LucasArts could revive graphic adventures
"We have looked at it."
New game Fracture looks great and everything but there's only one question you want to ask LucasArts when you've got the chance: are you ever going to make a graphic adventure again and why at least can't you just re-release them?
According to PR manager Chris Norris and Fracture assistant producer Jeffrey Gullett the answer to that first point is embarrassed laughter, a shuffling of the feet and the admission: "We get asked that question a lot."
So what about just re-releasing the games, particularly on the Wii or DS, which seem tailor made for them? After all when the sixteen-year-old Indiana Jones and the Fate of the Atlantis turns out to have a better story than the new movie (the film's ending also worked much better before it was stolen from the game) it's hard not to feel a sense of loss.
"We have looked at it," admits Norris. "It is something we are continually looking at - new venues to put out our library of games on. We're not announcing anything about that because honestly I don't know anything about it."
"The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures," claims Gullett. "There's literally not enough room on those carts to put the games out."
Which seem a slightly preposterous suggestion given that the first Monkey Island game on the Amiga managed to fit onto just four floppy discs (remember those?).
"It could still happen," rallies Gullet. "We've got a lot of pride in our heritage and it's definitely something we're still leaving open."
"The decision is taken at a pay grade higher than ours," admits Norris. "I would love to see new adventure games coming out. A lot of people will say they feel like the adventure game genre is dead. I don't think it is, I think it's changed in some ways. I think we're still making adventure games but they're a little bit different than before with survival horror games and the like."
So, a Resident Evil 5 cameo for Murray the evil skull perhaps?
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Comments (51) Latest comment 4 years ago
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Utter shite.
Monkey Island 2 and Indy: fate of Atlantis were 12 megs each installed on DOS. The smallest size of DS cart you can get (according to my cursory web search) is 16 megs. And if they think people won't put up with anything other than the talky versions, perhaps someone should show them Phoenix Wright or Phantom Hourglass.
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Make MI5 you cunts! Yes I said that word.
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Either XBLA or Virtual Console. Would be perfect, especially the Wii remote instead of mouse.
Not exactly behemoths in terms of file size, neither...
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wernt they installed on a partial then need the disc for the rest of the content.
i was going to say the voice overs take up a lot but the wonderful professor layton has fmv with voice overs , btw if you haven't imported this do it now its amazing
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Just release these games on PSP:
Monkey Island 1 & 2 bundle
Maniac Mansion / Day of the Tentacle bundle
Full Throttle / The Dig bundle
Loom / Indiana Jones and the Fate of Atlantis Bundle
Grim Fandango
At 40 euro's a pop, You've just received 200 euro's of my precious money.
That's more than you got from me the last 5 years, by the way
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On PSN, XBL, or any other device hooked to my 46' tv, they will just look plain awful.
I wouldn't mind, as long as they also get released on the PSP. Because point and click adventures are perfect for on the road gaming.
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And Underneath a Steel Sky would be cool also...
And why stop with LucasArts? I'ld love the adventures of Roger Wilco on DS!!!
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Oops, I did it again! Here's a correction from Wikipedia:
Media specifications
Nintendo DS games use a proprietary solid state ROM "game card" format resembling the memory cards used in other portable electronic devices such as digital cameras. It currently supports cards up to 2 gigabit (2048 Mb or 256 MB) in size (with ASH: Archaic Sealed Heat being the first DS game to use a 2 gigabit card),[21][22] which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).
Based on an IGN blog by the developer of MechAssault: Phantom War, larger (such as 128 MB) cards have a slower data transfer rate than the more common smaller (such as 64 MB) cards; however, the specific rates were not mentioned.[23]
The system's code-name was Nitro, resulting in the letters "NTR" appearing in the serial number written on the back of game cards and the system itself. NTR-XXX indicates the model numbers found on the original style Nintendo DS and its accessories.
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ohh and [link url=http://www.scumm vm.org/downloads.php
]http://www.scumm vm.org/downloads.php
[/link]
note the ds version!
it was a bit buggy the last time i used it
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I think you mean megabits, there are 8 bits to a byte so 16 megabits would be 2 megabytes.
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But as mentioned, the DS should be able to easily cope with mid-90's point and clicks. I would imagine their reluctance would be to port the games over, and figure out what to use the other screen for.
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But let's not forget Hand of Fate.
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/Digs out ScummVM DVD
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Heck, they can charge 25 euro's a piece, and I'll still download them all.
I wanted to buy an iPhone just for the scumm emulator, but I'm holding out until the end of the year for the G3 edition.
