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Call of Duty 2 Review

Xbox 360 PC Review by Kristan Reed

2 December, 2005

Playing PC ports on a console is usually a fairly wretched experience that requires huge reserves of forgiveness and goodwill, but not in this case. At least, not when the huge-value system you're playing it on kicks your beige box into next year.

If there's one thing the Xbox 360 is brilliant at doing right now, it's delivering perfect conversions of the most technically demanding first person shooters: the kind of games that demand a graphics card upgrade that (in some cases) cost even more than the Xbox 360. Case in point: Infinity Ward's 'proper' Call of Duty sequel (We say 'proper', as Activision, of course, has another entirely separate line of CoD games out for PS2, Xbox and Cube).

Having enjoyed another bombastic romp through various theatres of war a month ago, its arrival on the 360 is actually far more exciting than we anticipated, and - joy - doesn't require a lengthy install, patches and driver updates.

Spot on

The gameplay content, look and feel is 100 per cent identical to the PC original in every way that matters, and even the controls feel perfectly converted despite lacking the assured precision of the keyboard and mouse. You still fight through 27 missions over three campaigns, taking in the war from the perspective of the Russians, Brits and then eventually the US Army. Along the way you get to fight in a typically diverse set of locales (snowy Russia, the dusty deserts of North Africa, French villages, you know the drill), but all the while sticking it to the Nazis all over again.

'Call of Duty 2' Screenshot 1

Our old friend the exploding barrel helps us on our way again.

As with all the games of this extremely popular sub-genre, every mission follows roughly the same entertaining Nazi-bashing formula. Thrust into the firing line alongside your squad mates, it's a simple case of using cover wisely, patiently taking out waves of enemies, destroying whatever important equipment they happen to have stationed and high-fiving your success. Either that or you'll choke on the blood of bitter defeat and start again from your last checkpoint. It's a hugely cinematic war-time thrill ride that, for the most part, is linear, tightly focused, choreographed to the max and does a great job of delivering the manic intensity of war.

But while the concept is extremely familiar these days (some would argue over familiar), and the gameplay remains as resolutely linear as it ever was, it's difficult to not be impressed with some of the refinements. Going much further than simply cranking up the visual fidelity, IW has taken care to make the game convincing in all manner of subtle ways, such as the squad behaviour, the level of context sensitive buddy chatter, their intelligent path-finding and excellent animation. These all help generate even greater immersion and help keep you in the heat of the battle rather than cringing at technical flaws.

Smokin'

'Call of Duty 2' Screenshot 2

Otherwise known as the back-ache war.

And on top of that, little additions like the ability to lob smoke grenades as a shield between you and the enemy add a new layer of tactical choice and depth to the game, while smarter level design now gives players the ability to tackle tasks in the order of their choosing - as opposed to the traditional on-rails approach that we've grown tired of over the years.

The health and save game systems, meanwhile, have both been completely overhauled from the previous CoD. For a start you can't quicksave your progress, but must rely on regular checkpoints instead - a welcome decision that completely negates the need to constantly worry about diving back to the menu to record your progress every time you've killed an enemy. Tied into this more progress-friendly system is the removal of any kind of health status bar - or health packs for that matter. Somewhat controversially, what you have instead is a sort of visual indictator of 'injury tolerance'. Essentially, when you cop some bullets, you'll know about it instantly, via the beating of your heart, the shallowing of your breath, and the bloody smear around the edges of the screen. At that point, you know that any more damage will cause you to keel over, so your only choice is to crawl off and find the nearest cover point and wait for the pain to subside. You'll know that once your hearing and vision is back to normal that you're good to go again, and as a result the game's a lot easier to make constant progress through. In fact, all 27 levels will be done and dusted in a matter of eight hours or so.

As with the PC original, the same bugbears persist in the 360 port. Enemy AI is still a little on the forgiving side, always giving you way too much opportunity to cap them, even on higher difficulty settings. And despite the big advances in squad AI in CoD's rivals like Brothers In Arms, there's literally no opportunity to order anyone around in any way. With plenty of scope to introduce suppress and flank tactics into the mix, there's never any hint of being able to do anything more than simply run and gun, which feels like a missed opportunity to us. Still, tactical action's not everyone's cuppa.

