Miyamoto: We've got 5 years' experience
Says he's not bothered by Natal etc.
Shigeru Miyamoto has responded to the announcements of Microsoft's Project Natal and Sony's motion controller by saying that new control schemes only work if you make compelling games with them.
"The interesting thing about [these announcements] is it takes a great deal of experience to be able to create full gameplay experiences that take advantage of motion control," he told the BBC.
"We've been experimenting with motion control for over five years now, and based on the announcements we've seen here at E3, it seems like the other two companies have really only been experimenting with this only very recently."
Miyamoto isn't worried, apparently, and believes that both announcements show that, "number one, they've looked at what we've done with Wii, and seen the value in that, and now they're moving in the same direction that we have already established."
Miyamoto's comments continue the fine E3 tradition of executives passively slagging off the competition. For example, Microsoft's John Schappert told Eurogamer last week that having to hold a controller is "a big barrier to being able to get people to enjoy interactive experiences".
Nintendo, however, can argue that Wii MotionPlus is out this Friday, with Wii Sports Resort following next month, which is rather more tangible than the tech demos shown off at E3 by its competitors.
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Comments (56) Latest comment 3 years ago
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Looks like they are bothered then doesn't it. After all you get motion control with the power of a PS3 or 360. That's going to make anything on the Wii look like the last generation software that it is. Two identical games on say a Wii and a PS3 are going to look so radically different (in favour of the PS3) that it's actually going to be funny! Imagine Mad World for PS3 or 360. It will look like a true pencil drawing of an animated world compared to the harsh and difficult to navigate thing that was the Wii version. The EG comparison videos will be legend.
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Now i have a Wii.....but i disagree that they've used the motion controller to make 'compelling games'.
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That's not entirely true - Sony have a lot of experience with Eyetoy (as highlighted above), and they also demoed motion sensing technology at e3 in May 2005 (with the cups and water).
([link url=http://ww w.1up.com/do/newsStory?cId=3140617)
]http://ww w.1up.com/do/newsStory?cId=3140...[/link]
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He was asked...it's not like he made a point of saying "oh, and about Microsoft and Sony...!"
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40 million people were compelled to buy Wii Sports. That's pretty compelling.
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Also, they have 5 years of experience. Says the guy that gave us Wii music. ¬_¬
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From a business pov yes. For gamers...not so much.
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Or 40 million people were compelled to by a Wii...which came with a free copy of Wii Sports...
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If that opinion excludes me from being a "gamer", then "fuck you".
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Mario Kart Wii was pretty compelling - and gave the users a choice of motion or no motion.
Excitetruck, Wii Sports, Metroid Prime 3... Any game where they've done it, they've done it well - as various reviews will attest to. The only exception being Wii Music?
So to the bandwagoning internet moaners, shove it. Posting opinions based on baseless memes applied to a console ("Wii does not have good games"
I could as well sit here and say the PS3 has no games other than knock-offs and is an expensive blu ray player, or say that the 360 is an unreliable piece of crap with an overpriced online system. I don't believe either of those statements, but I can guarantee a thread full of those comments where the news article even only slightly invites them.
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Yeah right. People bought the Wii because the white color looks really good in their room. Or because they want to check the weather on it. Maybe they bought the Wii because they just had to make a Mii of themselves.
Madness. Besides, Wii Sports wasn't bundled in Japan and it still sold 3.5 million copies there.
@Jimbob89
Why do you think MS and Sony will get ports of games like Mad World? How many good games do you think the new technologies will have? What companies are going to invest in it?
We're 3 years into this generation. For motion control on the PS3 and 360, you have to pay almost as much as for a brand new Wii. Who's going to buy it? The hardcore gamers? I thought they hated motion control. The casual gamers? They're not going to pay double the price of a Wii just to have better graphics.
The EG comparison videos will be 'legend'. The sales comparison videos will be even more legendary.
This generation isn't going to change anymore. If anything, it's a nice chance for MS and Sony to get some motion control experience. They'll need that for the next gen.
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/Shudders
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This generation isn't going to change anymore. If anything, it's a nice chance for MS and Sony to get some motion control experience. They'll need that for the next gen.
That remains to be seen. 3rd party devs also have five years of experience with motion control. Although it's not very likely things could start to look ugly for nintendo wii in the future, Natal looks like it could be a very relevant piece of hardware. Combine this with the low price of Xbox360 and it's technical superiority (queue RROD jokes) and you might just have a winner. Finally, Sony has to be added to this equation as well.
