew that the option for variation was still very much there. I'd glady trudge down one or two samey corridoors as long as I get out after that and get to drive around or meet some marines or whatever. It's subtle variation, but it works.
"Sorry, Freek, but you kind of missed the point of my analogy*. What I was trying to convey was that the graphics, for this category of games, is much more than the styling of the Porsche or the cage dancers (= the eye-candy)."
That is most certainly true for the atmosphere. And atmosphere is an important part of this game. But atmosphere and gameplay are two seperate things. Those FMV games like Myst etc... some people might argue that they have quite a pronounced atmosphere, but in my opinion they are devoid of the kind of gameplay I want.
I just think that at the heart of any game there should be rock solid gameplay. Anything else is nice, but not a prerequisite.
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No, okay, there's plenty to see just nothing to do - a helicopter ride over the GRand Canyon. I'm sure you'll tell me yes, that's right, that Doom III is a treat for the senses, but this review and others like it promise so much more. They say there's a game here, yet a surprising number of us have given up trying to find it..
This one also makes glib remarks about some pretty key issues. The copycat plot is "a knowing nod to Valve" and a "fitting tribute", a comment which sidesetps rather than tackles the issue of borrowed/unoriginal storyline. In any other review of any other game, "a knowing nod" would become "a ripping off" and nose-dive the score accordingly.
It also treats the single player as a separate issue, despite it being one box and one game you buy, as though entire sections of any game can now be arbitrarily ignored. THink one aspect of your blockbuster might tarnish an otherwise glowing review? Leave it out!
PC Gamer in the UK said 90 per cent - perhaps I'm being cynical, but to me that translates to 80-something without Activision exclusively humpiung their leg. Oh, what might have been..!
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i think any game would become kinda shite when you take away the graphics. or at least very hard to play.
/coat
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playing on a -
Athlon 64 2800+, Gig of DDR400, GeForce6800 NU 128
runs smooth as butter at 1280x1024 on High.
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Ironically, considering some of the negative comments on D3, there is a place in the games market for variety
I don't want deus ex, operation flashpoint, thief 3 etc ... they exist already. I want a straightfoward visceral simple fps experience. I don't want a game with extra keys to lean, the whole point is full on go ahead action, not creeping around - that fundamentally changes the game dynamic. I don't want every key mapped for various functions... for doom I want to strafe left and right go forward and back and fire a lot.
I've not played the game but all the reviews, negative and positive, and comments from players reaffirm this is the game I want to play because it clearly the game ID wanted to design and appears to fulfil my expectations of what a doom game shld be
This appeal to some, as it has, and not to others, as it hasn't. There's no point trying to convince each other they are wrong because either the game suits what you want from it or it won't...
This is not because of my general personal preferences regarding games, just what I expect and what from various titles at various time. I love deus ex, operation flashpoint etc... for what they intended to do and how well they did it. If D3 isn't gorgeous, brainless, violent, destructive and with a great engine that feels right (another perceptive comment) ... then yeah it is a bad game according to what it intended to do.
But it's nonsense to play something you know you'll not like because you bring expectations that were never part of the brief or even the concept of a doom3 game and then complain it doesn't do exactly what you knew it wouldn't.
The one comment that really raised my interest was by Nillsen who said it played "exactly like Quake 2 when is comes to your own speed and maneuverability" as I played q2 to death too, multiplayer, and have never found an engine that felt as right, either too light, too heavy, with too little weight, too much, or too complex or too simple manouverability. If this is the case then d3 will exceed my expectations, and many other old q2'ers who have never found a mp game to love in its stead, because then D3 mp may develop into the replacement for q2 we have never really found
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Half of the people can be part right all of the time,
Some of the people can be all right part of the time.
But all the people can't be all right all the time
I think Abraham Lincoln said that.
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Doom III has something more, yes the story is crap, but at least it has one this time. The controls are simple and the weapons sound pretty bad. But the engine creates an atmosphere that really scares the willies out of me. The gameplay doesn't really bring anything new to the genre but it really does what it set out to do well. Scare you!
And for those of you who don't like this game, wait until you start playing games that other developers have created using this engine and give a nod to id for being technical genius'. Buy this game anyway, even if you don't play it and make sure id keep going!