Fortune favours the brave

'Call of Duty 2' Screenshot 3

Oi, come back with my wheel!

As with all the other 360 games, there are a number of Game Achievements for the taking (13 in this case), which help towards boosting your GamerScore. In CoD2 you'll get awarded points for anything from completing the training to finishing the game on various difficulty levels. It also encourages players to try the ultimate Veteran difficulty level by awarding points for finishing missions at that level. The odd thing, though, is Veteran isn't actually as hard as you might imagine. Sure, enemies are a little more unforgiving and, yes, you die more easily, but you can still rely on the regular checkpoints and are still able to constantly recharge your health. Do yourself a favour: play it on Veteran from the start if you really want to get the most out of CoD2. It's a far tenser, more engaging experience in all sorts of ways and will mean the game lasts longer, and you'll unlock a shedload of Game Achievements into the bargain.

The multiplayer, though, is a little underwhelming. Unlike, say, Perfect Dark Zero, you gain literally no achievements for playing the various multiplayer modes - an odd decision when you consider the emphasis Microsoft places on Live. Although it has exactly the same modes as the PC version, the number of players is bizarrely capped for Live play at just eight players (PD Zero, for example, supports up to 32 players, has bots and will eventually support 50 player matches). There's 16 player support for System Link (and four player split screen), but the logistics of getting that many Xboxen in one room is barely worth thinking about.

Nevertheless, there are the usual crowd-pleasers, all of which can be played ranked or unranked. So, step forward out old pals Deathmatch, Team Deathmatch, and Capture the Flag modes. On top of these staples there's the team-based defend or attack Search and Destroy mode, and the sole new mode Headquarters, where the idea is to set up and control your HQ in one of two randomly designated areas on a map. The idea is to score more than your opponent by trying to over-run their HQ, with a new HQ spawning randomly once the round's over. Definitely a lot of fun

As ever, a plethora of customisation options lets you tailor the game just so and even despite being limited to eight players (including spectator mode, if that floats your boat) it's still a lot of fun, but you'll be spitting mad that IW didn’t go the whole hog and do the job properly. It's not as if the 360 can't handle it.

While controversy will doubtlessly rage over the neutered online mode (and accounts for the lower score than the PC version), the single player campaign's easily strong enough on its own to carry the game. As an instantly enjoyable shooter it's right up there with the very best; the cinematic intensity makes for a wonderfully immersive experience that makes you forget just how much depth it lacks elsewhere. Of the shooters available on the 360 at launch, Call of Duty 2 is easily the most accessible and consistently entertaining single player offering, but if online is your thing you're better off considering what Rare has to offer.

7/10

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Comments: 1-50 of 106 in total | next 50 »

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Tomo
02/12/05 @ 09:33
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Blimey, I have to say I'm a bit miffed by these EG X360 reviews.

Sorry, not trolling. Will write something more constructive later if I get round to it.
Edited 1 times, most recently on 02/12/05 @ 09:35
andrewfromdoncaster
02/12/05 @ 09:37
#2
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Yeah i expected higher actually. But then I'd rather they weren't hyped scores, to only find that in 3 weeks time it is actually shit.
gypsumfantastic
02/12/05 @ 09:38
#3
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Aww, have a hug.

I mean, it's not as if you didn't expect the Dreamcast 360's launch to be anything other than an unmitigated cavalcade of mediocrity and PC ports.

Martin
Furbs
02/12/05 @ 09:39
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Well like she says in the last paragraph - its not as good as the PC version due to the online mode so should be slightly lower scored.

7 is not a bad score, but lets be honest, are any of the titles at launch truely groundbreaking? From what I've seen/read they arent. They are just decent, solid games, which is exactly what a 7/10 grade implies.
HarryB
02/12/05 @ 09:40
#5
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fuck off, i didnt get one, ok!?
Eldritch
02/12/05 @ 09:42
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Only 2% of all Xbox owners play on Xbox Live.

Why do you put such an emphasis on the multi-player part then?
gypsumfantastic
02/12/05 @ 09:43
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HarryB,

In a year, the price will be halved, there will be a few games worth having, and you won't need a liquid nitrogen rig for the powerblock.

