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Lost Odyssey Review

Xbox 360 Review by Dave McCarthy

12 February, 2008

Page 2 of 2. <- Page 1

Like any Japanese RPG, the true appeal of Lost Odyssey can be boiled down to its story, and its game mechanics. Lost Odyssey's mechanics are unreconstructed and utterly old-school, but they're polished to within an inch of their decades-long life, benefiting from modern-day tweaks. It's astonishing how effective the sprint button is, for example, taking much of the pain out of all the exploration and backtracking. And there are all sorts of neat touches, from a cube-based music mini-game to a trashcan-dwelling, gift-giving creature called a Pipot, who pops up every now and again. Most of the polish, however, is to be found in Lost Odyssey's combat system. It is, essentially, the usual blend of turn-based attacks using elemental magic or upgradeable weapons, but there are a few new features that improve it dramatically.

The first, and perhaps least important, is the guard system, in which the front rank of characters create a barrier that protects those located behind them. Not that unusual in an RPG, but here it's formalised, with the barrier in question given a name and some hit-points, to make its impact on your strategy more obvious. More important is the second feature, the skill system, because it goes some distance to alleviating the sort of fatigue traditionally engendered by random encounters. One of the best things about Lost Odyssey is the rapid pace of character progression, with almost every random encounter yielding some new achievement - mainly because of the way the skill system works. Characters learn skills either from other characters or from equipping items, and generally it only takes one or two encounters for at least one of your characters to learn something new. What's more, the sheer variety of skills to learn, and the limited number that can be equipped at any one time, lends the combat system an ever deeper, more rewarding complexity.

'Lost Odyssey' Screenshot 3

You'll need to wander round town talking to people, before rifling through their belongings to acquire money and items.

That complexity is further enhanced by the final feature: the ring system, which adds a rhythm-action element to the otherwise standard turn-based battles. Throughout the game you can create and equip magic rings to your weapons, giving them various extra powers, but to trigger them you need to press a button at just the right time during your character's attack. As with the skill system, it can inspire a fair amount of micro-management if you want to tailor your equipment and skills to specific enemies. That might not be to everybody's taste, but it's actually pretty satisfying to delve into the further reaches of the system and, in any case, you're rarely compelled to. Indeed, if micro-management item synthesis and skill-swapping isn't your thing you can get by perfectly adequately by just upgrading every now and then.

Those are the mechanics. As for the story, during its better moments it scales emotional and narrative heights that many other games simply cannot match. The plot is so essential to the appeal of the game that it's impossible to go into too much detail without ruining the experience, but it's fair to say it contains the usual mix of geopolitics, warring states, political intrigue, and magic technology. It opens up in a pretty linear fashion until there comes a point at which it dramatically splinters, taking off in various different directions. It's unconvincing in some places, and finds itself home to many familiar failings - brattish kids, over-emotionality, and too many twee bits (especially at the end of the second disc, which consists of a good ten minutes of people crying about someone you have little reason to care about) - but it also contains moments of unparalleled magnificence.

'Lost Odyssey' Screenshot 4

And the women have massive, barely-concealed, breasts.

Many of those moments are contained within the Shigematsu short stories. These dreams add so much more depth and emotional resonance to the main storyline even if, like me, you're so stone-hearted that you fail to cry while reading any of them. It would be interesting, in fact, to know which came first: the stories or the story. Did Shigematsu's stories inspire the main narrative thrust? Or was he asked to write them to fill in the gaps? Either way, they add another dimension to the storytelling, so while an amnesiac hero might have done before, the emotional richness of the story is fairly unparalleled by any other JRPG. Certainly, no other game has managed to capture such a breathtakingly elegiac tone, or created such a compelling account of the immortal longing for mortality.

And that, really, is the reason that Lost Odyssey manages to overcome its many flaws. If you just fundamentally don't like the genre, then there's a chance that Lost Odyssey will fail to convert you. If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes. But if you've got the patience to sit through its slow build-up, and if you're open-minded enough to allow it to transport you, then it will take you to places that other JRPGs haven't even dreamed of visiting.

