Ninja Gaiden Sigma Review
Paint a vulgar picture.
Version tested: PlayStation 3
Let's get one thing out of the way early on: Ninja Gaiden is a great game. If you have an unholy appreciation for all things action, then this is a game that's well worth a look. Boasting the kind of combat depth that's had the hardcore frothing for the past three years or more, it's a brutal exercise in how to use top-line beat-'em-up mechanics in a fleshed-out game.
Now expanded into an epic 19-mission campaign (with countless extras), it's well-constructed, with an array of memorable moments, pad-trashing boss encounters and plenty of worthwhile unlockable extras to keep you coming back for more. Sure, there are plenty of negatives to go into (more of that later), but the core combat at the heart of the game is unarguably what makes it so revered. As Tom noted in the review of the Xbox original, "No other game manages to deliver on the potential of controlling a ninja with this much flair and authority - it is one of the finest action games ever made."
Tecmo and Team Ninja is evidently really fed up with being told how brilliant its game is while not reaping the full commercial rewards for its efforts. How else do you explain why it's releasing its 2004 classic for the third time? Last time we revisited the game, releasing Ninja Gaiden Black in the latter half of 2005 was a totally understandable and justifiable decision. For a start it was a budget 'Classic' release, so it was something Microsoft was going to do anyway. On top of that it helped address several of the things that were wrong with the game in the first place - such as adding proper camera controls, and a far more accessible difficulty level, as well as a number of added bonuses that fans appreciated. It was, effectively, a Special Edition, and, as far as Xbox games go, one of the finest in the console's repertoire.
Extra track and a tacky badge

If Ninja were sponsored by Nike, they'd do this.
In 2007, with whatever period of Xbox exclusivity having now expired, you might logically expect Tecmo to port this to the PlayStation 2 and mop up the stragglers with another tempting budget-priced release that would finally expose the game to a mass audience. Having seen the PS2's technical prowess recently in God of War 2, there's absolutely no reason to imagine that Tecmo couldn't have done a great job with a belated port. It's not as if compatibility with the PS3 would have been much of an issue, after all.
Instead, Tecmo has gone down the road of inexplicably releasing the game as a full-priced PS3 title - and one that you might reasonably expect is an all-new game in the series. Not so. All it has done, effectively, is add the 'Sigma' subtitle and three really short levels where you play as Rachel, thrown in a higher top resolution, shoehorned in utterly pointless Sixaxis controls and stood there with its hands held out. Are we supposed to be grateful? Remaking the original Tomb Raider or Resident Evil is one thing, (and something that worked out amazingly well in both instances), but this is no crafted remake. Ninja Gaiden Sigma is a cynical exercise in porting a very good last-gen game with minimal effort. No one should be under any illusions here.
There are two ways of looking at Ninja Gaiden Sigma. One is from a fan's-eye view, and another is from the perspective of someone who's never played it before. If you're in the former camp, you've already played it to death, and probably pre-ordered the game weeks ago. Good for you. It's out now, so there's no need to waste any more time. Go play.
You could have said no, if you wanted to

But after a while you'd see through their corporate sponsored shenanigans.
If you're someone who's never played it before, but have maybe dabbled in Devil May Cry, Onimusha or God of War on PlayStation 2, you might feel obliged to play Ninja Gaiden Sigma. After all, isn't this supposed to be the absolute pinnacle of the genre, akin to being a rock fan who hasn't heard any Led Zeppelin yet? A mighty, leather-clad, blood-spurting action spectacular to end them all? In terms of the combat, indeed it is one of the best you'll find, but playing it in 2007, it's nowhere near as deserving of all this undiluted praise as you might imagine.
The most obvious thing to comment on is how it looks, as it's probably the first thing that lets the game down. When games were designed to run on SDTVs, developers could get away with all sorts. It didn't matter a great deal whether the textures were particularly detailed, for example, because the natural aliasing that you get from smaller TVs with scanlines fools the eye into making the image look great. Without completely overhauling the entire art in the game, upscaling the image to 720p or even 1080p can instantly make things look too sterile, too clean, and, ultimately, rob it of any atmosphere it had. And, somehow, there's still noticeable v-sync issues. Compared with the recent strides made by the likes of God of War 1 and 2, Ninja Gaiden Sigma lacks the wow factor, with environments that are far too 'clean' for their own good, and creatures that you've seen before in numerous other games. As impressive as the game looked in early 2004, we've been spoilt rotten ever since, and even the once-massive boss monsters look fairly standard through today's eyes. Progress is as harsh a mistress as it ever was, sadly.