That will be the moment to buy one. Provided you have enough cash left from buying a PS3 and a Revolution.
Edited 1 times, most recently on 02/12/05 @ 13:28
gypsumfantastic
02/12/05 @ 09:45
#8
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Eldritch:

"Why do you put such an emphasis on the multi-player part then?"

Because, taking away XBox live you have: an underpriced, overheating PC.

Martin
Furbs
02/12/05 @ 09:46
#9
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Erm, maybe because Live is central to Microsofts strategy for this generation?
Bearing in mind that 100% of broadband equipped owners will be able to play on Live at no extra cost, I can see the number who use it skyrocket.
Edited 1 times, most recently on 02/12/05 @ 09:47
Tiiti
02/12/05 @ 09:49
#10
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Only 2% of all Xbox owners play on Xbox Live.

How did you work that out then? Last I heard they had over 2m subs and about 23m consoles sold. Thats more like 9-10% :p
Edited 1 times, most recently on 02/12/05 @ 09:49
Talha
02/12/05 @ 09:57
#11
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Oh dear, I was expecting a better review for this one, being one of my favorite PC games. Got to read the review to find what went wrong. ;-)

By the way, I am a little wary of all this emphasis on multiplayer - mainly because I don't have a friggin' broadband connection! Even if I did, i think games should be given merit according to their SINGLE PLAYER campaign, unless they are multiplayer-specific like Battlefield 2.
tiddles
02/12/05 @ 09:59
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Score seems on the low side - this is an excellent game. Aren't PC players striking because the multiplayer is ruined by cheating? This might be something in the X360 version's favour... :)
Tonka
02/12/05 @ 09:59
#13
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Bearing in mind that 100% of broadband equipped owners will be able to play on Live at no extra cost

Is playing free? I thought it was just the comparestats/chat/paymoney for santa suites that was free.
WooHoo!!!
02/12/05 @ 10:02
#14
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The dev reallt screwed up the multiplayer from what I have read from peoples impressions. The single player is the exact same as the PC and with no slowdowns. Pity the dev could'nt get more out of the online. Better luck next time.

Considering the PC version got an 8 this is a spot on score since the multiplayer is not what it should of been
Furbs
02/12/05 @ 10:03
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You can play for free at the weekends. Unless they've changed something since I last looked.
Tonka
02/12/05 @ 10:05
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That's great. Maybe I should have invested in a 360 afterall.

/looks at bank account
/maybe not
octo
02/12/05 @ 10:06
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A frankly bewildering decision to limit the game to eight players online and one that will hopefully come back to bite IW in the arse.
smelly
02/12/05 @ 10:06
#18
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Im not suprised by these scores at all. The 360 launch seemed rushed to me, just to be "first" and out for christmas (look at shortages for example).

sony and nintendo seem to be taking their time. So if those two launch with lacklusture games, i'll be muchly upset.
MrAtheist
02/12/05 @ 10:07
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Furbs, Im pretty sure the weekend thing is something planned for later on - sort of like when FilmFour has a free weekend a couple of times a year. Try to entice the subscribers in and all that.

You got to pay to play online.
smelly
02/12/05 @ 10:09
#20
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Only 2% of all Xbox owners play on Xbox Live.

Why do you put such an emphasis on the multi-player part then?



Because those 2% (I think it's more like 12% actually) buy more games than the others put together.

Therefor, in answer to your question -> money.
gerald
02/12/05 @ 10:11
#21
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Nice Review. Haven't played this (lacking a x360), but the score seems fair: Looks an plays perfect, -1 for uninspired multiplayer (especially considering the short singleplayer), -2 for complete lack of innovation.

Sad I lost interest in WW2-shooters years ago.
Furbs
02/12/05 @ 10:12
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Ah thanks MrAtheist. I stand humbly corrected :)
Eldritch
02/12/05 @ 10:15
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Okay, sorry, I stand corrected:

10% of Xbox owners are Live subscribers

Still, do those 2 million actually use that service? How many people actually use their gym subscription?
disc
02/12/05 @ 10:16
#24
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Eldritch it's easier being a slacker and just connecting to Xbox Live than going to the gym to physically strain yourself.

