Lost Odyssey Review
Get Lost. In a good way.
Version tested: Xbox 360
Given the involvement of hotshot RPG superstars like Final Fantasy creators Hironobu Sakaguchi and Nobuo Uematsu, it should come as no surprise that Lost Odyssey is utterly, utterly traditional. There's no fannying around with real-time combat here, like there was in Final Fantasy XII, just reams and reams of random battles, exploration and cut-scenes. Over the course of its 40-odd hours, it progresses at a glacial pace, taking a good few hours after you fire it up just to reach the barest semblance of a plot (which, just so you know, involves an immortal called Kaim trying to discover why he's been alive for so long).
In this, it is identical to every single other Japanese RPG to have ever existed. Indeed, there is little here to address the many failings of the form. Characters enter battle with earnest catchphrases like 'only the strong survive', and leave it only after punching the air to celebrate success. Battles are random - very random: playing through one stretch of the game twice triggered about seven encounters the second time after precisely none the first time. You'll spend at least half of the game searching through bins and rifling through strangers' drawers while they watch you without caring. The hero is - and I've forgotten how many times we've seen this before - an amnesiac. And the story, which is spread across four discs, frequently veers into saccharine sentimentality.

Lost Odyssey contains everything a good JRPG should, including a pointy-nosed stompy monster.
There are the inevitable stealth bits, treasure hunts, and item auctions, assembled into what could only be called bite-size chunks if you have a planet-sized mouth. Don't even think about sitting down to play Lost Odyssey if you haven't got an entire hour to play it: most save-points are between 20 and 40 minutes away from each other, and many of them are nearly an hour apart. Then there are moments of utter absurdity, like the bit where a queen flashes her chest at some armoured guards to secure safe passage to a foreign king, or the bit where you're forced to play through a series of funeral-based mini-games. Technically, it's all over the place, with neat tricks like depth-of-field effects offset by minor glitches like a smattering of eye-hurting frame-rate stutters. Even for what is a resolutely traditional Japanese RPG, cut-scenes are noticeably long, and there are lots of them.
Yet, for every head-scratchingly bonkers bit, there is an equally astonishing eye-catchingly awesome bit, like a sky full of flying ice shards, dealing all sorts of cold-based destruction, or the bits where various gargantua stomp around laying waste to cities. And the cut-scenes may be long, but in general the story they tell is a decent one, and they're jazzed up by the extensive use of 24-style image-in-image and split-screen editing techniques. The dialogue is respectable, and it's backed up by voice-acting that's generally good, with Kaim's immortal ennui encapsulated in a monosyllabic Keanu-Reeves-in-Point-Break monotone.

It also includes plenty of cut-scenes, spiced up by a bit of image-in-image action.
You can even forgive the problematically spaced save-points, because you'll be spending mountains of time playing Lost Odyssey anyway; in spite of all of its ups and downs and traditional failings, it's very difficult to turn the game off. Just when you think your patience is wearing thin it'll reel you in with another teasing narrative thread, or ensnare you with another new skill or item, or it'll throw a new game mechanic for you to play with.
Given the involvement of Mistwalker's hotshot superstars, it should come as no surprise to find that it's superbly polished. Its production values are universally high. The main musical theme, for example, treads the same doleful ground as Michael Galasso's soundtrack to In the Mood for Love. The character design and environments are superb. And over the course of the game, Kaim uncovers various 'dreams', or short stories, that are written by award-winning Japanese novelist Kiyoshi Shigematsu, and translated by Jay Rubin, a Harvard professor who is better known for his translations of Haruki Murakami.
Like any Japanese RPG, the true appeal of Lost Odyssey can be boiled down to its story, and its game mechanics. Lost Odyssey's mechanics are unreconstructed and utterly old-school, but they're polished to within an inch of their decades-long life, benefiting from modern-day tweaks. It's astonishing how effective the sprint button is, for example, taking much of the pain out of all the exploration and backtracking. And there are all sorts of neat touches, from a cube-based music mini-game to a trashcan-dwelling, gift-giving creature called a Pipot, who pops up every now and again. Most of the polish, however, is to be found in Lost Odyssey's combat system. It is, essentially, the usual blend of turn-based attacks using elemental magic or upgradeable weapons, but there are a few new features that improve it dramatically.
