No one can compete with WOW
Says very important THQ person.
THQ has no plans to release any MMO games in the near future, according to CEO Brian Farrell - since there's no point while everyone's still going mental for World of Warcraft.
Farrell's comments came during a presentation to investors, where he was asked why THQ hasn't produced an MMO yet. He replied: "We're looking at it very closely, but I want to find the right opportunity. I think what you will not see THQ do is come out with another fantasy-type game."
"The other thing we're thinking is these things tend to have a window," Farrell continued.
"Right now that product is World of Warcraft, so the idea would be to time something for when that product is going to be on its downward slope. To come out with something competitive now I think would be misguided for anyone, including THQ."
With more than 6 million players worldwide, WOW is undoubtedly hugely popular - and making a huge amount of money for Vivendi and Blizzard, seeing as that's 6 million times the subscription fee of £8.99 (or local currency equivalent) every month. EVERY MONTH. Imagine all the PS3s you could buy with that.
NCsoft's Guild Wars is still struggling to catch up, although the game has just hit the 2 million player mark. But WOW could have a serious challenge on its hands when Lord of the Rings Online launches later this year...
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Comments (60) Latest comment 6 years ago
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It isn't even in china yet and having 2 million players is quite an acheivement for a new franchise. WoW was always going to be sucessful off the warcraft series.
But very wise for a company with no MMO experience to keep out of the market - not as if they really have any titles that could even go MMO (or that many good titles for that matter..)
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Whilst 6million repeat subscriptions is great for the publisher/developer, I can't help feeling it's still a relatively small subscription base compared with the potential out there. I think a cross platform, casual friendly mmo set in a more contemporary environment (sci-fi and fantasy generally being considered niche) would be capable of wiping the floor with WoW.
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Then came World of Warcraft.
Of course it's possible to compete with World of Warcraft. Give me the same ease of start, an evolving world and well thought-out quests for a slightly less monthly cost and I will abandon WoW.
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yeah, just one. oh and a bit of a tv!
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http://www.warhammeronline.com
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I've been screaming for this since I first played Planetside.
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[link url=http://www.penny-arcade.com/comic/2006/06/16
]http://www.penny-arcade.com/comic/2006/0...[/link]
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WoW will keep most people intrested in it for about 5 to 15 months, then you want to try the next thing (ok sometimes you relent and reopen the account, but that dosent last long). Give it a year and a bit and that would be the best time for the next big MMO.
Unless WoW comes out with a complete overhall of the game for expansion number 2.
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GW does indeed have a huge amount to draw on in terms of background. A 40k one would be awesome. Along the line of space hulk. Along the line of Necromunda. Along the line of black crusades.
etc etc etc.
All your money is belong to us.
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“I want to find the right opportunity”
"What you will not see THQ do is come out with another fantasy-type game"
“The idea would be to time something for when (World of Warcraft) is going to be on its downward slope”
Aye, sounds like they've basically given up
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Crivvens, my mate was on the phone talking to me about trying that an hour ago. I think I'll give it a miss though. I don't need two shit unfulfilling lives thanks, this one is bad enough, but at least my wanks are real and enjoyable in this one.
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23?
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It absorbs all your free time if you let it........Must find more Dreamfoil...Oooo Black Lotus.
/played
That can't be right...where did my life go?
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Sadly while my character looked sexy as hell the game actually made me want to play WOW more than ever.
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http://www.eurogamer.net/article.php?art... ?
Far better that this grinding fantasy thingy imho
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The problem with MMORPGs is they are seen as money trees, the success of UO, EQ and WoW is not something that can be easy replicated since the market cannot support it, unlike normal multiplayer games.
Also I doubt that Guild Wars have 2 million people playing, they might have sold 2 million CD-Keys (accounts if you like) but remenber that just because I happen to have one does not mean I play, I did play for about 2 months before I got bored with the game and stop and that was last year but I bet for "statistic purposes" I am considered a Guild Wars player MMORPGs they really use inactive accounts (in GW case there are none) or cancelled accounts for the purpose of "number of players" ... yes, they cheat because they want to give the impression the servers are full of people.
After all nobody would stay long if the servers looked like GW or WoW servers at 3.00 AM.
And yes, we go get the elves and dwarves but really what is the diference if they were not there ... most people act in MMORPGs as if they are 13 years old humans, there is little to no roleplaying (outside cybersex) and it seens you simple are in chat room most of the time.
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I'm talking about UO, by the way.
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That's hard to believe, considering what a dull "experience" WoW is (oh, IMO).
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So, WoW has finished its appeal to me. I don't want a game that starts after 200 hours you're playing it, and only if you can dedicate the random 10+ hours per week + a complete week-end once in a month to enjoy it fully. I got a life. And boy, I'm more than happy with it.
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MMO games are really expensive to make. And one after another, any new MMO that comes out (some of which are very decent) is summarily ignored in favour of WoW. Yes, the rewards for a hit MMO are great, but the odds of that are not good. The market can clearly only support a very small number of MMO games at one time - and most players can only support a single MMO subscription at a time. Although there will come a time when WoW is on the way out and there's room for newcomers, that time is not now.
So don't blame the messenger. Blame the game-buying public for being lemmings. As much as I like Blizzard's older stuff like Starcraft, WoW is really really boring.
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I guess the masses like the mindless PvP.
Meanwhile, I went back to FFXI so its all still sweet. I've never seen a MMORPG with a story so strong. Sure, it might not have the bloom effects of WoW but who needs them?
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Have you actually played WoW?
PvP is the weakest part.. most people play it for the grind for epixxxx strangly...
And "story" and FF don't go together m8.
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The game is all about getting more powerful as a character, getting more powerful equipment, getting to fight more powerful enemies, with more powerful guild mates and so on. The problem is: lvl 1-6 are tutorial levels, 7-20 let you see 90% of the abilities and capacilities of your character, and then the grind starts. Up to lvl 30 you still have a lot of quests going on, giving you the impression of "doing something" in addition to grinding, but then quests become scarce and rewards negligible and you have to wade thru lvl31-39 in a few-quests-few-instances-few-good-items environment that is just a big grinder. Lvl 40 introduces the horse, two nice instances (you could actually start doing them a little bit sooner, probably around lvl 37, with the right group) which for the first time give great rewards and which require some skill to complete (something unusual for this game.......). But you're already in full grind mode by then, and levelling can take easily 6-8 hours per level. And if you don't have the time to do instances (you need 1.5-2 hours straight for that, possibily longer if a group is not already forming), the only other option you have is to grind and grind and grind. So basically you could grind the instances (fun, but boring after a while) or grind the land (plain boring). At lvl 43-45 another instance adds up which probably is better, but I really don't know since I didn't get that far.
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