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I think I found it really annoying to start with, consistantly changing between the 2, but after a while I seem to have got used to it. Occasionally still annoying though when your trying to shoot something that you can't see!
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But when it comes to the shotgun and plasma gun and chaingun etc you have to make do with the darkness.
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So you're saying EG is soft?
If anything they mark rather harshly sometimes.
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What are you talking about? There was hype that it'd redefine gaming? Someone was clearly taking the piss out of you.
As much as I was and still am looking forward to Doom, I never had the idea that it'd redefine gaming.
No wonder you're disappointed.
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I don't think standing up for Doom III was the easy option by any means. After a few hour's play, I was broadly in agreement with most of this review's detractors. It felt like a high 7, or an 8. Only seeing the game through to the end convinced me otherwise.
But then EG rarely toes the critical line in either direction, but that's life. It's unrealistic to ever expect anyone, whatever they're into to agree with one another. What you get with EG is honest, straight talking opinion, and ones that we will back up and believe in to the hilt.
Calling us apologists is a joke, and heralding the US sites as some sort of bastion of truth is even funnier. Most of the time they give even the lamest most generic games over 7, and anything vaguely good gets 8s or 9s. Lots of people WANT Doom III to be shit, and maybe in their minds it is. Good luck to them. I get the same thing with music or film all the time - people who are just desperate to believe that band X's new album or director Y's new movie is over-rated or under-rated. It's called opinion. We're not saying ours is right or wrong, but you can be sure it's what we believe, and that we go hell for leather to make sure that we've put the hours in to come to that conclusion. If you don't agree, we don't lose sleep over it. That's life. People disagree on whether Peanut Butter is, in fact, Mana from heaven. That goes to show how ludicrous life is!
Get over it. Seriously. Get over it. Spending ages reviewing a review and turning it into a personal diatribe under an anonymous post has to be one of the saddest things I've ever seen on this website. If you've got something to say to me, post me an email - it's on the site.
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Though it became the rule to call it a "review" it should be called "opinion" instead.
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"This happened in Doom I and Doom II all the time as well. And we are talking about a Doom game here. If you didnt like it before then your not going to like it now. Doom III is doing what we should expect to - giving us another Doom experience."
I'm not saying I didn't like it, it just IS cheesy. I finished all three Doom games, just like most of us here and enjoyed the whole experience aplenty. However, I'm pretty sure there is not one person who has had doubts about ambushes you can't stop in any way. I would just like the option to avoid 20 odd damage without having to reload and replay my game with foreknowledge.
I was expecting another Doom experience, but somehow new and refreshing at the same time. I based my expectations on anything in particular other than what I have done in the past in FPS games and what I would like to see done better or added in the future. What I would have liked too see, for instance, is more varied use of the physics engine. Being able to push the occasional table over for cover, and the implementation of physics on part of the level design would have already made it more immersive (I'm no technical wiz so correct me if I say the impossible, just my imagination).
I dunno, I just feel it should have had more varied things to do.
"I think the limited running will be a bit annoying in DM.. other than that it does feel a lot like Quake2. It's sort of slow, the weapons fire slowly, the projectiles are slow -- hehe, you get the picture."
It causes you to think more about your next move, IMO. Makes the battles more intense, and the frags more gratifying. I've got an arrangement to do a Doom 3 LAN sometime soon
BTW, didn't Carmack say the engine was capable of handling more mthan four players, but that they consciously decided to start Doom 3 off on a smaller scale, or something like that?
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In Doom's genre, I can only think of about 2 games better actually. What are the other 48 you are thinking of ?
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er Doom is a FPS so any FPS is in the same genre...why what type of game were you under the impression Doom was?
As for your 50 better games question can we say
Doom2
half life
serious sam
return to castle wolfenstein
call of duty (and all expansions)
medal of honor (and expansions)
farcry
Unreal
Unreal2
Quake
Quake2
battlefield 1942
ghost recon
delta force
soldier of fortune
soldier of fortune 2
quake 3
unreal tournament
unreal tournament 2003
unreal tournament 2004
quake3 team arena
I'm sure you can fill in the rest of the list yourself..heck why did I even answer your mail it was a clear I've spent 50 bucks ona tech demo and now need to justify it type mail anyway ;o)
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Sadly I agree with most of your points. Once people play doom3 (and there will be many) they will wonder why it was given such high scores. This in turn will start to errode their confidence in any site that simply praised doom3 because it was made by ID and therefore must be cool and new and exciting.
