Stalker dev refutes claims
Nearly beta, lay-offs misreported.
S.T.A.L.K.E.R. developer GSC Game World's responded to a Russian games mag's report that the repeatedly delayed FPS is in yet more trouble.
GSC denies claims of mass lay-offs, conflict with publisher THQ and problems completing the game within 2006.
GSC says the game is "on the stage of beta approval" and rumours of mass lay-offs are incorrect. "The team has undergone certain reductions, particularly in the art section, due to all the graphics-related works being almost complete (out of 40 people 5 were dismissed)," the developer said in a statement. "None of the leads, programmers and moreover, testers may not be reduced at any time."
Which doesn't sound entirely rosy, anyway, but isn't quite "mass" lay-offs.
GSC also said that its relationship with THQ was fine, and commented on the technology leak, which saw some of its code get out onto the internet. Although, er, we thought that happened years ago.
"Regarding the technology leak, none of the designers gone has the rights to the game's engine (all the S.T.A.L.K.E.R. technologies, including the X-Ray engine and S.T.A.L.K.E.R.-2 engine belong to the company). Even if the current or next-generation engine would appear on the net, their legal use is impossible. GSC does not intend to sell its technologies in the nearest time, so as does not intend to postpone the release of S.T.A.L.K.E.R.: Shadow of Chernobyl due to rumours of that kind," the statement read.
All a bit odd, frankly. Doesn't sound terminal, but then repeated delays and peculiar press statements don't usually bode well. We'll let you know if we hear anything else.
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Comments (18) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What is the harm with a little wishful thinking?
And yes, FIRST
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Edit: Nor another Bloodlines, please...
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Honestly the cynicism around here at times astounds me.
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Erm...
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This should definetly show its head soon, and make HL 2 look a little dated (lets HOPE cause the source engine SUCKS (especially for Nvidia cards))
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Imagine some THQ suit travelling all the way behind the former Iron Curtain, arriving at the developers' last know address and finding a hole in the ground with some tumbleweed. He'd probably say: "Dude, like, totally Half-Life 2. Awesome."
It could happen this very minute.
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S.T.A.L.K.E.R. still looks great, and I expect a lot from it but I will make a judgement when it comes out and then make a comparison with what else is on the market. And yeah, I am still looking forward to DNF too. Anyone who has ever even catched a glimpse of that 2001 E3 trailer knows that 3D Realms still has some great vibes. They even restarted from scratch after that, talk about being self-demanding.
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in the case of stalker, i think the main problem has always been that the original idea of a massive, dynamic environment and fully non-linear gameplay just proved impossible to pull off. i seem to remember a few articles about a year ago wherein the devs admitted that they were "having problems" implementing their grand idea - which effectively means "completely stuck".
i suspect the reason this game hasn't already been gutted and released as a linear plotted game along the lines of HL2/FEAR is the laudable and sheer bloody minded determination of the devs to get it done right. that's to their credit, but my prediction is that this game will either never appear, or eventually THQ will pull the plug, gut it and release it as an HL clone. ok, third possibility is that it will be released anyway, but be buggy-as-boiling-point.
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Edit: Nor another Bloodlines, please...
And what was wrong with Bloodlines? Except being one of the top ten RPGs of all time, of course. But why would you even fault it for that? You'd have to be crazy. You're crazy, Neuroniky. Crazy like a pig who does not like vampires.
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