Call of Duty 2 Review
Finest port?
Version tested: Xbox 360
Playing PC ports on a console is usually a fairly wretched experience that requires huge reserves of forgiveness and goodwill, but not in this case. At least, not when the huge-value system you're playing it on kicks your beige box into next year.
If there's one thing the Xbox 360 is brilliant at doing right now, it's delivering perfect conversions of the most technically demanding first person shooters: the kind of games that demand a graphics card upgrade that (in some cases) cost even more than the Xbox 360. Case in point: Infinity Ward's 'proper' Call of Duty sequel (We say 'proper', as Activision, of course, has another entirely separate line of CoD games out for PS2, Xbox and Cube).
Having enjoyed another bombastic romp through various theatres of war a month ago, its arrival on the 360 is actually far more exciting than we anticipated, and - joy - doesn't require a lengthy install, patches and driver updates.
Spot on
The gameplay content, look and feel is 100 per cent identical to the PC original in every way that matters, and even the controls feel perfectly converted despite lacking the assured precision of the keyboard and mouse. You still fight through 27 missions over three campaigns, taking in the war from the perspective of the Russians, Brits and then eventually the US Army. Along the way you get to fight in a typically diverse set of locales (snowy Russia, the dusty deserts of North Africa, French villages, you know the drill), but all the while sticking it to the Nazis all over again.

Our old friend the exploding barrel helps us on our way again.
As with all the games of this extremely popular sub-genre, every mission follows roughly the same entertaining Nazi-bashing formula. Thrust into the firing line alongside your squad mates, it's a simple case of using cover wisely, patiently taking out waves of enemies, destroying whatever important equipment they happen to have stationed and high-fiving your success. Either that or you'll choke on the blood of bitter defeat and start again from your last checkpoint. It's a hugely cinematic war-time thrill ride that, for the most part, is linear, tightly focused, choreographed to the max and does a great job of delivering the manic intensity of war.
But while the concept is extremely familiar these days (some would argue over familiar), and the gameplay remains as resolutely linear as it ever was, it's difficult to not be impressed with some of the refinements. Going much further than simply cranking up the visual fidelity, IW has taken care to make the game convincing in all manner of subtle ways, such as the squad behaviour, the level of context sensitive buddy chatter, their intelligent path-finding and excellent animation. These all help generate even greater immersion and help keep you in the heat of the battle rather than cringing at technical flaws.
Smokin'

Otherwise known as the back-ache war.
And on top of that, little additions like the ability to lob smoke grenades as a shield between you and the enemy add a new layer of tactical choice and depth to the game, while smarter level design now gives players the ability to tackle tasks in the order of their choosing - as opposed to the traditional on-rails approach that we've grown tired of over the years.
The health and save game systems, meanwhile, have both been completely overhauled from the previous CoD. For a start you can't quicksave your progress, but must rely on regular checkpoints instead - a welcome decision that completely negates the need to constantly worry about diving back to the menu to record your progress every time you've killed an enemy. Tied into this more progress-friendly system is the removal of any kind of health status bar - or health packs for that matter. Somewhat controversially, what you have instead is a sort of visual indictator of 'injury tolerance'. Essentially, when you cop some bullets, you'll know about it instantly, via the beating of your heart, the shallowing of your breath, and the bloody smear around the edges of the screen. At that point, you know that any more damage will cause you to keel over, so your only choice is to crawl off and find the nearest cover point and wait for the pain to subside. You'll know that once your hearing and vision is back to normal that you're good to go again, and as a result the game's a lot easier to make constant progress through. In fact, all 27 levels will be done and dusted in a matter of eight hours or so.
As with the PC original, the same bugbears persist in the 360 port. Enemy AI is still a little on the forgiving side, always giving you way too much opportunity to cap them, even on higher difficulty settings. And despite the big advances in squad AI in CoD's rivals like Brothers In Arms, there's literally no opportunity to order anyone around in any way. With plenty of scope to introduce suppress and flank tactics into the mix, there's never any hint of being able to do anything more than simply run and gun, which feels like a missed opportunity to us. Still, tactical action's not everyone's cuppa.
