MAG
Army of Two-Fifty-Six.
It's a MAG press event just off Baker Street. PS3s and huge HD screens are lined up in a subterranean hall, waitresses move through the crowds with bullet-studded belts, nobody during a presentation ever misses an opportunity to refer to the assembled gaming press as 'operatives' or exclaim 'Let's DO IT!' and a nice Sony PR lady has just taken to the stage to set things rolling.
"I'm going to call people to the demo pods in waves," she says. "So if you've been assigned a number lower than 39 - that's lower than 39 - please make your way over to the play area immediately. I'm going to--"
Actually, we never find out what she's going to do, as everyone in the room has just started heading over to the demo pods, quickly resulting in the kind of charming pile-up Sony probably hoped to avoid. This isn't necessarily because people are unusually excited to get their hands on Zipper's massively-multiplayer FPS - although there is a quiet buzz about the room, actually - but because crowds don't generally listen to orders. They hear "demo pods" and "make your way over" and then they make their way over to the demo pods. It's astonishing that we ever got to the moon, really.
Here, then, is MAG's biggest potential pitfall writ large: when you've got 256 players - actually, there's only half that here, the rest will be joining us online - how do you get them to all play nicely?

MAG's maps are pretty rather than excessively detailed.
You've probably read quite a bit about MAG by now - Dan Whitehead's recent beta hands-on is pretty thorough, and even finds the room to include the terms "boom-bang-a-bang" and "bongwater", so should have pretty much everything you need - and you might also have had a chance to play the beta as well.
If you haven't, though, or if you've just dipped in and out for a few rounds, you may still be wondering how such a gigantic online crowd will behave when it all gets together on the first day of release. Will it obey the rules, form clans, and use headsets mainly for organising pincer movements or will it - y'know - just make its way over to the demo pods?
Stampede to one side, Sony's recent London event gave a real taster of what to expect. In many ways, it was almost an idealised version of how MAG will feel online: everyone had a headset, nobody could ditch out if things didn't go their way, and if you couldn't find the jump button there was probably someone from Zipper nearby to point it out to you and provide you with a potted history of the control mappings. It was slightly artificial, in other words, but there was still plenty of opportunity to get a real feel for the game lurking behind the big numbers.

Weapon-balancing will almost certainly be in order at some point - supposedly close-range guns are still a little too effective over long distances.
We've described the structure of MAG before - the PMCs you can join, the ranks you can earn, the experience points, the skill trees, the unfolding hierarchies and emerging weapon combinations - but it's worth remembering that, even if you aren't going into it for the love of the stats and the long-term picture, Zipper's game is still a pretty good online shooter. The basic untweaked weapon loadouts are simple and effective, the audio conveys the zing of bullets and the rumble of distant explosions with brutal clarity, and the DualShock's dead zone seems to be largely missing in action.
On top of that, regardless of the population of any map, most of the time people will play along. Not only has Zipper been smart with its detailing - you get bonus experience for following orders and perks for staying near your commander and not breaking up the squad - but the objectives are suitably basic most of the time to allow for a core group of daredevils to do all the tricky stuff, while a gaggle of more casual players can either hang back and snipe, or dash about and go nuts with assault rifles.
(The only casualty, in fact, may be the casualties, because for an awful lot of the six-hour event people were ignoring the game's bleed-out mechanic and failing to revive wounded team-mates. This may be because people who write about games for a living are all are bastards, but it may also be down to the fact that MAG's maps, although large, are suitably busy that stopping to help a colleague generally ends up with you both getting shot. Who wants that, eh?)
If anything, however, for the most part the game's focus actually sharpens as the player-cap increases. Of the four modes available, ranging from limited-headcount tutorial missions all the way through to Domination, the 256-man beast in all its glory, it was invariably the smaller games which gave way to aimlessness and stalemates, largely because, the more fixed the objectives, the more likely it is that bottlenecks will be created around capture points.
Once the numbers start to get bigger, and you're moving between small squad objectives to larger battles requiring input from the whole fighting force, your mission orders are moving from one target to the next with a pleasant speed, keeping the whole of the map in play without ever leaving you dizzy or confused.
And when MAG really gets going, it's like nothing else on a console. To see a battle raging all around you and to feel a part of it is quite an achievement, especially when the interface is kept so simple that you have a pretty good chance of actually understanding the role you're playing as well.

MAG's HUD is, thankfully, extremely easy to get your head around.
But that's the thing: if the cliché is that an overwhelming majority of games like to give you the role of a god or a monster - when they drop you into the shoes of a soldier, it's either one of the super- variety, or a plucky grunt given a deadly secret mission - MAG takes the bold move of making you a nobody.
For your first few levels at least, you're a cog in a machine, shooting and dying for some rather ordinary objectives, and any moments of glory stand a good chance of being lost in the crowd. That's hopefully where the metagame will kick in, allowing the hardier, cannier players to rise through the ranks until they lead the armies rather than simply belonging to them.
