OnLive gets June US launch date
$15 per month plus cost of games.
The OnLive cloud gaming service is set to launch in the US on 17th June.
The service allows players to access PC games from 2K, EA, THQ, Ubisoft and Warner Bros. The games run on OnLive's beefy servers and players control them remotely through the OnLive client.
OnLive will initially charge a subscription fee of $14.95 per month and special offers and longer subs deals are also planned.
Once subscribed players will need to pay extra to buy or rent games. However, the first 25,000 users who sign up will get three months' subscription for free.
The OnLive service will be offered across 48 US states at launch, and is initially aimed at PC and Mac users.
Community features include voice chat, gamer tags, user profiles and free demos. It will also be possible to pause and resume games while accessing these features.
Confirmed games include Mass Effect 2, Dragon Age: Origins, Assassin's Creed II, Prince of Persia: The Forgotten Sands, Borderlands and Metro 2033.
The company intends to announce details of its MicroConsole TV adapter for TV sets later in 2010.
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Comments (48) Latest comment 2 years ago
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They'll need another 5 years before they attempt to unveil this service in the UK. Sometimes even Youtube struggles to buffer!
Not too sure about buying games on a platform which effectively eschews a physical format as well.
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There will come a time when I will have to choose between....
£8 a month and then a forced £40 ish a game to play it on my laptop....
...or£34 or whatever the lowest price I can get the game for, and then have the choice of selling it a few weeks later to buy another and play it on my HDTV...
...hmmm....
I'm thinking as book Publishers are saying that it costs almost the same to print a book as it does to digitise it, then they can still charge full price for books. Maybe the same will be said of games?
What sort of prices are the games on Steam etc? Still the same or near enough the same as physical?
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This does sound very expensive, but thinking about it a little more this could be great to revitalise PC gaming development. If you consider how many years of subscription and new game purchase you would need to buy before you had reached the cost of upgrading your PC, it still seems like a pretty good deal for the consumer. On the flip side of that, it gives developers making games for the PC a much, much wider potential customer pool than it has had before, with the technology being less of a barrier.
MiniAmin is absolutely correct though. No chance of this working in the UK.
As for arguments about paying for playing a SP game you have to be online for etc I think we (as gamers) are going to just have to suck this up. It looks increasingly likely that it is going to be the future of the industry. You are basically forced into having an internet connection anyway for DLC/Box Codes/Verification and the like, even on your sodding console.
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I'd love it if this was a legitimate service, a real, sustainable idea that would actually work. Sadly, I'm completely convinced, and have said before, that this is a man out to waste as much shareholder money as humanly possible before reality comes crashing down and he has to move to Rio for the remainder of his life/gets a thorough raping in prison.
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11 million+ WoW players have proved this to be a viable business model.
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No thank you, I'll stick with Steam and if I ever go back to digital rental Metaboli is where I'll go.
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Should read "rent or rent". If the company goes bankrupt or they decide not to support a title any longer will they post out a boxed copy to everyone who chose to "buy"?
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I agree. For me, as a console only gamer there's no point, but for PC gamers, taking into account the cost of keeping a PC up to spec year after year, it would make sense. And it would indeed giv devs the chance to go larger with their games, and would lift some restrictions. I'm sure most games are made ith a broad spectrum of able and less able PC's in mind. If they were all developing for the same sort ofg systems, then it would mean they could push the boat out.
Maybe soon, PC games will be scrabbling for exclusives and having multiplatform games! Onlive/Regular PC will become the new PS3/360 type war.
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Add to that the next set of consoles will probably ship with full rental or full download options for all their games then it doesn't really stand up.
Even if it does achieve modest success there are too many areas of dubious internet quality for it or similar services like it for the method of playing games to gain dominance within the next 15 years.
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On Live is a nice idea in concept, but come back in another 20 years. I have no desire to give up on physical product, just yet, like many others. I really don't see this surviving. I can see games on this being a nightmare to review too, as you always need the net and a good ping, which differs via time of day.
Notice the big wigs on that list, but no sign of indies, I wonder why? Lol.
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I'm not saying it is a wrong attitude to have, but realistically it's not one that an individual will be able to sustain in say 5 years time. The games industry gets away with changing it's method of delivery so often because it's customers are always 'growing up' with whatever system it has in place. the 15/16/17 year old kids buying games today consider DLC and code veriification totally normal.
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Anyways, think of it this way. You build a PC, stick several gigs of ram in it for very little, get your 500+ gigabyte hard drive, your dual core processor(Quad cores are still unnecessary at the moment, and games aren't even optimized to run on them) and a well-priced graphics card,(alongside case and power supply) will run you about 600-700 dollars, so, a little more than a launch PS3. It'll only be several times more powerful, and have far, far more features, not to mention games that are ten dollars less.
Unless you happen to be Supreme Commander 2. Fuck off, I'm not paying 10 extra dollars for a PC game, especially not after the last 60 dollar PC game.
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Find me a PC that cost $600 in 2006 that is "several times more powerful" than a PS3 and can do much better than Uncharted 2 quality graphics.
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Mine.Tee hee. Nvidia 8800 bargain pricing, inexpensive AMD 6000, +2 gigs of ram, a 300 gigabyte harddrive, case, and power supply.
Rough cost? 500ish dollars, then I used an old Windows XP license(So, if it was your first PC build ever, it'd run you 700 dollars for a machine with a ton more features than a PS3). Oh, and that's Uncharted 2 at 720p(or better) at 60 FPS, with probably about 2xAA(or better).
