PC crowd "more open" to weird games
Than 360 owners, says Zeno Clash dev.
Zeno Clash developer ACE Team believes PC owners are "more open" to weird game concepts.
Speaking to Eurogamer, co-founder Carlos Bordeu said that may have been the reason Zeno Clash struggled on Xbox Live Arcade.
"I don't know whether it was because most people had already played Zeno Clash on PC, or that the console game launched a year later, but we definitely had much stronger sales on PC than on Xbox 360," Bordeu revealed. "It hasn't sold nearly as well."
"Zeno Clash was definitely weirder than most games, and it would be absurd to think that didn't put-off some people.
"PC players are maybe more open to trying weird games - games that aren't so mass market," he added. "But I don't know that I'd put it as harshly as PC gamers are smart and console gamers are stupid."
Bordeu accidentally let slip that "maybe we might get a nice surprise later this year when we might have some sort of price promotion [for Zeno Clash on XBLA]". Maybe I shouldn't be saying that," he quickly added, "as it's not confirmed."
He went on to point out that Zeno Clash had "extremely good" sales in Russia, where everybody is mad.
Zeno Clash is a brutal first-person brawler that caught attention for its strikingly original world, where trees, bushes and architecture bulge with Gaudi-like charm - not to mention its unusual cast lead by hermaphroditic central character Father-Mother. The game remains a staggering achievement for a team with a core of four (and at most seven contributors).
The original PC release of Zeno Clash happened in April 2009. The game was enhanced with co-op among other things for Xbox Live Arcade a year later. Dan Pearson assessed the PC game and Christian Donlan appraised the XBLA version.
Chilean dev ACE Team is currently hard at work on Rock of Ages, a tower defence-style game that involves rolling a boulder around a map trying to destroy rival settlements. More on that, plus the status of Zeno Clash 2, later.
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Comments (60) Latest comment 2 years ago
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Bingo! At least us weirdos did
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I'll be more than happy to buy it once it hits 800 points.
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Oh, wait...
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/ goes back to 1080p HD "dead" gaming laughing at Mickey and "HD" consoles
Hey don't worry Mickey I fell for "HD consoles" at first to.
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This is the platform that has tycoon games about anything, a simulator about everything, and has had over the years all genres appear on it.
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I know that I read plenty of comments from people weighing up, trying to "get" the game, before deciding whether they would buy it, or not. Add in the 1200 MSP, and feedback calling in to question the value, and I think that's pretty much a closed case.
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Then it's true. PC gaming is dead!!!!!!!!!!
/Uninstalls Steam and cries.
I'm organising a graveside vigil for PC gaming, bring your own candle. We'll all get through this together.
mickey2010 is a funny man.
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/Uninstalls Steam and cries.
PC Gaming has been dying for years, and years, and years, and years. It's still here, there are still free games out there which are brilliant, cheap games you can buy for very little money, indie games and - oh of course - Steam, with it's regular and automatic updates to games, it's willingness to compensate when things go wrong... that's before we mention Cataclysm (which will be awesome, I should know because I'm in beta), The Old Republic and The Elder Scrolls Online, which I want more information on NOW Bethesda, you reuined years of my life with Oblivion so I need to know how many more years of my life you intend to rob me of... oh, and DC Universe online and a few other MMOs which are looking tasty!
Couple this with games recently like Torchlight, Dragon Age: Origins (Which has mod tools so the userbase can keep it going long after the DLC demand dries up), Mass Effect 2, the remakes of Monkey Island, Sam and Max, SBCG4AP, Left4Dead, Half Life 2 Episode 3 coming soon which won't be crap I am sure and remastered games like Resident Evil 5 which play as if they were born to be played on a PC (Though I still want Sheva to die a horrible horrible death)...
If this is what dying is like, then that's perfectly fine with me, because I won't be forced to forget about backwards compatability next generation will I?
note; To answer the topic though, I am more open to weird games, but I like weird and experimental games. If you get the price point right, I'm sure console users will lap it up, but it's got to be good and it's got to work. That's kind of important, because there's still a bitter feud over control pads vs keyboard and mouse (which will never be resolved I'm with the keyboard and mouse crowd). It's easy to say "It's not selling well on XBLA!", but there's a lot to do when you port a PC game to a console, and vice versa, and it's not always for the best...
Sorry Dragon Age XB360, we're looking at you...
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the pc just keeps reinventing itself. its far from dead, and as an open platform, will always exist. the consoles, on the other hand... and now with onlive/gaikai... hmmm
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Darwinia's poor sales on XBLA is far more unfair than Zeno Clash's fate imo.
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I like weird stuff, except for when they poo on each other, thats a bit too far
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Really? That's like comparing the Wii to the 360 about platform games just because the 360 has a few XBLA games and Banjo Kazzooie.
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Er I have a 360 and PS3 right next to the PC I never use them
Oh and in your little list there I see no SSF4 or RDR, they only two games not on PC (yet!) I would cut my dick off for.
Most consoles probably are in the bedrooms if live is anything to go by, still on my 42 inch TV the "HD" consoles 'ain't freakin' HD compared to my PC
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PC! Consoles! 360! PS3!
argh!!!!!!!!
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Edit: TBH the PS2 is a bit quiet now too, really.
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So were used to seeing and experimenting, where as consoles are a very controlled enviorment where most of the time only things they think will sell are even produced. Which means there are less 'what if' games.
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Given how rampant piracy is in Russia this is actually a pretty big deal.
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It is not a question of platforms, is just the freedom of buying a game from any developer: big AAA or a new developer. That is why spend more time gaming in PC: I can buy what I want from where I want. No place for better or worse, like many people manage in their thougths: just f-r-e-e-d-o-m.
Swedish adventure like Carol Reed series -six games until now- are only availabe in this format. Download -another game-, or Simon The Sorcer 5, neither in retail (at least in my country). I feel free in this aspect.
Thanks to internet and digital distribution services there is no borderlands for consumers which simply look for another kind of gaming propositions. Very interesting article, btw!
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I am sure Blizzard are worried sick on their way to the bank with the Starcraft 2 sales money.
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"btw BAD09 most gamers play their games in a bedroom/spare room, on 720P 40inch or less tvs, so whats the advantage in these high pc resolutions people allways quote"
Simple - You'll get a bigger "P number" (TM & Copyright SYS64738 2010) that can be used as an e-c0ck, such as (a random example of) 1080 or more.
Oh and more detail and less jaggies as well I s'pose
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I have a 32" 720p TV and I do tend to crank the resolution in games even higher if my system can afford it as it does tend to shrink the UI, thus allowing me to see more of the game environment. Granted, this doesn't make a huge difference in first person shooters like Half-Life 2 but for MMOs where there are buttons and readouts all over the freakin' place, it makes a difference
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I would. LOL.
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Up until very recently it was considered a separate market to the console scene...
Throughout the eighties and nineties, the console games and computer (see Speccy, C64, Amiga, PC, etc) games markets were completely separate.
It's only been for the past few years when publishers attempted to treat all systems as a single category that the perception has changed.
It doesn't seem to quite work.
Edit: Spelling and such
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I agree and I feel it's because it's only the bigger publishers that that release games multi-format.
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