Ninja Theory: exclusivity is "draining"
Said Heavenly Sword faced unfair abuse.
Heavenly Sword developer Ninja Theory has recalled how being used as a pawn in a console war was both draining and, at times, unfairly abusive.
"When you are exclusive, sometimes the pressure to demonstrate technology can override other aspects of game development," studio co-fouder Tameem Antoniades told Eurogamer in an interview published today. "Being involved in one side of a format war as if it's the machines that make great games can also be draining.
"You get a lot of attention as an exclusive developer which is great, but on the flip side there was a lot of anti-Sony feeling going on which I felt was unfairly being directed at our team.
"Our focus is now on building as compelling a game as we can and I am more comfortable with that," he added.
Released in August 2007, Heavenly Sword was an eye-catching example of what Sony's PS3 could accomplish. Cinematically the game had, and has, few peers.
Ninja Theory is now hard at work on Enslaved, a post-apocalyptic romp for Xbox 360 as well as PS3. The story, written by Alex Garland (The Beach), follows an unlikely partnership between Monkey (Andy Serkis) and Trip. It's loosely based on the old Chinese tale Journey to the West.
Head over to our full interview with Tameem Antoniades about Enslaved to find out more.
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Comments (38) 2 years ago
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Oh wait ...
If you read between the lines here he admits the real reason Heavenly Sword got grief; giving too much consideraton to graphics and presentation, and not enough to smooth and interesting gameplay. Not that the game was all that bad.
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Edit - "how awesome ARE machine is"?? Jesus, I should be shot for that.
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I don't know but they didn't exactly have stellar sales tbf. I mean: KZ2 i.e. sold extremely poorly for such a highly marketed game.
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I disagree. Exclusives are what brand console's identity and they offer a unique selling point to the consumer. More importantly, console exclusives drive competition. If Mario wasn't exclusive to SNES, we probably wouldn't have experienced Sonic. If Halo wasn't exclusive to Xbox, we'd probably wouldn't have experienced KZ2.
Exclusives only become problematic when fanboys use them as ammunition in their propaganda wars.
Edit: "when fanboys used them". Based on my error Zomoniac, you aren't the only person who should be shot!
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Really, if that's the high-water mark of the games industry's story-telling ability then we might as well give up altogether.
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It does seem like a lot of people bought a PS3 as a blu-ray player and not a games machine.
It's a shame to see games like Uncharted and LittleBigPlanet fare so badly next to the big Xbox 360 games like Halo and Gears of War. Yet, they do!
Look at the lists of bestselling games on PS3 compared to the list for Xbox 360
[link url=http://en.wikipedia.org/wiki/Bestselling_games#PlayS tation_3
]http://en .wikipedia.org/wiki/Bestselling...[/link]
[link url=http://en.wikipedia.org/wiki/Bestselling_games#Xbox_360 a>
]http://en .wikipedia.org/wiki/Bestselling...[/link]
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It's a shame that in this time with the various platforms each having their own strengths, development of exclusives becomes less and less feasible because of rising development costs. Hence we get the multiplatform shit that only focusses on graphics.
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Look at Forza it sold well but considering it's the only driving sim and the hype it should if sold more.
Uncharted 2 gad the hype and reviews but people forget when the first one came out the PS3 was not selling great and the same goes for LBP!! Also marketing helps..Uncharted 2 has established itself and will continue to sell.
Killzone had to start again due to the poor first games so in theory anyway the 3rd one will sell well.
Only games on PS3 that get anywhere near the 5m mark is GT and MGS
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Resistance and KZ2, and in fact most PS3 exclusive, received a much higher level of scrutiny than equivalent games. Uncharted and R&C are both masterful examples of their respective genres, and to be honest they had to be, which is exactly what this guy is talking about.
Heavenly Sword took a hammering when it came out for several reasons, some arguably justified but mostly because it was seen as something of a posterchild for "next-gen" gaming in general, and the fact it was PS3-exclusively undoubtedly contributed.
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However, whilst it looked very "next gen" it was still basically a rubbish game. I refer you to the rantings of yahtzee for a more eloquent / sweary explanation: http://ww w.escapistmagazine.com/videos/v...
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It really got dumped on when it came out.
Makes me wonder it Lair which had a similar reception around that time isn't really all that bad.
Dare I take the chance?