Doom3 is pretty much 60% repetition and 40% oh why were the rest of the levels not like this?!? I will not spoil it for you but, let us just say the last few levels are what the rest of the game should have been like.
Given this there isn't really any way to justify the scores it has recieved so far in the press. I would have given doom3 say 5 for tech innovation and (though you may not want to hear it) 2 for gameplay a total of just 7 out of 10.
My review summary would have been something like
Sadly after waiting for 4 years for this game, it is disappointing to see that ID have brought nothing new to the table apart from visual effects. The story is disjointed from the actual gameplay (your fellow marines can't bring down hellspawn with rockets while you kill em with a simply shotgun) and the AI is at pre 1995 level. It is this reviewers opinion that so much more time was spent on the technology than the gameplay and sadly with all the environmental polish this short coming shows all the more clearly.
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half life
serious sam
return to castle wolfenstein
call of duty (and all expansions)
medal of honor (and expansions)
farcry
Unreal
Unreal2
Quake
Quake2
battlefield 1942
ghost recon
delta force
soldier of fortune
soldier of fortune 2
quake 3
unreal tournament
unreal tournament 2003
unreal tournament 2004
quake3 team arena
In my opinion most of that list fail to better the original Doom. And games like BF1942, UT 2003/2004 et al are not in the same genre.
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My only critique of the review is lack of actual screenshots you took while you played! What ever happened to the bonus page of screenies EG used to do when I wrote here?
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But that's the problem - it isn't much like the old games, it's more like Half-life.
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Say what you want about GameSpot or IGN, but at least they call them out as they see them. They demand the same degree of quality from ALL games, not just the ones that were supposed to be good games and not just some scary piece of shit.
Sorry ro break your credibility, but IGN gave the game a score of 8.9 and Gamespot wasn't that far with 8.5....
You were saying?
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The reason is simple, you probably have a geforce card, am I correct ? Doom 3 is a Open GL game, geforce handles them better and Far Cry is a direct 3d game. It also might have to do with the smaller enviroments.
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thread has become what shall be now known as 'the flaming grounds'
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Hell, I can't remember the last game I bought that WASN'T modable..."
Thats kinda frustating too when the best of multiplayer comes not from the developers but the modders.
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I've played it, and it feels nothing like the old games. The whole environment and level structure is completely different - its trying to be 'realistc', whereas the old games were more concerned with making the maps challenging and fun. Sure there's a few of the old tricks in there, but it's still more HL than Doom. Are there even any secret levels??!
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In Doom3 there are no piles of corpses to follow, no mass of cackodemons to look at in satisfaction after a hectic few minutes of blasting. In fact no corpses at all they simply disintegrate!
I guess this state of the art engine couldn't cope with the load (though I would have used a speed tree type imposter system for that but hey what do I know ;o)
In my opinion Doom 1, though far less visual than doom3 is by far a the better game (I'm playing it now as I got fed up of trying to like Doom 3)
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This one, for example, falls into the last two categories.
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Yeah, oly a 8.9 I recon....
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quake 2 was a dissapointment but Half life ran on a modified version of its engine....
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What planet are you living on ? Quake II was, and still is, the finest example of DM/online gaming.
Perfect in every respect.
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Originality and newness is all well and good, but doing something different does not provide merit on its own. Hooligans may have been the first football violence game, but it was still a pile of shite. I’m sure we can all think of many other examples. Doom 3 has a groundbreaking engine and solid and highly enjoyable gameplay. I’d rather play Doom 3 as it is then a modern day equivalent to Trespasser.
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Licencess and sequals, that's what they like.
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And your point being?
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640x480 on a 43" projection tv using video out looks stunning tho
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Yes. Because it's exactly the same situation with graphcis cards. They'll just work with Doom 3, and you'll never be able to use them for any other games. They're a doomed standard.