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I really don't see it being a good idea to charge for games separately, though...
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Great idea but with a few drawbacks at present. Stable Internet connections, which you absolutely need for this service, can only be provided by your IP and not OnLive, which anyone who has had an internet connection for the past 10 years knows that there is no such thing as a guaranteed consistent connection which this service requires.
Secondly, the reports say the lag and picture quality don't stand up to identical games played on a local system, and some games (twitch FPS's) are unplayable, and I haven't even mentioned multiplayer. But I suppose this is a wait and see point although I'm highly dubious of their claims.
I hope this system works as it would add another option to us gamers, but in my opinion it may be a few years away (20+) before this type of service is viable.
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Now, considering this is to launch as a PC application first, how is this going to take off? The first 25,000 will be alright, but PAYING to connect and use the service? How is that going to help with Steam getting bigger and more popular (and moving to Mac before this too). So if you buy a game, outright, and you cancel your subscription payment, that means you cannot play it? Or cannot play it online? But surely they aren't even going to let you stream it without the service, as it costs them to run it on servers, stream it etc etc, so you'll need the subscription for as long as you own the game, JUST to play?
If so that little TV box is a launch ESSENTIAL. It has NO MARKET without it. If you need a PC to use the service no-one will pay for this, when they can get it for free, and presumably the games cheaper too. There are loads of em too, not just Steam.
That just isn't a viable option. If you need a PC too, it's pointless. Yeah maybe a netbook is worth considering the service, but you can probably play a hell of a lot of the games that appear first, on a netbook anyway if you tinker with the settings enough. I just can't see how anyone would want to buy this? After 3 months it'll have no customers.
And that's not even considering how expensive the back end must be to run.
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Also, you can sell the system and games at any time and not lose all your money.
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Really? Cos my Core 2 Duo 2.4, 4GB RAM and 320GB 8800GTS cost around £700 ($1k-ish) around 4 years ago, and doesn't come close. I can't get Crysis at 720p on high settings above 15fps, without AA. Whilst I don't doubt a current gaming PC could comfortably outperform a PS3, a comparably priced unit at the time of launch wouldn't come close. Plus if you factor the cost of a BD-ROM drive at the time, it's even less believable.
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To build a 360/PS3 beater is quite cheap these days so just do it.
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If games and console developers ignore customers who buy boxed optical media for offline play without an Internet connection, then they'll lose out massively.
It'll be a VERY long time yet, before this changes completely or even largely.
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[...]because god knows that reality will disagree strongly with this idea.
Then again, Larry Wachowski is going to become Linda Wachowski in the future, so a lot of strange things, that seem to disagree with reality, happen. Let's see, but I'll bet it'll bomb.
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Well given Crysis is the only PC game that looks better than Uncharted 2, it's a reasonable comparison. You can't really use any other game to compare, because nothing else comes close.
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So.. I rent the ability to play the games I buy?
11 million+ WoW players have proved this to be a viable business model.
There's a significant difference. WoW is an online only game where you're paying for the servers and for updates to the game, here you're paying for hardware to play single player games that you could otherwise own. I wonder if you can install a copy of the games you buy on this service or do they remain the property of OnLive?
Either way it's $180 dollars a year (presumably ex-taxes as this is the States) you could buy an Xbox for that and rent/own the games yourself. Or you could just play the games on the PC or (possibly) MAC you currently need in order to access OnLive. I'm not seeing much of a "win" for the user apart from the convenience of not having to go out and buy and then install the games.
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I just replaced my previous PC that I've had for over 5 years with a new one but I didn't have to; I wanted to. I hadn't come across a single game that taxed the old one but I wanted Windows 7 and DirectX 11. Now I normally couldn't run new games with all the graphical bells and whistles on the old one but it still more than exceeded the minimum and recommended specs of all new games.
There is a fallacy that all games on PC are developed so that they require bleeding edge tech, it's just not true: PC developers know that most people out there don't buy a new PC every couple of years and they design their games accordingly.
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Gamers are constantly being pushed towards being online and I'm pretty confident, based off the DLC numbers that are reported, that most of them are. Companies can do these measures and assume an internet connection very very easily.
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If not you could always overclock it until it does!
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I'm not talking about PCs you buy from dell, I'm talking about build your own PCs. Much, much cheaper. Half the price, really.
Also, comparing Crisis with Uncharted 2? Okay. Uncharted 2 has -tiny- texture sizes, poor physics, and low poly models in comparison to Crysis. Uncharted 2 looks spectacular on console, of course, but consoles are much, much weaker than a PC. And Crysis was developed not for even the PCs of that day, it was developed for a hypothetical future PC that still doesn't exist.
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I did build my PC. And I did shop around extensively for the cheapest components. Either prices are MUCH cheaper in the US (I presume you're from over there given you post pricing in dollars) or you have rose-tinted glasses re pricing. My 320MB 8800GTS, which is shit but I got because it was the only DX10 card I could afford, four years ago cost me around the price of a new PS3 now, or more than double the current RRP of an arcade 360. Let's do a cross-platform game comparison. Red Faction Guerilla, 720p, high detail, no AA, 20fps if I'm lucky. 360 version is 720p, 30fps and much smoother. For a device a fraction of the price.
How long till you tell me you can build a PC better than a 360 for under £109?
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Oh, and there's your problem, you bought a fancy graphics card at launch. I wait a good amount of time before upgrading, since the price falls dramatically after the early adopters have snapped up the newest part.