8/10

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Comments: 1-50 of 122 in total | next 50 »

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menage
12/02/08 @ 13:41
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Nice. Didn't see that coming.
Inquisitor [mod]
12/02/08 @ 13:42
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Might pick this up, though I have an innate fear of JRPGs after final fantasy 7, the genre probably just isn't for me to be honest.
Edited 1 times, most recently on 12/02/08 @ 13:42
Emortal
12/02/08 @ 13:42
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Spot on :)
quantumsheep
12/02/08 @ 13:42
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/waits
kissthestick
12/02/08 @ 13:45
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Good score, i'll def get this after my ps2 backlog is done :)
Darren
12/02/08 @ 13:47
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Somehow I just knew that EG would give the game an 8... dunno why... LOL

Anyway I'm intrigued by this game because it's an RPG and I love to play games with deep characters and a damn good story. Only thing putting me off this slightly after the wondrous charms of Final Fantasy XII, Blue Dragon and Eternal Sonata is those random battles, it seems such an outdated and clumsy way of doing combat in RPGs these days, not to mention mildy-to-extremely annoying. How bad are they?
Nylkran
12/02/08 @ 13:49
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Very, very good, if this doesnt come out for the PC. I might have to eventually get all 3 consoles. Anyone has a 360 second hand they want to sell cheap? :p
Edited 1 times, most recently on 12/02/08 @ 13:53
Xephon1970
12/02/08 @ 13:49
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I'm still not convinced and I love my JRPGs. A mixed review, but a good score.

Four discs and forty hours gameplay? And I'm sure I read somewhere, there are around twenty hours of FMV. There's not enough hours in the day.
GamesConnoisseur
12/02/08 @ 13:50
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an 8, that is better than I anticipated, still planning to get this. Just need to make time to finish the Eternal Sonata first (also got 8 from EG). X360 owners is a bit spolied for choices for JPRG what with Blue Dragon (7.7 from Gamers compared to measly 5 via EG) and The Enchanted Arm. Strange that X360 JRPGs are not that appreciated in Japan!
Guv
12/02/08 @ 13:52
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I want to like this... but I'm afraid I nowadays hate random encounters with passion.

Oh well... perhaps when it's cheap.
GamesProgrammer
12/02/08 @ 13:53
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Looking forward to this one i dont buy many games for 360 but this one is a definate get for me. Glad it got a good review.
Lukus
12/02/08 @ 13:54
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This sounds excellent from the review. I haven't played a JRPG since FFVII and VIII, the latter of which I gave up on before completion, but this sounds very appealing. I even looked up 'elegie'.
JediMasterMalik
12/02/08 @ 13:59
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This is really the kind of game that would make me pick up a 360 earlier rather than later, it looks great. I do wish they'd been a bit more ambitious as far as change goes.
Lorka
12/02/08 @ 13:59
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Meh, 'traditional' turns me off.
GamesProgrammer
12/02/08 @ 14:01
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Fecking Hell it comes on 4 Disks, theres a reason for Blu ray right there. Must be chocked full of long sutscenes tho if its only 40 hours long.
Bertie [staff]
12/02/08 @ 14:03
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I started playing this last night and at the moment it feels like Blue Dragon with new clothes on. And random battles. And less children.

Will persist, but not over the moon. Still, seeing an 8 is promising.
M83J01P97
12/02/08 @ 14:03
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I've heard a great deal of this game feels more like an interactive movie and that there really isn't the vast re playability that a lot of JRPGs have. I for one prefer my RPGs and JRPGs to be games that you can play through at least more than once and find new things to do, but this one still seems kind of interesting... I do fear the days of good old turn based combat are over though, but thats just me.
woodnotes
12/02/08 @ 14:12
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Woah, was expecting a 6/10. Good stuff.

/preorders
FabricatedLunatic
12/02/08 @ 14:14
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I want to like this... but I'm afraid I nowadays hate random encounters with passion.

I hate them too. But the encounter rate in Lost Odyssey is reasonable compared with some other games in the genre. The battles, however, take longer than they should, what with the camera panning around the battlefield, the characters' posing, and the ever-so-slightly too long battle animations. But at least it's pretty.
ParanoidZombie
12/02/08 @ 14:16
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I suppose you can extend the game's 40 hours by a great margin if you do all the side quests... I managed to squeeze 83 hours of gameplay out of blue dragoon, and this one didn't have that many sidequests - defeating king poo required a lot of levelling, though-.
kincaide
12/02/08 @ 14:16
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Blerk is going to *EXPLODE* when he reads this
alimokrane
12/02/08 @ 14:20
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I am currently at Disc 4 and it's BRILLIANT ... very likeable characters,a very nice story and bloody hell one of the Best JRPGs AI EVER ... most battles put up a different challenge. Bosses so far are really varied! definatelty a hard JRPG and I love that!
Grayvern
12/02/08 @ 14:26
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Lets not forget that Final Fantasy XII had way more monsters to compensate for the lack of random battle padding of most final fantasies, the load times were also too long between areas, which makes the beginning of it torturous.