Besides, all reviews and forum posters who say the game runs well on old Geforce 3/4 cards which you can pick up nowadays for next to nothing are lying, lying, i tell you. :-D
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Ultimately, my view is that this is another glorified tech demo. id are never going to pitch it as such because that's bad business practice, but anyone who suggests that this game is exciting to play must have appalling short term memory. It's incredibly repetitive, totally lacks any sense of adventure and rips off and number of now very old titles.
I really don't think it's a problem that the game is average at best, the engine will hopefully drive some great games in the future. but I hate the fact that the gaming press is so desperate for a decent shooter that it has collectively decided to say "hey, we know it's derivative, predictable but isnt it just great...wow...drool...blather..yadda yadda..." Doom 3 is a deeply ordinary game built on a great engine, it's so bloody obvious it hurts.
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and sorry reviewreader but you are making a redundant comparison as those are all very different games and have a very narrow definition of what makes a good game.
Not every game has to push gameplay boundaries to be a good or even great game - try applying that argument to any other entertainment or art medium - innovation is only one criteria for what are often dubious comparative value judgements anyway
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lol.
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Any advance on that?
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Any advance on that?"
How about varying mileage?
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Doom originally - fantastic ground breaking etc. Lot of respect (no really). But it's shiiiiiiiiiiiiiiiite now. Get over it. Doom does not have any great gameplay and has no AI, it was simply new 10 years ago. So groundbreaking +10. Gameplay by modern standards 0. So what exactly was it that we're supposed to take out of it and apply to a new game? Nothing basically. There's nothing in the *game*, it's just all in your fond memories of how it made you feel. Not the same thing at all.
Oh, Quake 2. That's really shit too
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No.
Really.
Go home.
You are?
Oh.
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I dont care that the last third is brilliant, I cant face playing through the second third to get there. Imp spawning? Right one must be spawning right behind me then... Theres is almost nothing you can do tactically to improve your chances, because all the beasties are hidden around you in demonic cupboards just hanging about for their curtain call. Dont they get bored? What about the ones stuck in demonic cupboards at the end of the game? They'll have been standing motionless for like 24 hours, wont they get cramp?
If you have the IQ of a bucket, this game may well appeal and if you enjoy searching for the rooms trigger point and blasting away madly in the newly occuring blackness go for your life, you'll love it. Alternativley put Aliens into the DVD drive turn your monitor off, and click wildy all over the place with your mouse. Its cheaper and less moronic. Just to qualify I really enjoy a good FPS, unfortunatly this isnt one of them.
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Imagine one coupled to a 5200!
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jDoom is a free, beautifully made Doom replica for today's graphics hardware. It adds mouselook, jumping, 16-player multiplayer and a bunch of other mod cons - all while remaining 100% faithful to the original. It's a real hoot that anyone can enjoy on any PC, typing pool spec upwards, and you've never downloaded it because Doom is shit.
The fun factor is often what's missing from these highly engineered, self-absorbed blockbusters. Ever wondered why people still play Counter-Strike? Ever wondered why you can still buy Twister? Let me assure you, Doom is most definitely not shit. It's old, yes, but still fun. You're just playing the wrong version.
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Go and play Doom 3 with the graphics on low during MP for an hour. Then go play Quake 2 MP for an hour. Then come back and tell me with a straight face that it doesn't feel the same.
"only innovative games should be encouraged."
The most important statement EVER!!! Best example I can think of at the moment: Viewtiful Joe 2.
In the original, he could slow, zoom and mach. If all the sequel would add would be far prettier graphics and things that try to make me jump out of my seat (har har, sorry) then I would not get it.
However, he has gained a new ability, replay. This alone already allows me to experience the same thing... IN A NEW WAY!!! Tada!!!
The most important part of the industry moving forward unlocked
The big problem now... where is Doom 3's little bit of gameplay innovation? Don't get me wrong, I don't think Doom 3 sucks, by no means. But it should not be scoring over an 8. Scores higher should be reserved for games that either think of something new, or think of a much better way to do somehing already done.