Furthermore, the game simply feels old fashioned in all sorts of ways today. The fact that there are dreadful loading pauses all over the place is something we didn't even think to comment on in 2004. Most games had that. But in today's seamless streaming game worlds, it's a bugbear to have the sense of immersion shattered every time you run between one short section and another. [Edit: even installing the game to the PS3's hard disk does not cure the problem, despite what you may have read]. Admittedly, things like the wall-running and the slick way Ryu can bound gracefully between walls and platforms is still exhilarating, but doesn't ever feel as slick or as intuitive as any number of action adventures that we've played since.
Buy both and feel deceived
Unfortunately, the list goes on: why on Earth make the attack button the same one that opens doors? Not only is it annoying to find yourself entering another room midway through a life or death battle, but it can be very costly thanks to the game's insistence on respawning enemies in certain sections, no matter how many times you've slain them. In other words, you might have one enemy left, and accidentally open a door, only to return to find the whole posse is back, as if by magic. But it's not the kind of magic we appreciate: The whole respawning enemy thing was an old fashioned, lazy approach to level design in 2004 - in 2007 it feels as unnecessary as one hit kills and daft checkpointing - things most top developers have eradicated from games since then. In Ninja Gaiden, it's just about justifiable on the basis of harvesting the game's currency (which you need in order to upgrade weapons and buy health vials and so on), but it makes navigating around previously explored areas a mighty pain in the backside. Given that this is something you have to do a lot, this isn't a minor issue either.
While we're in full power Moan Mode, why does the game not bother to save your progress automatically upon completion of a level? The game even states 'saving' in the top right of the screen, but if you happen to, say, fall into a bottomless pit on the next level, you might find yourself having to re-do that really tough boss battle on the climax of the previous level if you're not careful. Other silly things chip away at your love for the game, like an inability to quit the game from the in-game menu (without knowing the secret combination of shoulder buttons, select and start - oh THANKS Tecmo), or reconfigure your controls, or the way the game forces you to run over all the 'essence' blobs to pick them up unless you hold down the triangle button. All of these nitpicky things should be standard-issue by now, and it's just a sign of Tecmo's sloppy approach to this project.
Compounding all of these niggly issues, it's not a game that ever likely to grab you on a narrative level. As many have observed over the years, the story's still harmless, throwaway nonsense, made even less appealing in this version by the fact that the rendered cut-scenes haven't been resampled to take advantage of high definition. Switching between razor-sharp game-engine moments to somewhat blurry-looking renders to move the story on is, well, lazy in the extreme. Add to that some sub-standard voice acting, some of the most generic bad guys ever seen, and the enigmatic lack of star quality from the lead character, Ryu Hyabusa, and it's a game that's distinctly lacking soul.
They can never taint you in my eyes

He may look like a badass, but he's got a voice like David Beckham.
As we said right at the beginning, the real core of the game - the combat - is as good as any game we've played in the long history of the genre. That said, it comes at a price: unless you're prepared to tough it out on the harder levels, this acknowledged subtlety is not something you're ever likely to fully appreciate. But much could also be said of every game in this genre, to be fair. Remember on the original Xbox version where you had no choice to just spend hours on end learning and re-learning how to get through certain sections, and build up a proper understanding of the combat? Well, as with the Black version, you do have the option to make it a lot more forgiving and drop down to Ninja Dog difficulty if it's all getting a bit too frustrating. If we assume that this is where most mere mortal players will head after a few hours of being beaten to death, then the cold reality is that Ninja Gaiden Sigma feels much like any other blockbuster hackandslash - which is to say relentlessly entertaining, without doing anything especially different to any number of its equally entertaining rivals. Just like all the games in this genre, it's all about using triangle and square a lot, using special power-ups wisely, mixing it up with aerial attacks, 'Ultimate Techniques', blocking well, and careful use of dodge and counter manoeuvres.