The first, and perhaps least important, is the guard system, in which the front rank of characters create a barrier that protects those located behind them. Not that unusual in an RPG, but here it's formalised, with the barrier in question given a name and some hit-points, to make its impact on your strategy more obvious. More important is the second feature, the skill system, because it goes some distance to alleviating the sort of fatigue traditionally engendered by random encounters. One of the best things about Lost Odyssey is the rapid pace of character progression, with almost every random encounter yielding some new achievement - mainly because of the way the skill system works. Characters learn skills either from other characters or from equipping items, and generally it only takes one or two encounters for at least one of your characters to learn something new. What's more, the sheer variety of skills to learn, and the limited number that can be equipped at any one time, lends the combat system an ever deeper, more rewarding complexity.

You'll need to wander round town talking to people, before rifling through their belongings to acquire money and items.
That complexity is further enhanced by the final feature: the ring system, which adds a rhythm-action element to the otherwise standard turn-based battles. Throughout the game you can create and equip magic rings to your weapons, giving them various extra powers, but to trigger them you need to press a button at just the right time during your character's attack. As with the skill system, it can inspire a fair amount of micro-management if you want to tailor your equipment and skills to specific enemies. That might not be to everybody's taste, but it's actually pretty satisfying to delve into the further reaches of the system and, in any case, you're rarely compelled to. Indeed, if micro-management item synthesis and skill-swapping isn't your thing you can get by perfectly adequately by just upgrading every now and then.
Those are the mechanics. As for the story, during its better moments it scales emotional and narrative heights that many other games simply cannot match. The plot is so essential to the appeal of the game that it's impossible to go into too much detail without ruining the experience, but it's fair to say it contains the usual mix of geopolitics, warring states, political intrigue, and magic technology. It opens up in a pretty linear fashion until there comes a point at which it dramatically splinters, taking off in various different directions. It's unconvincing in some places, and finds itself home to many familiar failings - brattish kids, over-emotionality, and too many twee bits (especially at the end of the second disc, which consists of a good ten minutes of people crying about someone you have little reason to care about) - but it also contains moments of unparalleled magnificence.

And the women have massive, barely-concealed, breasts.
Many of those moments are contained within the Shigematsu short stories. These dreams add so much more depth and emotional resonance to the main storyline even if, like me, you're so stone-hearted that you fail to cry while reading any of them. It would be interesting, in fact, to know which came first: the stories or the story. Did Shigematsu's stories inspire the main narrative thrust? Or was he asked to write them to fill in the gaps? Either way, they add another dimension to the storytelling, so while an amnesiac hero might have done before, the emotional richness of the story is fairly unparalleled by any other JRPG. Certainly, no other game has managed to capture such a breathtakingly elegiac tone, or created such a compelling account of the immortal longing for mortality.
And that, really, is the reason that Lost Odyssey manages to overcome its many flaws. If you just fundamentally don't like the genre, then there's a chance that Lost Odyssey will fail to convert you. If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes. But if you've got the patience to sit through its slow build-up, and if you're open-minded enough to allow it to transport you, then it will take you to places that other JRPGs haven't even dreamed of visiting.
8 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
Catherine Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
Catherine launch trailer is looking saucy
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Double Fine Adventure passes Day of the Tentacle budget









Comments (113) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway I'm intrigued by this game because it's an RPG and I love to play games with deep characters and a damn good story. Only thing putting me off this slightly after the wondrous charms of Final Fantasy XII, Blue Dragon and Eternal Sonata is those random battles, it seems such an outdated and clumsy way of doing combat in RPGs these days, not to mention mildy-to-extremely annoying. How bad are they?
Comment below viewing threshold Show
Comment below viewing threshold Show
Four discs and forty hours gameplay? And I'm sure I read somewhere, there are around twenty hours of FMV. There's not enough hours in the day.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh well... perhaps when it's cheap.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Will persist, but not over the moon. Still, seeing an 8 is promising.
Comment below viewing threshold Show
Comment below viewing threshold Show
/preorders
Comment below viewing threshold Show
I hate them too. But the encounter rate in Lost Odyssey is reasonable compared with some other games in the genre. The battles, however, take longer than they should, what with the camera panning around the battlefield, the characters' posing, and the ever-so-slightly too long battle animations. But at least it's pretty.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shin Megami Tensei Lucifers call proved to me that I didnt hate random battles I hated the mindless nature of them in most games.l Lucifers call had weaknesses that actually mattered to occupy the mind, which meant I enjoyed it (also really quick battle animations)
Comment below viewing threshold Show
Remeber folks, no game will ever need BRD capacity this generation!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Can't wait for Sonic RPG though
Comment below viewing threshold Show
Comment below viewing threshold Show
Hughes, LO doesn't need Blu-ray - it would just be a convenience to those inconvenienced by having to arise once every 10-15 hours.
