"No more" Burnout Paradise DLC
"We did WAY more than everyone else."
Criterion has said that there will be "no more" Burnout Paradise downloadable content as the two-year anniversary of the game's release rolls around.
"Please stop asking us for Burnout Paradise DLC. There will be no more! Sorry everyone! But we did WAY more than everyone else," the developer tweeted yesterday.
Admittedly one of the earlier tweets also said: "You must not read anything into these tweets. We not 'teasing' or 'announcing' anything game-related. Never on Twitter anyway."
But then the studio has used it in the past to rubbish rumours about its upcoming Need for Speed reboot.
Meanwhile, the developer can indeed claim to have done loads of downloadable content for Burnout Paradise, with a series of updates bearing funky codenames introducing new multiplayer modes, day/night cycles, motorbikes, dynamic weather, cars inspired by movies and TV shows, toy cars and even an entire new island.
Apparently the developer also considered boats, planes and even time travel at various points during DLC development.
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Comments (35) Latest comment 2 years ago
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Well done guys, you've shown how DLC SHOULD be done
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I have Ca$h monies here for big surf island. You know you wants my Ca$h monies ....
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Would have been nice to see more DLC obviously but am happy to wait for the next iteration of Burnout.
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While I'm slightly disappointed that Burnout Paradise is done with in terms of expansions I think it's the right thing to do, there's not much else you could really do with it now. I just hope that Criterion can repeat or even better Paradise with the next iteration of the Burnout Licence, though they've gone through some troublesome times as a studio with a lot of people leaving they're still an extremely talented bunch who never fail impress.
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Why not make it a cool 2.0 before you sign off, eh Criterion?
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3 months from ship there was nothing to move onto after finishing Paradise and you need a way of justifying 70 odd staff (the other 60 odd left or were made redundant after shipping)
They had no projects in the pipeline at all and you need to bring in revenue otherwise your shut down.
Paradise was way over budget and late and they needed some way to claw back all the lost revenue.
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...as I expected...
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Yep, absolutely true, and I got minus points for saying it more bluntly up above!
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What was clearly an exercise of filling time between projects, recouping funds on an overbudget title and generally avoiding the chop ended up being an example of how precisely to do the afore-mentioned, hopefully turning a profit and what can be done with DLC.
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FUCK YOU
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...and Criterion, if you're reading this - please, PLEASE let us save the crash replays in the future. I had SOOOO many spectacular crashes I'd love to rewind and look at in slow-mo, spin the camera around, take snapshots etc.
Matter of fact, every driving game shold have a feature like that.
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No sale on your DLC offerings, as the navigational flaws ruined my enjoyment of the game.
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Not quite back to the original 'how did they get away with it' Thrill Drive clone, something more along the lines of Burnout 3: Takedown.
Surely thats what everyone wants?
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BUT they really annoyed me a great deal by doing a 180 on Big Surf Island. I've got no problem with paying for DLC, especially big, content-packed DLC, but to say for months that a particular item was going to be free then turn around and charge for it stinks to me of trying to boost sales of the game as people buy in the expectation that there's more to come. Basically, if you're going to announce something is going to be free than make DAMN sure it's going to be free before you say anything. Also a lot of the paid for DLC just wasn't very good when you got right down to it - the offline party pack is a great example.
*shrug* I dunno, I guess it's a 50/50 on Burnout Paradise DLC from me: some stuff done very well, some not so much.
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Burnout Paradise is such good fun and is a real feel-good type of game.
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almost like destruction derby in a city scale, something like that
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They did? That's good news, thanks!