In common with its rivals, Ninja Gaiden Sigma has a variety of weapons to power up as you wish (one of which, Dragon Teeth And Tiger Claws, is a dual-wield weapon new to this version), and you'll build up a roster of special techniques over time. But is it really so much more sophisticated and enjoyable than other games in the genre? Not to the extent that the evangelical following will have you believe. In fact, taking into account some of the problems we've discussed, it's fair to say that, overall, as good as it is, it certainly does not warrant being re-issued at full price.
But even if you're prepared to overlook every single piece of criticism directed at the game, there still remains a question mark over whether the new content and tweaks are justifiable to make you want to shell out full whack for the game all over again. In terms of long-term challenge, the addition of new standalone combat missions doesn't hurt, while the appearance of online leaderboards will be a must for the biggest fans of the series. Elsewhere, the new additions aren't such a big deal. As we touched on, two out of the three Rachel levels are ridiculously short and lightweight, and her sluggish yet all-powerful hammer attack ploughs through most enemies without too much finesse - like that galoot in Genji. Cynically, we might suggest they're more an excuse to show more of her hilarious wobbly bits than to make the game more interesting. Well, they had to use that Volleyball tech somewhere didn't they?

Walking into invisible washing machines was an occupational hazard.
Elsewhere, little nips and tucks help make certain moments of specific levels less frustrating and others have just been changed in minor ways that balance the play a little more. For example, the placement of shops near boss encounters is one key thing you might notice, or the unexpected arrival of creatures and different items in the many chests scattered around - but like we said, these aren't things that you'll notice unless you're a massive Ninja Gaiden obsessive.
What we will say, though, is that the changes and additions do make it a better game and, as such, Ninja Gaiden Sigma is unarguably the best version of the game to date. For some, that might be all you'll need to know, but for the rest of us merely looking for a blockbuster game to see us through the barren PS3 summer, we'd strongly suggest you try before you buy, because it's by no means the best the genre has to offer any more.
7 / 10
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Comments (131) Latest comment 4 years ago
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You've restored my respect for your reviews, Eurogamer.
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/Battens down hatches.
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Surely. (?)
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didn't read the review then.
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Not happening.
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I personally can't think of a single game that is better than Ninja Gaiden, please don't say God of War...
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I have yet to try the new copy I have in my bag but re: the loading times. My mate says you can install it and then you don't get any.
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Lets talk about those. I find that making Rachel playable with her massive "weapon" in fact ups the class of the title. Making akin to a work of art.
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I didn't realise this was more or less a port...
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Do you mean the review or the game?
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All this and on the day they drop Assassins Creed from PS3 line-up
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it was the epitome of the word "meh" for me and did not understand all this "omg, look at the gfx" talk....it just looked like a very well upscaled ps2 game to me.
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All this and on the day they drop Assassins Creed from PS3 line-up"
Yep, more ps3 pwnage.
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What? Smell's like bull. Link?
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Furthermore, the game simply feels old fashioned in all sorts of ways today. The fact that there are dreadful loading pauses all over the place is something we didn't even think to comment on in 2004. Most games had that. But in today's seamless streaming game worlds, it's a bugbear to have the sense of immersion shattered every time you run between one short section and another.
Installing the game fixes the loading issue.
an inability to quit the game from the in-game menu
Hold down the shoulder buttons and select and start to reset to the main menu
or the way the game forces you to run over all the 'essence' blobs to pick them up.
Hold down triangle to suck 'em all in where you stand which is actually essential for good UT's. That's precisely why they are left until you charge up your sword.
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Visual niggles are there, SD videos and tearing, slightly flat and empty environments, but so much fun.
Worth full price me, looking forward to word of a sequel.
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I didn't know about resetting the game with all the buttons, and found the lack of a back to main menu button annoying.
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proof?
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Can't wait
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An intentional spelling mistake?!!!
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In the end I had to reset the PS3 to fix the problem so watch out for it.
It also meant I had to fight fiery horsey bloke again, which absolutely did my melt in
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"All this and on the day they drop Assassins Creed from PS3 line-up "
What? Smell's like bull. Link?
