DOA4 given UK date
When will we get to... FIGHT!
Microsoft's just confirmed what most UK retailers had already been saying - that Dead or Alive 4 will ship on Xbox 360 from January 27th.
That's not bad going, given that it only came out in Japan and the USA at the end of December.
It's a bit later than developer Tecmo would have liked, however - the game's much-publicised delays in December for final tweaks meant that it missed the Japanese launch of the console, which suffered as a result.
Mind you, it might even shift some units over there if it does as well for 360 as DOA3 did for Xbox. The new game introduces a revamped fight system, new and old characters (including unlockable ones like Halo's Spartan-458), and a full range of Xbox Live options.
Plus, obviously, it ought to look very nice.
Look forward to our review in the run up to the game's release next Friday. Rob's already sharpening his thumbs to help with "the beatings" (we tried to explain, but he wouldn't listen).
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Comments (43) Latest comment 6 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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have they fixed the save bug?
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I already have DOA:Ultimate and VF4 Evo, but i'll probably give DOA4 a look further down the line at some point. It's not the game that's going to sell the 360 to me.
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Will give it a try.
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yay for xbox live encouraging lazy developers \o/
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Basically the game loads up before the 360 has passed it your profile info. This is the same thing that can cause COD2 savegame issues as well. Or so I can gather from other sites.
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Fuck off. Never met a lazy developer in my life. You make a game as complex and intertwined as modern games are and tell me that we just sit on our arses all day.
So why do bugs get into games? Combination of: bad development practices, poor publisher support (either through Q&A or them trying to push a game out too fast), bad management decisions (feature creep and unplanned-for policy changes), and developers making mistakes (which happens to the best).
You can do your best to minimise all of these factors, but "laziness" and complacency on the part of the programmer is not one of them. And while games are made and sold as products (which pays my wages, so I shouldn't complain) we will always have 3 of the 4 factors above.
Sorry about the "fuck off," but that phrase really gets on my tit.
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I would love to be proven wrong tho' since I have it on pre-order
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Bullshit, they're no different to any other profession.
In fact on this very website I've heard people say some of the time they do sod all until the last few weeks!
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I think smurf was having a dig at XBL (when you can't beat'em...) and not developers per se...
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Game development isn't like other professions. We're (or the majority of us are) doing this because we really love games and making games. Pride in your work is something that comes naturally when your job is a vocation.
And either you're joking about the last few weeks thing, or you know little about how the majority of the industry runs its affairs. We have regular "milestones" (every month or so, increasing in frequency as we approach release), where a copy of the game is sent to the publisher to be QA'd. They have to pass the milestone for us to get the next batch of money. Completion-bonded titles are moving away from this model, but they are still rare. So you see we can't really just sit around, but things do get more frantic towards the end of the project.
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soooo bad
why do all of the 360 tv ads suck so much?
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Dont claim programmers are some sort of special breed. As I say, they are no different to any other group of employees who have chosen a profession.
I think you're reading what I'm saying as ALL programmers?
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I admitted in my last post that there can be work-shy developers (but they don't last very long), and I know you're not trying to paint us all with that brush, but the initial poster *was* trying to say that a whole studio had conspired to leave bugs in because they couldn't be bothered to fix them. That they had better things to do than make the best game they could. It's that kind of ignorant posturing that gets at me.
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Yes, it could have been worked better with the x-box (as in it could make you load your profile before it starts the game) but at the same time it could also have been handled better by the programmers.
Personally, I think the idea of trying to load something into memory without checking it's available first is just sloppy coding, and I'd get my wrists slapped with a 2 by 4 for such a thing.
Plus this kind of thing should have been covered by testers in both camps even if it did get coded badly.
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And I like a good arguement.
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Games are more complex yes but bug testing should be given just as much care as every other aspect of games development which have all had an increase in staff numbers as games have evolved. Games testers are the lowest ranking staff in the games industry and are paid as such. Increasing the amount of testing is one of the smallest costs when creating a next gen game, there is simply no excuse when the testing side of things isn't scaled up with the rest of a studio.
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And I must admit that stating that all developers are dilligent and are not lazy is quite astounding. I agree with Furbs - there will be some, I'd stake everything I own on it.
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How many times do we here that its the publishers fault? Or the marketing department? Or the management? And indeed many times it is........ and sometimes its not, and is the result of the collective.
No single part of a team is *always* infallible.
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That doesn't help if the concept is shit in the first place.
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@abigsmurf - just coders? _ALL_ game devs are overworked :/
@Peterfill - you're right - In the case of games, "You get what you pay for" totally rings true... If blame should be placed anywhere, it should be on Puplishers, with Un-realistic timescales and even more un-realistic budgets.. Then on the marketing dept of said publishers for wanting to save even more money and not publicise a game correctly. Add on top of that the difficulty on getting a publisher to hand over payment for a project once its over....
EDIT and @seifer Dammit! - \goes back to work
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LOL
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I did admit that developers (coders, artists, game designers) make mistakes. The bugs that are evident in many games (including some I've worked on) don't magically appear from nowhere! But when the developer makes that mistake, and it gets into the final release, it's not because he was too busy jacking off to fix it.
abigsmurf: I'm glad you realise there are many factors that go into game crapness.
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(Ohh and after all the hard work I put in,it turns out Spartan is shite)
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You almost make it sound like you don't think console gamers are geeks... I like the DOA series AND Halo, which group does that put me in?
Even if it doesn't get more people playing DOA, it's not like people are gonna boycott it are they. Team Ninja can throw as many bonus characters in as they want as far as I'm concerned
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Oh, it has a fighting system now? Well...
/turns demonstration mode on
*fapfapfapfapfap*
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