Jump to navigation

Table of contents

Page Previous 1 2 Next

Sponsored by Alienware tracer
Advertisement

Supreme Commander Preview

PC Preview by Ellie Gibson

10 May, 2006

Page 2 of 2. <- Page 1

Moving on

It's not all about naval combat, although you do also get to play with cruisers, frigates, destroyers, subs and anti-subs. But then there's your air force, which will include fighters, bombers, scouts and gunships. On land, you've got support units such as radar jammers and shield generators, plus all manner of bots and tanks.

To get them around, you'll need transport - and as you might expect, the transport units in Supreme Commander offer something over and above those in other RTS games.

"Transports typically move units that disappear up inside; there's a little suspension of disbelief while these things disappear into a small space. We try to sustain a realistic view of transportation in the game, so that these units can actually mount up on special brackets and be fully functional in flight," Taylor explains.

"We've got a forward and rear air-to-ground assault cannon, and we've got forward and rear mounted anti-aircraft guns, so these transport units can defend themselves in flight; they can operate as a gunship as well as a transport unit. And by putting a mobile shield generator on one, we've also got a shield system - it's a way to create an emergent behaviour system where you can mix and match."

There's also a unit called a mobile factory, which can defend itself in between churning out yet more units with its mounted battleship cannons and the two air staging platforms positioned on its roof. "Just like in real life, where you take guns and put them on different units, we do the same thing in Supreme Commander," says Taylor.

"This is a full-on factory, so you can build units, but this thing of course goes along the sea floor as well, so you can invade from underneath the sea." Of course.

Nuclear reaction

'Supreme Commander' Screenshot naval

Naval battles will be key to your success, so you'll be grateful for those bloody big ships.

If all else fails, or if you just fancy unleashing even more devastation, there's always another option open to you...

"Supreme Commander supports a full complement of nuclear weapons - one for every occasion. I'm not talking about the little backyard nukes, we're talking about nukes that really take stuff out."

To demonstrate, Taylor fires one off - and for a second, the entire screen dissolves into a blaze of light. Then come the shockwaves, blasting units into nothing as they radiate outwards, leaving nothing but scorched earth and a giant mushroom cloud behind them.

"This is what a nuke does, so we may as well portray it properly in our game. It puts a crimp on things when you get one of those right in the face."

Of course, there's nothing more fun than shoving a nuclear weapon in the face of a friend, and Supreme Commander will have a selection of multiplayer modes accordingly. They're being kept under wraps for now, but it's previously been revealed that the game will have a co-op mode, too - and apparently it'll support up to eight players.

"It's fun to play an RTS game for 20 to 30 minutes, maybe a quick skirmish on what we call one of our 256 or 512 maps. But it's also a lot of fun to roll up your sleeves on a Saturday afternoon and play all day long with a friend, and go for the bigger, theatre of war engagement," according to Taylor.

It's clear that while Supreme Commander may be the spiritual successor to Total Annihilation, Taylor's team is attempting to offer a whole lot more with this game. From the sheer size of the maps to the options you have for viewing them to the range and scale of the battle units, there's plenty to get excited about if you're a TA fan. And, indeed, if you're a fan of RTS games in general. Supreme Commander is out next year.

Advertisement

Are you excited about Supreme Commander on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-23 of 23 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
souljah
10/05/06 @ 21:55
#1
0
You buried this comment
Comment below viewing threshold
Show
Oh I want, I want, i want, I want

.....a complete PC upgrade to play this :(
PinkSpider
10/05/06 @ 21:56
#2
0
You buried this comment
Comment below viewing threshold
Show
Wets pants.
Xerx3s
10/05/06 @ 22:05
#3
0
You buried this comment
Comment below viewing threshold
Show
This is without doubt gonna give a shitload of MP fun :)
PinkSpider
10/05/06 @ 22:16
#4
0
You buried this comment
Comment below viewing threshold
Show
Best thing about TA: Massive metal map, spend hours just building a base, then set two massive armies on each other.
Razz
10/05/06 @ 22:21
#5
0
You buried this comment
Comment below viewing threshold
Show
Cool! :D
dsmx
10/05/06 @ 22:45
#6
0
You buried this comment
Comment below viewing threshold
Show
Am I the only one who's terrified and the specs need to play this game?
disc
10/05/06 @ 23:10
#7
0
You buried this comment
Comment below viewing threshold
Show
Doesnt look like too much of a system-hog. It does look like it could have too many units to be 'clean' for me.

Whitey McCool
11/05/06 @ 00:24
#8
0
You buried this comment
Comment below viewing threshold
Show
What do you mean by clean disc? I think this looks spiffy. Hopefully it will be delayed long enough for me to justify an upgrade. :D
ave
11/05/06 @ 01:39
#9
0
You buried this comment
Comment below viewing threshold
Show
Been waiting expectantly since this was first announced, the more details I get the more wet with anticipation I become.