[link url=http: //www.gullibleps3owners.net/assassinscreed
]http://ww w.gullibleps3owners.net/assassi...[/link]
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EDIT- though in all fairness, 'gullible ps3 owners' is a very well-circulated phrase on Google
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I actually clicked to see if it existed...You never know on teh interwebz...
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http://www.weAL Lneedtogetoutmore.net
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Here's one for you!!
http://im g.alibaba.com/photo/51534542/Gl...
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You've had nucleus. God what more do you want. U PS3 boys are never happy.
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http://Mr s.Pacman.swellserver.com/news/t...
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Picked this up last night - and funnily enough noticed some of the foibles (sp?) mentioned, but surely most of these can be solved, y?
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Sorry highly childish and bored at my desk. Apologies
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I never buy anything that scores less tbh. Even if I get them before the review.
My gut hasn't let me down yet!!
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It's utterly essential if you've never played Gaiden before.
I suggest you take yourself off to metacritic and read a few more reviews.
If you're happy to go on one review alone then by all means, continue to miss out one of the most visceral and hardcore games you'll ever play.
I think it'd be too hard for you anyway to be honest
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Accepted!! shouldn't you be working!! Naughty boy!!
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I know theres one in every thread but........im not particularly l33t and I didnt find Ninja Gaiden that difficult at all, really.
Once you realise the flying bird strike can kill all the bosses, it sort of fits into place.
Oh, possible spoilers if you wanted to work that out for yourself.
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Should be but really can't be arsed. Shipping is not rock n roll.
Apropos of nothing, thinking about firing up Forza 2 for online fun tonight but heartly pissed off with being punted off on the 1st corner every fcking race.
I own both the 360 and the PS3 but really wished i'd cooled my jets on buying the PS3. Its a cracking DVD player but right now its nowhere near essential. I bought NGS out of a certain degree of desperation for something to show off the black box. If you have it, the games will come in a sortoffieldofdreams kindaway.. Still, roll on the weekend!
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actually once Ninja Gaiden Black came out that tactic no longer worked cheaply on bosses, same applies here.
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Heh.
Sounds like someone tried to jump down to the next save point after suffering (multiple times) at the hands of that skeleton-dinosaur boss. Heh.
That's you fault for thinking you were smart, and in fairness that only happens ONCE. This review paints it as a constant issue.
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Hmm....now im tempted to buy NG:B....
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Action adventure game have improved since the day first NGS came out. After playing God of War 2 and God Hand, I felt DMC3 dated. It is natural Kristan felt the same. Thank you.
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The "Playstation only" audience (a huge install base) could not play this game before. So I think that Sigma needs two scores. One very low score for gamers who already own NG (Black), and one very high score for gamers who never played NG before.
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Btw, MrsPacMan needs a life. Seriously. You're sad.
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But what if Halo 3 only deserves an 8? That's what I don't understand - this assumption that any major new release automatically warrants a 9, with anything less being controversial.
An 8/10 is still a very strong recomendation in my book, with 9/10 for games that are truly exceptional and 10/10 for those incredibly rare moments where a game goes above and beyond everything expected of it. And, frankly, I think top marks can only be handed out retrospectively, once a game's impact and legacy can be better judged.
This is why I find sites like Metacritic problematic. Too many reviewers just give a big new release a 9/10 because it's a big new release. Whether they feel they have to conform to some unspoken consensus, or they're just over-excited to finally have Game X in their hands, I don't know. I can honestly only think of a handful of games from the last five years that were honest-to-goodness 9/10 material.
This stigma that anything less represents a "bad score" for a AAA title really needs to be broken.
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True, Dan, but let's be honest - games journalism is a bit of a mess at the moment anyway. When games like Motorstorm and Perfect Dark Zero get average 8s there's obviously a fearfulness endemic to the scene. This is partly because games have become so bloody derivative that 80% of them should be getting 5/10 anyway - but no one will take a stand, why would they? - and partly because we, as reviewers, are far too closely associated with the people behind the games.
I can only see a future where 'all-round' experienced gamers review for the casual masses, while specialist gamers review for their chosen field.
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The jaggies you get when a game doesn't use any anti-aliasing at all as is the case with NG Sigma. I play at 1080p and the game is rife with jaggie edges, most noticeable on floors and buildings. The swords Ryu and the enemies hold at times look more like saws!!! LOL
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@messiahtj
why then...are you here if people rarely visit this site?