"Not meaning to be derogatory, just voicing an opinion: I think many who are not impressed with Doom 3 because it brings nothing ‘new’ or ‘original’ to the table are just the kind of people that are beloved of marketing people and salesmen. People who have been influenced into having a strong desire to only buy things that are new, where the newness is the only reason to buy the product. If something is not doing anything that hasn’t been done before yet it delivers so well on the job it has taken on it will be disregarded, if something comes along and offers, say a 1mega-pixel camera or polyphonic ringtones, then that is good and must be purchased."
Hahaha, what a silly prejudice. I'm complaining and I HATE mobile ringtones. I mean, I'm using the word HATE about ringtones...
Seriously, where did you get that from?
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"It is not a varied game, and it's certainly about as far away from being original as you could get."
The fact monsters spawn behind you, dont attack till you grab a pickup, well theyre tried and tested entertaining game mechanics.
Doom is what doom is. Complaining about it is like complaining about House of the Dead, if you dont like it you dont like it. But dont bash the reviewer cause you dont like the game.
--edit--
oh and pointless thread
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Exactly the same arguments will emerge when Half Life 2, Halo 2, and Stalker et al are released.
Some people say Halo 2 vs Half Life 2 vs Doom3.
I say Halo 2 *AND* Half Life 2 *AND* Doom3 (that said, I am finding D3 a tad repetitive, but there ya go).
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I'll second that.
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Why don't studios publish original material?
"Because that's not where the money is honey"...
If everyone waited 6 months after release and for the price to drop it would be interesting to see the reaction.
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And indeed, OMGWTFLOL IDDQD
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started with res at 1024x768, medium detail settings, no FSAA.
it's playable... just, dropping res to 800x600 smooths it out, guess you'll probably have to do the same.
Good to hear, the girl-friend wants to play it (!), and there are pretty much her PC's specs, too.
Besides, I tried 800*600 on medium on my PC, and it still looks lovely. The low resolution isn't nearly as obvious as in other games.
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AMD Athlon 1700+ processor
GForce FX5200 128mb DDR
512mb SDR Ram"
I also have a similar spec:
XP1800+ @ 1.75Ghz
ATI 9700Pro 128Mb
512Mb SDram @151Mhz
with a few tweaks it's running doom3 @ avg. 35fps on medium, no AA, all effects and 1024x768
It looks great! I could drop the res to get more speed, but for most of the game (so far) it's coping ok.
And speaking of the game...
I'm shitting bricks playing this, it's pretty scary, lots of atmosphere.
But it is a bit 'survival horror' at the moment. Which is fine, because it seems to be drawing me in on a fairly comfortable learning curve.
I am seriously temted to use the 'duct tape' mod though.
I hate the dark!
Eeek. WTF was that ove there!
*moistens pants*
:edit
Fek! My machine is old & crap! Arse!
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Now that really sums up DoomIII for me completely, I salute you for your excellent analogy.
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So far, (and I'm at alpha labs 1 bit) this game is an easy 95% +.
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Oh and wtf are you on about, just looked on gamerankings and theres a consistantly high score, infact only 2 under 8/10 and an average of 89%.
Hope your gone for good and troll somewhere else.
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Best Id game so far, IMO.
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*rolls eyes*
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The better a game looks the more enjoyable it can be, but better graphics giving improved gameplay? Like a car handling better if it's just been waxed? Shurely shome mishtake.
Slight change of subject. Remember the first level of Doom ever, where you looked across the map to see bad guys sparring with one other on the other side? The odd fireball heading your way from miles distant? I imagined the update might build upon images such as this, and what people remembered and loved most about the game, but any nods to prior versions were all contrived.
If D3 were less of a corridor shooter and had coop I think it'd have some real comeback factor. But I've finished and there's really not a lot to come back to...
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A couple of sessions of good gaming here, then it loses you. 6/10.
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I lasted about an hour and a half and then gave up, just found it dull. Once the initial hesitation brought on by the cupboards opening when X pick-up is, erm, picked up and such wore off, it was just a chore guessing where the next enemy would saunter out from.
The atmosphere's decent, but ruined by my low expectation of any real interactivity, or the gameplay rising above the age-old Doom ethic.