More to the point, as far as I know the extra discs are for the cutscenes, so you shouldn't have to swap discs when retreading old ground. : )
Comment below viewing threshold Show
Among the 300 360 titles, there's 2 with multi-disc..., and still whining. Anyway, kinda sad how can someone not apreciate a game if it's exclusive to the "oh my god, the evil console".
Blue-Dragon milti-disc aproach is great, one never needs to put a previous disc inside, even if a location is revisited. Great.
Pre-ordered, long, long time ago. I'll live every bit of its code.
Comment below viewing threshold Show
Comment below viewing threshold Show
Pushing the boundaries!
"The plot [...] contains the usual mix of geopolitics, warring states, political intrigue, and magic technology."
So if that were the cover text on a book, you would buy it?
Am I doomed to replay Vagrant Story for all eternity or will ever a JPRG try something original again?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I get the impression that you've already made up your mind about the genre, but you might want to try Persona 3, released 28th February on PS2. My poorly-written reader review is out there somewhere
Comment below viewing threshold Show
Agreed. Vagrant Story is truly excellent. Although I'm not sure if it would stand the test of time today... I might have to dig out my old copy and see...
Final Fantasy XII was an incredible disappointment. It makes me so sad to admit it considering how much I enjoy the FF series. I think there's only two of them I haven't finished...
Comment below viewing threshold Show
ha, should a die hard fan of the film buy this rpg then? in a "went to hk to dine in the film's restaurant" kind of fan
Comment below viewing threshold Show
After the first 20 hours of gameplay... I had to change a disc. Shock, horror! It was SO MUCH hassle, I almost gave up on the whole wonderful game! I mean, a 10 second disc change after all them hours of gameplay was simply too much!
/sarcasm off
Comment below viewing threshold Show
Hurray FPS'es!
Comment below viewing threshold Show
Comment below viewing threshold Show
It is kind of ironic that so far the games with most prerendered cut scenes have appeared on the console of the pre-rendered cutscenes haters...
Looks like a nice game though. Shame the guy hates Ken so there's no chance of it ever appearing on PS3...
Comment below viewing threshold Show
It's debatable whether just the occasional game could profit from the extra storage space (e.g. original soundtracks with all games) but anyway, I think the whole disc swapping is not so much about effort as it is about immersion. I for one hated having to stare at a black "swap disc screen" in the middle of the movie with the special extended editions of the Lord of the Rings for example. It's a minor inconvenience but it's still an inconvenience.
Comment below viewing threshold Show
Comment below viewing threshold Show
Disc-swaping "in the midle of " would be weird, and I've never seen that.
Comment below viewing threshold Show
No, I haven't made up my mind, and my comment was really made out of frustration at the heavyweight JRPGs. I loved Persona 2 - can't believe that's even older than Vagrant Story - and will give Persona 3 a chance. I'm even partial to a the PS2 Megatens but don't tell anyone!
@redneon
I actually think it does stand up incredibly well. I've been playing it again recently, and despite my having turned into a next gen whore, it's still genuinely fun, feels remarkably fresh and I'm still drawn in by the story.
Comment below viewing threshold Show
I see your point, but they have placed the disc changes at the end of very long story arcs/cutscenes, so when it got to each different disc change(I am on disc 4 atm), it was never very jarring. It asks if you want to save the game before the disc change, and 2 times out of 3, I saved the game and called it a night and just put the next disc in instead the next day.
And yes, it is pretty much all filled with pre-rendered cuntscenes, which is fine by me, they do look a lot better than using the game engine, and I do love all that story.
Another point to add, you can actually pause the cutscenes too, same as in-game. Which is a big thing for me, as I often like to go make coffee and smoke a cigarette whilst watching them! Yes, they can go on for that long!
Comment below viewing threshold Show
Ah, in that case I apologise. Persona 3 is a great game
Comment below viewing threshold Show
But in all those years they couldn't manage to get a "Save" button on the menu? Pass.
Comment below viewing threshold Show
Comment below viewing threshold Show
Fair enough, you should buy the Blu-Ray version of Lost Odyssey for your PS3 instead.
Comment below viewing threshold Show
"Like any Japanese RPG, the true appeal of Lost Odyssey can be boiled down to its story, and its game mechanics."
People who need to play more JRPGs:
Dave McCarthy
Nice review apart from that though, I guess I would buy the game if I had a 360.
Comment below viewing threshold Show
How is that more the case than any other real world task such as, you know, sleeping, going to the toilet or eating?