Fortune favours the brave

Oi, come back with my wheel!
As with all the other 360 games, there are a number of Game Achievements for the taking (13 in this case), which help towards boosting your GamerScore. In CoD2 you'll get awarded points for anything from completing the training to finishing the game on various difficulty levels. It also encourages players to try the ultimate Veteran difficulty level by awarding points for finishing missions at that level. The odd thing, though, is Veteran isn't actually as hard as you might imagine. Sure, enemies are a little more unforgiving and, yes, you die more easily, but you can still rely on the regular checkpoints and are still able to constantly recharge your health. Do yourself a favour: play it on Veteran from the start if you really want to get the most out of CoD2. It's a far tenser, more engaging experience in all sorts of ways and will mean the game lasts longer, and you'll unlock a shedload of Game Achievements into the bargain.
The multiplayer, though, is a little underwhelming. Unlike, say, Perfect Dark Zero, you gain literally no achievements for playing the various multiplayer modes - an odd decision when you consider the emphasis Microsoft places on Live. Although it has exactly the same modes as the PC version, the number of players is bizarrely capped for Live play at just eight players (PD Zero, for example, supports up to 32 players, has bots and will eventually support 50 player matches). There's 16 player support for System Link (and four player split screen), but the logistics of getting that many Xboxen in one room is barely worth thinking about.
Nevertheless, there are the usual crowd-pleasers, all of which can be played ranked or unranked. So, step forward out old pals Deathmatch, Team Deathmatch, and Capture the Flag modes. On top of these staples there's the team-based defend or attack Search and Destroy mode, and the sole new mode Headquarters, where the idea is to set up and control your HQ in one of two randomly designated areas on a map. The idea is to score more than your opponent by trying to over-run their HQ, with a new HQ spawning randomly once the round's over. Definitely a lot of fun
As ever, a plethora of customisation options lets you tailor the game just so and even despite being limited to eight players (including spectator mode, if that floats your boat) it's still a lot of fun, but you'll be spitting mad that IW didn’t go the whole hog and do the job properly. It's not as if the 360 can't handle it.
While controversy will doubtlessly rage over the neutered online mode (and accounts for the lower score than the PC version), the single player campaign's easily strong enough on its own to carry the game. As an instantly enjoyable shooter it's right up there with the very best; the cinematic intensity makes for a wonderfully immersive experience that makes you forget just how much depth it lacks elsewhere. Of the shooters available on the 360 at launch, Call of Duty 2 is easily the most accessible and consistently entertaining single player offering, but if online is your thing you're better off considering what Rare has to offer.
7 / 10
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Comments (100) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sorry, not trolling. Will write something more constructive later if I get round to it.
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I mean, it's not as if you didn't expect the Dreamcast 360's launch to be anything other than an unmitigated cavalcade of mediocrity and PC ports.
Martin
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7 is not a bad score, but lets be honest, are any of the titles at launch truely groundbreaking? From what I've seen/read they arent. They are just decent, solid games, which is exactly what a 7/10 grade implies.
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Why do you put such an emphasis on the multi-player part then?
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In a year, the price will be halved, there will be a few games worth having, and you won't need a liquid nitrogen rig for the powerblock.
That will be the moment to buy one. Provided you have enough cash left from buying a PS3 and a Revolution.
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"Why do you put such an emphasis on the multi-player part then?"
Because, taking away XBox live you have: an underpriced, overheating PC.
Martin
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Bearing in mind that 100% of broadband equipped owners will be able to play on Live at no extra cost, I can see the number who use it skyrocket.
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How did you work that out then? Last I heard they had over 2m subs and about 23m consoles sold. Thats more like 9-10%
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By the way, I am a little wary of all this emphasis on multiplayer - mainly because I don't have a friggin' broadband connection! Even if I did, i think games should be given merit according to their SINGLE PLAYER campaign, unless they are multiplayer-specific like Battlefield 2.