So IGN and Gamespot aren't biased? That's a laugh.
BTW, trolls (ahem!) inhabit all sites especially Gamespot.
And when did their reviews become gospel?
Release the hounds....
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+ oo
I can't believe they didn't fix that design flaw for Sigma. It fucked me up a bunch of times in NGB.
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It could be on virtual-reality super-mega-definition platform, and it would still be naff.
Just like everything else to have spilled out of the offices of Team Ninja!
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Refreshing? Surprise is good after all. Every
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"...or the way the game forces you to run over all the 'essence' blobs to pick them up unless you hold down the triangle button."
It is essential that the game does this, since this is related to one of the fundamental gameplay strategies in the game - ultimate techniques. Normally, to perform an ultimate technique you would hold the triangle button for a period of time. The ultimate technique can be charged to one of two power levels, depending on how long you hold the button. However, this is dangerous in battles since you can never charge it long enough to unleash the most powerful UT before an enemy strikes you. The key, therefore, is to speed up the charging process exponentially by absorbing the nearby essence in the area. By doing this, you can charge your UT to level 2 immediately and unleash some devasting attacks. But by absorbing the essence to charge an UT, you relinquish its use (ie. you don't earn money anymore by absorbing yellow essence, or health with blue essence). So in a possible gameplay scenario, your health may be very low and there's blue essence lying around, however you decide it's better to charge your UT than to get the health. It's a risk vs. reward scenario. Furthermore, absorbing essence is the only way to "chain" UTs - a higher level gameplay technique. In the original NG, you couldn't even use UT UNLESS you absorbed essence. The ability to charge it without essence was brought in NG Black, however remains largely useless compared to the original technique I described above (which wouldn't be possible if the essence gravitated towards Ryu).
In the future, please educate yourself about the gameplay mechanics of the game you are reviewing by paying attention to the instructions it gives you in order to avoid making statements which reek of ignorance. Not every action game adheres to the design principles of God of War. Remember, DMC and NG arrived long before GoW entered the scene.
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Might not be as deep as the combat system in NG, I agree. But next to great action GoW has great atmosphere. That's something that I miss in the NG demo. Although it's maybe a bit harsh to judge it on a single, quite barren level. Might still pick it up for the gameplay but as a total package, it hasn't aged well.
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they really get going after dark. Is it a full moon tonight?
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Why? If your so pissed at the reviews, why keep reading them?
Also, why get so pissed off that a game doesnt get a higher mark. If you seem to think that it should get a higher mark, you've already decided that your going to buy it, regardless of what anyone else says, so why get wound up!?
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It's a remake of an old game in which you get very little graphical upgrade, the FMV sequences are SD despite the game running at 1080p, and the extra content is 3 short levels and boobs.
Call me unimpressed.
I don't think it would be worth the amount it costs, about the David Beckham part, I don't know, and it doesn't make a f-ing difference.
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It's a remake of an old game in which you get very little graphical upgrade, the FMV sequences are SD despite the game running at 1080p, and the extra content is 3 short levels and boobs.
Call me unimpressed.
I don't think it would be worth the amount it costs, about the David Beckham part, I don't know, and it doesn't make a f-ing difference.
----------
Isn't it good though? I mean, are we saying that no matter how good a game is, it's never worth £40 if it's not the original edition? Maybe only 3 levels are new (all of them if you haven't played the Xbox version) but why judge the game's value entirely on the bits YOU haven't seen before. The game as it was is worth full price, and they've made it even longer now. Compare it to other full-price games; even on PS3 it's one of the best so far. For those who aren't convinced, solid sales will probably lead to a Platinum version down the road anyway. The David Beckham comment, I was replying to an image caption in the review. Not sure if it was supposed to be a joke. The voice acting isn't bad.
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Great game and it's best incarnation. Fact.
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More like an 8/10 or even 9/10.
Oh well. EG can't be right always.
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About GoW2, it is the little thing that make the game awesome. The stage design - wow. No load time.. I just keep playing like seven hours.. One puzzle I really like, this guy suicided by jump off the cliff. Don't want to spoil the plot. You see him jump off the cliff over and over again. Such dark humor! More puzzle should be like that!!
