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Max Payne, Alice on track
To make big screen debuts.
Hollywood producer Scott Faye has confirmed that the big screen adaptations of Max Payne and Alice are still on track and are coming along nicely, thank you.
According to John Baudiosi's Hollywood Bytes column, shooting on Max Payne is likely start either at the end of this year or the start of 2007.
A "well-known screenwriter" has been hired to do the script, and the budget "could be anywhere from $10 million to $100 million, depending on the vision." But since producer Scott Faye doesn't believe in throwing money at special effects just to lure moviegoers, it's likely to be "somewhere in the middle range."
Faye decided to produce the game after stumbling on a cardboard standee of Max Payne at E3 '98, which reminded him of the good old fashioned cop films they used to make in the sixties and seventies. Apparently the Max Payne movie is going to take inspiration from Clint Eastwood classic The Outlaw Josey Wales.
"Put yourself in a mindset where you've built up this life, not a 100 per cent perfect life, but one you enjoy living, and then in one moment everything is snatched away from you," Faye told Baudiosi.
"With Max Payne, we need to mine and transpose the character into the parameters of linear entertainment and find subtle ways to remind the audience throughout the film of the pain that the character is going through."
Faye is also producing Alice, and shooting is likely to start this summer. Marcus Nispel, whose previous credits include the Texas Chainsaw Massacre remake and numerous music videos, will direct the film, and Sarah Michelle Buffy will star. The budget will be between $40 million - $50 million and the film is slated for a 2007 release.
"The script that we have now blends the spirit of the original work by Lewis Carroll with American McGee's unique vision of the mythology to create a story that is very compelling," said Faye.
"What makes this different from other situations is that we have our Alice and we have a director that has a very visceral sense of how this game world should look on the big screen."
Faye is also working on a third videogame adaptation that has yet to be announced, and he's working closely with the developers of all three games to ensure that the movies do them justice.
"With any of the games that I'm turning into films, it's important to create a movie that will not offend the core base of gamers who love the property, while adding depth to the story to attract a potentially bigger movie-going audience," Faye said.
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Comments (24) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The fact that Shwan Ryan created "The Shield" almost makes up for his involvement in "Angel" and "Nash Bridges".
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Aye, because MP isn't linear already.
Also: American McGee's Alice as a film? Oh my. That could go very badly wrong or very badly right, and without much in between.
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Films of games are the new remakes, which were the new sequels which were introduced when Hollywood ran out of ideas.
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MP1 was one of my all time favourite games, and I'm looking forward to the film. MP2 I think tried a little too hard to be noir.
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I loved all that though.
When it overplayed it did it really well "Maaax, deeerest of aaall my friends",
but when it kept it low it did that well too "I had a dream my wife was dead, but it was alright".
Compared with good films it had some off moments, but in the company of other games I thought it was well above the competition. When you think of some of the voice acting that turns up in games, MP2 was like fresh air.
To be honest, its been that long since I played MP1 I can't remember that much about the plot of acting.
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praise be \o/
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YES!
Fairuza Baulk would have been absolutely perfect.
God, I had so many nightmares because of that movie when I was younger. Definitely the darkest movie Disney have ever made. Or at least that I can remember.
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I LOVED THE GAME
/bounces \o/
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I remember seeing it on suprnova with 58000 downloads going on 6 or 6 trackers, this was a week before its UK release, the person who thought up the staggered releases lost them tens of millions.
Marketing probably saw the low sales as meaning people didnt like the game >.
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* Something about "punctuating the silence like a gunshot to the face"
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I'll get my people to call your people, we'll do lunch.
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Like I said I can't really remember much of MP1, so I may well agree with you if I played it again. I certainly think that the MP games had some well done adult dialogue in them. I don't mean adult in the typical games sense (i.e. all "f*ck you c*cksucka" and so on, none of which seems particularly adult to me) but in a genuine "this is the way adults speak" sort of way.
Vampire Masquerade:Bloodlines is another that springs to mind. The dialogue and voice acting in that was mostly brilliant. They didn't have people speaking like extras on a GTA set, but neither did they avoid dipping into the dark or perverse when required. That goth girl who ran the club in VM:B was one of gamings pinnacle female sex-symbol moments (I know I am treading on dodgy ground here). Not because she was particularly scantily clad, like the hamfisted attempts of so many other games trying to portray women in an adult context, but because her dialogue and voice acting was that of an adult and all the more minxy for it.
Anyway, I'm off to read my "How to tell the difference between girls in games and girls in real life" pamphlet again as I'm clearly losing my point of reference.
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"When you're looking down the barrel of a gun, time slows down. Stick with it, and you can live a lifetime in that split second."
"The trouble with wanting something the fear of losing it, or never getting it. The thought makes you weak."
"She was beautiful. I hated her for making me feel this way."
I could go on, but I'll spare you. I'm praying the movie will be good.
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http://en.wiki quote.org/wiki/Max_Payne
I misquoted, but thats still my favourite line (the "had a dream my wife was dead" one).
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Either that, or Alice as anime, done by Gonzo Animation.
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