Quake IV 'too early to show'
Id Software is 'happy' with Raven's work on Quake IV, but isn't prepared to show the FPS at QuakeCon.
Id Software has indicated that Quake IV, currently in development at Raven Software under Id's supervision, will not appear at this year's QuakeCon event, despite some apparent expectation to the contrary.
However Id CEO Todd Hollenshead and designer Tim Willits have both indicated that it's not a question of the game coming in below par. "We've been happy with what they've done, but it's too early to show," Willits said of the PC FPS in CNN/Money's Game Over column.
"We've been trying not to whip people into a frenzy with [Quake IV]. When we show the game, we want it to be something that's really impressive for the people who have been waiting for it," Hollenshead added.
Expectation of a QuakeCon unveiling for the Raven title apparently grew after last year's Doom 3 multiplayer test, when Id surprised a few people by showing off the highly anticipated FPS's four-player deathmatch mode at the annual Quake convention.
For now at least, Quake IV remains something of an unknown quantity - the only real glimpse of the game coming in the shape of a few pieces of concept artwork that appeared on the net last July, prompting Id to threaten to shut out any website or magazine that republished them.
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Comments (22) Latest comment 8 years ago
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Glad to hear that Raven are behind it though. I've always thought that the Quake games themselves sucked big time but Raven have managed to do some great things with the Quake engines.
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Um...no...it's SP only. The sequel to Quake 2.
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ooooh, then i'm interested again!
i was re-reading old pc mags and this was mentioned in one, said it was MP only, i'm glad they were wrong!
Quake IV - Yay! \0/
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That's actually not a bad title!
Peej
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Can't wait. Anyone know if this I'll be on Xbox too ?
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But on the other hand, John Carmack himself have stated that the Doom 3-engine is not suited for high paced action games with lots of frames per second. But more for singleplayer games. This due to the strain put on the CPU and the 3d cards with all the eye candy.
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The sole reason why there's still so many people playing q1 is the multiplayer aspect.
If it's not gonna be Quake as it was intended, change the name.
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Also Soldier of Fortune 1 and 2 were very good games, imo. I think their proudest moment in those games were the fun and the tension, not just the gratuitous violence.
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Well, let me rephrase that: I loved Dark Forces, and Dark Forces 2 was decent enough. After that it got dull for me.
But I'm sure for a Quake game they'll get a lot more development time, so I am hopeful.
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I really wish someone had licensed the Serious Sam engine for a Jedi Knight game, much better fit I reckon.
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I also think a huge beautiful star wars world could be created with the Farcry engine.
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its a complete resource hog too from what ive heard, thats why quake 3 is still popular, anything can run it!
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when it was first released this was all i had. doom 3 however on the system i have now is another story ;/
i hate having to upgrade for games - i find a lot of the time its very unsatisfying - unless someone else is paying