Football Manager 2007 unveiled
Over 100 new features.
Sports Interactive's preparing Football Manager 2007 for release this Christmas, and aims to deliver over 100 new features across PC, Mac, Intel Mac, Xbox 360 and PSP.
New features include setting up feeder clubs, a revamp of the youth team structure, an easier to use default skin, reworked team talks (including pre-match team talks), and manipulation of the media to address your own players - and also to try and unsettle star players at other clubs around the world with a few words of pointed admiration.
SI says it's been focusing on fan feedback for the Xbox 360 version too, helping it to deliver a user interface that offers a joypad-friendly alternative to the PC without sacrificing the game's noted depth.
Meanwhile, PSP title Football Manager Handheld will have more playable leagues, features, and network play - something absent from the first game, which came out earlier this year.
With the role of feeder clubs and the media's place in "tapping up" rows under greater scrutiny in today's football world, both features are likely to whet the appetites of FM fans keen to adopt the tactics of Wenger, Mourinho and others.
Feeder clubs will work as you might expect, says SI, allowing you to establish your small team as one that receives loan players from larger clubs or, if you're already on the big stage, to set yourself up to farm youngsters out to gain match experience. You'll have first-option on feeder club players in that case, as well as the option to schedule friendlies - you just ask your board for a feeder relationship and choose from the list compiled.
Meanwhile, player interaction through the media will allow you to praise your own players or hand down harsh rebukes, but it's the potential to make deliberately worded comments about world stars that's likely to tickle most football fans - particularly after enduring sagas like the one involving Ukranian star Shevchenko, who eventually joined Chelsea this summer after spending more than a year playing hard to get in the press.
Elsewhere, revamped youth teams now have full squads, offering a much better system for regeneration of players in the long-term game, SI says, while scouting offers more information on players and teams - with what's described as a more realistic methodology for player-scouting.
Naturally SI plans to reveal a lot more between now and Christmas, and managing director Miles Jacobson claims FM 2007 will offer the developer's "most authentic football experience yet" - paying particular attention to the new skin and its associated benefits.
"There will be a new, easy to use default skin, as well as improved hints and tips throughout the game. More in-depth feedback from your assistant manager and coaches, plus interaction with any player worldwide makes this an unmissable and very user friendly experience, and our best football game by a country mile," he said.
Expect more on FM 2007 in the coming weeks and months.
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Comments (30) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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K
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/slips into a coma . z Z z . . blip
Why comment on something that you have no interest in then?
Feeling a bit lonely?
nob
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We're always listening to any feedback people want to give us (I've even popped up on the EG forums now and again
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Maybe a few more lines after a shot, like how the chance developed and who was involved. Maybe also more text along the lines of the skill each player is using. For example, it is had to see if a player is using his positioning skills or even pace during a game.
It would good if you could give the player a option of how much text they want in a match. Fewer lines for games you just want to speed past but for the all important cup final i like to really live the match and know everythink that is going on.
What do you think?
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I know you have Marc, it was in my thread that you posted.
K
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eagerly anticipating this, my five seasons with Palermo in FM2006 were some of the best of my eight year affair with CM/FM.
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For the pick-up-and-playness of the handheld version, I'd like to see at least 2, poss more user settings for team picking.
I don't know if it's just me but the number of times I switch between two or three core line ups as the fixtures pile up, it would make it a lot quicker if I didn't have to clear and re-pick each game.
Although Assistant Pick is sometimes very useful in this regard, a couple of user defined picks would be great.
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That way not only will myself and my mate buy it, but my brother and his pal would buy a 360 specifically for the kind of online action pc gamers enjoy now
Then we can really be sad..
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Gameplay > Polygons.
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Surely you can't expect a consumer to pay 30 quid more for a game that is in fact worse than the game on another platform? The only other games that I have personally bought that are on both platforms are COD2 and Oblivion, and from what i understand both games were developed with the console user in mind and so are very suited to the 360, hence i'm willing to pay the extra. Football Manager (2005) however was only ever designed for the PC and then a crappy control mechanism was added to the 360 version and not much else.
Personally, I think that the costs involved into putting it onto 360 are not worth the extra 30 quid, and i would much rather spend that money on the new Pro Evo or even (gasp!) the new Fifa game, both games designed specifically for the 360 and both games that offer more than their cross platform editions (even if it just be improved graphics).
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FM 360 is the only SI footy game i have ever not bought. (i even picked up the SI CM games on the XBox) I was looking forward to this on the 360 but its just not value for money when you can pay 20 notes for the PC version.
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Whilst a fan of Table Tennis the game, I personally believe the reason for the cheaper price is the lack of career game - I know that it'll be played less by me because of it. Value for money is key, and FM on Xbox 360 is fantastic value for money if you are a fan of sports management games. All in my opinion, of course.
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Having said that if I could only find FM for the PC for that price I would pay it due to my addiction, However, Im sure most people who buy FM for the PC will pay a lot less than the price you stated.
This is getting away from the point. Yes we all know that PC games are cheap and that 360 games are way too expensive. This is normal and now expected by the general games buying public. When a game is £20 and can run on a "old" PC it annoys when the price for the same game on the 360 is £40 - £50.
I dont want to sound like im being a nob here (i love you all, i really do. I would marry each and every one of you if i could!!) its just it looks like you might be putting off a few loyal FMers by your pricing.
On a side note ( I know i have been going on a bit) is there plans for a 360 data update to take account for the summer transfer window?
Ok i think im done now
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As for transfer updates, we only do those after the January transfer window. Whether we'll be allowed to do one for Xbox 360 at that point will be Microsoft's decision, and not ours, but we will certainly want to.
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Oh and i noticed that you can pick up CM 2006 for the Xbox for £20 at play, licensing fee and all.
Sorry if I came over like I was having a go, I wasnt. Im a huge fan of SI and FM but when even I just cant justify buying a game I love on a system that I love I think somthing is wrong.
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I really can't see how you can defend the pricing, despite the r.r.p. of £35 for the PC version, surely you can not be naive enough to believe this is the actual price it is being sold at. Even if it did sell at this price how can you justify the different prices? surely the 360 version, by definition, is less value for money especially considering the flaws it has?
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King of Spain - of course I fully understand why people would buy the cheaper version if they have both platforms, and I don't think I've said anything about that. I've just said that I believe all of our games to be very good value for money, whatever the prices!
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I really like how "human" SI are and how you vist of forums. (even if we dont always agree)
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