This is going to be the biggest thing to happen to the RTS genre since the original TA

KillerMonkey
11/05/06 @ 05:24
#10
0
You buried this comment
Comment below viewing threshold
Show
I can't wait for this game. I need it. Now!
Milbe
11/05/06 @ 06:39
#11
0
You buried this comment
Comment below viewing threshold
Show
This looks very promising indeed!
reality_cheque
11/05/06 @ 08:30
#12
0
You buried this comment
Comment below viewing threshold
Show
If nukes are even half as much fun as in StarCraft I very much look forward to it - and they sounds like the make SCs nukes look like pop guns :D
disc
11/05/06 @ 08:42
#13
0
You buried this comment
Comment below viewing threshold
Show
Whitey: By clean I mean it might be hard to put your units in nice formations easily. The problem with TA was that you all these small bots and you couldnt manipulate them easily.

I require a nice formation functionality for the game, when creating groups with the standard shortcuts I'd like you to be able to then set the formations of the groups so that artillery types can stand behind the brutish powerful bots that can take a punch.

I dont really have a good example but think the formations from a game like rome total war but that you can create these formations yourself.
Ryuken
11/05/06 @ 09:24
#14
0
You buried this comment
Comment below viewing threshold
Show
There are enough screenshots from SupCom that do show a variety of formations. Those little robots in that base or an attacking squadron of tanks in V-formation.

Nevertheless, you all should see it in action => http://www.supcomuniverse.com/forum/showthread.php?t=410 it's hectic but cool.
Edited 1 times, most recently on 11/05/06 @ 10:24
Xerx3s
11/05/06 @ 09:28
#15
0
You buried this comment
Comment below viewing threshold
Show
"Am I the only one who's terrified and the specs need to play this game?"

TA was graphically superior to anything of its time (and a long time after that) and i remember beeing able to run it at me lowbudget p166mmx with a shit ati rage 3dcard. And it was a pleasure to play with. Im sure that they will pull of a similar trick again. If not, i can always rely on me topend pc. :)
shamblemonkee
11/05/06 @ 09:57
#16
0
You buried this comment
Comment below viewing threshold
Show
Next year? *cry*

This and Spore are probably my most wanted PC games, and have been for a while.
Lutz [mod]
11/05/06 @ 11:02
#17
0
You buried this comment
Comment below viewing threshold
Show
I complete new build to play this... but it'll be worth it.
coojam
11/05/06 @ 12:47
#18
0
You buried this comment
Comment below viewing threshold
Show
I'm a massive fan of TA, but I'm a little worried that zooming out all the time will take the fun away from the close-up action...how are we supposed to direct multiple battles at the same time?
Whitey McCool
11/05/06 @ 14:02
#19
0
You buried this comment
Comment below viewing threshold
Show
Ahh I'm with you disc. I know what you mean actually, though with the scale of the whole thing being increased so dramatically I'm sure this is an area that has had a lot of thought put into it. In one of the interviews Mr Taylor talks about the way units attack a base, apparently its far more intelligent than the classic 'everyone drive up to the selected building and shoot at it!' approach.

Roll on 2007 then. And a new PC.
Edited 1 times, most recently on 11/05/06 @ 15:06
ralphwolfenstein
11/05/06 @ 15:09
#20
0
You buried this comment
Comment below viewing threshold
Show
footage on youtube!!!

here

OMFG!!!

Katsumoto
11/05/06 @ 16:48
#21
0
You buried this comment
Comment below viewing threshold
Show
this will be incredible, if TA was anything to go by. I don't think any "traditional" RTS (i'm excluding Total War series from that) has ever really come close to capturing the excitment and adrenaline that game could inspire! It also did naval well, and had nukes that (unlike in Red Alert) actually did some serious, serious damage! Which is what we all want. Naval battles look intense so far, hopefully land and air will be similarly breath-taking!
Bertie [staff]
11/05/06 @ 18:22
#22
0
You buried this comment
Comment below viewing threshold
Show
Wow, the footage of it is superb (the content) the actual footage is badly filmed and encoded!

/snob
Metalfish
12/05/06 @ 15:27
#23
0
You buried this comment
Comment below viewing threshold
Show
Wow, you can see through the shoddy capturing to the sheer awesomeness that lies within, in that video.

Hopefully they'll have thought of a decent way of building units quickly -it's always a bugger to have to quickly scroll back to your base to construct reinforcements in the middle of a carefully orcastrated attack, here, the increased scale could increase the problem.

Comments: 1-23 of 23 in total

Want to comment on this article? Log in, or register!

X View gallery