Speak of Gow2, does anyone find they put a puzzle at the end of the game, kinda anti-climax -the last sister. There is a gameplay problem with the last boss, too. comments? I sent Cory Barlog, the designer an email about this. hahahaha hey, guys, he is on myspace.. too
@Mephistopheles
What you said, other player may hate it. Gameplay is a personal thing.
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Resident Evil 4 on the Gamecube gets 9/10
Resident Evil 4 on the PS2 (which has more content) gets 9/10
ok fair enough...
Ninja Gaiden on the Xbox gets 9/10
Ninja Gaiden on the PS3, with more content gets 7/10???
I smell some major bs here.....
Silly me, I thought games were meant to be based on, oh I don't know.......gameplay?
I don't believe the argument that nothing new has been added to the action genre with Ninja Gaiden. Why should it, as long as it's fun to play. Damn, Geometry Wars and Super Stardust HD aren't doing anything new, but they're both bloody great fun. Ninja Gaiden was one of the only games that made me want an Xbox as I thought it was brilliant. Now I get the chance to play it, and it lives up to my expectations....it's FUN.
Man, I'm really looking forward to see the reviews to Ninja Gaiden 2, Too Human and Heavenly Sword to come out, because if they don't "add something new to the genre" god knows what they're gonna get. In fact, i'll be also waiting to see what you guys give Halo 3 if it doesn't do anything different.
I know 7/10 is a decent game...but to go from 2 marks down from a 9 which has in effect the same gameplay as it's predecessor is crazy.
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Anyone interested in the uncut version should import the US one. Should be codefree.
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Of course, as always, I find it amusing that there are more 360 spooges in here than PS3, whining away.
Super Stardust will keep me occupied for a good long time. Hit no. 15 in 2player last night, yeah!! I'll probably be 30 by the time I get home again though
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This game is not out yet, so reader scoring data cannot be displayed. "
Where in the world is it not out yet? In EG lal land?
I got this last friday in Norway.
Awsome game btw. Loving it.
The game I got has a a 18 yr rating, it's a PAL version. There are decapitations all over the place, so this baby is not cencored. You better order from Norway if your versions are censored.
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"i imported from the US and use http://www.tronixweb.com/ a> (brilliant service use it all the time, 2 days to deliver and trackable online)"
Is it a region free copy?
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What game of the same kind has come out that is better than Ninja Gaiden? God of War? Don`t make me laugh. God of war has a high coolness factor and beautiful graphics, but in terms of gameplay Ninja Gaiden wipes the floor with God of War. Ninja gaiden might be punishing, but the gameplay is extremely solid and based on actual skill. Combat system is detailed with a lot of different combos with a lot of different weapons. God of war doesn`t nearly have the same complexity.
If they are referring to another game than God of War then please enlighten me, as far as I`m concerned Ninja gaiden is the ultimate game if you want a difficult and challenging game (but based on your skill, not irritating random factors that you can not avoid).
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Most of the gameplay wonders are still there, I've a good feeling for controlling Ryu although somehow I feel the games quite a bit easiere (or maybe I got just better) - some minor loading issues while playing I don't remember from Xbox, so I'm a little wondering...
Content is of course plentiful and really great, there are a lot of goodies and extras in it.
What got my attention was this passage in the review: (...) the way the game forces you to run over all the 'essence' blobs to pick them up unless you hold down the triangle button (...) which was already discussed earlier in the comments.
Whoever reviewed the game wasn't obviously informed (maybe due to stress... time matters...) well enough to realize that this is a gameplay element in NG/S to use "Ultimate Techniques"... I'm used to better reviews from Eurogamer.
But I (sadly) have to agree on the score, probably one of the greatest game got a sub-par port on PS3. Nonetheless if you don't know it yet, it's worth the money.
I on the other hand own NG and NG/B and would not shell out full price for it now, maybe I'll pick it up later.
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I now have my PS3 copy and cant wait to play it!
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The low score has absolutely nothing to do with the technical quality of the port. The game (like the review says) just didn't age well. Even by the standards of a few years ago its presentation was dismal but after God of War and 3 Devil May Cry-s on a next gen machine this is inexcusable.