The engine's nice, even if it did run at about 10fps on medium, though I didn't notice much beyond what I'd already seen in Deadly Shadows or Far Cry. Bump-mapping off and I don't understand why it's still sluggish, because it seems to look worse than some fairly dated stuff.
Gameplay's pretty dull, from what I played. Monster turns up, stand still, aim, fire until it drops, no room for maneuver on your or the monster's part, apart from a bit of backpedal if it's getting too close. The torch stuff, annoying and a result of either a) some ham-fisted attempt to create atmosphere, or b) some ham-fisted attempt to make the game harder, to my mind anyways.
So yeah, it's poo, I don't like it. 5/10. All yous who disagree with me are scum and...errr...rubbish
I dunno, maybe I just don't "get it", but if I need to make an effort to "get" a game, it doesn't smell right to me.
Ho hum.
Oh yeah, sorry for turning this into a Reader's Review type thing
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But how can they be if your system can only run at 10fps on medium, think about it, how can it look special with your set-up?
The game is by no means original but it seems that you went into this game ready to pick it apart, for me the game got better and better the more i progressed.
It's exactly what I wanted and more.
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As far as the graphics not being anything special, that's obviously down to my crap machine. On medium at 1024x768, despite the poor framerate I was impressed with the skin textures during the opening sequence, but on the whole it looked much like Thief 3 or Far Cry to me. I could be totally missing some great graphical touches, granted, my machine blatantly can't do the engine justice.
I won't pretend I didn't go in thinking "this isn't going to be all it's cracked up to be.", but the intro and the dark atmosphere drew me in a fair ways. Suddenly it was "Oh my, I'm going to have to take everything back. This is pretty exciting, engaging stuff!".
Unfortunately it didn't pay off with gameplay to my tastes when the shooting started and, for me, the atmosphere was eschewed by the drudgery of the monster encounters and the disappointing level design.
Like I said, I just don't get it. Plenty of other gamers do it seems, there's obviously fun to be had with it, but for me and a seeming minority it turned out fairly lacklustre.
I'm now going to render my lengthy musings pointless, and make myself feel stupid by pretty much stating the obvious "each to their own", because it seems to make the most sense in hindsight.
Still, pshaw 9/10. grumble grumble
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I did and it doubled my framerate,
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I think it's just another sign that this CPU needs to be put out to pasture. I've been eyeing up an AMD64, or a P4, can't decide which, and the associated costs of a new motherboard, PSU, proly even a case means I might as well buy a brand new computer. I hate not being quite clever enough to understand all the bits in a computer.
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Can't quite agree. I was playing it on the girl-friend's PC this weekend - Athlon XP 1800, Geforce 4 Ti, 512 MB. Medium detail, all advanced options (except AA) turned on, 800x600 resoultion. Runs pretty good, with only slight slow-downs when a few monsters appear at once.
I agree that textures, bump-mapping and special affects aren't looking better than in Far Cry, but the monsters, NPCs and especially the animations are miles ahead of Far Cry.
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Don't feel you are in the minority for not finding doom 3 to be anything new or interesting. It appears that the Majority of gamers who purchased it didn't get why magazines scored it 9/10 either. As a result of this and word of mouth it isn't exactly moving off shelves.
This goes to show that the gaming public are no longer fooled by companies that spend years on the tech and 2 minutes on the game then quote the total time as the game development time. Don't they know by now that a hastily tacked on game shows no matter how shiny the eye candy! (never thought I'd put ID in this categories but just goes to show that fame goes to peoples heads no matter the industry)
Here in england Doom3 went from £45 to £35 to £29.99 all in the same day as word got around about how much BS reviewers were touting about a game that was simply sub standard in all but looks. A friend at HMV has told me that people simpy didn't turn up to get their pre-orders on the first day!
Thankfully companies learn quickly when their pockets are hit. I trust Carmack will stop trying to make gamers his bitches expecting them to buy whetever he puts out wether it's good or not (romero tried and look what happened to him)
Anyways I'd take the doom fanboy brigades hyping up of how good doom3 is with a large pich of salt after all the majority of gamers have cottoned on to the BS now and simply left the game on shelves. One for the good guys me thinks (at least here in the uk).