@ Jheronimus
And yes, I'll buy all the Space Quests too!
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I know, I know, I made a mistake
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I would definitely buy both Monkey Islands again, and both Indiana Jones adventures, and probably The Dig and Full Throttle too.
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ugh, they'd be horrible to control with the useless psp analog nipple. ds version please, or if they really won't fit (really?) then surely wiiware was made for things like this?
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wernt they installed on a partial then need the disc for the rest of the content.
No, they installed off about 8HD (haha- high density) floppies. There were no extras.
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Well, I played lots of them with my keyboard, so I go for the better GFX the PSP has.
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You can still buy budget label re-releases of the PC versions from Amazon etc. And then play them on any modern computer system (including smartphones or hacked consoles) with SCUMMVM.
But it'd still be nice to have a proper, decently crafted DS version of some of the proper classics. If they can do it with SimCity (which is from the same era, after all), then why not Monkey Island?
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Not the Monkey Island games and Indiana Jones games you can't. I've even looked on eBay, sob!
TBH, what I really want is an XBLA release. I'd love to see Achievements for Monkey Island. "10G - Got ahead in navigating"
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yeesh, point+click with a keyboard?? nasty.
they're amiga games - i doubt the DS is gonna struggle with the graphical side...
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Eurogamer, you should press them on that.
But back on topic, a new Grim Fandango would be utterly wonderful.
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Sorry, but I don't have the least bit of faith in this
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Please, don't make any more adventures. Stop fucking with our happy memories. As a matter of fact, don't develop anything at all. You've demonstrated time and again that the current team and management doesn't deserve to wear the name LucasArts anymore.
Either that, or hire Ron and Tim and give them a load of money and independence to make a great game. Until then, LucasArt is dead to me.
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Bollocks
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SQ is probably my favorite point'n'click ever. Even failing was major fun with all the ways you could put Roger to a bloody and miserable end...
Not to mention the dry humour of Monkey Island. Went through playing the first two a couple of months ago. Spend quite a couple of weekends on that. After that, I finished Assassin's Creed in three days... Makes you long for the days where you didn't have to collect four kinds of flags to have prolonged gameplay.
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Compression has come a long way as well, so to say that the games wont fit is just silly.
My personal dream though, is to see HD updates of the classics released on XBLA or PSN.... but that is probably never going to happen....
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JJ
http://www.ULtimat e-Anonymity.com
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Lucas Arts really doesn't have a clue. All the people who made the Lucas Arts adventure games are still making adventure games in the same style: Vampyre Tale, Sam and Max... even Ron Gilbert is back with Penny Arcade and a new game of his own. There are a lot of adventure games being put out by small publishers. Adventure games (in their original form, not "survival horror) are only dead at the BIG publishers and they are definitely buried at Lucas Arts. If the suits at Lucas had any real appreciation of their gaming history, they'd still be making adventure games. But its the height of ignorance to imply that the traditional style adventure game is no more, when the very people who created those games are still making them, just not for Luca Arts.
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(looks at Fate of atlantis and the monkey islands on DS cart, along with lemmings, quake, nes and gameboy roms)
..ll
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http://scummvm.drun kencoders.com
I have played Day of the Tentacle and Sam n' Max (full talky versions) on my DS using the CD data files and compressed audio files.
Buy yourself a DS download card and enjoy the games today (only if you legally own them of course) - No need to wait for Lucas Arts to release them.
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(mistype)
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I have watched Lucas Arts go down the tubes. I stopped checking out their site when they canceled Full Throttle and Sam N Max. Actually, I went to their site recently and it would not render on my Firefox after waiting for the Flash to load. There is no Skip flash link that I could see. This tells me they have crap programmers or idiots making decisions.
I am a computer hacker and work for a small company. From my own experience I see why these (Lucas Arts) companies start to fall apart. First, they hire people right out of college with no experience and put them in key decision making positions with big salaries.. These people are trained on Microsoft and corporate products only and don't have a clue how to hack on different OS systems. We had these types working for us too. I fired them and made our company multi-OS. Mac, Linux and Microsoft.
Supporting Star Wars only and canceling everything else was a big error on their part They just alienated many a loyal buyer of their adventure games. Sure, we are a minority in the eyes of marketing but we are steady and we give free word of mouth. Again, people with no experience making decisions - as I see it.
Marketing their old games on different platforms is a great idea.
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1. Put all their eggs in one basket.
2. Canceling all adventure games that are not star wars
3. Loosing lots of good talent.
4. Hiring bone heads to run the game department.
5. Making games for MS platforms only.