Hmm?
Comment below viewing threshold Show
lol. Bloody good point! But what game that ever gets reviewed to people not immediately trying to pick faults with? To many negative nancies around... Yeah, I said negative-nancy. Chuckles to self...
p.s. Optimist dies in bath half full of water.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
PS3 with da amazing Blue-Ray
Portable toilet (a bucket will do)
2 ounces of crack cocaine
4 ounces of MDMA
Food pills (proportional inverse to the amount of the items above)
and, that's the hard part, the game itself
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I am 50 hours in, on disc 4, and have 550ish gamerpoints so far. I still have lots of the treasures and cubic music sheets to find yet though, I can imagine you'll get a fair amount for them... maybe 100 points for each.
Otherwise, I got 125 points for completing each disc, and smaller amounts for getting perfect combos and 500 perfect hits with the ring combat system. There were more but can't remember off the top of my head.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
E.g.: there's a store that spawns in Baroy Town after doing its quest where they sell some rare items which are only available there, if you leave town and come back later the shop will be closed. Many alike around, mainly regarding the "All Items" Achievement. The one to level every character to 99 is also very time consuming and... boring. It's the only one I miss, I'll try to Achieve by playing the DLC, soon.
Comment below viewing threshold Show
Because I long for the extremely hyped, psyched up feeling of achievement you got when you got to the end of a disc and something awesomely dramatic happened. Haven't felt that since we switched to DVDs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Wasn't there about 15 disks or something? Epic. Did anyone care? Nooo.
Can't wait for this. A quality review, was getting fed up of people slagging it off for doing the same as most JRPGs only better. Isn't that a good thing?
Comment below viewing threshold Show
Dear god man you're complaining about swapping disc after 10 hours of play!!! I remember my speccy and having to wait 10 hours for the bloody game to load up!!!
P.S I hated it when the tape would run to the end and stop but no game would load!!!!! I don't know... people don't know they're born these days!!!
Comment below viewing threshold Show
11 disks, but close enough.
There was a lovely sequence in the game where Largo would come into the bar and argue with the bartender, then spit his drink on the wall. You'd see him spitting, the spit would fly through the air, then you'd see a close up of the spit, then it would switch back to the wide shot, then the spit would land on the wall. In the Amiga version it went something like:
Largo starts to spit. Insert disc 4. Clicketyclickety.
Largo spits, spit flies across room. Screen goes blank. Insert disc 11. Clickclicklclick Insert disc 8.
Spit flies across in close up. Screen goes blank. Insert disc 5. Clickgrindclick.
Wide shot and spit finally lands on wall.
But we still put up with it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its interesting that its all quiet on the JRPG front except ones funded with the help of Microsoft - too many developers creating shovelware for the Wii and DS over there.
I'll need to pass - not enough alone to sell me a 360. I do hope it does well and proves theres still a demand for this kind of content.
Comment below viewing threshold Show
My - really not at all difficult to understand - jibe is aimed at those shit-for-brains individuals who spent over 18 months saying no game in this generation would ever need to exceed the space offered by a DVD9. It amuses me mildly that on 2 occasions, the starkest proof that these were the words of cretins have actually been provided on the console the imbecilic FUD-flingers were trying to recommend over the "BETA-Ray" equipped PS3.
Those expecting Squenix to announce FFXIII will be part of a multi-format future must have already purchased the wheelbarrow they'll need to take to the shops to collect it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Planescape Torment? No?
Comment below viewing threshold Show
HAHA that cracked me up!!!
I cant wait to get this game now! 8/10 WOOP WOOP!!!!!!
Can anyone tell me, is the combat fun / well done / complex?
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm kind of guessing the UK release doesn't and its a deciding factor on whether I import it or by it local.
Comment below viewing threshold Show
Play it on Hardcore, it changes everything. Biotics start to have a decisive role.
Comment below viewing threshold Show
Sold.
Comment below viewing threshold Show
Comment below viewing threshold Show
And an 8 ? I frankly didn't see that one coming to be perfectly honest. I expected 6-7 from you guys. Owell, glad it scored higher then I expected.
Comment below viewing threshold Show
Comment below viewing threshold Show
Very few games have pre-rendered cut-scenes on Xbox 360, but plenty of PS3 games have them. It's the only thing that extra space on BluRay is great for at present. FFXIII will be packed with hours HD FMV and most or all of the cinematics in Heavenly Sword, LAIR, Ratchet & Clank and Uncharted are offline rendered.