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Is playing free? I thought it was just the comparestats/chat/paymoney for santa suites that was free.
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Considering the PC version got an 8 this is a spot on score since the multiplayer is not what it should of been
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/looks at bank account
/maybe not
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sony and nintendo seem to be taking their time. So if those two launch with lacklusture games, i'll be muchly upset.
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You got to pay to play online.
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Why do you put such an emphasis on the multi-player part then?
Because those 2% (I think it's more like 12% actually) buy more games than the others put together.
Therefor, in answer to your question -> money.
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Sad I lost interest in WW2-shooters years ago.
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10% of Xbox owners are Live subscribers
Still, do those 2 million actually use that service? How many people actually use their gym subscription?
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I'd still like to know how much emphasis EG puts on the multi-player part.
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one main work JAGGIES bad jaggies.. needs lots of AA to stop it looking like arse - which it's supposed to have but somehow COD2 doesn't use.
Looks worse than the PC version easily , controls horrible. Avoid.
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i was under the impression that quake 4x360 is far from perfect?
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Maybe only 10% of XBOX 360 owners have Live but I'm willing to put money on the fact that of the 360 owners visiting this site more like 70% of them play games online.
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I'm not trolling you fools - just an opinion on the game. Sorry if you don't agree with my feelings on the game. Very dissapointed
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After all, the online experience of a game stems from the single player experience, and more often than not much more effort of a dev(-eleoper, nor -il) goes into the SP campaign. As a compromise, I think there should be a separate rating for online component of a game.
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Mofo is right - I bet nearly everyone here who buys a 360, either at launch or otherwise buys the the HDD to go with it (either in pack or otherwise).
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Xbox 180 you mean?
I have to say, of all the 360 games I've played (Not many like, but...) this was by far the most impressive, and if I had got a console today, it would have been top of my list probably.
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for anyone who loves playing with thereselves.......................? this rocks. Yes it does not have all the online options of PD0 but it's still fantastic.
From what I have played of my games so far it just goes to show that it's all down to self preference because I think they are damn good.
even though FIFA looks like the players are a bit wet they still look class and all the extra touches in the games add that extra appeal its definitly the most responsive version so far. Still not a pro evo beater though.
Don't slate the reviews on this site, just test them for your own preference.
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Looks worse than the PC version easily , controls horrible. Avoid.
I'm not the only one then. Just completed it on PC, tried it on a 360 (hi-def) and yes, it's jaggy-central. FPS on a pad is teh suck anyway.
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No expense spared there then
Isn't branding something they do to animals?
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Multiplayer is a totally different game , usually focusing just on the action aspects of a game and doing away with all the stage setting or story elements. IMHO bifurcating evaluation of a game on this basis will not only make things clearer but will be fairer to the devs as well.
Otherwise, not too far in the future games without an online component will be scoring 0's.
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Looks worse than the PC version easily , controls horrible. Avoid.
Hehe.. why am I even replying to this.
Anyway.. totally bullocks. Looks better than PC version. Nuff said.
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Once again it goes back to people reading the review, not just looking at the score. If its a decent review, it'll cover it, which this one seems to have.
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Trouble is, very few people actually read the whole review, and more importantly, DIG into its tone and use of adjectives, before jumping to conclusions about reviewer's bias/ignorance. Guess there is no way around that.
Edit: typos central
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I think I was initially miffed because this is the same as PDZ, but then the one player isn't as good as this from what I read, so again - fair enough.
The launch just seems very underwhelming. I REALLY wanted PDZ to be amazing, and it looks it to me, but then I haven't played it.
I suppose it's a good thing tho really! Now I don't feel like I'm missing anything by not getting a 360.
Good reviewing guys, keep it going.