The feeling I was left with after the final bullet had been fired was that MAG's name might be quietly inappropriate. There's a massive scope, certainly, but this action game feels far more interesting than a generic crowd-pleaser tailored to prove suitably inoffensive to as large an audience as possible. It seems like a bold move rather than an easy blockbuster, and will perhaps latch onto a smaller following but then grip them very hard indeed. Consoles may well be all the richer for it.
MAG is due out next Friday, 29th January. We'll be reviewing from retail code on retail servers in time for release.
You may also like...
-
Why Can't Games Do Sex?
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
PC Mass Effect 3 does not support game pads
-
Comedian takes on Choose Your Own Adventure
-
Fresh Resident Evil 6 details bleed in
-
Sonic 4 Episode 2 screenshots leak from Xbox Marketplace
-
Fresh Far Cry 3 teaser is full of swears
-
Remedy discusses Alan Wake 2
-
Will there be a PS3 version of The Witcher 2?
-
Street Fighter x Tekken PC release date announced
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Sony to shut down PSP Digital Comics service
-
Darksiders 2 release date announced
-
Mass Effect 3 teaser trailer invades Earth
-
Girl Vader stars in Kinect Star Wars trailer
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Naughty Dog discuss Jak and Daxter development
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Armored Core 5 footage unloads doomsday









Comments (62) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
This sounds quite cool! It's ambitious, and I hope it's a success! Nice to see Sony publishing as broad a spectrum of games as it currently does - they're covering all bases with regards to their first-party line-up...
Comment below viewing threshold Show
Isnt there a Medic class?
Comment below viewing threshold Show
Edit: Thanks for the mini-review below!
Comment below viewing threshold Show
Eraysor: I would give MAG an excellent review. Considering it's a 256 MMOFPS, that is revolutionary...and the server runs pretty smoothly too. At 30 fps, it still creates a feeling of a battlefield and that the command structure makes you feel that you are part of something big, especially during Domination game mode...other smaller game modes make you feel even more specialised. Oh, and talking about specialised, your character can spec...i.e: Sniper, Field Support, Direct Action, Commando (Default)...trust me when I say it is an awseome game and it's worth buying a PS3 to play it.
Edit: Glad to help Eraysor. If there's anything else you wanna know, give me a shout
Comment below viewing threshold Show
That is rather a long winded way of saying the room was full of idiots
Comment below viewing threshold Show
Infact it was very hard to work out what you were supposed to be doing.
Comment below viewing threshold Show
So when are the servers turned on? Review embargo's till Monday so hopefully before then.
Edit: beaten to it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I just don't have the spare cash for another console right now.
Comment below viewing threshold Show
This is a good idea and should promote teamwork.
Comment below viewing threshold Show
Seriously looking forward to this coming out, only a couple of weeks left to wait.
Comment below viewing threshold Show
Comment below viewing threshold Show
In the beta I found that players tended to follow orders as it gave them the most points and the best chance of winner to get even more points. The customise options were very extensive and give great oppurtunity to create the class you want.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I had sort of made my mind up to wait for Bad Company 2, but this article - particularly this part:
"but the objectives are suitably basic most of the time to allow for a core group of daredevils to do all the tricky stuff, while a gaggle of more casual players can either hang back and snipe, or dash about and go nuts with assault rifles"
has made me think I should perhaps give MAG a try after all.
I'm a casual player with no intention of getting a headset (but all intention of muting any morons who are unbearable to listen to, which tends to be most of the players with headsets in online shooters), but maybe there will actually be some enjoyment to be found for players like me in this game, and not just for the hardcore clan players?
Comment below viewing threshold Show
I think Its been widely reported by EG and most other "Hands On" articles that lag has rarely been a major issue.
Comment below viewing threshold Show
"but the objectives are suitably basic most of the time to allow for a core group of daredevils to do all the tricky stuff, while a gaggle of more casual players can either hang back and snipe, or dash about and go nuts with assault rifles"
You should have noticed this from the beta.
Comment below viewing threshold Show
Comment below viewing threshold Show
I was actually quite impressed - was expecting a stuttering mess while they ironed out the problems - this wasn't the case.
Comment below viewing threshold Show
-42, going for a record here!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not as much as MAG even in non-hardcore mode.
Comment below viewing threshold Show
Ooo-er!
Comment below viewing threshold Show
Comment below viewing threshold Show
Errr not heard of Planetside? an online MMOFPS that supported 1000's of players at once and that came out nearly 7 years ago. I guess it is a step forward on Consoles though, sounds like it will need a PCesque game community around it to really blossom.
Comment below viewing threshold Show
Wow. You really do come across as a pompous git.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now this I agree with. I think this is very much what will happen. Although, it depends who forks out the money for it.
