Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ninja Gaiden Sigma

Paint a vulgar picture.

Buy both and feel deceived

Unfortunately, the list goes on: why on Earth make the attack button the same one that opens doors? Not only is it annoying to find yourself entering another room midway through a life or death battle, but it can be very costly thanks to the game's insistence on respawning enemies in certain sections, no matter how many times you've slain them. In other words, you might have one enemy left, and accidentally open a door, only to return to find the whole posse is back, as if by magic. But it's not the kind of magic we appreciate: The whole respawning enemy thing was an old fashioned, lazy approach to level design in 2004 - in 2007 it feels as unnecessary as one hit kills and daft checkpointing - things most top developers have eradicated from games since then. In Ninja Gaiden, it's just about justifiable on the basis of harvesting the game's currency (which you need in order to upgrade weapons and buy health vials and so on), but it makes navigating around previously explored areas a mighty pain in the backside. Given that this is something you have to do a lot, this isn't a minor issue either.

While we're in full power Moan Mode, why does the game not bother to save your progress automatically upon completion of a level? The game even states 'saving' in the top right of the screen, but if you happen to, say, fall into a bottomless pit on the next level, you might find yourself having to re-do that really tough boss battle on the climax of the previous level if you're not careful. Other silly things chip away at your love for the game, like an inability to quit the game from the in-game menu (without knowing the secret combination of shoulder buttons, select and start - oh THANKS Tecmo), or reconfigure your controls, or the way the game forces you to run over all the 'essence' blobs to pick them up unless you hold down the triangle button. All of these nitpicky things should be standard-issue by now, and it's just a sign of Tecmo's sloppy approach to this project.

Compounding all of these niggly issues, it's not a game that ever likely to grab you on a narrative level. As many have observed over the years, the story's still harmless, throwaway nonsense, made even less appealing in this version by the fact that the rendered cut-scenes haven't been resampled to take advantage of high definition. Switching between razor-sharp game-engine moments to somewhat blurry-looking renders to move the story on is, well, lazy in the extreme. Add to that some sub-standard voice acting, some of the most generic bad guys ever seen, and the enigmatic lack of star quality from the lead character, Ryu Hyabusa, and it's a game that's distinctly lacking soul.

They can never taint you in my eyes

He may look like a badass, but he's got a voice like David Beckham.

As we said right at the beginning, the real core of the game - the combat - is as good as any game we've played in the long history of the genre. That said, it comes at a price: unless you're prepared to tough it out on the harder levels, this acknowledged subtlety is not something you're ever likely to fully appreciate. But much could also be said of every game in this genre, to be fair. Remember on the original Xbox version where you had no choice to just spend hours on end learning and re-learning how to get through certain sections, and build up a proper understanding of the combat? Well, as with the Black version, you do have the option to make it a lot more forgiving and drop down to Ninja Dog difficulty if it's all getting a bit too frustrating. If we assume that this is where most mere mortal players will head after a few hours of being beaten to death, then the cold reality is that Ninja Gaiden Sigma feels much like any other blockbuster hackandslash - which is to say relentlessly entertaining, without doing anything especially different to any number of its equally entertaining rivals. Just like all the games in this genre, it's all about using triangle and square a lot, using special power-ups wisely, mixing it up with aerial attacks, 'Ultimate Techniques', blocking well, and careful use of dodge and counter manoeuvres.

In common with its rivals, Ninja Gaiden Sigma has a variety of weapons to power up as you wish (one of which, Dragon Teeth And Tiger Claws, is a dual-wield weapon new to this version), and you'll build up a roster of special techniques over time. But is it really so much more sophisticated and enjoyable than other games in the genre? Not to the extent that the evangelical following will have you believe. In fact, taking into account some of the problems we've discussed, it's fair to say that, overall, as good as it is, it certainly does not warrant being re-issued at full price.

But even if you're prepared to overlook every single piece of criticism directed at the game, there still remains a question mark over whether the new content and tweaks are justifiable to make you want to shell out full whack for the game all over again. In terms of long-term challenge, the addition of new standalone combat missions doesn't hurt, while the appearance of online leaderboards will be a must for the biggest fans of the series. Elsewhere, the new additions aren't such a big deal. As we touched on, two out of the three Rachel levels are ridiculously short and lightweight, and her sluggish yet all-powerful hammer attack ploughs through most enemies without too much finesse - like that galoot in Genji. Cynically, we might suggest they're more an excuse to show more of her hilarious wobbly bits than to make the game more interesting. Well, they had to use that Volleyball tech somewhere didn't they?

Walking into invisible washing machines was an occupational hazard.

Elsewhere, little nips and tucks help make certain moments of specific levels less frustrating and others have just been changed in minor ways that balance the play a little more. For example, the placement of shops near boss encounters is one key thing you might notice, or the unexpected arrival of creatures and different items in the many chests scattered around - but like we said, these aren't things that you'll notice unless you're a massive Ninja Gaiden obsessive.

What we will say, though, is that the changes and additions do make it a better game and, as such, Ninja Gaiden Sigma is unarguably the best version of the game to date. For some, that might be all you'll need to know, but for the rest of us merely looking for a blockbuster game to see us through the barren PS3 summer, we'd strongly suggest you try before you buy, because it's by no means the best the genre has to offer any more.

7 / 10