It's going to increase a lot with the Xbox 360 as well.
Edited 1 times, most recently on 02/12/05 @ 10:17
Stickman
02/12/05 @ 10:16
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What the bejeesus is Big_Bad_Blonde's post?!
disc
02/12/05 @ 10:18
#26
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Big Bad Blonde is one of them who thinks Eurogamer is a mainstream website and scores games based on public appeal?
Eldritch
02/12/05 @ 10:18
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disc: True enough, mate. (C:

I'd still like to know how much emphasis EG puts on the multi-player part.
Darkedge
02/12/05 @ 10:28
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Played it this morning.

one main work JAGGIES bad jaggies.. needs lots of AA to stop it looking like arse - which it's supposed to have but somehow COD2 doesn't use.
Looks worse than the PC version easily , controls horrible. Avoid.
space ace
02/12/05 @ 10:31
#29
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delivering perfect conversions of the most technically demanding first person shooters

i was under the impression that quake 4x360 is far from perfect?
WooHoo!!!
02/12/05 @ 10:35
#30
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Darkedge, stop talking out of you arse. You just made that up. Stop trolling.
Tiiti
02/12/05 @ 10:36
#31
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Darkedge did you play it on a normal CRT TV because I don't have that problem on HDTV?
Eldritch
02/12/05 @ 10:39
#32
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space ace: Use "ignore poster" like everybody else.
MoFo
02/12/05 @ 10:39
#33
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Since this is a website gaming site I suspect a large proportion of people coming here have access to the internet (?!?!) Hence they are able to play games online. Hence putting an emphasis on the score based on the game's multiplayer aspect is perfectly acceptable.

Maybe only 10% of XBOX 360 owners have Live but I'm willing to put money on the fact that of the 360 owners visiting this site more like 70% of them play games online.
kaosridder
02/12/05 @ 10:40
#34
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darkedge - simply not true. I played the demo and it was awesome! Didnt notice any jaggies. Quit trolling!
Darkedge
02/12/05 @ 10:48
#35
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HDTV which was a samsung - similar to the ones they use for demo pods.
I'm not trolling you fools - just an opinion on the game. Sorry if you don't agree with my feelings on the game. Very dissapointed
Edited 1 times, most recently on 02/12/05 @ 10:49
Talha
02/12/05 @ 10:49
#36
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So Mofo, you are saying that people who just have access to the internet without the previlege of broadband and consequently, ability to play online, should not be catered to by EG, when we often rely on EG reviews?

After all, the online experience of a game stems from the single player experience, and more often than not much more effort of a dev(-eleoper, nor -il) goes into the SP campaign. As a compromise, I think there should be a separate rating for online component of a game.
Edited 1 times, most recently on 02/12/05 @ 10:49
Wrobel
02/12/05 @ 10:50
#37
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So is COD2 big red one, the different version for consoles a better game, as EG gave it a 9 on the Xbox 160?
Furbs
02/12/05 @ 10:52
#38
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Why complicate things like that? Next it'll be a seperate mark for if its being played in HiDef or not, then if you are playing it on Thursday or a Friday...it's never ending...

Mofo is right - I bet nearly everyone here who buys a 360, either at launch or otherwise buys the the HDD to go with it (either in pack or otherwise).
tengu
02/12/05 @ 10:53
#39
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"So is COD2 big red one, the different version for consoles a better game, as EG gave it a 9 on the Xbox 160?"

Xbox 180 you mean? ;)

I have to say, of all the 360 games I've played (Not many like, but...) this was by far the most impressive, and if I had got a console today, it would have been top of my list probably.
Edited 1 times, most recently on 02/12/05 @ 10:54
weaselrat
02/12/05 @ 11:01
#40
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Got my 360 this morning with most of the games and this one is wicked.
for anyone who loves playing with thereselves.......................? this rocks. Yes it does not have all the online options of PD0 but it's still fantastic.
From what I have played of my games so far it just goes to show that it's all down to self preference because I think they are damn good.
even though FIFA looks like the players are a bit wet they still look class and all the extra touches in the games add that extra appeal its definitly the most responsive version so far. Still not a pro evo beater though.
Don't slate the reviews on this site, just test them for your own preference.
Edited 1 times, most recently on 02/12/05 @ 11:02
PearOfAnguish
02/12/05 @ 11:05
#41
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one main work JAGGIES bad jaggies.. needs lots of AA to stop it looking like arse - which it's supposed to have but somehow COD2 doesn't use.
Looks worse than the PC version easily , controls horrible. Avoid.