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I guess that should satisfy everyone
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Also are they using the 3 month subscriptions to get to the magical 12% or is a legit paying only users, but I guess Sony do this too with their online numbers and for example would count both of my PS2s Central Station Accounts (6 Users in all) and add them to the overall total.
Anyhow the EG 360 reviews have all been quite good, I'd rather have someones honest opinion of a game than a review thats so full of rubbish (i.e. it soooo perfect my mind exploded) and scores a 9-10/10 so you don't know whether to trust it or not.
One more thing for EG remove the User Game Ratings it's just fanboy v fanboy (you score it a 1 then I'll give it a 10 and tell my mates to do the same), I like the idea of it but it's just being abused. Argh!
Well it's time to get back to playing my all time XBOX favourite game Outrun 2 (SEGA you have outdone yourself, this is seriously an amazing arcade port!). I've been lucky to have owned it since release and I still cannot stop playing it. /shrugs
Cheers
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The review was a good read by itself... but I guess people who didnt get caught up in the next gen hype at E3 can add a point to most of the scores being given out(oooo fancy sony tech demos and complete bullshit promises... shame on you EG, it will be your own fault when your dissapointed come the launch of the other consoles).
Aside from the way Xbox fans are treated here(its a wonder you have any to be honest) it's better to find out a game is better than you expected than buying a game in the good faith of that a glowing review you read and wishing you hadnt paid full price. Its just that there shouldnt be double standards for the other consoles either... yes I realise they are not out yet Im just wondering if EG will have the balls to do it. Im actually looking forward to hearing more about the revoloution too but the PS3 wont be missed at all(have no faith in Sony what soever... what good have they ever done in all honesty? all they do is tell gamers what they want to hear and never deliver).
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/couldn't resist
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but then maybe that's just me.
of course, if the scores weren't there then it'd probably be even better - because in both cases the text has admirably explained the situation. the scores just end up being misleading really.
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Whatever! I'm rambling.
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Also as I bought this for my PC it was the only game excepting oblivion that I wanted at launch.
With regards to the Xbox Live service - I have only recently (1 month ago) been able to connect to broadband in Ireland. This means that I have only started playing online in the last month. I also couldn't jusitfy to the missus spending extra money on a online xbox service when I buy and play the game on my PC (if said machine is up to spec and ping isn't too high etc). But as many others have stated I do believe for me the most important aspect of the review is what the single player content is. That said should I ever be able to join Live I would indeed place more value in multiplayer content.
Likewise I wish to agree with the sentiments of many that COD2 on the Xbox 360 looked absoultely gorgeous on the HDTV at my local store. But then I often play FPS on my PC running at 20fps
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Plus it might skim the scum who can't actually read from the surface of the beautiful EG lake.
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And in responding to that particular troll (whoever that is), must you troll yourself or post nonsense in return?
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Sure, that was philospohical analysis of the highest degree!
EDIT: I have no interest in dragging this out, since I have another, MEANINGFUL discussion going on this thread. I am just having fun.
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Surely even you have realised that the Dreamcast 360 is famously the most bugged console release ever!
It's certainly not worth the 500 quid they want for it. You can get three PS2s for that money.
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Please keep your charming sentiments attributing PS2's success to EA games to yourself, it just shows your ignorance of the obvious fact that EA games are also available for EVERY OTHER PLATFORM. If you got bored with PS or PS2, that is your problem - I guess it is impossible to get bored of ANY console these days, because so many good games exist for each. Do you need me to translate that?
As for embarrassing myself, I am certainly doing that by answering your posts on this thread. So I better stop.
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Calgon: you misunderstood that someone was being sarcastic. And most everything else.
Talha: you have credited Calgon with having understood that sarcasm, and having been sarcastic himself.
Gypsum: you are a god amongst mortal men.
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Again bullshit you cant even begin to back that up... what bugs you moron? Its 500times more efficent and better designed than the PS2 was at launch and most likely than the PS3 can ever hope to be(like the dreamcast was), Why would I want 1 PS2? let alone 5 is beyond me.