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An AMD Arthlon™ XP 1700+ CPUs should run this game fine. Firstly, check your video card is upto the job. Secondly, check your PC is virus free. A guy I work with came to me and said, "FarCry" is running really badly, can you help me upgrade my PC?", So I asked him what spec his PC was, he replied "P4 2.6GHz, 512MB RAM, RADEON® 9700 PRO 128MB....". Obviously, more than adequate to run FarCry, so I said, "Have you got virus/firewall protection?" (he had broadband you see), he said "No". So I advised him to use an online virus checker, removed any viruses with the tools you can download, and go out and buy virus/firewall protection software. He found over a hundred viruses. His PC is clean now, and FarCry runs like a dream.
The minimum PC Specification for Doom 3 is:
1.5GHz or equivalent CPU
384MB RAM
NVIDIA® GeForce™3 or RADEON® 8500 and above
I would add to this and say stick to a DirectX® 9.0 GPU/VPU and steer away from budget cards based on NVIDIA® GeForce4™ MX, GeForce™ FX 5200 - 5500, RADEON™ 9000 - 9250 GPUs/VPUs.
At default "Low Quality" 640x480, no "tweeks", with the above in mind it runs fine.
My own personal recommended list of GPUs/VPUs to go for would be:
NVIDIA® GeForce™ FX 5700 - 5950
NVIDIA® GeForce™ 6600 - 6800
RADEON® 9600 - 9800
RADEON® X800
Oh, and to raise a point. The feeling I'm getting from a lot of the negative opinions on Doom 3, is that its fundamental gameplay hasn't changed from the original Doom. A little news-flash for all you haters out there; Doom 3 is a remake, yes to clarify once more, a remake. The fundamental gameplay isn't going to change. Doom 3 is Doom with a new awesome 3D engine and absolutely awesome audio. And because of those two improvements, its much more terrifying than its forefather. Any complaints you have, you have with the original too, by default. So just face it FPS just ain't your thing.
Doom's gameplay was wicked, I'm glad id software has preserved it and not tried anything fancy to "jazz" it up in Doom 3.
To close, I've seen AI run on the spot and in circles in FarCry.
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These figures are from shops in and around london. Even Amazon uk is selling Doom3 for 28.99 here now and it has an average user review of just 3 stars.
Are you one of the few who didn't see past the graphics and loved the game. If so then good for you but, you will find that casual gamers don't pay too much attention to graphics, especially when a game is simply too dark to even see them properly. My faith in common sense is restored.
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It's late and I'm laughing at your post (sorry but i really am). You haven't played the original doom have you. It is neither overtly dark nor does it pretend to have a plot. It is simply a pure adrenalin rush as you try to close a portal to hell and inadvertently end up on the wrong side of it. Even then your bad ass marine simply shrugs and pretty much says come get some to the hoards from hell!
Play the original Doom, then play Doom 2 then play Doom3, then take that attitude of yours and the resulting red face with you when you leave the room
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And I was asking where you were getting the numbers about the majority of players disliking it. Where?
Yes, I did see beyond the graphics, but I have certainly not sismissed them. They are part of the game and are great. As is the sound. Take that away from it, play it without being scared by graphics, sounds and monsters (nothing wrong with that, some people are more easily scareds than others), and yu end up with a rather average game.
BUT, if you are scared, if you wave your flashlight around in horror, if you hate encountering monsters as they scare you, if you are scared to take the next step, that is, if you play the game as the developers wanted you to, then it's an incredible game.
Then again, if you're not scared, then the game is not for you.
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I never learn...
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To my surprise it's actually much alike, with hidden monsters and triggers, spawning enemies and flickering lights.
You had more enemies to fight, but then there's got to be something there to scare you, and back then it couldn't be neither lighting nor sound.
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You claim the majority like it then do you. The figures as I already stated come from the shops in and around london. This is immediate feedback to the distributors and hence people I work with and know in the industry. Amazon is claiming 44% off the recommended retail price are you seriously telling me that is normal for a new game. I happen to know it isn't and this isn't limited to online retail either with places like Gamestation and Game doing similar deals to shift copies.
Simply being vocal does not make something true so you can sit and chant the matra doom3 is good all you like. Luckily reality doesn't bow to your will.
