Psychological battles in MGS4
Kojima waffles at GO3.
Metal Gear Solid 4 will feature psychological effects and battles, according to creator Hideo Kojima, who was waxing lyrical at last weekend's GO3 Entertainment Expo in Australia.
His speech proved to be amongst the most popular, and saw him talk about the history of the Metal Gear series and what he wanted to do differently in the upcoming PlayStation 3 title.
"To make it very simple, in the past Metal Gears, Snake was going into enemy environments--so everyone apart from Snake was an enemy," Gamespot reported that Kojima said. "This time it's a warzone, so you have country A or country B, so Snake could interfere with either of the countries. It does not necessarily mean that everyone is an enemy to Snake. This creates a new tension in playing this new hide and seek."
"I would also like to challenge the PS3's CPU power for not only what you can see, but also psychological effects, or psychological battles, where it can affect your gameplay."
Unfortunately he had no new assets or footage to show, and didn't touch on any new gameplay specifics.
Earlier this year Kojima revealed he had a "strong interest" in working on Xbox 360 and particularly PC. However, Konami remained insistent this morning to Eurogamer that MGS 4 was a PS3 title, though a release date and any other specifics were still to be confirmed.
Head over to our Metal Gear Solid 4 gamepage for the latest trailers and screenshots.
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Comments (41) Latest comment 5 years ago
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To this day, Psycho Mantis moving my controller with mind powers remains one of the scariest psychological battles I've fought with my 'station.
Proper Scary
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Agree! For me the psychomantis battle defines one the highest moments in recent gaming history. If Kojima manages to pull off something similar, but enhanced by the Ps3 processing power, that would be revolutionary. I haven't got a clue how that can be done, but this is what creativity is about, right?
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Breaking the fourth wall a lot...
He might mean stuff like that...
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Like wearing the Croc hat to scare people and destroying weapon and food depots so they get knocked out easier and run out of bullets quickly.
Hell it all started on the MGS2 where you tell them to freeze point the gun at their balls and they give you ammo.
I think they piss themselves if you point a grenade launcher at them never tried that TBH.
Would love to see an evolved system to what was started on the PS2 versions.
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i.e. the psychological struggle to stay awake as Kojima launches into yet another cutscene, rife with sanctimonious moralising and obscure pop cult references and OOH LOOK- gratuitous cleavage opportunity! Quick, where's that first person view? Ahhhhhhhhhh. Witness da powah of psfwee.
/dies
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Riight, and you're telling me Itagaki isn't exactly the same for Micro$oft?
Sony have Kojima, MS have Itagaki. So what?
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IT WAS SO INNOVATIVE OMG
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hope the psychological battles are not incredibly 2D like some of the stuff in MGS3 was:
-find storehouse
-blow up
-5 seconds later everyone is starving
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As for there being different factions in the battlefield I hope this means:
By killing different people you can alter the ending of the game.
NOT
There are lots of people you are not allowed to kill.
Sadly my money is on the second option...
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One of the alternative methods of killing the end...Remember you can also kill him by getting the sniper rifle at the end of the marsh area and then simply plugging him while he's asleep...
You only have a few seconds to zoom and kill him...
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When I did this it made my pants rumble.
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i can see it now!
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That wasn't design innovation, it was bloody FAQ material.
Well, I say that but I can't recall, was there anything to actually suggest to the player what to do? It just seemed to me like one of those "yeah it would be really cool if the player had to..." type descisions, that seems great in the mind of the designer but only because they already know the solution.
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Ha ! Fond memories , I remember i was in da shits because my player 2 port was buggered and couldn't beat the boss !
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Metal Gear
Snatcher
Policenauts
Metal Gear Solid
Zone of the Enders
Yes I am still a big fan of Kojima san.. Now if only we can get MGS4 for other platforms seeing the PS3 will take a long time before we see a price drop.
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Statements like this testify of sheer ignorance and a false sense of superiority. What was the saying again? "A fool marvels at his own intellect..."?
Its still a fine game, with more original ideas and neat touches than a dozen western blockbuster titles.
A rather hollow statement. OMG! Baldurs Gate had more originality and neat touches than a dozen japanese blockbuster titles.
...
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IT WAS SO INNOVATIVE OMG"
Well... nobody had really thought of doing it before, and it was a really good used of the technology to hand - I grinned at the love that had gone into the game for the Kojima to put it in there. It certainly wasn't a technical marvel to make a controller rumble, but it was an innovative context to put it in, on a console where some people still had old rumbleless controllers.
I am looking forward to MGS4, of course, I enjoyed the other 'station incarnations and I'm hoping this game will have a similar vein of quality.
Hmm, perhaps we will have to perform some ninja-attack SIXAXIS moves without being able to see what is actually on screen, striking left or right based on the sound from our 7.1 HDTVs?
/writes list of relatives near to death to suck up to
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i prefer.
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