Also why are you even part of this discussion or any Xbox360 discussion?
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EDIT: Watch out - more comedy gold from you-know-who. Keep your eyes peeled to this page.
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"Pointless debates live longer with Calgon!"
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edit: Can we just ban some of the trolls who do nothing but bash the console in every thread... I neednt get into these arguements then and we can get on with talking about Xbox360 games and the reviews, instead of my console is better than yours bollocks.
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If most of the guys that whinge about reviews (& indeed each console e.g. Talha, Colgon or whatever you're called) are over 12 I'd be amazed.
Grow up
Added: Calgon, but you are in these arguments quite constantly (I think anyway), as is Talha. Your latest post makes you sound intelligent enough, just don't take the bait. It really is not that hard!
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Calgon, i apologise for this statement in light of your most recent post. Try not to let people wind you up. I know it is hard
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It's that short even on the two hardest difficulty settings?
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Of course, the actual thoughts and points of the reviewer often don't tell you exactly what they thought of the game overall because it's easier to write about the negatives in a game. Take the PES 5 review for the PSP. Most of the review is somewhat negative sounding, but that's because the reviewer needs to compare the first handheld PES game to its PS2 big brother. You need the 8/10 score at the end to say that despite its faults, this is a very good PSP game.
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Exactly. One of the strongest games in the X360 launch is but a stripped down PC port. What does that say about the rest of the launch lineup? Just look at the Eurogamer reviews, as they appear to be the only site not buying into the Microsoft hype-machine.
I'm think I'll wait for the 'Real Next Generation'.
So long Microsoft.
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Frankly I find 8 Players max an advantage as It's often confusing when you have 32 players bouncing around an arena.
Once again Eurogamer's anti-xbox bias shows it's head.
And what is it with these trolls posting 1/10 ratings for games clearly deserving of more??
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Maybe people should reflect that alot of people think the 8 this got on the PC was considered generous by some...?
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If anything was going to put me off buying one of these it was him. Thankfully I'd forgotten about him
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I was one of them. I've played it to completion; looks great, nice presentation, some genuinely exciting moments, but it's the same thing we've been playing since Medal of Honour on the Playstation. It's a 7 because it's so much fun (and that's the point, right kids?) but doesn't try anything new.
Repeat after me: 7/10 is not a bad score, 7/10 is not a bad score.
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You don't half talk some shite.
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Now, be quiet.
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I was always a fan of this site until all everyone donned their 'Sony goggles'.
The slating the 360 received prior to launch was absurd, combined with the d*ck sucking Sony got for the in game movies they showed (anyone remember the fuss made about the Bouncer on PS2) for the PS3 really p*ssed me off.
This latest set of reviews has only convinced me to delete this website from my favourites list and go to somewhere (anywhere) more objective. Somewhere that the reviewers don't have their d*cks so far up Sony's marketting a*se.
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@Perry: If you read whole threads and whole posts before jumping to conclusions and grouping widely different posters into one category, I'd be amazed.
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Even a mid spec PC would blow this away right now. What's the point in an xbox 360?
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Do you get your TV licence cheaper?
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Call of Duty 2 is bloody awesome. Even if it did take me 2 hours last night to progress one checkpoint.
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Anyway this game's is the best X360 lauch title, for me, well above PDZ.
By the way, do you guys use EG as a source for you game choices ? I mean, they seem a bit old-timers..., they disliked Amped3 soundtrack, and aesthetics, game 5/10 to Kameo..., their credibility score in my agenda is pretty low by now.
Balfa: the difference is well explained in the review: you just put the DVD inside, sit back on the couch, turn the big screen on, as well the livingroom 5.1 soundsystem, and enjoy. Or go to the PC, put a patch, the a driver, then do the tunning to match the fps rate that you videoboard can cope with, then..., it's a huge differece, mainly if you're a computer engineer and you're waiting for an Oracle import at 21:00 at work in front of a PC.