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'For motion control on the PS3 and 360, you have to pay almost as much as for a brand new Wii.'
Neither Sony and MS have announced any price details yet. Or do you know something the rest of us don't?
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Sony was the first to have success with motion controls on consoles, Eyetoy launched in 2003 and went on to be supported by many games.
PS Eye features have made regular appearances at shows like E3, so this isnt soemthing new for Sony at all, they started it all.
If the higher ups had listened to Phil Harrison the Wii might not have had chance to exist, Sony could have owned the motion control space long before.
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what drugs are you on? i live in continental europe, a 360 arcade goes for 149 euros here, which is 100 less than a wii (that's 249 for you). so, let's say Natal costs about 100 euros (which is reasonable, about GBP 80 atm), so you could actually buy a proper console PLUS motion controls for about the same price as a wii
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However, I'd like to add that both look really interesting with Microsoft's offering just piping Sony's to the post in my book (but some people may have other opinions). Yet, I think that the only people that can defeat Nintendo's in the box offering are Nintendo themselves by not making sure they have engaging software to keep their masses entertained. That is what Nintendo and Miyamoto should be worrying about.
Oh, and Just in case people bash me, the only console/hand held (from the major players) I don't have is the PSP which is crap
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I dont belive casual gamers will not buy another console for slightly better(tho im pretty sure even the wiimotes tech demos made it look better than it was) motion controlls for a wii sports/wii fit clone because lets face it... those two games are the only reason the wii sells
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/stops being sarcastic.
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It's like saying that we don't get any sun in Britain. Of course we do. We get sun for roughly 12 hours in every 24, but the exaggerated claim is made to emphasise the point that we don't get much quality sun in relation to perhaps Southern France.
I can only assume that you must know all this and that you are choosing to ignore it simply to be a dick.
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Here's what Nintendo did right:
They integrated the technology in the console.
They had a killer app to sell the technology.
And I also think people like to hold something in their hands. Whatever it is, the Wii appealed more than the Eye Toy did.
MS and Sony are trying to implement this halfway the generation. And so far they haven't shown killer software yet, but maybe it's on its way.
About the price: You're right, we don't know the price yet. I thought I heard $200 for Natal, but I guess that was fake news. Like you said, it could go for $100.
But you forgot about a Wii price cut. If Nintendo needs to, it can cut the price to $200, maybe $150.
Don't get me wrong, I love to see Project Natal work. But I think I'll wait and see what the next gen brings, when stuff gets interesting.
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What Mr Miyamoto is forgetting is the fact that both MS and Sony are bigger companies and they can potentially flood Nintendo's market with crap that will, at the very least, confuse the consumer enough to take their focussing eyes away from Nintendo.
It's not necessarily a strategy to dominate this segment but more like to saturate it...And that might be enough to distract people from and dissipate Nintendo's uniqueness in this segment.
And why not...Both Sony and Microsoft have done it before.
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Define 'many games.' Metacritic shows many good games on the Wii - a comparable amount of 80+ rated games exists between all three platforms. Likewise for the other consoles, or are you simply holding the Wii to a higher standard than the other two to support a baseless meme simply to be a dick?
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Cheers
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Y'see, this is exactly the kind of attitude that gets on my nerves. I own about 40 Wii games, of which I've had the time to finish more or less one. About half of those I'd describe as fantastic, the rest are mostly interesting and fun.
Which is why "the Wii has few good games" seems like such a subjective conjecture. How many Wii games have you played? I've personally had a <em>lot</em> of brilliant fun with games that are not universally praised, such as Tony Hawk's Downhill Jam, De Blob, Excite Truck, Kororinpa, Table Tennis, and so on. To <em>me</em>, De Blob is <em>just as good</em> as Crackdown, and Kororinpa a far better platform game than Mirror's Edge, although I loved both. To <em>me</em>, Tony Hawk and Excite Truck both trample Motorstorm, and I heard that Motorstorm is widely regarded as rather good.
If you're stingy with game preferences, I can agree that the Wii is lacking in some areas. I wouldn't buy a Wii primarily to sate my FPS needs, for instance, or my racing sim whims, or as my primary RPG machine.
But that goes both ways. I wouldn't buy a 360 to quell my desire for motion-controlled tennis or golf either (at least not yet). Wii Fit is the best "workout motivation" game I've ever seen, by a good margin--no equivalent to that on the other consoles. Xbox 360, as far as I know, also fail to offer point-and-clicky goodness like Sam & Max, Strongbad and Zack & Wiki.