I'm not the only one then. Just completed it on PC, tried it on a 360 (hi-def) and yes, it's jaggy-central. FPS on a pad is teh suck anyway.
Talha
02/12/05 @ 11:09
#42
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@Furbs: For the simple reason that a game's single player experience and MP experience are totally different. That is NOT the case with high-def and non-high-def, or playing it on different days of the week. Surely it is easy to understand?

Multiplayer is a totally different game , usually focusing just on the action aspects of a game and doing away with all the stage setting or story elements. IMHO bifurcating evaluation of a game on this basis will not only make things clearer but will be fairer to the devs as well.

Otherwise, not too far in the future games without an online component will be scoring 0's.

Dizzy
02/12/05 @ 11:10
#43
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>one main work JAGGIES bad jaggies.. needs lots of AA to stop it looking like arse - which it's supposed to have but somehow COD2 doesn't use.
Looks worse than the PC version easily , controls horrible. Avoid.

Hehe.. why am I even replying to this.

Anyway.. totally bullocks. Looks better than PC version. Nuff said.
Furbs
02/12/05 @ 11:15
#44
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No because you address the game as a whole package - thats what you're paying for. HiDef does make a difference, its more immersive, you may be able to shoot people more accuratly at range and so on.

Once again it goes back to people reading the review, not just looking at the score. If its a decent review, it'll cover it, which this one seems to have.
Talha
02/12/05 @ 11:20
#45
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@Furbs: I agree with your point about people actually reading the review - that will do away with all such problems. In that 'package' context, it makes perfect sense why CoD2 X360 scores a 7 versus 8 for the PC.

Trouble is, very few people actually read the whole review, and more importantly, DIG into its tone and use of adjectives, before jumping to conclusions about reviewer's bias/ignorance. Guess there is no way around that.

Edit: typos central
Edited 1 times, most recently on 02/12/05 @ 11:21
Tomo
02/12/05 @ 11:26
#46
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Yeah, I think I'd agree with the score now I've thunked about it. I thought the PC version got a 9, but it got an 8, so this is fair.

I think I was initially miffed because this is the same as PDZ, but then the one player isn't as good as this from what I read, so again - fair enough.

The launch just seems very underwhelming. I REALLY wanted PDZ to be amazing, and it looks it to me, but then I haven't played it.

I suppose it's a good thing tho really! Now I don't feel like I'm missing anything by not getting a 360.

Good reviewing guys, keep it going.
Furbs
02/12/05 @ 11:27
#47
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Well I'd rather EG not pander to the people who DONT read the review and just look at the score to be honest. They have Gamerankings to look at. Plus, if you add two scores, it'll just be double the bitching...
MoFo
02/12/05 @ 11:35
#48
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I don't have an issue with the reviewer's score, but I played this for an hour at a mate's last night and it was bloody good fun. We didn't try multiplayer and seeing as it's only 8 player I'd only try it if they had a co-op mode. If I had my own 360 then from the games I've seen so far this would be the only one I'd bother with. Oh and so far the arcade games you can download with Live are much more fun than the big ole commercial studio ones.
Tweakmonkey
02/12/05 @ 11:37
#49
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I'm curious as to how some people say it has jaggies and others swear it hasn't. What is going on? I've seen the demo pod and thought it looked class, but I didn't really study it and I haven't seen the PC version running either so I can't say. Is somebody else qualified to give the definitive answer to this?
Talha
02/12/05 @ 11:39
#50
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@Furbs: Again, I agree fully. Two scores=more trouble. But EG sure shouldn't care, should they? OK let's settle this: EG should print a warning before every review: 'Since we are reviewing it, the game sucks. If you want a better review, head over to the official [XBox/PS2/Ninty] site. If you are one of the X360 devotees, be informed that we have an axe to grind with you and don't expect any pleasantries. If you just looked at the score and think it's unfair, buy the game and learn the hard way smartass. Frankly, my dear, we don't give a damn'

I guess that should satisfy everyone ;-)

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