Shin Megami Tensei Lucifers call proved to me that I didnt hate random battles I hated the mindless nature of them in most games.l Lucifers call had weaknesses that actually mattered to occupy the mind, which meant I enjoyed it (also really quick battle animations)
Edited 1 times, most recently on 12/02/08 @ 14:30
Hughes.
12/02/08 @ 14:27
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Another 4-discer from Mistwalker?

Remeber folks, no game will ever need BRD capacity this generation!!
Raziel
12/02/08 @ 14:35
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Still waiting for my delivery from Play-Asia. Just over 2 weeks now, could be stuck at customs :(
woodnotes
12/02/08 @ 14:36
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Blue Dragon and Lost Odyssey are the only games to do multi-disc, and to be fair there's a lot of time (10 hours+) spent on each disc before changing. And the Final Fantasys of the PSX generation were on 4 discs too.
Pulsar_t
12/02/08 @ 14:37
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For years I've tried to get into (J)RPG's, but only FFX has managed to convince me to keep going, and having chosen the grid sphere (didn't know what I was doing lol) I reached the end boss 20 hours short on levelling-up. I prefer lesser-RPG-more-adventure titles like Shenmue and Yakuza which don't have intricate battle systems.

Can't wait for Sonic RPG though :P
Psychotext
12/02/08 @ 14:39
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This + The US Advert = Pre-Ordered!
bcolter
12/02/08 @ 14:46
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Eternal Sonata was my first voyage into JRPG's and I loved it. I'll be adding Lost Odyssey to my game collection.
Forebodin
12/02/08 @ 14:49
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Lost Odyssey is a great game, do buy. And that was a well-written review, though I must say the well-tailored Queen doesn't flash her breasts as implied, she just removes a necklace of sorts to reveal the glowing symbol of her chas- royalty.

Hughes, LO doesn't need Blu-ray - it would just be a convenience to those inconvenienced by having to arise once every 10-15 hours.
More to the point, as far as I know the extra discs are for the cutscenes, so you shouldn't have to swap discs when retreading old ground. : )
miiiguel
12/02/08 @ 14:51
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"Remeber folks, no game will ever need BRD capacity this generation!! "
Among the 300 360 titles, there's 2 with multi-disc..., and still whining. Anyway, kinda sad how can someone not apreciate a game if it's exclusive to the "oh my god, the evil console".


Blue-Dragon milti-disc aproach is great, one never needs to put a previous disc inside, even if a location is revisited. Great.

Pre-ordered, long, long time ago. I'll live every bit of its code.
Edited 3 times, most recently on 12/02/08 @ 14:56
xAx
12/02/08 @ 14:56
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ahh my nemesis pointy-nosed stompy monster, we meet again.
GordonCaladan
12/02/08 @ 14:59
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"Lost Odyssey's mechanics are unreconstructed and utterly old-school"

Pushing the boundaries!

"The plot [...] contains the usual mix of geopolitics, warring states, political intrigue, and magic technology."

So if that were the cover text on a book, you would buy it?

Am I doomed to replay Vagrant Story for all eternity or will ever a JPRG try something original again?
JediMasterMalik
12/02/08 @ 15:01
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I think you'll find FFXII was mentioned in the review just for people like you.
ChrisS
12/02/08 @ 15:04
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It's the kind of game that's a 9 if you fall for it and a 7 if the story just doesn't quite grab you. Either way, the combat mechanics are superb, and it looks glorious.
GordonCaladan
12/02/08 @ 15:04
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I think you'll find Vagrant Story more innovative than FFXII.
FabricatedLunatic
12/02/08 @ 15:07
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Am I doomed to replay Vagrant Story for all eternity or will ever a JPRG try something original again?