In short, all three consoles have their strengths and their weaknesses, and the Wii is <em>not</em> particularly short on good games. It just tends to have slightly different <em>kinds</em> of good games.
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"We've had 5 years to actually figure out something decent we could do with the wiimote, and we still haven't"
As for the argument regarding "good games" on Wii. Congrats, you like the pop music of the gaming world - lowest common denominator software, offensive to no-one (as in, easy and shallow) and so liable to sell well.
You see it in every media, just means you like trash.
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Games that are worth buying for the Wii are few and far between. Compared to the other two consoles, there is a clear lack of quality for the system. This has been going on since the N64. First party Nintendo games tend to be belters, although you're lucky if you get one or two top-notch AAA First Party Wii titles a year. It was the same with the Gamecube. The occasional amazing first party title interspersed with months and years of dross.
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What is natal if it's not a souped up eyetoy?
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>You see it in every media, just means you like trash.
Are you talking about fps games like halo?
you are arent you?
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Nope - he said "lowest common demonitator" and mainstream "trash" stuff...
If we're going lcd mainstream nonsense that the mainstream lap up.. that's fps games - and games like gta.. I see the mainstream audience as people who dont play games that often.. All the bar staff down my local pub know f-all about games, but they all get together to play the latest fps games online.
See if you're comparing games to mainstream "pop" music and tv.. Well pop music and tv are average to bad products which sell shit loads based purely on their advertising and how they're picked up and promoted by the media. If you look at something like halo - which is the height of average gaming experience - but yet it sold shit loads due to major publicity and every piece of mainstream media surrounding it. GTA doesnt quite work in this formula - because it was highly publicised, but was actually good (erm, until gta4 which sucked balls).
My point being, just because some snobby nerd on an internet forum doesnt like a game doesnt make it a bad piece of "pop" entertainment. As i've stated before, wii music (something you guys always pick on for this) was PERFECT for the age group it was aimed at and a great piece of entertainment (for that age group). Just because it wasnt aimed at teenagers (who prefer "pop" games with violence and guns), doesnt make it a bad form of entertainment - just one which isnt aimed at you.
Going back to the tv analogy - Sesamee Street (ironically i dont know how to spell it) - isnt aimed at YOUR age group. But that doesnt make it a mainstream piece of pop rubbish. However, something like (cant think of a show to make my point here.. will come back and re-edit when i've had a think) is.
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yeah.. personally im bored of it.. especially because all 3rd parties want to do is replace button presses (such as jump) with waggle.
Thus making perfectly timed jumps impossible and RUINING a perfectly good game (de blob for example)
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Well then go and watch it after a spliff.
[link url=http://www .youtube.com/watch?v=1wxHeWaXa_I
]http://www .youtube.com/watch?v=1wxHeWaXa_I
[/link]
ONEtwothreefourfivesixseveneightNIIIIINETENNNNN!!!!!
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You see it in every media, just means you like trash."</em>
I sense an implicit assumption that quality in videogames in quantifiable and that they hence can be classified as objectively good or objectively "trash". If that's the case, I wholeheartedly disagree with you.
Furthermore, it's a bit cheap to go ad hominem off the bat, innit?
Whatever the case, though, you're wrong. I like all kinds of games, from Wii Sports to hardcore puzzle adventures and RPGs.
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Which are these "compelling" Nintendo games that use their new control scheme and have been released in the 2+ years since Wii came out?
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You cant swing a cat in my house, let along cram four people into the lounge..and..sit 3 meters back from the telly, we'd be sat in the street.
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Most Wii owners I know got it, got a few games, then got bored.
Now, if a true fast 1:1 peripheral comes out that can do a golf swing for example (best example of a fast action), then it would take the masses.
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Wii owners may have had rather poor third party support (It`s simply great that developers thought the Wii would fail, when two years later Nintendo achieved numbers of Microsoft and Sony combined), but I think that this will change this year.
As for Natal: I was pretty impressed by it at first, but the more I think about it, I wonder what it will be good for except minigames? I mean imagine a Shooter: "While I take cover behind the couch, you take that apple and throw it right at the TV. - Why should I do that? Can`t I just press A? - There are no buttons! It's funnier to throw random stuff and jump over your furniture!" /shudders
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lol ohhh that must be why all those games like MP3 or Excite Truck or Monkey Ball or NMH can't actually be played, because that's all the Wiimote detects, movement or no movement.
God all you tards are taking the piss.
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"I believe Sony had the 'eyetoy' long before Nintendo had motion control....Nintendo's arrogance will ultimately become their downfall!! As it has been with Sony!!! "
Very true!