No Aliens: Colonial Marines this year
But Gearbox is still working on it.
Gearbox Software president Randy Pitchford has confirmed that shooter Aliens: Colonial Marines will not arrive this year.
Publisher SEGA said as much when announcing Aliens vs. Predator, which will be the first of the Aliens trio (Colonial Marines, Obsidian RPG, AVP) to see the light of day in early 2010.
SEGA announced an Aliens FPS (Colonial Marines) and RPG (by developer Obsidian) shortly after signing the Aliens franchise from 20th Century Fox in December 2006.
The solidity of either project has been questionable. Colonial Marines remains the more tangible, having been promised a "late 2008" release before being pushed into 2009 and now 2010. The Aliens RPG, on the other hand, still has no official name nor details.
Both Gearbox and Obsidian are, and have been, busy working on other major titles. Obsidian is making spy RPG Alpha Protocol for SEGA, which is due on PC, PS3 and 360 this October.
Gearbox has delivered Samba de Amigo on Wii and Brothers in Arms: Hell's Highway on PC, PS3 and 360, and is working on meaty openworld shooter Borderlands for PC, PS3 and 360. Furthermore, Pitchford says Gearbox is working on another two unannounced projects. Busy bees.
Aliens vs. Predator, incidentally, is being made by original AVP team Rebellion. Catch-up with the E3 content over on our AVP gamepages.
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I'd rather have had the Halo 3 engine used, mind, but that's just me.
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GAME OVER MAN. : (
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Sorry.
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Just out of interest what game engine does Colonial Marines use? With the iconic designs and sounds of the Aliens movies this should be an amazing movie-related game. Dare I say it, based on it's source material, it surely can't fail to please. Even Treyarch couldn't mess this up!
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2nd dullest recurring comment after "better than halo"
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Still ready for Colonial Marines, too, no doubt.
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:/
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Rebellion havent been good for about 10 years and most of the e3 footage of avp looked incredibly stiff and crusty.
As well as the Aliens game had some stunning screen shots to go with it, as well as some interesting squad mechanics.
Open ya eyes sega
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Isn't that like asking why we need any new sequel... or indeed, any new games at all?
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I don't have much care for AVP3, but I still think that and CM can co-exist, even if I'd prefer to see Marines first, and give AVP3 longer, after the merely acceptable feeling it left from what was shown at E3.
Both games will be done when they're done, and after all, that's just how it will be.
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Well, fair point. Perhaps its more like asking whether we need a new Pokemon game (though in that case, I would probably ask the same question).
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Op Falshpoint v Modern warfare 2 . hope they will be both different and good in thier own way . the original OP Flashpint still gives me bad dreams and it was only a game , ah , the memories of getting my legs shot and having to crawl 3km into a patrol of spetzntz ( or whatever the USSR spec ops pshychopaths are called ) . and then being dead again .
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Flamethrower to the nuts for anyone who credits AVP with being anything but ok! Not a scratch on Alien or Aliens. Like Police Academy, this franchise has been humped to death..... She's had better days.
Still, it could be good!
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I agree the AvP films have not been on par (I thought the comics were ok). But the games have a decent history behind them, so they are still worth watching after in my book.
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Not sure, but I bet it will be Unreal Engine as that seems to be a Gearbox staple.
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The Aliens licence is absolutely perfect for an FPS game, i really hope this doesn't get canned.
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As for the game, when I played the original I must have spent about two minutes checking out the Predator side of the game. Multiplayer was really atmospheric and scarey as the marines, and a lot of fun as the Aliens. You felt a real sense of power with your superior speed, eyesight and climbing abilities. They were a lot of fun to play as, especially as the marines were scripted to scream and shout when attacked by an Alien. The Predator's like a sniper in videogames; cowardly and dull to play. It's interesting that the Alien franchise warrants it's own games, but no one would risk wasting time and money on a stand alone Predator game!
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Are you boasting about having seen more shit films than anyone else?
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Would you like a typing lesson?
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I still really want to play a game where Alien blood will eat away the scenery properly though, creating entrances and exits permanently where before there were none. If this feature is removed, then you may as well nuke the game from orbit (you all know the rest).
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Bander, that's a wonderful idea, recreating the acid blood in-game. But seeing as destructuble scenery is missing from practically every game, and even when it is used, it's pretty basic, I think we'll probably have to wait for two or three generations of console before we get remotely close to disolving away scenery with acid blood.