Metal Gear Solid online plans

Details of Subsistence's new bits.

Konami has elaborated on its plans for multiplayer modes in Metal Gear Solid 3: Subsistence, the beefed-up PS2 version of the most recent MGS title, Snake Eater.

Previously Konami had said that there'd be Team Battle and Snake And Enemy modes, but now it seems there are some five different options - Sneaking Missions, Capture Missions, Rescue Missions, Deathmatches and Team Deathmatches - for up to eight players. All will be available via PS2 Online

The latter two sound like nothing new, but we'll be interested to see how the game plays out with the MGS dynamic as opposed to a more traditional third- or first-person action control.

Players will be able to select from Ocelot Unit, GRU or KGB team options and use the full MGS3 control scheme including Close Quarters Combat elements. Players with the best stats will even be able to play as major characters like Ocelot.

Games will take place in key locations from MGS3, as well as some new ones (names being chucked around include Small Forest, Kill House and Abolition Factory - Kojima's clearly been to the PC FPS school of level-naming.

Speaking of the man himself, he had this to say in today's Leipzig statement: "Finally it is possible to battle with players from around the world online at Metal Gear Solid from the comfort of your own home."

"For the online mode, the essence of Metal Gear Solid is retained, with additions of various online rules and original stages. With the continued growth of the culture of Metal Gear Solid, this new online addition, I believe will bring a new way to enjoy and experience the world. I hope fans will look forward to experiencing it."

You can read more about MGS3: Subsistence as part of our previous coverage.

Comments (15) Latest comment 7 years ago

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  • tonynibbles #1 7 years ago

    This is gonna rock!

    Seriously looking forward to this now...
  • tengu #2 7 years ago

  • NAC #3 7 years ago

    Konami you better get this right not like PES on live. This could be one excellent online game. And could tempt me to plug an ethernet cable into my PS2.

    Hours on live: over 100.
    Hours on CentralStation: 1:30 (Including a hour registration).

    This could though be set to change...
  • kalel #4 7 years ago

    Um, they're gonna struggle to keep this up. Substance, then subsistence...what's next, subsidence?
  • smelliot #5 7 years ago

    Shame this isn't on Xbox, otherwise it'd be fun. Lacking a headset really ruins the game.
  • tonynibbles #6 7 years ago

    I think its best never to utter the words 'Central' and 'Station' together at the same time ever. You might get cursed.
    Or worse still, your internet connection might start playing up.

    deathgibbon - I feel obliged to add that SOCOM pulled in more players than any other console game before. I think. Or at least - thats what Sony quote every single time XBL is raved about.
    Edited by 1 at 17/08/05 @ 15:36
  • SteVader #7 7 years ago

    Lacking a headset really ruins the game.

    Que? PS2 Online games have headsets you know - or did I miss your point?
    Edited by 1 at 17/08/05 @ 15:38
  • deaner #8 7 years ago

    Hurrah!

    It'll be the first time I've used the PlayStation Network... since downloading additions to MGS3!
  • Huntcjna #9 7 years ago

    Im sure they are releasing this on xbox too
  • kgthatsme #10 7 years ago

    At one point there were more Socom players online than every XBOX game combined. So there
  • jack_klugman #11 7 years ago

    It'll be the first time I've used the PlayStation Network... since downloading additions to MGS3!

    I'd love to know where you saved them. My poor memory card scoffed at the idea of downloading huge camo. files.
  • deaner #12 7 years ago

    I had to dedicate a full 8MB Memory Card to general MGS3 save files, including the camo packs.

    It's a pretty greedy game.
  • lambtron #13 7 years ago

    " At one point there were more Socom players online than every XBOX game combined. So there"

    Yes and then Halo2 was released. It pulls in more unique players per day than SOCOM ever did, even at its height.
    Edited by 2 at 18/08/05 @ 10:47
  • deaner #14 7 years ago

    SOCOM II was excellent online. And there was always bucket-loads of people to play.

    Problem is, via the headset and network, it's hard to tell the difference between the voice of a girl and a young boy. So I kept upsetting kids by referring to them as 'she'.
  • Burton2000 #15 7 years ago

    wat no pc version i realy wana buy this but not forking out 100quid on a ps2 for 1 game