Microsoft quiet on Forza 3 rumours
Leaked footage appears to spill beans.
Microsoft has told Eurogamer there is nothing to announce regarding a third Forza Motorsport game.
The company speaks as leaked footage of a supposed Microsoft Brazil community event reveals a logo and an "end of year" date for the game.
The video has since been removed from YouTube, however, as has the original Forza Central post pointing to it.
As such, the validity of the piece remains unknown.
Forza 3 was detailed last summer during the infamous spillage of confidential information by research company Intellisponse.
The data said the game could contain over 400 cars, 100 tracks and new race modes, taking up so much space that two DVDs may be required. Research evidence is far from concrete, though, and often used to test possible features. Intellisponse pointed to a 2009 release.
Forza Motorsport 2 was released for Xbox 360 in June 2007 and was awarded 9/10. Head over to our Forza Motorsport 2 review to find out why.
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Comments (22) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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With this, Shift and Dirt 2, looking good for driving games.
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+1
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Doubt it since the HDDVD drive doesn't play games. Let's hope there's an install to HDD option for both discs so we only need to put in 1 to play instead though.
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I'm more looking forward to codemasters' F1 game though tbh, though with a little trepidation
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I thought the main difference was that a full Forza game actually gets released occasionally
Seriously given the time taken Polyphony need to make serious progress on stuff like collisions, damage modelling and online. I'd like to be surprised by what they come up with but I have my doubts.
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If you use wheels on both games, GT5 Prologue would come up on top when it comes to creating a more realistic physics. All the cars in Forza 2 oversteers and have incredible traction, so much so that you can't do proper drifting with the cars. That alone tells you that Forza 2 has a lesser physics than GT5 Prologue. FYI- Drifitng is one of the racing mode in Prologue. Another thing to consider is that in its current form, Forza 2 is optimized for the 360 controller as oppose to a Force Feedback Wheel- the top times in Forza 2 leaderboard are filled with gamepad racers while it's the opposite in GT5 Prologue (although there's no indicator as to whether wheel or pad are being used, it's easily discernible by the smooth movement of the steering wheel).
Forza 2 is a credible racer and as a game it's more complete than Prologue but when it comes to advanced driving physics, it' GT5 Prologue, not Forza 2 that's better.
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GT looks good, but for the automotive enthusiast Forza is the better console series between these two. it gives us more then just pretty looks.
Even the Forza community is better. There are some players that all they do is develop cars that have the same real world tuning specs as their realworld counterparts. Not only that, they specialize in tuning cars for specific tracks. And i'm talking about way more in depth tuning then just downforce and ride height. GT doesn't even offer that level of interaction.
I'm sorry, but the bottom line is that GT is not even in the same league. Visually it gets the nod, but everything else belongs to the Forza series.
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If MS allowed Forza to be able to use the Logitech Racing wheel, what would you say then? And drifting in Forza is closer to reality then GT, If you actually go to the Forza sight, they actually have posts and videos that teach you how to drift. Oh and in Forza (like in Reality) you have to tune your car for drifting if you want it to drift better. Otherwise what you are doing is called a powerslide.
There is a difference between powerslide and drifting. I do hope you know that. And last time i checked initially you couldn't adjust the tuning in prologue when it came out, but you were able to drift with a stock lotus.... Yeah, right.... LOL
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Drifiting in GT5 Prologue- <a href="http://www .youtube.com/watch?v=CZQVFDRMqds
">http://www .youtube.com/watch?v=CZQVFDRMqds
</a>
In Forza 2- <a href="http://www .youtube.com/watch?v=LYHLQ9eVVrk
">http://www .youtube.com/watch?v=LYHLQ9eVVrk
</a>
And the real thing- [link url=http://www.youtube.com/watch?v=H6AIPrgkOuE&feature=fvsr a>
]http://ww w.youtube.com/watch?v=H6AIPrgkO...[/link]
If you show me a better video for Forza 2, please let me know. But from these, GT5 Prologue is definitely the one closer to reality. Forza 2 looked too easy and more cartoon like.
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In an ideal world that would be true. If the gaming world were to be devoid of fanboys and their antics, that would be true. But let us not fooled ourselves into thinking that either of us are in no way prejudiced.
Drifting is just a term. What's more important is that when you push the driving physics to its max, you end up knowing exactly where its limit rest. Just view the video (Ashen- that's a great video and I love the Nissan Silvia which is why I'm so looking forward to NFS:SHIFT where the car wlll be featured).
And if realism is what we're after, neither of these game is at the pinnacle. Race Pro is the most realistic racing/driving sim on a console. Next to it, both GT5P and Forza 2 would clearly be classified as "Simcade".
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Set up a server with all driver aids off, full damage system on, and dare I suggest... with one of the proper racing car series and no one will play. However set up an arcade game with slow crap cars (ie. No damage, ABS, traction, etc, on one of those glorified salesmens/mother's runabouts range of vehicles) and gamers flock!?!? Even more likely to get people to join is to set up the most pointless racetrack of all time, that American bowl thing. Pointless track.
So set up a simulation server and one or two people will join, then quickly leave when they realise they can't actually compete without their beloved ABS or traction control on. It seems 85% leave within the first two corners of a proper simulation race. Half of the rest go before the end of the race. And the others leave within two or three races if they don't win. And this is on what everyone seems to like.. the Wacky racers cars.. U rated. I gave up playing this game online 18 months ago because no one cared to play the game as, I believe, it was designed to be. Now having come back again, I wrongly thought people might have improved enough to want to play the game as hardcore and difficult as it can be. How wrong was I?
If people want an arcade racer, there are driving games that do it better than Forza. If people want games without damage, or are easy to drive there are more attractractive graphics and larger selection of tracks or cars in other games. I really love Forza 2, when it's played as a simulation with the proper racing cars. But this watered down version everyone continues to play is poor. I have to agree with the PS fanboys and lovers of Gran Tourismo... the way 99% of people play Forza, they would be better suited to GT... it's far less sim, it has no damage, and it has a larger range of boring cars you can unrealistically supe up and more tracks.
All the unique features of Forza are wasted on 99% of people who play it. It's absolutely incredible.
I assume Forza will go the way of TOCA and Colin McRae, and just become an out and out arcade racer one day. There seems little point in Turn 10 wasting time and effort developing features that no one has either the interest or skill in playing. If not with Forza 3, surely by the fourth they'll get rid of the damage system, drop the R1, 2, 3 and 4 series of cars and make all the cars stick to the track like every other racer.