I get the impression that you've already made up your mind about the genre, but you might want to try Persona 3, released 28th February on PS2. My poorly-written reader review is out there somewhere :-)
redneon
12/02/08 @ 15:08
#38
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@GordonCaladan:

Agreed. Vagrant Story is truly excellent. Although I'm not sure if it would stand the test of time today... I might have to dig out my old copy and see...

Final Fantasy XII was an incredible disappointment. It makes me so sad to admit it considering how much I enjoy the FF series. I think there's only two of them I haven't finished...
space ace
12/02/08 @ 15:14
#39
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In the Mood for Love

ha, should a die hard fan of the film buy this rpg then? in a "went to hk to dine in the film's restaurant" kind of fan :)
squarejawhero
12/02/08 @ 15:22
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@space ace - where was the resteraunt?
MasterNameless
12/02/08 @ 15:24
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I don't know why people keep going on about the 4 disc thing... oh yeah, Blu-Ray would be SO much better for the occassional game that requires it.

After the first 20 hours of gameplay... I had to change a disc. Shock, horror! It was SO MUCH hassle, I almost gave up on the whole wonderful game! I mean, a 10 second disc change after all them hours of gameplay was simply too much!

/sarcasm off
miiiguel
12/02/08 @ 15:26
#42
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Fanboysm is so funny, let 360 have two more of these titles and all the suden for PS-ultras, jRPGs will be the worst thing ever.
Hurray FPS'es!
space ace
12/02/08 @ 15:30
#43
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squarejawhero- "goldfinch restaurant" - central, causeway bay, just behind times square - you can look up the exact address online
Les
12/02/08 @ 15:30
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"as far as I know the extra discs are for the cutscenes"

It is kind of ironic that so far the games with most prerendered cut scenes have appeared on the console of the pre-rendered cutscenes haters... ;)

Looks like a nice game though. Shame the guy hates Ken so there's no chance of it ever appearing on PS3...
Les
12/02/08 @ 15:37
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"I don't know why people keep going on about the 4 disc thing... oh yeah, Blu-Ray would be SO much better for the occasional game that requires it."

It's debatable whether just the occasional game could profit from the extra storage space (e.g. original soundtracks with all games) but anyway, I think the whole disc swapping is not so much about effort as it is about immersion. I for one hated having to stare at a black "swap disc screen" in the middle of the movie with the special extended editions of the Lord of the Rings for example. It's a minor inconvenience but it's still an inconvenience.
Cataferal
12/02/08 @ 15:43
#46
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Great review! I just might consider buying it if i see it for less than £25.
Edited 1 times, most recently on 12/02/08 @ 15:44
miiiguel
12/02/08 @ 15:44
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Disc-swaping, in the only game that has a multi-disc format on the 360 - Blue Dragon - was not made blindly, one changes the discs in the end of a chapter, after 20-25 hours of gameplay.

Disc-swaping "in the midle of " would be weird, and I've never seen that.
Edited 1 times, most recently on 12/02/08 @ 15:44
GordonCaladan
12/02/08 @ 15:44
#48
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@FabricatedLunatic
No, I haven't made up my mind, and my comment was really made out of frustration at the heavyweight JRPGs. I loved Persona 2 - can't believe that's even older than Vagrant Story - and will give Persona 3 a chance. I'm even partial to a the PS2 Megatens but don't tell anyone!

@redneon
I actually think it does stand up incredibly well. I've been playing it again recently, and despite my having turned into a next gen whore, it's still genuinely fun, feels remarkably fresh and I'm still drawn in by the story.
MasterNameless
12/02/08 @ 15:47
#49
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@Les

I see your point, but they have placed the disc changes at the end of very long story arcs/cutscenes, so when it got to each different disc change(I am on disc 4 atm), it was never very jarring. It asks if you want to save the game before the disc change, and 2 times out of 3, I saved the game and called it a night and just put the next disc in instead the next day.

And yes, it is pretty much all filled with pre-rendered cuntscenes, which is fine by me, they do look a lot better than using the game engine, and I do love all that story.

Another point to add, you can actually pause the cutscenes too, same as in-game. Which is a big thing for me, as I often like to go make coffee and smoke a cigarette whilst watching them! Yes, they can go on for that long!
FabricatedLunatic
12/02/08 @ 15:47
#50
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No, I haven't made up my mind, and my comment was really made out of frustration at the heavyweight JRPGs

Ah, in that case I apologise. Persona 3 is a great game :-)

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