Comment below viewing threshold Show
Its an amazing achievement and my main problem when I played it was how well the maps suited the defenders. It reached the stage where I just wussed out if I was attacking as it became an exercise really in piling up enough bodies to finally get through which was a bit of a shame. Ended up indecisive at the end of the beta, was already a little bored of the three maps but one of the mission types wasn't unlocked. If they fix the balancing it'll certainly be a damn sight better than MW2's twitch fest but better than BC2? I'm not so sure...
Comment below viewing threshold Show
They have a HUD system that shows you exactly that.
Comment below viewing threshold Show
That said, after my initial dissapointment after playing a few rounds, I'm prepared to give MAG another go.
Comment below viewing threshold Show
It's a decent game but I don't have time for 2/3 online shooters so I've got to pick battlefield as the beta was class(if limited)
Comment below viewing threshold Show
I thought it was just me!
Yes, me too!
"I just realized that for some strange reason, many EG articles are easier to digest for me when I read them paragraph by paragraph starting with the last one. Anyone else who has the same weird habit? "
@tobsen
Comment below viewing threshold Show
"'but the objectives are suitably basic most of the time to allow for a core group of daredevils to do all the tricky stuff, while a gaggle of more casual players can either hang back and snipe, or dash about and go nuts with assault rifles'
You should have noticed this from the beta."
Pretty much all of the ten matches or so I played felt like disorganized clusterfucks, so I never really managed to get a decent impression of whether it could work as the quote from the article suggested.
Comment below viewing threshold Show
I'll be playing this once the servers go up (strokes free copy of MAG)
I think MAG will be complete chaos for the first month or so, but once people start getting into the roles they assign themselves, I think it'll become really good. The lag was much less noticable compared to MW2, impressive considering the insanity going on onscreen when battling the developers, so we couldn't blame that for our defeat.
One gripe for me was that the grenades and medic/repair kits have to be equipped rather than just pressing R2 say to lob a greanade.
Comment below viewing threshold Show
Comment below viewing threshold Show
MAG will probably require more effort from those involved, but I'm hopeful there will be enough motivated people out there to make it work.
So, I won't be there at the start, but I'm keeping an eye on it for future reference.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Does the UI rely on red/green to differentiate enemies/friendlies?
Ta
Comment below viewing threshold Show
I love the idea of being a small part of a bigger machine. The whole plucky grunt/super soldier/the only one who can save mankind is getting old real quick.
Watching the battle unfold around you with a real human shouting orders at you would be awesome. The camaraderie that would spring up when you get with regs must be a real buzz.
Bugger....anyone wanna buy a 1998 Civic /slightly used shed /mother-in-law? Or swapsies? Anyone? No?
Aw, -2 already? I'll take that as a definite no then. Wankers, all of you!
Comment below viewing threshold Show
Edit: Sounds really interesting. But, coming from Warhammer's mass PvP, I know there's a fine line between the nobody that feels important and the nobody who is just cannon fodder. I'm really interested how this will play out when it goes live, from a stability and latency point of view. It must be hell to cover all the angles in QA.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
MAG looks like a game changer, and deserves all the praise it gets. I don't think the PS3 will really do it justice (not many mics on PSN, coming a bit late into the consoles life to really capture the publics imagination when the 360 is probably seen as the FPS console of choice) but I think over the next few years we'll see a lot of MAG's ideas nicked for future titles from rival publishers.
I'm gutted this isn't on 360, I'm just about done with MW2 now, after about 15 hours online it just grates on me. I want more tactics dammit, less run n gun.
Comment below viewing threshold Show
from what i can remember enemies are always in red. Actually friendly identification is less of an issue in this game since you are encouraged to pick a team (PMC) and stick with it all the way. as opposed to the random team selection in warhawk etc.
Comment below viewing threshold Show
shoot them in the face!
Comment below viewing threshold Show
Comment below viewing threshold Show
Still, I'm tempted to get this just to gawp at the chaos, possibly while running around as a medic / conscientious objector.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have trouble aiming close range in Battlefield 1943 too, sometimes it can be the game not the controller try Modern Warfare before declaring yourself unfit for analogue duty. The 60 fps guarantees low controller latency and facilitates easy aiming.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sadly I already have MW2 (and 1 for that matter) on PC, so that would be unlikely to end well. I'll give MAG a rental first, as I do like being part of a chaotic warzone - I still attempt to play BF1943, just for the feeling you get when you're slap bang in the middle of a pitched battle and everything is going to hell around you.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes they have. If you get a certain number of friendly fire kills, then your team votes whether or not you should stay. So in MAG it's what the team say in stead of an automated kick from the game after getting, say, 5 team kills.
Comment below viewing threshold Show
Someone here compared it with Battlefield 1942.Wrong!!!BF has planes,tanks,cars etc,and most importantly,you get the feeling of taking parrt in a major battle.This is just a piss poor gunfight.
MAG at its best is a Call of Duty wannabe with slightly bigger maps and a lot less polish.