MS insists you can sit with Kinect
Only in games made "with sitting in mind".
Microsoft has insisted that Xbox 360 motion-sensing add-on Kinect can recognise players who are sitting, despite a recent developer comment to the contrary.
"Kinect can be used while sitting when an experience is developed with sitting in mind," Microsoft told Joystiq.
Backing up its claim, Microsoft pointed to navigating the Dashboard and using the ESPN, Zune and Video Kinect apps as "experiences where we expect people to be sitting".
Yesterday, Eurogamer brought you confirmation that upcoming Ubisoft real-time strategy game R.U.S.E. will support Sony's PlayStation Move controller when it's released in September.
Senior producer Mathieu Girard told us the team decided not to integrate Kinect into the game because users are required to stand up while playing.
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Comments (59) Latest comment 2 years ago
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Complex control: Not Really
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I have seen the light these games will... hey wait a minute THESE AREN'T GAMES!!!
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Even the stupid driving game they showed involved having to stand up, lol.
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Perhaps RUSE has a more complex control scheme than Kinect can support without using a controller, and 'no controller required' was kind of like Kinect's tag-line.
Hopefully they will find a solution, because motion control and RTS games seems like such a perfect fit to me.
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- Microsoft
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MS Kinect Demonstrator:
"So as you can see, down these rapids there's a giant enemy crab: just attack its weak sitting point for massive damage"
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...or patch Forza to allow us to press stuff on the dashboard.
Cheers.
Damn shame you can't track fingers. They should have included a special 'zoom' mode that tracks a single player's head, arms and fingers only.
Looks like they messed up, unless they release hand controllers for the thing, or use basic gestures such as leaning, waving and grabbing.
We'll see...
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Could make a fortune.
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But at the moment even though MS are tring to use major damage limitation to stop the negative PR unfortunaltely Natal still has problem on depth perception trying to work out your skeleton structure while sitting down. It cant tell the difference between hips and knees. SO it will only concentate on upper body motion tracking when sitting down so basically hand gestures and head tracking and maybe a bit of leaning side to side
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And if Kinect was integrated into COD how long would you play online?
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I dont see any point ruining good controls with some gimmicky me-too addition ... especially during competitive multiplayer.
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But why would you want to play core racing games and core shooters with motion controls in the first place? (other than the head tracking, which does not require legs anyway)
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I'm sticking to a steering wheel for my racing games. Loss of tactile feedback in those seems like a massive step backwards. I'd rather see them concentrate on games you can't already play with some kind of controller, rather than trying to glue motion controls into games you can. Dance Central is probably the best example of this.
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I can see why MS wants to have Kinect support in some racing games, but its clearly not an option for core gamers and I believe they are not even marketing it as one.
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- i can't play Tiger Woods sitting down but I can play Metroid sitting. It just depends on the type of game you're playing.
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I dont see any point ruining good controls with some gimmicky me-too addition ... especially during competitive multiplayer.
You missed my point, not every game will be Dance Central and if Microsoft is really going to push this, it will be integrated into more gamer games down the line, right now the only thing MS can back-up the sitting issue is with apps, whether the issue will be resolved later is up in the air so the issue will still probably be an issue.
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Well the only solution is to use a "hand" based controller. Kinect is just not accurate enough to do something needing this much precision.
I also agree with someones statement about negative spin, MS need to get control of it asap before it begins to damage sales of it (and i am guessing they have spent alot of money on it)... the best way is to release information on what games are coming out for it (and i dont mean some animal game), and try to handle issues such as camera viewing angle and the whole sitting down mess.
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*fixed*
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/pats wireless controller on a job well done.
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Silver members will have to stand up, but they will be able to sit down during the 'free gold' weekends.
I'm still buying one though!
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We'll see how long this tedius trend of: "you will have to stand up and wave your arms around like a loon in all games on kinect... cos its not precise, cos I know what Im talking about honest" in the SDFGamer comments goes on, it will probably go on untill theres 20 games that do support accurate control sitting down before they admit it, much like anything Xbox same old FUD on a different story.
I'm not exactly sold on it myself yet, but honestly the way some of you go on is much worse than those who proclaim it as the second coming that will change the world, or atleast on par. Lets just wait and see shall we?
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I think the launch games are pretty much the only type of games you're going to see, exercise and party games, oh and Sit Down Edition Tetris
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Kinect is just like any other controller,if you want to use dual analogs you will have design the game around that.Some jrpgs use only one analog...why?Because they are designed to do that
I don't think that they need legs tracking,upper body tracking combined with "normal controllers" could give some amazing results.As for legs,people have slippers,kicking something while sitting= flying slippers and brand new TV is the target...devs will have to be careful with that.
Also there is one question that barely anyone is asking...what about people that can't walk?Obviously they can't play standing only games,sitting ones yes,but only if leg movement is not required.Customizable controls would solve that though
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When an experience is developed with sitting in mind, eh? Microsoft's Toilect confirmed!!11!!1!!
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But then it's also pretty ridiculous to imagine one of the biggest tech companies in the world spending millions on developing and marketing a new mobile phone, only to discontinue it a couple of months later after just a little over 500 units have been sold...
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"I'm sticking to a steering wheel for my racing games."
Is there ANYTHING you've seen or heard that suggests you can't? You CAN mime a steering wheel with Kinect (T10 did it with the Forza4 preview and the Kinect team have shown it with Burnout) but everybody hase made clear that you can still use controllers or wheels for those games as well. It is an additional controller option, not a replacement.
Would you use it? No (I'm assuming). I wouldn't either. But my brother-in-law (40 years old) would. He (a) has a 360, (b) likes driving games to watch and he wants to play them but (c) hates using a twinstick and isn't welling to shell out the money for an additional perhipheral (wheel) that he can only use with one of two games. He didn't grow up playing games, so "trigger/leftthumbstick" for controlling cars really annoys him.
Would a "just steer" mode suck? To me, yes. I wouldn't use it. Does it change anything about the rest of Forza that I do use? Nope. I don't play the horseshoe mini-game in Red Dead, because I think it sucks. Does that make RDR an Epik Fail? Of course not.
Now . . . head tracking? Playing with the cars in the garage with guestures? Tuning or painting using guestures? Could be cool. Of course, they could be useless, in which case I don't use them.
I just don't see how Kinect can "harm" games (affirmatively make them "worse"
The "limitations" of Kinect are only a dealbreaker for games that are Kinect-exclusive. If you can ONLY play game X with Kinect, then you might have issues. But something "Kinect-enhanced" or whatever they're going to call them seems like it can only be a benefit or at least not a detriment since the game assumes you might not have Kinect at all. Adding Move support to SOCOM doesn't hurt SOCOM. Don't like it? Don't use it. It's still the same game. If SOCOM was "Move-exclusive", then I think you'd have a serious problem.
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