Prince of Persia 3 trailer
And new screenshots.
A new trailer for the third instalment in Ubisoft's Prince of Persia series is now available on Eurofiles. You can also see some new screenshots here.
Prince of Persia: Kindred Blades sees our hero returning to Babylon with the lovely Kaileena, only to discover that war has ravaged the land and everyone hates him. Cast out onto the streets and hunted as a fugitive, the Prince soon learns that the spirit of a deadly Dark Prince is beginning to possess him.
Which means, neatly, that you get to play as two different characters, each with unique fighting styles and weapons. As you might expect there's lots of jumping across rooftops, defeating powerful enemies and messing about with time to be done, with a bit of stealth action thrown into the mix.
Prince of Persia: Kindred Blades is due out on PC, PS2, Xbox, GameCube and GBA this autumn.
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Comments (16) Latest comment 7 years ago
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Oh and having a "dark version" of your character seems to be the new lens flare. Pretty contrived excuse to inject some new features into a stale series, really.
Now, if dark prince was going around town spraying graffiti, and nice prince had some kind of water-shooting backback of some kind...
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Really? Why not DS?
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The name Price of Persia is now officially rinced...
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Agreed.
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"I wouldn't bother. The dreamy, billowing pastels of the exquisitely crafted "1001 nights"-style setting is supplanted by generic, dreary architecture, the charm of the protagonist is twisted into sneering adolescent wangst, whilst some wailing metal cacophony drenches everything in its suffocating excrescent soundscape. It's so appalling that it breaks the boundaries of time/space and retroactively besmirches the memory of the Sands of Time. The only good point is a second play-through yields some clever-clever time-travel trickery in a similar vein to Back to the Future 2 (not that I've ever summoned the intestinal fortitude to play it a second time, or even finish it a first time for that matter, but someone sent me a .wav recording of how it culminates)"
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It's looking to be the other way round actually...
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I'd rather no combat at all.
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loved the first, steered clear of the second and it looks like I'll be doing the same again. what a shame.
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Well, there's some combat, some more combat, some jumping that leads to combat. Oh, and a chariot bit.
*has flashback from when vehicles were introduced to the Tomb Raider series*
Oh bugger.
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I will say that I thought the combat in WW was better (a bit) than the appalling respawning boredom fest that was the scrapping in PoP. That said, the combat was the only improvement I saw in WW. And I never really thought of PoP as a combat game, rather it was much more about hopping about on the outside of an extraordinary palace or inside a cave almost bigger than my imagination can cope with.
P.s. "sneering adolescent wangst" Is that a typo? I sincerely hope not, as "wangst" is a word I would like to use more often.