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Metal Gear Solid online plans News

PlayStation 2 News by Tom Bramwell

17 August, 2005

Konami has elaborated on its plans for multiplayer modes in Metal Gear Solid 3: Subsistence, the beefed-up PS2 version of the most recent MGS title, Snake Eater.

Previously Konami had said that there'd be Team Battle and Snake And Enemy modes, but now it seems there are some five different options - Sneaking Missions, Capture Missions, Rescue Missions, Deathmatches and Team Deathmatches - for up to eight players. All will be available via PS2 Online

The latter two sound like nothing new, but we'll be interested to see how the game plays out with the MGS dynamic as opposed to a more traditional third- or first-person action control.

Players will be able to select from Ocelot Unit, GRU or KGB team options and use the full MGS3 control scheme including Close Quarters Combat elements. Players with the best stats will even be able to play as major characters like Ocelot.

Games will take place in key locations from MGS3, as well as some new ones (names being chucked around include Small Forest, Kill House and Abolition Factory - Kojima's clearly been to the PC FPS school of level-naming.

Speaking of the man himself, he had this to say in today's Leipzig statement: "Finally it is possible to battle with players from around the world online at Metal Gear Solid from the comfort of your own home."

"For the online mode, the essence of Metal Gear Solid is retained, with additions of various online rules and original stages. With the continued growth of the culture of Metal Gear Solid, this new online addition, I believe will bring a new way to enjoy and experience the world. I hope fans will look forward to experiencing it."

You can read more about MGS3: Subsistence as part of our previous coverage.

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Comments: 1-16 of 16 in total

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tonynibbles
17/08/05 @ 13:18
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This is gonna rock!

Seriously looking forward to this now...
tengu
17/08/05 @ 13:23
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PS2 online? Hah!
NAC
17/08/05 @ 13:41
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Konami you better get this right not like PES on live. This could be one excellent online game. And could tempt me to plug an ethernet cable into my PS2.

Hours on live: over 100.
Hours on CentralStation: 1:30 (Including a hour registration).

This could though be set to change...
kalel [mod]
17/08/05 @ 13:48
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Um, they're gonna struggle to keep this up. Substance, then subsistence...what's next, subsidence?
deathgibbon
17/08/05 @ 13:48
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Done on Live - yes.
Done on PS2, where the online population is barely in triple digits - no.
smelliot
17/08/05 @ 13:59
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Shame this isn't on Xbox, otherwise it'd be fun. Lacking a headset really ruins the game.
tonynibbles
17/08/05 @ 14:35
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I think its best never to utter the words 'Central' and 'Station' together at the same time ever. You might get cursed.
Or worse still, your internet connection might start playing up.

deathgibbon - I feel obliged to add that SOCOM pulled in more players than any other console game before. I think. Or at least - thats what Sony quote every single time XBL is raved about.
Edited 1 times, most recently on 17/08/05 @ 15:36
SteVader
17/08/05 @ 14:37
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Lacking a headset really ruins the game.

Que? PS2 Online games have headsets you know - or did I miss your point?
Edited 1 times, most recently on 17/08/05 @ 15:38
deaner
17/08/05 @ 15:29
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Hurrah!

It'll be the first time I've used the PlayStation Network... since downloading additions to MGS3!
Huntcjna
17/08/05 @ 16:11
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Im sure they are releasing this on xbox too
kgthatsme
17/08/05 @ 18:00
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At one point there were more Socom players online than every XBOX game combined. So there
jack_klugman
18/08/05 @ 09:16
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It'll be the first time I've used the PlayStation Network... since downloading additions to MGS3!

I'd love to know where you saved them. My poor memory card scoffed at the idea of downloading huge camo. files.
deaner
18/08/05 @ 09:24
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I had to dedicate a full 8MB Memory Card to general MGS3 save files, including the camo packs.

It's a pretty greedy game.
lambtron
18/08/05 @ 09:45
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" At one point there were more Socom players online than every XBOX game combined. So there"

Yes and then Halo2 was released. It pulls in more unique players per day than SOCOM ever did, even at its height.
Edited 2 times, most recently on 18/08/05 @ 10:47
deaner
18/08/05 @ 11:13
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SOCOM II was excellent online. And there was always bucket-loads of people to play.

Problem is, via the headset and network, it's hard to tell the difference between the voice of a girl and a young boy. So I kept upsetting kids by referring to them as 'she'.
Burton2000
19/08/05 @ 09:09
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wat no pc version i realy wana buy this but not forking out 100quid on a ps2 for 1 game

Comments: 1-16 of 16 in total

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