Comment below viewing threshold Show
FFXII is the first FF game that I have started and not finished (I even made the effort to finish FFX-2, which I didn't really like at all), even after putting 70 hours into it. I loved it to begin with but it just became too much of a dungeon crawl with tiny bits of story every now and then to keep you going. I loved Vagrant Story too but I only got halfway through that before getting bored.
To me, the story in an RPG is the most important thing, the thing that keeps you playing right to the end even when you're sick of fighting another Lesser Spotted Vampire Dingbat (or whatever) and seems that Lost Odyssey has a great story. With this and Eternal Sonata, for the first time I'm seriously considering getting a 360.
Comment below viewing threshold Show
Is 8 the lazy score?
Comment below viewing threshold Show
Yes, but the transition between game world and battle in FFXII is seamless. More than anything else it's that jarring transition over which I have no control that annoys me. And can't you just run away from enemies in FFXII? I can't remember.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But, as I said earlier, Lost Odyssey has a reasonable encounter rate and good, if a little on the slow side, combat.
Comment below viewing threshold Show
Yeah, never mind bigger levels, more textures, original soundtrack, etc... Extra storage space will be put to use, definitely not 100% of the time, but it's an additional 'tool' for developers to work with which can't be a bad thing IMO.
Comment below viewing threshold Show
Comment below viewing threshold Show
Dear god man you're complaining about swapping disc after 10 hours of play!!! I remember my speccy and having to wait 10 hours for the bloody game to load up!!! “
Wow, a complete overreaction on a comment on Eurogamer for a change… All I meant to say is that, given the option, I prefer no disc swaps to disc swaps. Like anybody around here I’d think. Like I said, it’s a minor inconvenience and it wouldn’t prevent me from buying a game that otherwise appears to suit my tastes. That doesn’t mean it’s not an inconvenience however.
@ lambtron
The difference with those activities versus the disc change screen is that you have some control over when to perform them and therefore they’re a less radical interruption (and sometimes no interruption at all if you can stall them long enough) of a play/movie watching session. But those screens definitely didn’t stop me from enjoying FF VII, VIII and IX or playing through 15 disc Monkey Island 2 on the Amiga…
I wished people wouldn’t be so touchy about disc swaps. Why can’t we just agree that they’re a little annoying but not the end of the world? I see it as a small pleasure of Blu-Ray but the real benefit should be realized through doing something useful with all that space (e.g. uncompressed audio).
Comment below viewing threshold Show
bloody game had me crying during the "don't forget me now' dream/story
Comment below viewing threshold Show
Comment below viewing threshold Show
Wow, a complete overreaction on a comment on Eurogamer for a change… All I meant to say is that, given the option, I prefer no disc swaps to disc swaps. Like anybody around here I’d think. Like I said, it’s a minor inconvenience and it wouldn’t prevent me from buying a game that otherwise appears to suit my tastes. That doesn’t mean it’s not an inconvenience however.
Les, you have heard of the term "tongue in cheek"? Right..... No?
Comment below viewing threshold Show
That just seems so idiotic, petty and childish thing to whine about nowdays. "Omg u telling me I have to GET UP FROM MY COUCH AFTER 10 HOURS OF PLAY?!"
Taking a crap is also an inconvenience but I dont hear ppl bitching about it. (and switching the game disc takes less time)
As far as the game comes, will definitely pick this up one day. Have to play old rpg:s through first.
Comment below viewing threshold Show
She showed her boobs (?) and you find this absurd?
I'd call it B-movie-esque classy.
Comment below viewing threshold Show
I think Microsoft backed the WRONG storage format...Good luck with all that disc swapping!
Comment below viewing threshold Show
/waiting for possible PC release with Japanese audio
Comment below viewing threshold Show
You don't have to swap back to disc 1 if you want to visit an old area or anything like that, once you've completed disc 1 you don't have to use it again until maybe you want to start this awesome game again. I've leant my friend disc 1 as i'm now on disc 2, so at least he'll get to play it a week before it comes out and probably not have to buy it.
Comment below viewing threshold Show
cant wait to get home and carry on : )
Might even cancel on my gf tonight haha now that sad!
Top game..... So far!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Good to see sales and overall critical opinion reflected what crap this is. Bring on Fallout 3!
Comment below viewing threshold Show
Comment below viewing threshold Show
I think I was wrong with that assumption. I honestly feel that Lost Odyssey is the best Rpg to have been released since FFVII. Granted, just my personal opinion but that's all that matters.
Although I admit that the overall villain in LO isn't anywhere near Sephiroth in terms of .. everything .. you still start to hate the villain by the end of the game.