As I said if you liked the game then nothing anyone says should bother you. Clearly negative comments about doom3 Do bother you so I guess even you are having trouble ignoring the obvious i.e. that ID have made a $55 tech demo and you went out and bought it oops!
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No? You really should to stop making such a fool of yourself.
And I don't claim nothing, I just fail to understand how you discovered the opinion of the majority of gamers...
I don't even say the game is great! I just say that if someone feels like I do playing it, hat is , scared, then the game is a succes to those players.
I don't care if you like it or not. It is you that has a problem with people liking it if you ghave to come to an internet forum to say for a fact that the majority of gamers don't like it... that's a stupid thing to say in itself, as saying the majority liked it would be.
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EVEN Amazon are selling at this price? You sound very shocked by that. Which is funny... because they've been selling it at that price from ages ago - right when pre-orders began. mx2.co.uk and play.com have also been selling it for around the £25-29 mark. That's quite a standard online retail price for PC games nowadays, didn't you know? Has no one told you? What the hell are you talking about?
With regards to HMV... I'm not surprised they dropped their prices... show me a moron who'd actually pay £45 for ANY PC game... *sigh*
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Thank you for your comment. However, you are incorrect in your assumption.
In response to your "assumption". My parents bought me my first computer when I was 12 years old. I first saw Doom when I was 17 years old. I was visiting my girlfriend at university when I saw it on someone Else's PC. I saved some cash and bought a PC 6 months later, suffice to say, along with Heretic, Hexen, Doom 2, I played Doom quite a bit back then, before Duke Nukem 3D arrived, followed by Quake.
I disagree with your opinions on Doom I'm afraid. And I never once said, to quote "overtly dark", don't know where you got that one from. I stated a very well know fact; Doom 3 is a remake of Doom. This fact which you seem unable to comprehend, answers the criticisms you have about Doom 3.
Oh and finally, just to make it personal like you did. I don't think you've ever played Doom, nor Doom 3 for that matter. I think you wingeing on this post because you don't have the PC to run it, and your just bitter.
Oh and I'm 29 now. And I don't like being called a liar. And I should be free to express my opinions on posts like this without being accused of being one.
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Please explain, because I have yet to encounter E1M1, or any other map, or even any distant variants thereof.
You mean the script is a remake, or something? I don't know what you're getting at.
Edit: Penhalion, you must be the sort of person who is destined to spend his life as some office prick. The sort of person who starts talking about spreadsheets during the good part of a movie. No imagination, no feelings, deviod of all joy and childlike wonder.
Not being able to experience the adventure of this game, not being able to immerse in its beautifully crafted world and feel the butterflies in your stomach, basically because your only dreams consist of rows of numbers and technicalities, preferably in Microsoft Excel, is one thing. Trying to force that grey, numb world of yours on other people is something else entirely. You better quit while you're ahead (even though you're not).
Btw, the last two paragraphs go out to anybody who judges the game by a list of checkboxes (like somebody said).
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If other people like it then fair enough, but don't call me a dumb gamer or whatever you like because of it. So some people like to play a game that offers something original whilst others prefer to be stuck in the past and are afraid of change. Whatever...
...losers.
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I see what you saying, it isn't a remake in a level by level sense, but early on in development of Doom 3 I distinctly remember id software use the term "remake", which is why I've chosen to use that term. Its just more fleshed out. Doom 3 feels like Doom to me. I have a good imagination, so there was always more to Doom in my head. Its good to see some of things I wished for back then, come to life now.
Mofo,
There someone goes again. Because people have a different opinion to you they are "losers" and "afraid of change".
Everyone else,
When I played Doom 3 for the first time, I got Doom remade. Perhaps I am seeing this game though rose-tinted-glasses, but I think its brilliant. And the younger people I meet think is brilliant too, even though they missed Doom. I wasn't expecting anything more than Doom 3 has brought to the table. Some people on this post are criticising Doom 3 for things it didn't . I just think it should be criticised it on things it set out to do.
Its like saying to someone "You've got a crappy tattoo" when they haven't even got a tattoo. Do you see what I'm saying?
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The only reason I'd buy it is for the MP element, and so far all I have heard is about the SP experience.
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