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I disagree. As exclusives they received a greater degree of support from Sony in terms of development and advertising so a higher degree of scrutiny is to be expected. Despite this, both received positive press coverage. And both games sold well considering Resistance was selling to a much small installed base; (it was the Go To game for most launch owners); and Killzone launched at an odd time of year.
Both games continue to be fairly well regarded; especially the first Resistance which a lot of long term PS3 fans have a soft spot for - me included.
Heavenly Sword, on the other hand, was pretty forgettable. Sure, it was a 360 fanboy target, as was Lair; but only becase the gaming press gave them the ammunition when they rightly called it as seriously flawed.
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Dare I take the chance? "
Really, don't. I enjoyed Heavenly Sword too, and picked up Lair for a fiver or something after it'd been patched to include regular controls. I still felt ripped off at that price. It's horrendous, even with the control patch. I shudder to think how unplayable it must have been with motion control only.
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I totally Agree with this comment. From the article, you can feel that the developer needed to appease their GOD before they could make the game they want. With enslave, it appears they can make the game they want without filling out the check boxes for the platform holder. I am interested in the Enslave and I hope to see a better playing game because there was a lot of stuff within HS that I liked.
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Well, leaving aside that exclusivity-locked developers are almost contractually obliged to say such things, who's to say they weren't correct? In terms of character animation and environments, Heavenly Sword is still one of the best looking games around.
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On the internet, yes, but that's criticism you can safely ignore. Nobody should ever take the "format wars" seriously, least of all developers.
That being said, HS was a bit on the simplistic and short side.
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Resistance: hammered for having weaker gharphics than Gears, somehow L4D gets away with worse grpahics
Resistance 2, KZ2, R2: "brings nothing new" etc, check out the very first line of Eurogamer's review for the latest Ratchet. Compare and contrast with most reviews for L4D2 for instance.
Uncharted 1 got 89 on metacritic - possibly the best game ever < 90
Honestly, I dont try to be a PS3 fan, but it hurts to see hardworking, innovative developers like Insomniac being unfairly criticised and scored low just for being PS3 - Ratchet 7 and ODST 8, really?
And as for sales - 2 million plus is fine really. Even mass Effect got just 2 million on 360. If you have to compare against Halo or Gears, compare MGS, FF or GT5 - MGS outsold Gears 2 desite a much smaller install base.
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Sony poured huge amounts of money into it.
I saw it running on a PC at Argonaut something like 6 1/2 years ago and was in development during Kung Fu Chaos (exclusive xbox)
It had its moments but I got the impression that they were more interested in making a film rather than a game.
Loads of cutscenes, loads of QT events and core gameplay just button mashing even with the rather flimsy combo system.
The version I saw had a lot more potential and was more along the lines of a an action adventure experience not a fairly average hack and slash with lots of money spent on cutscenes you skip after 10 seconds.
Alas sounds like again they are concentrating on having amazing cutscenes and story but crap gameplay.
Don't want to bring back horrible memories of Dragons lair thanks and all those wasted 50p's !!
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Dare I take the chance?"
If you can pick it up for little, give it a chance I say. It's definitely something different. The controls are floaty but they suit steering a dragon IMO.
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I'm with Les. Don't pay more than 15 euro for it. It's still better than Haze. Another thing to keep in mind is that the controls were later on patched: you can now steer the dragon with the analog sticks. I had some fun for a bit with it, back in the day.
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Infact (and this is open to debate) I'd say only Uncharted 2 comes close to the level of immersion that characters create in game.
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"especially the first Resistance which a lot of long term PS3 fans have a soft spot for - me included"
Me too man. I don't know, playing through some of the "sleepy British town" environments kind of gives it a nostalgic feel, which I very much enjoy. While Resistance 2 was slicker gameplay-wise, I do believe I liked the first one more.
@dloob
"Dare I take the chance? "
Lair was a pretty good game, if you can look past the frustating SixAxis-only controls. However, I believe there is a patch on PSN which enables Analog-stick control (and Rumble), so that gripe may no longer be valid.
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Oh god, don't get me started...
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If Sony stand behind them,HS2 would be released long time ago.
Too much of HS budget was poured on cinematics and graphics,with Sony blessing...also not even a 30 fps game in a genre dominated by 60 fps games,uh oh
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"Oh god, don't get me started... "
Why? Do you concur or beg to differ?