New game Fracture looks great and everything but there's only one question you want to ask LucasArts when you've got the chance: are you ever going to make a graphic adventure again and why at least can't you just re-release them?
According to PR manager Chris Norris and Fracture assistant producer Jeffrey Gullett the answer to that first point is embarrassed laughter, a shuffling of the feet and the admission: "We get asked that question a lot."
So what about just re-releasing the games, particularly on the Wii or DS, which seem tailor made for them? After all when the sixteen-year-old Indiana Jones and the Fate of the Atlantis turns out to have a better story than the new movie (the film's ending also worked much better before it was stolen from the game) it's hard not to feel a sense of loss.
"We have looked at it," admits Norris. "It is something we are continually looking at - new venues to put out our library of games on. We're not announcing anything about that because honestly I don't know anything about it."
"The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures," claims Gullett. "There's literally not enough room on those carts to put the games out."
Which seem a slightly preposterous suggestion given that the first Monkey Island game on the Amiga managed to fit onto just four floppy discs (remember those?).
"It could still happen," rallies Gullet. "We've got a lot of pride in our heritage and it's definitely something we're still leaving open."
"The decision is taken at a pay grade higher than ours," admits Norris. "I would love to see new adventure games coming out. A lot of people will say they feel like the adventure game genre is dead. I don't think it is, I think it's changed in some ways. I think we're still making adventure games but they're a little bit different than before with survival horror games and the like."
So, a Resident Evil 5 cameo for Murray the evil skull perhaps?